[Introduction]⇝
[Building Process]⇝
Milotic, my number one all time favorite pokemon, fit well into the initial team. It's electric weakness was already covered by Jolteon's Volt Absorb, and it provided a seemingly perfect combination of phazing, recovery, status and bulk to be one of the two walls for my first 'pseudo-offense' idea.
Jolteon and Milotic soon found themselves teamed with Garchomp, who I hadn't had a chance to test much yet, and Jirachi. Garchomp, my second favorite dragon, provides powerful unresisted STABs, which was perfect for the offensive side of the team. Milotic also covers Chomp's Ice weakness extremely well. Realizing that Chomp and Jolteon often force switches, I figured a SR user would come in handy. Jirachi fit the role perfectly, being one of my favorites since the movie 'Pokemon Jirachi'. It's able to pose an offensive threat, while still having reasonable defenses, and covering both of Chomp's weakness.
Adding Jirachi landed me with two ground weaknesses and no resist. Tornadus, my favorite genie, gave a reliable immunity, a grass/fighting resist, and his weaknesses were already covered beautifully by the team. I also knew it had access to Focus Blast, which would help with Terrakion, Ferrothorn and Tyranitar, all of which could set up with relative ease otherwise.
[v1]⇝ In all honesty, I don't remember what I had in the sixth slot before Politoed. It might have been Heatran or Arcanine, both of which are favorites of mine. But, after testing the team out, and running into weather teams, it hit me as hard as an (ex)wife finding out you cheated on her.. Rain was the factor that would make this team successful. Politoad was added, and not a moment to soon. I've loved this Toad long before the movie 'Pokemon Heros', which is long before it actually got a decent ability.
[v2]⇝ After about 50 matches, I realized Tornadus was dying too quickly to rocks when I switched him in to take ground moves. It was pretty hard from there to decide on which course of action to take. I wanted to replace Chomp with Latias (and run Surf / Thunder / Draco Metero), but that would never have worked, because it removes nearly all physical attackers. I decided on replacing Milotic with another bulky water, Blastoise. With access to Rapid Spin, Rain Dish, and Hydro Pump, it wasn't hard to give my first starter ever a shot.
[v3]⇝ The fourth round of suspect testing ended up with Garchomp getting banned. This proved to be a problem, because it was the main attacker on the team. I decided to replace Tornadus with Dragonite, to have a dragon type, and it's my favorite dragon pokemon. Dragonite and Jirachi have perfect synergy, but i still haven't found perfect sets for them. I suspect i'll change Jirachi to specially defensive eventually, to take Ice Beams and Draco Meteors aimed at Dragonite easier. I replaced Garchomp with Virizion, for it's amazing coverage, and I haven't really had an opportunity to test it out. This is the current version of the team. I've contemplated replacing Blastoise with Rotom-H, who can abuse Hydro Pump and Thunder in the rain, and also switch in on ground moves in place of Dragonite if SR is up. If you notice anything else that should be changed, or have suggestions, please feel free to post them! (>^^)>
[In Depth]⇝
Politoed (CottonCandy)
@Choice Scarf
Ability: Drizzle
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
Jolteon (SpeedyJeez)
@Choice Specs
Ability: Volt Absorb
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
Blastoise (BabyRolls)
@Leftovers
Ability: Rain Dish
Nature: Relaxed
EVs: 196 HP / 252 Def / 62 SpA
Dragonite (DragQueen)
@Leftovers
Ability: Multiscale
Nature: Calm
EVs: 244 HP / 66 SpA / 200 SpD
Jirachi (STRFKR)
@Leftovers
Ability: Serene Grace
Nature: Impish
EVs: 252 HP / 4 Atk / 252 Def
Virizion (MissAmane)
@Life Orb
Ability: Justified
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
Amor apache, or 'tough love', was originally designed to be a team comprised of my very favorite usable pokemon. I started the team back when the rough sketches for the UU tier were being made. Jolteon didn't quite make it to OU, and, since it was one of my favorite special attackers in 4th gen, I thought I would try it out again. The team holds the name it does, because if you have to sacrifice the lives of your pokemon for victory, tough shit. That pokemon is getting sacked. If that isn't tough love, I don't know what is.
[Building Process]⇝
Milotic, my number one all time favorite pokemon, fit well into the initial team. It's electric weakness was already covered by Jolteon's Volt Absorb, and it provided a seemingly perfect combination of phazing, recovery, status and bulk to be one of the two walls for my first 'pseudo-offense' idea.
Jolteon and Milotic soon found themselves teamed with Garchomp, who I hadn't had a chance to test much yet, and Jirachi. Garchomp, my second favorite dragon, provides powerful unresisted STABs, which was perfect for the offensive side of the team. Milotic also covers Chomp's Ice weakness extremely well. Realizing that Chomp and Jolteon often force switches, I figured a SR user would come in handy. Jirachi fit the role perfectly, being one of my favorites since the movie 'Pokemon Jirachi'. It's able to pose an offensive threat, while still having reasonable defenses, and covering both of Chomp's weakness.
Adding Jirachi landed me with two ground weaknesses and no resist. Tornadus, my favorite genie, gave a reliable immunity, a grass/fighting resist, and his weaknesses were already covered beautifully by the team. I also knew it had access to Focus Blast, which would help with Terrakion, Ferrothorn and Tyranitar, all of which could set up with relative ease otherwise.
[v1]⇝ In all honesty, I don't remember what I had in the sixth slot before Politoed. It might have been Heatran or Arcanine, both of which are favorites of mine. But, after testing the team out, and running into weather teams, it hit me as hard as an (ex)wife finding out you cheated on her.. Rain was the factor that would make this team successful. Politoad was added, and not a moment to soon. I've loved this Toad long before the movie 'Pokemon Heros', which is long before it actually got a decent ability.
[v2]⇝ After about 50 matches, I realized Tornadus was dying too quickly to rocks when I switched him in to take ground moves. It was pretty hard from there to decide on which course of action to take. I wanted to replace Chomp with Latias (and run Surf / Thunder / Draco Metero), but that would never have worked, because it removes nearly all physical attackers. I decided on replacing Milotic with another bulky water, Blastoise. With access to Rapid Spin, Rain Dish, and Hydro Pump, it wasn't hard to give my first starter ever a shot.
[v3]⇝ The fourth round of suspect testing ended up with Garchomp getting banned. This proved to be a problem, because it was the main attacker on the team. I decided to replace Tornadus with Dragonite, to have a dragon type, and it's my favorite dragon pokemon. Dragonite and Jirachi have perfect synergy, but i still haven't found perfect sets for them. I suspect i'll change Jirachi to specially defensive eventually, to take Ice Beams and Draco Meteors aimed at Dragonite easier. I replaced Garchomp with Virizion, for it's amazing coverage, and I haven't really had an opportunity to test it out. This is the current version of the team. I've contemplated replacing Blastoise with Rotom-H, who can abuse Hydro Pump and Thunder in the rain, and also switch in on ground moves in place of Dragonite if SR is up. If you notice anything else that should be changed, or have suggestions, please feel free to post them! (>^^)>
[In Depth]⇝
Politoed (CottonCandy)
@Choice Scarf
Ability: Drizzle
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
- Hydro Pump
- Ice Beam
- Focus Blast
- Hypnosis / Hidden Power Grass
Jolteon (SpeedyJeez)
@Choice Specs
Ability: Volt Absorb
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe
- Thunder
- Volt Switch
- Hidden Power Ice
- Shadow Ball
Blastoise (BabyRolls)
@Leftovers
Ability: Rain Dish
Nature: Relaxed
EVs: 196 HP / 252 Def / 62 SpA
- Scald
- Ice Beam
- Rapid Spin
- Roar / Protect
Dragonite (DragQueen)
@Leftovers
Ability: Multiscale
Nature: Calm
EVs: 244 HP / 66 SpA / 200 SpD
- Draco Meteor
- Thunder
- Surf
- Roost
Jirachi (STRFKR)
@Leftovers
Ability: Serene Grace
Nature: Impish
EVs: 252 HP / 4 Atk / 252 Def
- Stealth Rocks
- Iron Head
- Thunder Wave
- Wish
Virizion (MissAmane)
@Life Orb
Ability: Justified
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Leaf Blade
- Close Combat
- Stone Edge
- Swords Dance