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  1. Metagame SS OU Metagame Discussion Thread v5 (usage in post #547)

    Specs Chandelure is pretty cool right now. Same defensive typing as Marowak lets it come in on Magearna and Volcarona, guaranteed live a boosted Psychic at +1 or +3 Stored Power and either blow them away with Overheat or Trick to keep them from setting up again. Also nukes almost every wall old...
  2. Metagame SS OU Metagame Discussion v4 (check out posts #483 and 484 for DLC1 info!)

    Dunno, Terrakion feels a little underwhelming imo. He seems great on paper but just seems to underperform in practice. If you run Choice Band, then predicting becomes a nightmare when almost every team has a mix of things like Aegislash/Pex/Hippo/Clef/Corv. He doesn't have great mid-ground...
  3. Project OU Next Best Thing: Cycle 87 - Not hosted anymore

    Wish + Teleport is easily the best set
  4. Metagame SS OU Metagame Discussion v2 [Usage Stats in post #581]

    Run Facade, it smashes fairies and keeps them from switching in for free. Rotom-H is a good partner as it can switch into steel/poison moves aimed at Sylveon and fairy/flying moves aimed at Conkeldurr. It can also pressure Jellicent and Corsola which Conkeldurr struggles with, weaken a lot of...
  5. Resource SS OU Viability Ranking Thread [Pre-DLC]

    Clefable definitely cannot tank anything Conk throws at it. Facade OHKOs offensive LO Clefable and does 58.8 - 69.5% to max defense Clefable, who is then outsped and KOed next turn by offensive Conkeldurr. Close Combat is a viable option since the power increase is pretty noticeable. I think...
  6. Resource SS OU Viability Ranking Thread [Pre-DLC]

    I disagree with the idea that Rotom-Heat's primary purpose was to check Darm or that it's overrated. Here are the following defensive pokemon that Rotom-H either destroys or seriously pressures with its Nasty Plot set: Toxapex Ferrothorn Corviknight Mandibuzz Vaporeon Jellicent Milotic Corsola...
  7. Metagame SS OU Metagame Discussion v2 [Usage Stats in post #581]

    A couple of options: - 124 EVs to hit 157 Speed, which outspeeds defensive Clefable, Sylveon and 0 speed Aegislash by one point - 184 EVs to hit 172 Speed, which outspeeds min speed Corviknight by two points and those who outspeed that by one point (171 speed is common for LO Clefable). You'll...
  8. Metagame SS OU Metagame Discussion v2 [Usage Stats in post #581]

    Facade is a great option to hit fairies and non-resists for excellent damage, which in turn eases prediction. For example, if Seismitoad is in front of you and a switch to Clefable/Toxapex are possible options, you can opt for Facade to cover both them staying in and them switching: 252+ Atk...
  9. On The Radar Vol. 2 [See Post #336]

    This pretty much hits the nail on the head. While I admit that this point might not be the most convincing or legitimate argument...the lack of skill or smart prediction required to use this thing is insane. You get to put huge amounts of pressure on the opponent's team not by thinking, but by...
  10. On The Radar Vol. 2 [See Post #336]

    A counter is something that can reliably and consistently switch in on a pokemon, shut it down, and force it out. Grimmsnarl can't do this as even max defense gets 2HKO'ed by Scarf Icicle Crash: +1 252 Atk Darmanitan-Galar Icicle Crash vs. 252 HP / 252+ Def Grimmsnarl: 207-244 (52.5 - 61.9%) --...
  11. Metagame SS OU Metagame Discussion (Usage stats in post #944)

    Would also recommend Yawn as an alternative over Haze. Forces out a lot of set up sweepers and causes switches like crazy (great if you have hazards up). It synergizes well with Wish/Protect (you can Yawn as something like Rotom comes in and protect their against their attempt to Volt...
  12. Resource Isle of Armour Speed Tiers

    Just want to point out that Modest Dragapult at +1 does not reach 575 speed, but technically 574.5. This is kinda nitpicky, but I've relied on Scarf Dragapult to outspeed and kill +2 jolly Gyarados and have been met with a Waterfall to the face a few times, so they definitely should both be...
  13. Announcement np: SS OU Suspect Process, Round 1 - Boom Boom Pow

    I've played competitive pokemon on and off since Gen 4 - and never once have I dealt with something as unenjoyable as what's going on right now in the metagame. I've never felt the need to post or participate in the suspect process not once (even when Mega Kangaskhan was running around) - until...
  14. Metagame SS OU Metagame Discussion (Usage stats in post #944)

    Unbanning Moody has to be one of the most questionable decisions Smogon has made. I'm not sure what the thought process was as to allowing this mechanic back into play, as it's literally the opposite of competitive - unless you see gimmicks that rely almost exclusively on luck and RNG as...
  15. Metagame SS OU Metagame Discussion (Usage stats in post #944)

    Just ran into this Glalie and CM Sylveon dealed with it quite handily. Here's the replay: https://replay.pokemonshowdown.com/gen8ou-1021692359 Still a very stupid set though
  16. Resource Simple Questions, Simple Answers Thread

    Showdown's description of Lagging Tail states that the "holder moves last in its priority bracket". Will Grimmsnarl still be able to priority Trick this onto non-Dark types?
  17. Metagame SS OU Metagame Discussion (Usage stats in post #944)

    Sylveon also gets Yawn, can be very useful for forcing switches, getting more turns to Wish/stall out weather or screens/get Leftovers recovery, and force out a dynamax user. On top of that, Yawn being blocked by Substitute isn't a huge deal as you obliterate the two most common Sub users anyways.
  18. Metagame SS OU Metagame Discussion (Usage stats in post #944)

    This metagame is currently all about very low risk for insanely high reward (the vast majority of dynamax setup sweepers, Darmanitan and Dracovish being the main examples). There's hardly any thought required in setting up or clicking on your nuke move because in most situations you blow past...
  19. Metagame SS OU Metagame Discussion (Usage stats in post #944)

    Looks really cool - but Showdown is showing that Toxic is illegal on Kommo-o? Unless I'm missing something
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