Mega Ttar & Mega Salamence Sand + Balance w/ Primarina
Twitter Link - PokePaste - Rental Code: 4EYRS19FTW
Hey Joey! This is the team that I finished 17th/1174 with a 10-3 record at Baltimore this past weekend. I left it in the YouTube comments of the JoeUX9 team video but someone suggested that I post it here for you to see.
Here’s the important stuff from the spreads:
- Mega Ttar has 118 speed after Mega Evolution and allows me to outspeed Modest 252 Pelipper at 117 and even the Z-Megas under Tailwind. It has enough Attack Evs to hit the jump point at Adamant Nature, which is impactful because it allows Tyranitar to still deal significant/all of the damage necessary on the mons that it is brought to beat and is impossible to ignore.
- Gholdengo can take an Adamant 252+ Kowtow Cleave from non-item boosted KG and a 252+ Black Glasses Sucker Punch, it’s also 119 speed so if Mega Ttar outspeeds something then I know Ghold can as well (very important information for dealing with Rillaboom as well). The Modest Nature with 132 SpAtk EVs also hits the jump point and allows Make it Rain to still OHKO plenty of threats at +2.
- Primarina hits 103 speed which allows it to outspeed Mega Phox in Tailwind and has enough HP to live a Timid 252 Sludge Bomb from Mega Gengar or bulky Modest sets with less investment.
- Sinistcha has more SpDef than Def to live a Shadow Ball from Timjd 252 Mega Gengar and Modest 252+ Mega Charizard Y Heat Wave without sun while keeping enough defense to still survive 252+ Kowtow and 252 Basculegion Last Respects after one KO.
*Note that the majority of the calcs for this team were made in M-A and M-B, however, many of the mons that this team was anticipating through its EV Spreads are still very relevant in the M-C Metagame thus far.
Regarding leads and brings, Tyranitar is the only mon that comes to every game due to its incredible synergy with all of the team's partners. My most common leads during my run at Baltimore were:
- Mence + Gholdengo (Allows Tailwind + Nasty Plot pressure in early game and helps to eliminate threats like Sneasler and Rillaboom for an Excadrill and Tyranitar endgame)
- Mence + Excadrill (Commonly brought into rain with Ttar and Sini in the back; Mence provides Intimidate into immediate leads that may include Mega Swampert or Basculegion, allows Sinistcha to have an easier time redirecting attacks for Swords Dance Excadrill to set up once or twice and sweep through Archaludon and friends. Ttar in back provides weather control and mega evolution acts as an emergency weather control button or more burst damage in matchups where Aerialate Hyper Voice is not as strong into opposing team; strong into Y-chu leads with Fake Out bros)
- Mence + Ttar (Dual Mega pressure allowed me to threaten Aerialate Hyper Voice on threats to Ttar or non-mega Tailwind and Intimidate support for Mega Ttar to punch a hole in problematic pokemon for Excadrill and Gholdengo later such as Kingambit or Basculegion)
- Mence + Primarina (Very strong into Incineroar, Garchomp, or Zard-Y/Garchomp leads)
- Ttar + Gholdengo (Powerful into Trick Room and Psyspam teams, Ttar can swing while Gholdengo gets to set-up and have redirection, speed control, and healing from Sinistcha later)
There are even more combinations that I have utilized based on specific team compositions and matchups, but I hope that all of this information helps pilot the team a bit smoother. Enjoy, and I cannot wait to see if a video will be made using this squad!
Twitter Link - PokePaste - Rental Code: 4EYRS19FTW
Hey Joey! This is the team that I finished 17th/1174 with a 10-3 record at Baltimore this past weekend. I left it in the YouTube comments of the JoeUX9 team video but someone suggested that I post it here for you to see.
Here’s the important stuff from the spreads:
- Mega Ttar has 118 speed after Mega Evolution and allows me to outspeed Modest 252 Pelipper at 117 and even the Z-Megas under Tailwind. It has enough Attack Evs to hit the jump point at Adamant Nature, which is impactful because it allows Tyranitar to still deal significant/all of the damage necessary on the mons that it is brought to beat and is impossible to ignore.
- Gholdengo can take an Adamant 252+ Kowtow Cleave from non-item boosted KG and a 252+ Black Glasses Sucker Punch, it’s also 119 speed so if Mega Ttar outspeeds something then I know Ghold can as well (very important information for dealing with Rillaboom as well). The Modest Nature with 132 SpAtk EVs also hits the jump point and allows Make it Rain to still OHKO plenty of threats at +2.
- Primarina hits 103 speed which allows it to outspeed Mega Phox in Tailwind and has enough HP to live a Timid 252 Sludge Bomb from Mega Gengar or bulky Modest sets with less investment.
- Sinistcha has more SpDef than Def to live a Shadow Ball from Timjd 252 Mega Gengar and Modest 252+ Mega Charizard Y Heat Wave without sun while keeping enough defense to still survive 252+ Kowtow and 252 Basculegion Last Respects after one KO.
*Note that the majority of the calcs for this team were made in M-A and M-B, however, many of the mons that this team was anticipating through its EV Spreads are still very relevant in the M-C Metagame thus far.
Regarding leads and brings, Tyranitar is the only mon that comes to every game due to its incredible synergy with all of the team's partners. My most common leads during my run at Baltimore were:
- Mence + Gholdengo (Allows Tailwind + Nasty Plot pressure in early game and helps to eliminate threats like Sneasler and Rillaboom for an Excadrill and Tyranitar endgame)
- Mence + Excadrill (Commonly brought into rain with Ttar and Sini in the back; Mence provides Intimidate into immediate leads that may include Mega Swampert or Basculegion, allows Sinistcha to have an easier time redirecting attacks for Swords Dance Excadrill to set up once or twice and sweep through Archaludon and friends. Ttar in back provides weather control and mega evolution acts as an emergency weather control button or more burst damage in matchups where Aerialate Hyper Voice is not as strong into opposing team; strong into Y-chu leads with Fake Out bros)
- Mence + Ttar (Dual Mega pressure allowed me to threaten Aerialate Hyper Voice on threats to Ttar or non-mega Tailwind and Intimidate support for Mega Ttar to punch a hole in problematic pokemon for Excadrill and Gholdengo later such as Kingambit or Basculegion)
- Mence + Primarina (Very strong into Incineroar, Garchomp, or Zard-Y/Garchomp leads)
- Ttar + Gholdengo (Powerful into Trick Room and Psyspam teams, Ttar can swing while Gholdengo gets to set-up and have redirection, speed control, and healing from Sinistcha later)
There are even more combinations that I have utilized based on specific team compositions and matchups, but I hope that all of this information helps pilot the team a bit smoother. Enjoy, and I cannot wait to see if a video will be made using this squad!





