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  1. SheerForce

    Sword & Shield **Official news only** DLC Crown Tundra 22nd October

    Wrong way to look at it. From what I understood, it seems more like the DLC is a second game for $30.
  2. SheerForce

    Bug Reports v3 [READ ORIGINAL POST before posting]

    Since Heatran is unavailable in Gen 8, the Mints can’t be used on it.
  3. SheerForce

    Bug Reports v3 [READ ORIGINAL POST before posting]

    Are the defense drops from Octolock supposed to ignore Flower Veil? Had that happen in a Metronome battle today, and I can't find any information about it elsewhere.
  4. SheerForce

    Bug Reports v3 [READ ORIGINAL POST before posting]

    Today, Inheritance has started telling people that my Masquerain-Venusaur is a Growlithe. Much as I appreciate the help, since my opponents don’t anticipate the Quiver Dance Growlithe, it’s probably something that needs looking into. Also had a “Meowth-Alola” Defog against me once, so it seems...
  5. SheerForce

    Monotype Rate My Mono Ground Type Team

    Hi, I’m not the best at full rates and suggesting changes, but quite frankly, these sets have a ton of flaws that I feel the need to point out. The above rater did a much better job than I could of actually changing the team, but I’m here to explain why exactly some of the ideas you have here...
  6. SheerForce

    SM OU Volt Turn Crawdaunt

    I don’t trust my teambuilding skills quite enough to give full rates, but I will make one note here: 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 0 HP / 0 Def Darmanitan: 233-275 (66.3 - 78.3%) -- 31.3% chance to OHKO after Stealth Rock +2 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 0...
  7. SheerForce

    SM OU My first team

    Just noting that this specifically is poor advice, as Lando-T has been running uninvested HP Ice for quite some time now, mostly to cover against itself and Gliscor. That being said, it’s more commonly seen on defensive sets and Gliscor shouldn’t be a huge concern for a team with Kyurem, but I...
  8. SheerForce

    Metagame Inheritance

    If the best counterplay to a mon includes “sack something just to chip it down”, that is a problem. And again, the biggest problem with Unburden is its matchup against offense, which doesn’t have the ability to fit max defense Swamperts and the like. In regards to your earlier arguments against...
  9. SheerForce

    Metagame Inheritance

    Which is exactly why it’s a problem. Unburden basically makes you use defensive teams if you want to stop it with any consistency, as offense can’t afford to deal with the momentum drain and the inability to employ another breaker/sweeper that comes with being forced to run Unaware and similar tech.
  10. SheerForce

    Bug Reports v3 [READ ORIGINAL POST before posting]

    Login doesn’t seem to be working at all right now. I got randomly logged out and it won’t let me back in, after the “input your password” screen it just goes back to the main screen and does nothing. Saw somebody else say the same on Twitter, too - it’s possible this is also the reason for your...
  11. SheerForce

    OM Mashup Megathread

    (sorry for both the late input and the sloppy way of showing reqs, I’ve never done this before and had no idea how to do it on mobile. If this gets disqualified because it came in past the due date, I’ll accept that) It’s a close call, but in the end I’m voting Ban on Dratini. Simply put, it’s...
  12. SheerForce

    OM Mashup Megathread

    Did somebody say C R O S S C H O P ?
  13. SheerForce

    SM OU Meloetta Team (HELP!!!)

    Adding on to this, it also hits some Fairies harder if they switch into a Dragon Claw, which eases prediction a bit.
  14. SheerForce

    Pokémon Movepool Oddities & Explanations

    It’s a pretty well known fact (edit: or not, but my point still stands) that real-life bats are nearly blind, and primarily rely on “echolocation” in order to get from one place to another. Not a single member of the Zubat or Woobat lines has access to Echoed Voice. This one seems particularly...
  15. SheerForce

    Resource USM Ubers Viability Ranking Thread

    I’m not good enough to justifiably explain every reason why I think this is wrong, but for one I can say for sure that there’s no way in hell Reshiram is ever switching in on Scarf Xerneas. 252+ SpA Fairy Aura Xerneas Moonblast vs. 0 HP / 0 SpD Reshiram: 195-231 (57.1 - 67.7%) -- guaranteed...
  16. SheerForce

    SM OU MOMENTUM: USUM VOLT-TURN + SWEEPER

    I wondered lol. That does beg the question of how the rater was able to test their changes, though. Also, Excadrill > Infernape seems like a good choice to me.
  17. SheerForce

    SM OU MOMENTUM: USUM VOLT-TURN + SWEEPER

    I’m pretty skeptical about the effectiveness of Flying Gem over Electric Seed. Aside from the Defense boost - which is more helpful than you seem to think, allowing easier setup against stuff like Bisharp while also assisting against opposing non-Ninja priority up to and including Mega Pinsir’s...
  18. SheerForce

    Monotype Electromagnetic: Mega Manectric Offense

    I was just being frank to get the point across, didn't mean to sound like a dick. 140-175 is a huge difference though, particularly against the most bulky neutral threats in the tier: 252 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 248 HP / 252+ Def Eviolite Chansey in Electric Terrain: 520-613...
  19. SheerForce

    Monotype Team Ghost

    That trick doesn't work with Mind Blown, since the HP lost from recoil rounds up instead of rounding down the way most of those moves do. Other than that, I agree with what the posters above me said.
  20. SheerForce

    Monotype Electromagnetic: Mega Manectric Offense

    The whole point of physical Koko here is Electrium Z. Thunder Punch weakens that, and besides, it's just not strong enough to use as a lone STAB in general. I wouldn't pay any attention to that suggestion.
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