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  1. Some competitive data dumping

    This thread's main purpose is to be an information combing, taking the most interesting information from a variety of sources and compiling it to help in trying to figure out some early theorymon. It is my presumption moving into this generation that all Pokemon and moves are going to be...
  2. April statistics from Shoddy Battle are up

    http://shoddybattle.com/stats Some things to consider about them. Using the 75% model for OU, there are 47 Pokemon in OU in standard and 15 Pokemon in "OU" in ubers. Wobbuffet's use hasn't really changed at all (he's #43 for both months), but Charizard and Smeargle both continue to...
  3. AAMS's contribution to adding Pokemon to Shoddy Battle

    I have heard that Doug's tool is very difficult to use so I figure this patch to the source code might make things easier. PT8Sceptile created this for the purpose of AAMS's five new Pokemon which I can personally confirm are working very well, but you guys might find it useful as well. Retyping...
  4. Is Deoxys-S still controversial?

    People complain about Wobbuffet daily since evidently it's no fun or whatever, but Deoxys-S just seems forgotten and is sitting very uncomfortably in Limbo. We're supposed to be discussing the role of both of these Pokemon, and it currently isn't getting any discussion which suggests that no one...
  5. Hidden Power Legends IV/nature combinations take two

    Okay, sorry this took so long, but I've been busy. These are the optimum IV distributions for modest and timid hidden powers if you don't care about attack. A little bit about Mild at the end is tacked on which might help those exploding Heatran users. Perfect IV possible natures: Modest...
  6. Hidden Power Legends IV/nature combinations

    I'm going to be short on the text this time. Shoddy Battle correctly demonstrates ingame limitations on possible IV/nature combinations on legendaries and Pokemon with XD or Pokemon Box moves. Here's what's possible for those searching. Perfect IV possible natures: Modest, Timid, Lax, Naive...
  7. Event Moves

    Previously these haven't been too controversial, but I think we might want to consider a shift of policy toward a ban on them or at the very least do a whole lot more research on them. I first had concerns after seeing this topic: http://www.smogon.com/forums/showthread.php?t=38850...
  8. Switch rate

    One thing I've noticed about a lot of battlers on shoddy battle just from talking to them is that they assume the best. That is, when planning their teams defensively, they ignore the prospect of added effects (such as Ice Beam freezing) or critical hits. In DP especially, many teams rely on...
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