Hi. This will be my 3rd RMT, and by far my most successful team. I achieved #8 on Smogon's Standard leaderboard with it, so it's no fluke. I made this team with MetaNite, so huge credit to him. MetaNite was a huge help to this team's success, so I have eternal gratitude for him. Anyway onto the team itself...
It's not that original, although there are some less used sets on it. Most of them are on the site, so everyone knows about them, and if they aren't on the site, they're commonly used. I like this team for its simplicity to play, as well as its efficientcy. This team is designed to open up holes for a MixRachi to sweep, whether it be Heatran with HP Grass to beat Swampert, or Bulky Gyarados taking hits from Heatran easily. This team has a balanced/semi-stall structure, with a few elements of both worlds. Like every team, it has some issues, but that's what the raters are for!
It's not that original, although there are some less used sets on it. Most of them are on the site, so everyone knows about them, and if they aren't on the site, they're commonly used. I like this team for its simplicity to play, as well as its efficientcy. This team is designed to open up holes for a MixRachi to sweep, whether it be Heatran with HP Grass to beat Swampert, or Bulky Gyarados taking hits from Heatran easily. This team has a balanced/semi-stall structure, with a few elements of both worlds. Like every team, it has some issues, but that's what the raters are for!
-Team at a Glance-
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Ok, so I'm pretty pissed at people telling what a Pokemon does in general. You are supposed to explain what it does for YOUR team, not the generic offensive team. I will explain each member thoroughly, so please keep this in mind when suggesting a new set/member.








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Ok, so I'm pretty pissed at people telling what a Pokemon does in general. You are supposed to explain what it does for YOUR team, not the generic offensive team. I will explain each member thoroughly, so please keep this in mind when suggesting a new set/member.

Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/4 Spd/252 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Whirlwind
- Roost
Skarmory starts off the team nicely with its great typing, as well as early hazards. I can get Spikes up early, and it matches up better against common leads than you might think. Swampert and Metagross are probably the best examples of this, as I easily attain Stealth Rock and a layer of Spikes versus them. A few disadvantages of using Skarmory as lead are it takes some damage just getting up hazards early. This means I might not have a chance to WW out the opponent's Salamence or Tyranitar before they OHKO me with Fire Blast or Stone Edge/Fire Punch respectively. All in all though, Skarmory is probably one of the most important members of my team. With its specially defensive spread, it can take a lot of Special hits, even setting up Spikes against bulky waters like Vaporeon. It also makes a fine answer to CMers like Suicune. Another disadvantage of using a SpD spread is that I can't take stuff like Tyranitar's Stone Edge as well. I take around 57% from a Choice Band Stone Edge, so one running enough for Skarmory easily beats me. Luckily I can go to Jirachi, although I take quite a lot regardless.
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 252 Atk/252 Spd/6 SAtk
Naive nature (+Spd, -SDef)
- Ice Punch
- Iron Head
- Thunderbolt
- Fire Punch
Jirachi is my late-game sweeper once my other Pokemon, and hazards have taken their toll. Jirachi has few counters, thanks to its great movepool and overall great stats. Jirachi is able to hit hard from both ends of the spectrum, thanks to its 100 base offenses, and Expert Belt. Jirachi often lures in Gyarados after using Fire Punch or Iron Head, and OHKOs it. Jirachi makes a fine revenge killer of things like Lucario, Scizor, among others. The main drawback of Jirachi is its lack of raw power, so it needs to hit super effectively. Jirachi has numerous resistances, and it's my only Rock type resistant, so it is very valuable. Jirachi is also one of my sole answers to DDMence, as I need to switch in Gyarados, they Outrage, and I revenge kill it with him. Jirachi is definitely not replaceable, although the set may be.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Return
Gyarados is one of the coolest members of the team, with its natural bulk and sweeping abilities. Gyarados easily sets up on stall members like Blissey, with access to Taunt, stopping their attempts from crippling me. Oftentimes if I get 2 DDs, it's game over, it's just that powerful. Gyarados is my best answer to Heatran, who is a nuisance to this team. Gyarados is usually my initial switchin to Salamence as well, because of Intimidate, although it can't do much back. Gyarados really opens up holes for the rest of my members, because I usually Waterfall first just to see what counter they have. I've tried RestTalk Gyarados in this spot a few times, but it didn't work as well as I would've liked.
Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Grass]
- Explosion
Heatran is probably the most replacable member of this team. It does its job efficiently in luring out Swampert, Blissey, and the like, but I feel something could do it better. Heatran also provides a good counter to Rotom, if they Will-o-Wisp, because then I get a boost to my SpA. The only thing stopping this after a Flash Fire boost is something faster than Heatran. Heatran also stops Jirachi, because they are all annoying. If Heatran uses Explosion on a trouble Pokemon like Blissey, then something like Rotom has free reign.
Rotom-f @ Leftovers
Ability: Levitate
EVs: 252 HP/188 Spd/68 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Thunderbolt
- Will-o-wisp
Rotom is my spin-blocker, and giver of Burns. Thanks so much to that one dude who basically created this set, because it's now one of my favorite. Will-o-Wisp is great for those Tyranitar that love switching in, which I can then outstall it with Substitute. Rotom probably needs more bulk, but they've been fine so far. The EVs provide optimal bulk, and enough speed for Adamant Lucario, although I've been seeing so many Jolly versions lately. This is also one of my best answers to Scizor, although most of my team takes it on. Rotom's WoW and dual STABs are definitely needed, so this is one of the least likely to get replaced.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Stone Edge
Ability: Keen Eye
EVs: 252 HP/4 Spd/252 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Whirlwind
- Roost
Skarmory starts off the team nicely with its great typing, as well as early hazards. I can get Spikes up early, and it matches up better against common leads than you might think. Swampert and Metagross are probably the best examples of this, as I easily attain Stealth Rock and a layer of Spikes versus them. A few disadvantages of using Skarmory as lead are it takes some damage just getting up hazards early. This means I might not have a chance to WW out the opponent's Salamence or Tyranitar before they OHKO me with Fire Blast or Stone Edge/Fire Punch respectively. All in all though, Skarmory is probably one of the most important members of my team. With its specially defensive spread, it can take a lot of Special hits, even setting up Spikes against bulky waters like Vaporeon. It also makes a fine answer to CMers like Suicune. Another disadvantage of using a SpD spread is that I can't take stuff like Tyranitar's Stone Edge as well. I take around 57% from a Choice Band Stone Edge, so one running enough for Skarmory easily beats me. Luckily I can go to Jirachi, although I take quite a lot regardless.

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 252 Atk/252 Spd/6 SAtk
Naive nature (+Spd, -SDef)
- Ice Punch
- Iron Head
- Thunderbolt
- Fire Punch
Jirachi is my late-game sweeper once my other Pokemon, and hazards have taken their toll. Jirachi has few counters, thanks to its great movepool and overall great stats. Jirachi is able to hit hard from both ends of the spectrum, thanks to its 100 base offenses, and Expert Belt. Jirachi often lures in Gyarados after using Fire Punch or Iron Head, and OHKOs it. Jirachi makes a fine revenge killer of things like Lucario, Scizor, among others. The main drawback of Jirachi is its lack of raw power, so it needs to hit super effectively. Jirachi has numerous resistances, and it's my only Rock type resistant, so it is very valuable. Jirachi is also one of my sole answers to DDMence, as I need to switch in Gyarados, they Outrage, and I revenge kill it with him. Jirachi is definitely not replaceable, although the set may be.

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Return
Gyarados is one of the coolest members of the team, with its natural bulk and sweeping abilities. Gyarados easily sets up on stall members like Blissey, with access to Taunt, stopping their attempts from crippling me. Oftentimes if I get 2 DDs, it's game over, it's just that powerful. Gyarados is my best answer to Heatran, who is a nuisance to this team. Gyarados is usually my initial switchin to Salamence as well, because of Intimidate, although it can't do much back. Gyarados really opens up holes for the rest of my members, because I usually Waterfall first just to see what counter they have. I've tried RestTalk Gyarados in this spot a few times, but it didn't work as well as I would've liked.

Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Grass]
- Explosion
Heatran is probably the most replacable member of this team. It does its job efficiently in luring out Swampert, Blissey, and the like, but I feel something could do it better. Heatran also provides a good counter to Rotom, if they Will-o-Wisp, because then I get a boost to my SpA. The only thing stopping this after a Flash Fire boost is something faster than Heatran. Heatran also stops Jirachi, because they are all annoying. If Heatran uses Explosion on a trouble Pokemon like Blissey, then something like Rotom has free reign.

Rotom-f @ Leftovers
Ability: Levitate
EVs: 252 HP/188 Spd/68 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Thunderbolt
- Will-o-wisp
Rotom is my spin-blocker, and giver of Burns. Thanks so much to that one dude who basically created this set, because it's now one of my favorite. Will-o-Wisp is great for those Tyranitar that love switching in, which I can then outstall it with Substitute. Rotom probably needs more bulk, but they've been fine so far. The EVs provide optimal bulk, and enough speed for Adamant Lucario, although I've been seeing so many Jolly versions lately. This is also one of my best answers to Scizor, although most of my team takes it on. Rotom's WoW and dual STABs are definitely needed, so this is one of the least likely to get replaced.

Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Earthquake
- Pursuit
- Stone Edge
Finally, probably the reason for this team's massive success. Tyranitar provides so much: answers to Rotom, Latias, and the myriad of special attackers out there. It also revenge-kills Lucario, and a few others. The main drawback of Tyranitar is it allows a lot of stuff to set up. Salamence is probably the best example of this, as it's definitely one of the biggest threats to this team. Tyranitar's dual STABs are definitely of importance, hitting a lot of Pokemon I need to hit very strong. Using ScarfTar effectively though requires a lot of prediction though, because the opponent is also thinking what to do. Tyranitar is also my ace-in-the-hole against Heavy Offense, incapacitating Azelf, because they generally think I'm slower than it. They always Taunt Skarmory for some reason too, ensuring a free switch-in.
Another version of this team I used leadtar and Scarfrachi, which I altered up some to beat Itsuki r1 of item restriction tournament. It solves the massive Salamence weakness to a degree, and also aids with Tyranitar and Gyarados. Thanks to Locopoke for his ideas on #ratemyteam
Another version of this team I used leadtar and Scarfrachi, which I altered up some to beat Itsuki r1 of item restriction tournament. It solves the massive Salamence weakness to a degree, and also aids with Tyranitar and Gyarados. Thanks to Locopoke for his ideas on #ratemyteam