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  • Mega Ttar & Mega Salamence Sand + Balance w/ Primarina

    Twitter Link - PokePaste - Rental Code: 4EYRS19FTW

    Hey Joey! This is the team that I finished 17th/1174 with a 10-3 record at Baltimore this past weekend. I left it in the YouTube comments of the JoeUX9 team video but someone suggested that I post it here for you to see.

    Here’s the important stuff from the spreads:

    - Mega Ttar has 118 speed after Mega Evolution and allows me to outspeed Modest 252 Pelipper at 117 and even the Z-Megas under Tailwind. It has enough Attack Evs to hit the jump point at Adamant Nature, which is impactful because it allows Tyranitar to still deal significant/all of the damage necessary on the mons that it is brought to beat and is impossible to ignore.
    - Gholdengo can take an Adamant 252+ Kowtow Cleave from non-item boosted KG and a 252+ Black Glasses Sucker Punch, it’s also 119 speed so if Mega Ttar outspeeds something then I know Ghold can as well (very important information for dealing with Rillaboom as well). The Modest Nature with 132 SpAtk EVs also hits the jump point and allows Make it Rain to still OHKO plenty of threats at +2.
    - Primarina hits 103 speed which allows it to outspeed Mega Phox in Tailwind and has enough HP to live a Timid 252 Sludge Bomb from Mega Gengar or bulky Modest sets with less investment.
    - Sinistcha has more SpDef than Def to live a Shadow Ball from Timjd 252 Mega Gengar and Modest 252+ Mega Charizard Y Heat Wave without sun while keeping enough defense to still survive 252+ Kowtow and 252 Basculegion Last Respects after one KO.

    *Note that the majority of the calcs for this team were made in M-A and M-B, however, many of the mons that this team was anticipating through its EV Spreads are still very relevant in the M-C Metagame thus far.

    Regarding leads and brings, Tyranitar is the only mon that comes to every game due to its incredible synergy with all of the team's partners. My most common leads during my run at Baltimore were:

    - Mence + Gholdengo (Allows Tailwind + Nasty Plot pressure in early game and helps to eliminate threats like Sneasler and Rillaboom for an Excadrill and Tyranitar endgame)
    - Mence + Excadrill (Commonly brought into rain with Ttar and Sini in the back; Mence provides Intimidate into immediate leads that may include Mega Swampert or Basculegion, allows Sinistcha to have an easier time redirecting attacks for Swords Dance Excadrill to set up once or twice and sweep through Archaludon and friends. Ttar in back provides weather control and mega evolution acts as an emergency weather control button or more burst damage in matchups where Aerialate Hyper Voice is not as strong into opposing team; strong into Y-chu leads with Fake Out bros)
    - Mence + Ttar (Dual Mega pressure allowed me to threaten Aerialate Hyper Voice on threats to Ttar or non-mega Tailwind and Intimidate support for Mega Ttar to punch a hole in problematic pokemon for Excadrill and Gholdengo later such as Kingambit or Basculegion)
    - Mence + Primarina (Very strong into Incineroar, Garchomp, or Zard-Y/Garchomp leads)
    - Ttar + Gholdengo (Powerful into Trick Room and Psyspam teams, Ttar can swing while Gholdengo gets to set-up and have redirection, speed control, and healing from Sinistcha later)

    There are even more combinations that I have utilized based on specific team compositions and matchups, but I hope that all of this information helps pilot the team a bit smoother. Enjoy, and I cannot wait to see if a video will be made using this squad!
    https://pokepast.es/23e35afb59fa8bea

    Mega Mewtwos X in NatDex Ubers for Megas

    I run Low Kick Edge EQ Ice Beam. Extremely good coverage. Can break standard cores.

    Mola to help bring in Mewtwo and keep him and Groudom topped up.

    Groudon to check Kyogre Etern

    Hooh as Defog support and Special wall

    Arceus Dark to take on both the guys that stands up.

    Ditto as there is too much setup spam in the tier.
    Fortemon Rain team: https://pokepast.es/d36cfbd94047b7dd

    Fortemons rain team with 4 Volt-Turn mons. Icy Wind Forte Pelipper to slow down Rapid Spin Forte abusers. Liquid Ooze Tentacruel to annoy Draining-move Forte abusers, with Acid Spray Forte to do some surprise sweeps (but usually Spins and Flip Turns for your other special attackers). Modest Zapdos because it NEEDS to break holes, and you might have to hit Thunders and Hurricanes without rain a lot. It's also your most reliable switch-in to Lokix, Skarmory and Corviknight. Drill's here because you need a ground type for Regieleki and Jolteon with Volt Switch forte and is a backup sweeper if you can no longer setup rain. Diancie is a check to Darkrai and Pult, who otherwise just run this team over if rain's down. I gave it just enough speed to outrun Timid base 110s with one Rock Polish, but you can give it more to outrun Iron Val if you want, although it becomes a worse check to Darkrai the less HP it has.
    Mitchellenwebb
    PS: So, uh, people are starting to run Volcanion, and there's not much this team can do for that except aggressive switching, or sacking Tentacruel to trade for some HP.
    Mitchellenwebb
    PPS: They restricted Volt Switch as a Forte; swap it for Discharge instead. Might need testing to see whether Roost needs to be dropped for U-Turn.
    I have taken this team from Great Ball all the way to Master Ball and I'm *still* holding on to my 12-win streak after like 3-4 games in Master Ball. I'm not sure if its because I built a really good team, I know how to pilot it well (since I have been cooking with it since Regulation M-A), or if I have just been insanely lucky and its just a fluke. Your videos got me into VGC and I have been playing since Sw/Sh. Thanks for taking a look. You're the GOAT, my brother.

    Farigiraf/OG-variant
    https://pokepast.es/cfcce2523a33e1d0

    All the notes about the team are in the first poke paste. I am currently considering making the switch from Sitrus Berry Farigiraf, to Colbur Berry Armarouge (Expanding Force, Trick Room, Armor Cannon, and Aura Sphere) to allow for better match-ups against Y-Zard, Kingambit, and Incineroar.

    Armarouge-variant of the list:
    https://pokepast.es/063b2fba03512336
    https://pokepast.es/f3678c289368a04c


    Mega absol z, from megas to high ladder


    Main comments about adjustments to consider are that substitute is 100% swappable off of prim, I could see argument for moonblast, encore, or even psychic noise if bulkier teams are getting used again. Besides that, whirlwind can be considered over ice fang on hippo, but I really like the greater consistency against garchomp and ability to hit rilla on the switch. Adamant probably isn't 100% necessary on absol, but it does make cleanup a bit more consistent by reducing how much chip is needed
    AuroraOurania
    AuroraOurania
    Oh, and this team has peaked top 5

    Attachments

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    https://pokepast.es/511fa3a04cb8ab89

    Fortemons team in case you run it back. I have no idea if this team is actually good but i keep winning LMAO

    Azelf and Lurantis get hella sweeps (Lurantis could be bulky instead of fast but it's nice to outrun mid-speed bulky guys and get boosts), Moon trades like crazy (could use Iron Head instead of EQ or DD, idk), and unaware is just extremely nice to have. No clue if Lando is even a good fit but it can switch in on Lokix, which is nice. I think Intimidate is super super nice to have in forte.
    Yo Aim, I know you played a bit of 35 Pokes last year during October, so I'm letting you know that we have the Natdex spotlight ladder this month.
    https://pokepast.es/a67d4a909f9744d8
    1789166854688.png
    This is a balance team I've been using that feels pretty good and can deal with anything in the meta when played well. Trick Room and Rotom-Mow are demons, but you at least have outs against those teams with mons like Gyarados and the combo of your own Rotom and Mamo. Gyarados can bait in Rotom and live a Tbolt or Volt with Wacan and can crush with this attack combo. Rotom-Mow is nuts since the only Ground type is Mamoswine. Mixed Magmortar is lowkey impossible to switch into; Low Kick in particular is for Ttar. If you're interested lmk and I can pass you other teams for this meta
    https://pokepast.es/29b9cb4244eaaef4

    Mega Sciz in NatDex for Megas

    I run bulky 3 Attacks roost because this utilizes Sciz to his max prowess. Too many Moltres, Zap, Idef Corvi, Zards to run SD imo.

    Next up we have DD Roost Spinner EQ Dnite. Is a really good mom for bulky offense.

    Next up we have SD Z Rock Chomp to get up rocks. He beats all the aforementioned birds and wallbreak.

    Next up we have Spin Terapagos EP flame to have unblockable spin. Another really good mom for bulky offense.

    Next up we have LO Zama. This guy is a brutal breaker especially with Lele support. Also is a one time check to any physical mon.

    Lastly we have Assault Vest Modest Lele with Future Sight. This girl is able to annihilate any sort of defensive structure. Also is able to check just about any special attacker.

    This team is extremely robust to use. Tera Shell, Multiscale, M Sciz, AV Lele, Dauntless Shield make it so that you always can answer any offensive threat and between FS Lele, LO Zama, Z Chomp, DD Dnite, you have a lot of win cons.
    Jokler
    Jokler
    https://replay.pokemonshowdown.com/gen9nationaldex-2679471323-gbujogo62gqingtwb8wfks7situg42ypw


    This is a crazy odds match. I got swept here by Mega Gyarados but it dodged Stone Edge non Mega and then proceed to Flinch all of Zama, Terapagos, M Sciz and Garchomp while being +2/+2.

    I wanted to share this because this was one of the craziest odds I had seen in a while in showdown and also it kinda shows how solid this team is. I had 4 guys who could survive a +2 Gyarados attack. This hax had a chance of 0.00032%. The team won other times.
    https://pokepast.es/d07eeea73f137b1d

    M Lix in NatDex for Megas

    We have Lix on Sand. Brave Max Atk Max HP Curse 3 Atks, all boosted by Sand Force. Like this guy can OHKO Phys Def Zap in Sand after Curse. But we don't have Smooth Rock so you either throw off Sand Force Atks or Curse without Sand.

    Next up we have AV Ttar. Speed and Low Kick for Gambit.

    Z Salamence Moxie DD 3 Atks. Temper Flare is for Corvi, Balloon Ghold while EQ is for Tran, Aegis etc. Moxie is actually really good here because you can almost guarantee a kill with Z. Usually I prefer Intimidate but here Moxie is better. I ran Mence as Multiscale + Sand is a disaster but i ended up really liking his speed tier and Moxie.

    RH Phy Def Clef. Keeps Rocks up vs Tusk. Can spread some TWave.

    Encore 3 Atks Oger. Here we need Power Whip as Mola can just Toxic stall you other wise.

    Lastly we have Torn T. Heat Wave is really necessary for Sciz, Ghold, Kart.
    https://pokepast.es/23a1816e7d31ed03

    peaked at 15th on the ladder with this team. +2 mega Flo can sub vs gking sludge as well as outsustain with kiss. Can 1v1 brave bird corv but know when to nuke with light of ruin so u don’t get pressure stalled. Ape 1v1s corv easy by bulking for the first brave bird then resting to eat the second one. If you’re +3 from the switch on Defog then you can beat easy with Drain while stacking damage for fist.

    Sciz and rotom whittle down mega metagross and sciz stops opposing floettes in their tracks.

    Can experiment with orb Pult over meow. Draco darts fire blast shadow ball or wisp hex with blast. Life orb triple axel hits super hard and can 2hko spdef corvs

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    https://pokepast.es/68bc1d6c56ab7278

    Mega Gyara in NatDex for Megas.

    We are running an offense kind of team. DD Sub Crunch Waterfall Gyara. Dual Stabs hit everything and Waterfall is quite nice into all the grounds.

    Next up we have Punching Glove Metagross. This thing is actually immensely threatening. It foes like 42% to Corvi, Alo kinf od mons with TPunch due to boost and it's really nice when it doesn't have to worry about contact cheese. Like I said in a previous team for Champs, it feels like a bulkier, stronger Mega Meta, albeit slower.

    Next up we have Z Kommo O. Fairies are checked by Meta and Flame is super good into Ghold, Mawile, Corvi etc. late game when fairies are done. Rocks are best move to click when fairies are alive.

    Next up we have Booster Val Stabs, Encore, DBond. This is extremely effective for removing Fairies for Kommo O. Encore DBond is extremely evil as well.

    Next up we have Terapagos. Flame EP to get the spin off vs Pech, Ghold. Also EP is extremely nice into Rock types like TTar.

    Lastly, we have RH Lando T with EQ, Uturn, Toxic, HP Ice. No Rocks or Defog. If you feel like it you can run either but I ran this team more like an offense so it was better to just deal with mons like Glis, opposing Lando, Dnite directly and Toxic was really good as well.
    https://pokepast.es/1ffbf8ffa57d93bf

    M Venu in NtDex for Megas.

    I run the 3 Atks Synth set. Is quite difficult to answer for a lot of teams.

    We have Koko for Corvi, Dragons, Speed Control.

    Treads is there as Spinner, Ground type, Rocker.

    Meat Beam Jug is extremely strong under E Terrain. You can blow a huge hole.

    DD Sub Gyara for water resist, Intimidate support, breaker for very fat cores.

    Hat is bulky Nuzzle Split as bulky Rocks deterrent. Is able to chip teams nicely for cleaners. Prevents any sort of progress from Ferro Lu. Also we do have Dark Pulse Waterfall on team which pairs very nicely with Nuzzle.
    https://pokepast.es/85b10f358cb17d9a

    Mega Manectric in Nat Dex for Megas

    I run it on E Terrain for Rising Voltage. It can OHKO offensive Tran. It's very strong.

    We have Koko for Terrain support.

    Balloon Treads for forcing damage on Grounds.

    Mixed Def Corvi to take on Kyurem.

    Toxic Mixed Def Mola to take on DDancers.

    The star of the show is Leaves. It's an unwallable breaker. You can just throw out attacks as you get Atk boost from ability. Gigavolt is also a nuke it can OHKO Ghold, Corvi etc. If you ever need to SD it's actually impossible to prevent a kill defensively. Even full Phys Def Sciz drops to +2 Gigavolt. The speed tier is quite nice and you can just go out and break for Manectric Treads clean up.
    Hello! Back from Trademarked with another wacky team! (Also thanks for using my Hisuian Liligant team back there)

    Unfortunately I’m not like. That high in the TSAAA ladder (86th. Sigh.) but i have a fun webs offense team to submit.

    The team itself is pretty simple to understand. Click buttons until everything dies on one side or another.

    BUT! It features 3 fun choices!
    1. Beads of Ruin Galvantula as the web setter
    Despite not being the fastest, in pure damage Galvantula is one of the strongest webbers available, only outclassed by Vikavolt IIRC. Pair that with thunderwave and you have a web setter that’s able to soften targets for the rest of the team

    2. Adaptability mixed Giratina Origin
    Because why not? The option of using a lower tier is here and some might be better in a vacuum… if. We forget. That Giratina Origin is incredible on both sides, meaning that both special and physical walls are at risk. Adaptability core-boosted poltergeists are painful to switch into, while Outrage provides an option to clan late-game

    3. Sash Mguard Sash Drednaw
    A pure glue eating set. You get in, click Shell smash then spam recoilless head smashes. Sash helps both for setting up shell smash and for priority while magic guard protects from status, hazards and head smash recoil (wave crash Drednaw when)

    The other members are also REALLY strong. We have SFLO Salazzle, which is frail but works as an answer to boomburst scream tail aswell as a strong breaker and defog denier thanks to taunt, Jolly Supreme Overlord Bisharp (self explanatory) and adamant LO refrigerate regieleki, which can easily deal with special walls thanks to explosion. Enjoy!

    https://pokepast.es/a145e8f21bc57dc1
    Fragald
    Fragald
    Update: HIT RANK 21 BABY
    IMG_4720.jpeg
    Fragald
    Fragald
    Update: i just hit rank 14 with that team so I think it be pretty solid
    IMG_4721.jpeg
    Fragald
    Fragald
    Welp
    IMG_4722.jpeg
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