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  • Hey Joey, I have been laddering with Fraxure in OU, yes that is how dead ladder is right now, and I think the furthest I can take it is barely top 200. Got a decent record on the alt and the team is pretty fun. Especially Focus Sash SD Scale Shot, Reversal, Iron Head Fraxure.

    https://pokepast.es/43e4443ed2e4b2cc Sash Fraxure Webs
    Screenshot 2026-10-11 at 8.54.20 PM.png

    Replays:
    https://replay.pokemonshowdown.com/gen9ou-2695661692-fimwdkw1sct213hrp483nasmjwddu19pw
    https://replay.pokemonshowdown.com/gen9ou-2696274387-xadwoqdq0nlejc26mvo28re0bl4gke7pw
    https://replay.pokemonshowdown.com/gen9ou-2696276200-ntmuyey1941jwgw1wxnkyxfenq8kgo4pw
    https://replay.pokemonshowdown.com/gen9ou-2696649616-xxr0ttscqptkoir8ptvfx297vmg47ivpw
    7ayakum
    7ayakum
    Outspeeds Darkrai by 1 point after Scale Shot
    https://pokepast.es/09b8ded42189113d

    Mega Camel TR for Megas in NatDex OU

    I run Rock Slide and Rocks because Zard and Volc are rampant and Rocks can ease predictions later. I was kinda disappointed by Camel partially due to 2000% Mola usage but also because even with Max HP he seemed frail to me.

    Next up we have Z Draco Nasty Plot Apple. He is particularly here for Mola epidemic and for Gliscor. Along with Trace P2 he can match the longevity of defensive structures like these. He also heavily pressures stall.

    Luna is the TR staple. Fire Punch for Balloon Ghold, Corvi, Ferro. Teleport P2 can activate Orb on the switch.

    Sash Lead Hat.

    P2 is SpDef and can take on Zard Y.

    Cress is Phys Def and can take on annoying Fake Out users Lop and Medicham. RH can be good as well because Taunt is so incredibly rare but in case you do face it, it's game ending for you right there, so Mental herb is our choice.

    Trick Room was just kinda not fun to play imo. Protect Mola Gliscor run rampant. Lopunny with Fake Out is extremely common as well. I faced niche breakers like SD Mega Hera and CB Hoopa U which unbeatable threats for a team like this. Every battle seemed uphill.

    And the issue is kinda Camel itself. He is so stupid slow that you don't have much of an opportunity to run him outside of TR and even if you do you are checked by so much like Mola, LandoT, Garchomp, Gliscor, etc. that it doesn't even feel worth it to support on any other team. Like I had an idea for Nature Power with Koko but he seemed even worse. Your best bet is to set up a nice stage for him with your TR core and get mini sweeps late game.
    https://pokepast.es/f4649fbfaf0c4c56

    Mega Pinsir for Megas in NatDex OU.

    This is one of those ........ experimental teams.

    I have had extremely dominating wins and extremely bad loses but it's bottom line super fun!

    Our Pinsir is SD Double Edge EQ Quick Attack. The team is kind of like a suicide squad as you will see. Pinsir is supposed to blow a huge hole or go on mini sweep. EQ for Ghold. Hyper Cutter for Lando.

    Next up we have Custap Belly Drum Self Destruct Snorlax. This guy is crazy trade mon! You can use it as a catch all check with his immense bulk and Gluttony Custap or a wallbreak unit with Belly Drum.

    Next up we have Chople SD Multi Attack Explosion Silvally. Crunch is just to bit get walled by ghosts. This guy is crazy can OHKO Corvi at +4 and Mola at +2 Boom. With Chople you can survive mist anything and get a good trade.

    SD Glove Urshifu for Screens in particular and Water resist, Fire Resist, Priority etc.

    RH Pain Split Hat might seem weird here but it covers Mega Sabeleye or otherwise stalls, Entry Hazards. Extremely important mon especially to spread Nuzzle and chip teams a bit before we go in with booms.

    Lastly we have Booster CM 3 Atks Valiant to clean up when everything is done. We carry both Stabs and Shadow Ball for Pech Ghold. You can run Focus Blast and that would legitimately be broken but I was happy with Aura Sphere. Encore is pointless here.
    Jokler
    Jokler
    Make Silvally Silk Scarf. That is important for ranges vs Bulky Bolt, Full Phys Def Mola and Full Phys Def Corvi
    Pokemon champions:
    Its a perish TRAP! its a TRICK room! ITS A MIMIKYU!!!!

    20261006_230405.jpg20261006_230418.jpg

    we got the standard viv + perish trap mode
    mimikyu rillaboom trickroom + torkoal
    curse trap with pivot + fakeout spam

    glhf!
    https://pokepast.es/64e7e5cb618bd518

    Mega Latias in NatDex OU for Megas.

    This time I got a really cool Latias set. It's Max HP Max Speed but with Future Sight + Draco! The idea is that Latias benefits a disproportionately with Hp investment due to her lopsided 80/120/160 spread and they don't expect this level of power. You stop having to predict Steel and Fairies as you can just click Future Sight. Roost Defog to round out the set as they give max utility with this. You are extremely bulky like you take 50% from +2 Oger Power Whip.

    Continuing the trend of extremely bulky and strong mons we have Z Nasty Plot SpDef Pech. This has been custom made to blow past special answers. I have lived Psychic from Mega Latios with this set and non Stab EPs from Terapagos, Diance etc are laughable. Z allows you to keep Knock off weak and 1v1 Ttar of all mons. You outspeed bulky Glis with this and still only take 35% from EQ.

    Next up we have LO Zama. I am of the opinion this guy is straight up broken with this set. Somehow NatDex doesn't carry that many answers to him. It's best to abuse him on as many teams as you can. He is supported well by Future Sight.

    SpDef Lando T the ultimate glue. You guys already know how great this guy is. It's funny how much better Lando T is as opposed to Tusk, Treads in NatDex. Even if Lando T just kept Defog, I think he would be hella good in SV OU. Knock and Toxic aren't even that necessary. Here on this set I run all moves that he currently gets.

    We have the mixed Def Mola next up. After playing for a while I have realised that a balance v balance MU where one player has Mola and other doesn't is extremely uphill for the no Mola guy. I feel there is no reason to not run this guy. Regen Slow Pivot, scouts with Protect, Toxic Protect to whittle down threats and Wish keeps out boys health. Borderline broken mon with Toxic.

    Lastly we have Gambit SD. Again this guy is extremely underplayed in NatDex. I don't like the AV weak set and SD still gets buckets especially since he completely walls Molas. You don't go for the last mon Gambit reverse but with one or two deads, he can surely open up a hole and his defensive utility is still phenomenal.
    PolterPult Ghost Spam (Force of the Fallen): https://pokepast.es/b0ca7cff3eb6db8c

    I've been playing a lot of Force of the Fallen OM since it started a couple days ago (currently top 50 and climbing), so I'm dropping a team I made for the purpose of finally giving Pult a good physical ghost move without it getting banned. Since Booster Energy isn't allowed, Poltergeist is a pretty reliable move and you don't have to fear being revenge killed by Booster speed Ival/Tusk/Treads.

    I've always liked Froslass as a hazard lead, making her the perfect mon to pass Poltergeist to the team. H-Zoroark benefits by virtue of having 100 base attack and the surprise factor on its side, letting it catch mons on both sides of the phys/spec split. H-Zoroark, in turn, passes Flamethrower so that Pult can break through physically bulky Steel-types more easily, especially Ghold if its Air Balloon has popped. Gambit can pass SD to the team so they can hit even harder from the physical side. Toxtricity can be used to either provide H-Zoroark with Boomburst or give the team Shift Gear (for as long as that's allowed), which is really good for an endgame Gambit. Glim is an offensive SR setter that also gives the entire team Mortal Spin, to make sure they don't get overwhelmed by the opponent's hazards and can spread poison to put their targets on a timer.

    Hope you enjoy!
    https://pokepast.es/fe9bcaa788d98a54

    Improved the Mega Hera team. Replaced Dnite with Mola. Made Zama fight Z.

    This does two things. Firstly we get a good water resist and our team gets longevity vs opposing Mola structures. Secondly it makes Zama extremely threatening because it gives the game breaking ability to OHKO mons like Oger. And also CC into Z kills Mola, Corvi.
    https://pokepast.es/1bb0f83e92462922

    Mega Heracross for Megas to high ladder in NatDex OU ft Gardevoir!

    I think Mega Hera is underrated. Blunder was also dissing it in his 600 bst live. 515 Atk is so strong. The only guys in the tier who don't get 2HKOed are Lando T and Glis. Otherwise it's so overwhelming. You will never lose to stall.

    We run 4 Atks CC, Knock, Bullet, Rock. Knock is really nice because Ghold, Slowking G are common switch-ins. I like Bullet Seed for Lando, Glis and more importantly Mola. It OHKOes AV Mola with Rocks. Really strong.

    We support Hera's efforts with the goat AV Garde. Future Sight, Psyshock, Moonblast and Vacuum. I like Garde over Lele here for two reasons, one is there is so much Mola, Slowking G that you effectively have Regen on your Garde. Second is that Vacuum is great priority. There is really not that much difference in stats with Lele if you check.

    To complete our offensive core, we have Boots Za. This guy has Heavy Slam for fairies. Once Hera breaks, Za is a good clean up choice.

    Z Roost Dnite is here. It never really sweeps. It's here to check Zard, Colc, Urshifu etc. and force a kill with Z and hopefully Outrage. Zama is a good Fairy lure.

    RH Lando with enough speed for Gambit. HP Ice to pressure opposing Lando, Glis, Dnite, Lucha etc.

    Rocks Heatran, Toxic SpDef. This guy is a decent check to Zard Y, Lele, etc. Garde is good for precisely this reason because otherwise Mola makes Heatran s bad.
    https://pokepast.es/30da9b417e19da63


    Changed up the Sable team a lot. I felt I was always in danger of getting swept by setup guys and setup SpAttackers were a huge thorn in our side.

    So I made Mola Toxic mixed Def, Lando is SpDef Stone Edge, Kart has been made Scarfed and Koko is Z.

    This does so much. Now our Mola isn't a sitting ducks vs setup guys. Lando is a really good SoDef guy capable of taking on Volc, Zard, Val etc. Kart is extremely nice speed control so now our team has capacity to revenge kill threats and we have emergency defog vs Samu H and Webs. Koko also appreciates Z a lot and can have a cheat button on his way to end game clean up.

    Also Kart is now an actual wincon as well and as Zap and friends are lured by Zoroark, Lando and Koko. We can always make use of that.

    Overall the team has been improved tremendously. Speed control actually feels so nice to have!
    https://pokepast.es/2c8f553c2caa9c71

    Triple Legendary Bird Team for Gen 9 AAA

    I originally made an aaa team that had both moltres and zapdos on it, so I decided to see if I could make the triple bird combo work and I’ve actually seen decent success with it.

    For the birds, I am running scarf prim sea zapdos for speed control. I chose prim sea over no guard because I feel like scarf takes better advantage of 4 attacks with weather ball and u turn. Moltres is a standard specially defensive set intended to help shore up the teams bad fairy weakness. Articuno is a wild card. I switch between mglo and specs tinted lens. I’ve had success with both but like the tinted set as it helps make progress easier. All three have u turn to help capitalize on the standard regenvest switchins

    The other three mons are your standard gen 9 aaa metaslop designed to help punish specially defensive regenvest mons. I run lefties Zama to help it have more longevity, rocky helm fluffy tusk with max speed and attack to let it take hits while also threatening damage back against defensive mons, and a speedy regenvest roaring moon to shore up the teams defensive weaknesses.

    I’ve learned that patience and good predictions are kinda necessary to beat the fatter teams while using this but it’s doable

    I’m currently 17th on the ladder and 1506 Elo using the team, here’s a recent replay: https://replay.pokemonshowdown.com/gen9almostanyability-2690511183?p2

    Have fun if you decide to try it‼️
    IMG_6960.jpeg
    https://pokepast.es/5003e86690329f6e

    Mega Sableye Offense for Megas in NatDex OU ft Zoroark H!

    I think the standard Sableye set is way too good to pass up. Rather i run an offensive structure than stall to use his talents. I run more like a passive mon shutdown. Though we don't have fog. Our team not really that weak to hazards so you don't need to risk Sable to keep rocks off all costs. Do be aware of TSpikes but all TSpike guys are passive.

    Next up we have AV Mola with Aqua Jet for priority.

    RH Rocks Lando T. This makes our 3 mon defensive core but it's not too passive.

    Now on the most heat guy of the team LO Zoroark H with Shadow Ball Focus Blast Sub Pain Split. Now this is a crazy good tech. We are not really relying on Imposter much. You always disguise as Kart but it's fine even if they know who you are. The idea of this set is you chip yourself down with Subs and LO and then can get big Pain Splits off. Because of his minuscule HP this guy goes to almost full even vs Ttar and Lando T. This guys is super annoying to play against because Sub is basically risk free due to pain split. It happens so much that they think they chip you down and then you come back. Defensive mons can't OHKO you no matter how frail you are so they are stuck in a catch 22 because they have to heal or switch to get Regen after a Pain Split and then you can Sub and repeat. I will share so many replays to showcase how well this works.

    Next up we have Koko Boots. This guy singlehandedly allows us to take on Webs and is our speed control. Koko is always a wincon in the back after you chip their ground down.

    Lastly we have Normal Z Kart. This guy is mostly here as a breaker. I chose him because he is a nice disguise option for Zoroark H. You always disguise as Kart. Kart appreciates Zoroark baiting in Lando T, Zap etc. As we don't have Sacred Sword, Zoroak needs to chip steels as well.
    https://pokepast.es/460d42814cea141f

    Mega Ttar for Megas in NatDex OU.

    I think Mega Ttar is very underrated. He has massive attack to the the point it can break through even Corvi, Alo kind of mons.

    I run a 4 Atks Adamant Max Attack Ttar. This guy brutalizes any defensive core. Is also able to 6-0 any Stall especially with our Wish support.

    Next up we have RH Full Phys Def Rocks Clef. We run both Wish and Softboiled because Wish support is incredible with all our bulky offensive guys.

    IDef Rest Zama. This guy is super broken with Ttar support. If you Pursuit their ghost they just lose. heavy Slam allows you to take on non pursuit-able faires.

    AV Torn T to help Ttar position more effectively. It makes it very hard for them to Chip Ttar.

    Z Sand Rush Drill to have emergency speed control and also Rapid Spinner.

    Lastly we have Uturn Encore Oger in case you run into any BS. This guy is secondary speed control.
    https://pokepast.es/5faf93175bbf99aa

    M Blaziken for Megas in NatDex Ubers with Zamazenta C!

    Now this is a really cool team.

    We have Protect 3 Atks Adamant Blaziken. Why? Because Adamant Edge OHKOes Hooh, you are able to OHKO Zacian, Marshadow after Protect. Adamant Low Kick also OHKOed Kyogre after Rocks. SD is pointless in a tier with so much priority.

    The Crown Jewel of this team is Zama C. We run IDef Body Press Rest Roar Tera Water. Now you may feel uncomfortable not being able to hit Ghost but we have 2 of the best Ghost answers in the game in the back and this set really works incredibly well. You beat Whirlwind Hooh and Coil Zygarde with Roar and you are able to heal chip with Rest. His performance is stupidly effective. You beat Zacian, Ultra Necrozma, Yveltal, All Arceus save Ghost and Fairy, Primal Groudon, Primal Kyogre (you can set up on these two with Tera), etc. you would realise these are some of the biggest threats around. He just 6-0es so many offenses off the lead. He legit feels like one of the best end game sweepers I have ever used in any team ever.

    Next up we have my favourite Groudon Primal set. Max SpDef with Rocks support. It can chew up any hit from full HP and is able to get up Rocks. Zacian is checked by Blaziken so we don't need the Defense investment.

    Next up we have 3 Atks Meteor Beam Recover Etern. Unless you face Arceus Fairy, this set breaks so easily. Ghost Tera for ESpeed. This guy is our Primary Marsh offensive check.

    Next up we Bulk Up Taunt Lefties Arceus Tera Fire. This guy can set up on Hooh Zygarde. Can really punish passive stalls. Is another great win con. Is one of the best Ghost answers.

    Lastly we have LO Yveltal. This guy is our primary Groudon chipper, emergency defog, primary ghost check with Sucker. You miss Taunt but I like Defog too much vs cheese offenses.
    Hi Joey

    I made this super fun Mega Aerodactyl team

    Works like magic on the ladder.

    I'm sure you'll have fun using this on Megas to High Ladder

    https://pokepast.es/1b3029e384efc072

    You can always replace DD with Jolly Hone Claws too!

    AV hydrapple is also fun cause it can eat some moonblasts just like that lol, can use leaf storm to knock out things over giga drain too
    https://pokepast.es/19030ea855c09e1e

    Mega Gardevoir team in NatDex

    I run her in a new way. Modest Max SpAtk and almost Max HP. The reason is that you will face Mola, Slowking G, Blissey, Gliscor etc. and Modest is the extra push you require. On the flip side the hp Investment allows you to take all sort of moves like +1 Dnite EQ, Scarf Surging Strikes, Zama Heavy Slam etc. They don't expect this and it can turn the entire match around. For moves we have Hyper Voice Psyshock to break Slowking G and Mystical Fire and Vaccum Wave.

    Next up we have the goat Kommo O. The standard Rocks Z. We have enough Fairy baits on the team so Kommo O can comfortably blow his load.

    Phys Def Ferro with Spikes Leech Gyro and Power Whip. Whip is for Rain and Gyro is for Dragons that like to set up on you. I feel on such an Offensive team Knock doesn't give value.

    SpDef Lando T with EQ Edge Uturn Defog. Again Toxic is too slow for the team you need to Edge to kill Zard, Volc instantly. You survive all HP Ice in the tier.

    LO Zama for Speed control. Heavy Slam is our move of choice because Lando T is easily chipped and Glis can be pressures by Kommo O Garde and Hoopa. Also we need a move to instantly nuke fairies.

    Lastly we have AV Hoopa U. Helmet Ferro takes on Uturn. This guy can break very easily and is a good blanket special check. It has been EVed to outspeed Gliscor and rest in Phys Def to take on EQ. This is quite an interesting mon because this is the only mon I have ever run with a neutral nature in 7 years.
    hey joey! i dont know if you usually do bss content, but heres a cool explosion spam team with snorlax, m-glalie, and pawmot to make basc last respects and kingambit overlord stronger! your main goal is to attack whats in front of you, using moves like blast burn as a last resort to nuke anyone. be cautious about glimmora and iron defense set up. have fun!

    https://pokepast.es/41ac6b90491fc14c

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