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  1. fenyxofshadows

    Gen 6 ORAS Ubers Cute-Ability Ranking Thread

    I was thinking about nominating Shuckle, then I decided not to since it's BL2, then I remembered that it does have an Ubers analysis, so here we go! Shuckle for A rank. Shuckle is an adorable blob trapped inside an adorable shell with holes in it. It's a very important Pokemon for supporting...
  2. fenyxofshadows

    Baton Pass - its role in the metagame and possible solutions to nerf full Baton Pass chains

    Except for the fact that most of the monsters, moves, and abilities that were banned are not uncompetitive. It's far more uncompetitive to ban things when you see an alternate strategy developing than to use certain things that your limited mindset determined as uncompetitive. The game is built...
  3. fenyxofshadows

    Ladder Monotype [Read post #393 for Tiering Updates]

    I should test my mono-Fairy team I've been derping around with on OU edit: how does spoilers here's the list (locations are mostly for my building on-cart)
  4. fenyxofshadows

    I believe Haunter locked the thread because I told him he was wrong. Can you check the PMs I...

    I believe Haunter locked the thread because I told him he was wrong. Can you check the PMs I invited you to and view it from the perspective of two players and two equals, and see that Haunter is simply not posting with dignity or with any valid arguments?
  5. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    100% side effect = main effect. The issue here isn't the confusion itself, its the inability to counter specific monsters using the confusion due to the speed ignorance of Prankster. No Guard Machamp does the same thing Prankster Klefki does, except No Guard Machamp does it in a single turn and...
  6. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Honestly, I can still argue that it's Klefki and Thundurus that are the ridiculous ones, not the strategy as a whole. Most other Pranksters are Dark-type, and while Fighting has fallen out of favor, the introduction of Fairy, which is neutral towards just as many things and is even more easily...
  7. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Then explain how they banned evasion, putting more than one monster to sleep at a time, and why many of the users in this thread wish to ban Confusion caused as a primary effect, regardless of usage? Yes, it would change game mechanics. But so does every ban. The goal is to ban an uncompetitive...
  8. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Judging by the team, it was a poor player running the Klefki. Going for Foul Play to break the Sub and put your Magnezone on the defensive would have been the smarter choice by far.
  9. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Because it isn't Swagger alone that is overpowered. Not at all. It's a combination of factors, and this thread exists mostly to explore options to remove the uncompetitive aspects of this combination while minimizing the impact on legitimate uses of the individual pieces. The whole is more than...
  10. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Didn't know that; there was no point in running both on the same set so I never tested that. Still, you can do a similar thing with Poison Heal, Substitute, and Protect (for 32 turns, although admittedly lacking priority on Substitute). But you're quoting literally the same person I am. Here's...
  11. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Taking away opponent's control is not inherently uncompetitive. It is the ultimate goal of the game to take away as much control as possible, eventually winning the match. It's simply a matter of how easy it is to use, and how effective it is. It's clearly easy to use Prankster with confusing...
  12. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    But, once Prankster/Swagger is seen to remove far too much control from the player, there remains a couple questions. Is the removal of control due to the Confusion status effect, or the combination of both Confusion and the threat of Foul Play? In other words, is Prankster/Confuse Ray or...
  13. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Confuse Ray is literally 100% accuracy, unlike Swagger's 90%. So, Confuse Ray would actually be slightly more consistent, if less powerful. The only thing Swagger has going for it, and why you're therefore targeting it, is the +2 boost to Attack. This is the main issue, not the accuracy of...
  14. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Speed isn't really the concern; a very bulky monster could effectively do the same thing even without speed on its side. It's what makes it a real pain in the neck to deal with (since it reduces the number of switch-in counters significantly), but the strategy doesn't magically go away when your...
  15. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    So it's legitimate to abuse RNG to steal free turns when your goal isn't to steal the free turns. Riiiiight. It doesn't matter that it's on a d4 or not, free turns gained purely through RNG are free turns, and the fact that Paralysis does not go away if you switch or wait it out evens out the...
  16. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Is Thunder Wave not a coinflip? It's just as uncompetitive to use it and force your opponent to lose turns from full paralysis as it is to use Swagger (which removes itself upon switching). Introducing luck into the metagame for a game that is far more similar to Poker than to Chess isn't...
  17. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Because banning Swagger globally brings into question other common moves that are heavily RNG-oriented and generate free turns, even if not quite as accurately. I've mentioned Thunder Wave numerous times; it has the 100% accurate primary effect of semi-permanently reducing a non-Ground/Electric...
  18. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    We bring up Kyurem-B because it is a case of a single monster completely countering the style of stall. Regardless of whether it is or is not broken (I have never once said it was broken, only that completely crushing an entire team based solely on matchup is uncompetitive and unsportsmanlike)...
  19. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    I'm using it as an example of a monster breaking a style of gameplay entirely, and you cannot argue that Kyurem-B does not completely destroy Stall teams, even with reasonable consideration to countering it. It's just that Swagplay breaks the style of gameplay that this forum likes, rather than...
  20. fenyxofshadows

    SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

    Absolutely not. If anything, SwagKey promotes a balanced approach to team building, rather than allowing players to just play a team of sweepers in order to swiftly crush opposing foes. It does not prevent an entire style of play just because it may crush it. It in no way removes an opponent's...
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