Completed ∆ (Doduodrio vs shadowpea 3* 3v3)

3v3 3*+ Singles
48 hour DQ for battlers, 72 hour for ref
Abilities: All
Items: ON
Switch: OK
Megas: 0
Z-Moves: 0
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon​
Team Doduodrio
:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Hardy (+10% Atk, -10% Atk)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
:SS/Jumbao:
Jumbao: Taro - Female - Stage 3
Types: Grass/Fairy
Abilities: Drought / Trace / (Unlocked) Overcoat
Profile:
Taro likes to dance happily, shaking her hefty limbs and spinning to create a maraca sound that would rival Maractus. The dance can strengthen the sunlight which lets her fire off powerful Solarbeams. Her large size can be a bit difficult when navigating tight spaces, but it also lends her enormous strength, although Taro prefers to use special moves over physical moves. Despite her extreme weakness in Poison-type attacks, she and Node are good friends since they are both very energetic.

How They Met:
On a trip through Alola, Doduodrio met Taro in the lush jungle filled with tropical trees and plants. Being a jungle, it was quite difficult to navigate, so he asked Taro for assistance and they've been friends ever since!

Name Origins:
Jumbao's limbs are visually very similar to the taro root.

Side Note:
Since Taro does not seem to have an obvious mouth to talk with, she communicates through :blobsad: and :bloblul: .
Hidden Power: Ground
Nature: Docile (+10% Def, -10% Def)
HP: 95
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 96

Size Class: 4
Weight Class: 10
Arm Thrust
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Seed
Confide
Dazzling Gleam
Detect
Double Team
Draining Kiss
Endure
Energy Ball
Explosion
Facade
Fake Out
Flame Burst
Flower Shield
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gyro Ball
Healing Wish
Heavy Slam
Helping Hand
Hidden Power (Ground)
Hyper Beam
Ingrain
Leaf Storm
Leafage
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Metronome
Misty Terrain
Moonblast
Natural Gift
Play Rough
Protect
Psych Up
Rest
Return
Rototiller
Round
Safeguard
Sandstorm
Seed Bomb
Self-Destruct
Shadow Ball
Shore Up
Sleep Talk
Smelling Salts
Snore
Solar Beam
Solar Blade
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Tackle
Toxic
Wish
Wonder Room
Wood Hammer
Worry Seed
:ss/bisharp:
Bisharp: Rook - Male - Stage 4
Types: Dark/Steel
Abilities: Defiant / Inner Focus / (Unlocked) Pressure
Description
Profile:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.

How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.

Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.
Statistics
Hidden Power: Flying
Nature: Impish (+2 Def, -1 SpA)
HP: 85
Atk: 9
Def: 9 (+)
SpA: 4 (-)
SpD: 5
Spe: 70

Size Class: 3
Weight Class: 4
Moves
Aerial Ace
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power (Flying)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock
Steel Beam
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor

Team shadowpea
View attachment 398090
Flaming Cheeto the Volkraken ♂
Stage 3*

Type: Water/Fire
Abilities:
Analytic / Infiltrator / Pressure (HA, unlocked)
Nature: Bashful (neutral)

Stats:
HP: 95
Atk: 4
Def: 6
SpA: 10
SpD: 7
Spe: 95
Size Class: 3
Weight Class: 3

Attacks:
Absorb
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Bounce
Captivate
Clear Smog
Confide
Constrict
Destiny Bond
Dive
Double Team
Ember
Facade
False Swipe
Fire Blast
Fire Lash
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Infestation
Lava Plume
Leech Life
Liquidation
Memento
Muddy Water
Overheat
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Reflect Type
Rest
Return
Round
Scald
Scary Face
Secret Power
Sleep Talk
Snore
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-O-Wisp
Wring Out

View attachment 398092
Eggwhite the Kerfluffle ♀
Stage 3*

Type: Fairy/Fighting
Abilities:
Aroma Veil / Natural Cure / Friend Guard (HA, unlocked)
Nature: Serious (neutral)

Stats:
HP: 90
Atk: 6
Def: 6
SpA: 8
SpD: 6
Spe: 119
Size Class: 4
Weight Class: 2

Attacks:
Ally Switch
Aromatic Mist
Attract
Aura Sphere
Beat Up
Body Press
Body Slam
Brick Break
Bulk Up
Charm
Close Combat
Confide
Crush Claw
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Facade
Fairy Wind
Feather Dance
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Drain
Giga Impact
Grass Knot
Helping Hand
Hidden Power [Ground]
Hyper Beam
Low Kick
Low Sweep
Magic Room
Mega Kick
Mega Punch
Metronome
Misty Terrain
Moonblast
Nightmare
Parting Shot
Play Rough
Power-Up Punch
Protect
Psych Up
Quick Guard
Rest
Retaliate
Return
Revenge
Reversal
Round
Scary Face
Scratch
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Speed Swap
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Taunt
Torment
Toxic
Uproar
Wake-Up Slap
Wide Guard
Wish
Work Up
Yawn
View attachment 435996
Pest Control the Zeraora
4*

Type: Electric
Ability:
Volt Absorb
Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 9 (+)
Def: 6
SpA: 6 (-)
SpD: 6
Spe: 143
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Aerial Ace
Agility
Assurance
Aura Sphere
Blaze Kick
Bounce
Brick Break
Brutal Swing
Bulk Up
Calm Mind
Charge
Close Combat
Coaching
Confide
Discharge
Double Team
Drain Punch
Dual Chop
Echoed Voice
Electric Terrain
Electro Ball
Electroweb
Endeavor
Endure
Facade
Fake Out
False Swipe
Fire Punch
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Helping Hand
Hidden Power [Ice]
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Laser Focus
Low Kick
Low Sweep
Mega Kick
Mega Punch
Outrage
Pay Day
Plasma Fists
Play Rough
Power-Up Punch
Protect
Quick Attack
Quick Guard
Rest
Return
Revenge
Reversal
Rising Voltage
Round
Scary Face
Scratch
Shock Wave
Slash
Sleep Talk
Snarl
Snatch
Snore
Spark
Substitute
Superpower
Swift
Taunt
Throat Chop
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Work Up
Roll for Turn Order (1 = Duo orders first, 2 = shadowpea orders first): 1 = Duo orders first
Turn order:
shadowpea sends out and equips
Doduodrio sends out, equips and orders
shadowpea orders
I ref​
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1660943123019.png
It's Duo! Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:kerfluffle: Hi!
:zeraora: Shut up, let's get started.

Sending out Zeraora @ Expert Belt
1660943092423.png
:expert-belt: And hello there.
 
1661212955951.png

"Wait a minute... it's like I'm seeing double!"

:ss/bisharp:
"I think it would be best if I battled first."

Sending in Rook the Bisharp @ Muscle Band

Knock Off - Dig - Beat Up

[CASOT] IF Zeraora successfully used a damaging Fighting-type move this action when you are to act, use Metal Burst and push back
[CASOT] IF Zeraora successfully used a P/E move when you are to act, use Swords Dance and push back
[CASOA] IF Zeraora is to use a damaging Fighting-type combination this action, use Protect and push back

(shadowpea)
 
Round 1
Team Doduodrio
:ss/bisharp::muscle band:
Dark/Steel | Defiant/Inner Focus/Pressure
HP: 85/85 | EN: 100
10/9/4/5/70
CC: 1
Status: Ok
Team shadowpea
:ss/zeraora::expert belt:
HP: 90/90 | EN: 100
9/6/6/6/143
CC: 1
Status: Ok​
Action 1
Pest Control used Substitute (20)! (-20 EN, 80 left)
Pest Control created a substitute! (-20 HP, 70 left)

Rook used Knock Off! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
(10 + 3 + 4) = 17 damage (3 HP sub)

Action 2
Pest Control is tightening its focus!

Rook used Dig (Default)! (-6 EN, 88 left)
Crit doesn't matter
(8 + 4) * 1.5 = 18 damage (-15 HP sub)
Pest Control's substitute was broken!

Pest Control used Focus Punch! (-12 EN, 68 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
(15) * 2 + 4 = 34 damage (51 HP left)

Action 3
Rook used Beat Up! (-5 EN, 84 left)
Roll to Crit (1/24 = Crit): 15, 3, 4 = No Crit
(9 + 3 + 4) = 16 damage (54 HP left)

Pest Control used Revenge! (-10 EN, 58 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
(12 + 3) * 2 + 4 = 34 damage (17 HP left)
Team Doduodrio
:ss/bisharp::muscle band:
Dark/Steel | Defiant/Inner Focus/Pressure
HP: 17/85 | EN: 84
10/9/4/5/70
CC: 1
Status: not Ok
Team shadowpea
:ss/zeraora::expert belt:
HP: 54/90 | EN: 58
9/6/6/6/143
CC: 1
Status: Ok​
Turn order:
shadowpea and Doduodrio correct my mistakes
shadowpea orders
Doduodrio orders
I ref
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1661624148171.png
bern
Lava Plume x3
IF succesful P/E THEN Aqua Ring first instance, Substitute (15) second instance
IF Bisharp is under the effects of Endure AND Bisharp is at 9 HP or less AND NOT Bisharp is burned AND NOT Bisharp is under the effects of Partial Trapping THEN Infestation
IF Sucker Punch AND NOT Bisharp is burned THEN Will-O-Wisp
DO NOT activate Eject Button
 
Round 2
Team Doduodrio
:ss/bisharp::muscle band:
Dark/Steel | Defiant/Inner Focus/Pressure
HP: 17/85 | EN: 84
10/9/4/5/70
CC: 1
Status: Ok
Team shadowpea
:ss/volkraken::eject button:
HP: 95/95 | EN: 100
4/6/10/7/95
CC: 1
Status: Ok
:zeraora::expert belt: HP: 54/90 | EN: 58 | Status: Ok
Action 1
Rook used Endure! (-15 EN, 69 left)
Rook is bracing itself!

Flaming Cheeto used Lava Plume! (-5 EN, 95 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
Roll for Effect (<4/10 = Effect): 4/10 = No Effect
(8 + 3 + 5) * 1.5 = 24 damage (-71 HP left)
Rook endured the hit!

Action 2
Flaming Cheeto used Infestation! (-5 EN, 90 left)
Crit doesn't matter
Damage doesn't matter
Rook endured the hit!
Rook was infested with little bugs!

Rook used Struggle! (-5 EN, 64 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
(5 + 4) = 9 damage (86 HP left)
Rook was hurt by the recoil!
Rook was KO'd!
Team Doduodrio
:ss/bisharp::muscle band:
Dark/Steel | Defiant/Inner Focus/Pressure
HP: KO | EN: 64
10/9/4/5/70
CC: 1
Status: KO
Team shadowpea
:ss/volkraken::eject button:
HP: 86/95 | EN: 90
4/6/10/7/95
CC: 1
Status: Ok
:zeraora::expert belt: HP: 54/90 | EN: 58 | Status: Ok
Turn order:
shadowpea and Doduodrio correct my mistakes
Doduodrio replaces Rook, equips and orders
shadowpea orders
I ref​
 
1661786563672.png

"Uh... Let's just pretend that didn't happen. Yeah..."

:ss/slowbro:
"...what didn't happen?"

Sending in Sheldon the Slowbro @ Berserk Gene

[Activate Berserk Gene] Earthquake - Dig - Earthquake

[CASOT] IF Volkraken is Water/Psychic type when you are to act, activate action string Shadow Ball - Earthquake - Shadow Ball
[CASOT] IF Volkraken is NOT under the effects of Whirlpool when you are to act, use Whirlpool and push back
[CASOA] IF Volkraken is under the effects of a P/E move, use Substitute (15) first instance and Light Screen second instance
 
Round 3
Team Doduodrio
:ss/slowbro::berserk gene:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: 95/95 | EN: 100
6/8/7/6/30
CC: 1
Status: Ok
:bisharp: KO

Team shadowpea
:ss/volkraken::eject button:
Water/Fire | Analytic/Infiltrator/Pressure
HP: 86/95 | EN: 90
4/6/10/7/95
CC: 1
Status: Ok
:zeraora::expert belt: HP: 54/90 | EN: 58 | Status: Ok
Action 1
Sheldon's Berserk Gene was activated!
Sheldon went berserk!
Sheldon's Attack sharply rose!
Sheldon's Sp. Attack sharply rose!
Sheldon became confused (4 Counters)!

Flaming Cheeto used Will-O-Wisp (-6 EN, 86 left)
Roll to Hit (>17/20 = Miss): 11/20 = Hit
Sheldon was burned!

(-1 counter)
Sheldon used Whirlpool! (-6 EN, 94 left)
Roll to Hit (>17/20 = Miss): 14/20 = Hit
Roll to Crit (1/24 = Crit): 2/24 = No Crit
(4 + 3) + 4 = 11 damage (75 HP left)

Sheldon was hurt by its burn! (-2 HP, 93 left)
Flaming Cheeto was hurt by the whirlpool! (-2 HP, 73 left)

Action 2
Flaming Cheeto used Absorb (-6 EN, 80 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
(4 + 4) * 1.5 = 12 damage (81 HP left)
Flaming Cheeto restored some HP! (+5 HP, 78 left)

(-1 counter)
Sheldon used Earthquake! (-9 EN, 85 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
(10 - 3) * 1.5 + 4 = 15 damage (63 HP left)

Sheldon was hurt by its burn! (-2 HP, 79 left)
Flaming Cheeto was hurt by the whirlpool! (-2 HP, 61 left)

Action 3
Flaming Cheeto used Absorb Dose! (-32 EN, 48 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
(15 + 4) * 1.5 = 29 damage (50 HP left) (-1 counter)
Flaming Cheeto restored some HP! (+5 HP, 66 left)

(-1 counter)
Sheldon used Dig! (-8 EN, 77 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(8 - 3) * 1.5 + 4 = 12 damage (54 HP left)

Sheldon was hurt by its burn! (-2 HP, 48 left)
Flaming Cheeto was hurt by the whirlpool! (-2 HP, 52 left)
Team Doduodrio
:ss/slowbro:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: 48/95 | EN: 77
6/8/7/6/30
CC: 1
Status: +2 Attack (natural), +2 Sp. Attack (natural), Confused (3 counters), Burned
:bisharp: KO

Team shadowpea
:ss/volkraken::eject button:
Water/Fire | Analytic/Infiltrator/Pressure
HP: 52/95 | EN: 48
4/6/10/7/95
CC: 0
Status: Whirlpool (1a)
:zeraora::expert belt: HP: 54/90 | EN: 58 | Status: Ok
Turn order:
shadowpea and Doduodrio correct my mistakes
shadowpea orders
Doduodrio orders
I ref​
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
i need to glue my hand to that damn button so i can remember to push it gah

(also im sluggish rn)
Infestation ~ Absorb ~ Absorb
upon being hit by any attack activate eject button
IF damaging electric type combo AND NOT you are sluggish THEN Protect
IF bide a1 THEN toxic a2 and u-turn a3
 
Round 4
Team Doduodrio
:ss/slowbro:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: 48/95 | EN: 77
6/8/7/6/30
CC: 1
Status: +2 Attack (natural), +2 Sp. Attack (natural), Confused (3 counters), Burned
:bisharp: KO

Team shadowpea
:ss/volkraken::eject button:
Water/Fire | Analytic/Infiltrator/Pressure
HP: 52/95 | EN: 48
4/6/10/7/95
CC: 0
Status: Whirlpool (1a), Sluggish (1a)
:zeraora::expert belt: HP: 54/90 | EN: 58 | Status: Ok
Action 1
Flaming Cheeto used Infestation! (-5 EN, 72 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
(4 + 4) * 1.5 = 12 damage (36 HP left)

Sheldon used Earthquake! (-11 EN, 66 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
(10 - 3) * 1.5 + 4 = 15 damage (37 HP left)
Flaming Cheeto's Eject Button was activated!
Flaming Cheeto is pivoting!

Sheldon was hurt by its burn! (-2 HP, 34 left)
Flaming Cheeto was hurt by the whirlpool! (-2 HP, 35 left)
Flaming Cheeto was freed from the whirlpool!

Action 2
Flaming Cheeto used Absorb (-6 EN, 66 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(4 + 4) * 1.5 = 12 damage (24 HP left)
Flaming Cheeto restored some HP! (+5 HP, 40 left)

Sheldon used Seismic Chasm! (-40 EN, 26 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
(25 - 3) * 1.5 + 4 = 37 damage (3 HP left)
Flaming Cheeto's speed fell!

Sheldon was hurt by its burn! (-2 HP, 22 left)

Action 3
Flaming Cheeto used Absorb (-10 EN, 56 left)
Crit doesn't matter
(4 + 4) * 1.5 = 12 damage (10 HP left)
Flaming Cheeto restored some HP! (+5 HP, 8 left)

Sheldon cooled down!

Sheldon was hurt by its burn! (-2 HP, 8 left)
Team Doduodrio
:ss/slowbro:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: 8/95 | EN: 26
6/8/7/6/30
CC: 0
Status: +2 Attack (natural), +2 Sp. Attack (natural), Burned, Infestation (1a)
:bisharp: KO

Team shadowpea
:ss/volkraken::eject button:
Water/Fire | Analytic/Infiltrator/Pressure
HP: 8/95 | EN: 56
4/6/10/7/95
CC: 0
Status: Pivoting
:zeraora::expert belt: HP: 54/90 | EN: 58 | Status: Ok
Turn order:
shadowpea and Doduodrio correct my mistakes
shadowpea sends in, (possibly) equips and orders
Doduodrio orders
I ref​
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1664120613659.png


Shock Wave ~ Electroweb ~ Shock Wave
IF under successful P/E THEN Work Up odd instances, Chill even instances, resetting queue each time
 
Round 5
Team Doduodrio
:ss/slowbro:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: 8/95 | EN: 26
6/8/7/6/30
CC: 0
Status: +2 Attack (natural), +2 Sp. Attack (natural), Burned, Infestation (1a)
:bisharp: KO

Team shadowpea
:ss/zeraora::expert belt:
Electric | Volt Absorb
HP: 54/90 | EN: 58
9/6/6/6/143
CC: 1
Status: Ok
:volkraken: HP: 8/90 | EN: 56 | Status: Ok
Action 1
Pest Control used Shock Wave! (-3 EN, 55 left)
Crit doesn't matter
(6 + 3 + 1) * 1.5 = 15 damage (-6 HP left)
Sheldon was KO'ed!
Team Doduodrio
:ss/slowbro:
Water/Psychic | Oblivious/Own Tempo/Regenerator
HP: KO | EN: 26
6/8/7/6/30
CC: 0
Status: KOed
:bisharp: KO

Team shadowpea
:ss/zeraora::expert belt:
Electric | Volt Absorb
HP: 54/90 | EN: 55
9/6/6/6/143
CC: 1
Status: Ok
:volkraken: HP: 8/90 | EN: 56 | Status: Ok
Turn order:
shadowpea and Doduodrio correct my mistakes
Doduodrio sends in Jumbao, equips and orders
shadowpea orders
I ref​
 
1664469314875.png

"So we're down to one, huh? Oh, well. Let's just go all-out then!"

:ss/jumbao: :blobpex:

Sending out Taro the Jumbao @ Choice Specs AND do not Activate Drought AND do not Activate Trace

Hidden Power (Ground) - Solar Beam - Hidden Power (Ground)

[CAEOA] IF you flinched this action, restart queue
 
Round 6
Team Doduodrio
:ss/jumbao::choice specs:
Grass/Fairy | Trace/Overcoat/Drought
HP: 95/95 | EN: 100
5/7/912/7/96
CC: 1
Status: Ok
:slowbro: KO
:bisharp: KO

Team shadowpea
:ss/zeraora::expert belt:
Electric | Volt Absorb
HP: 54/90 | EN: 55
9/6/6/6/143
CC: 1
Status: Ok
:volkraken: HP: 8/90 | EN: 56 | Status: Ok
Action 1
Pest Control used Inferno Impact! (-32 EN, 23 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(15 + 2) * 1.5 + 4 = 30 damage (65 HP left)

Taro used Hidden Power Ground! (-4 EN, 96 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(6 + 6) * 1.5 = 18 damage (36 HP left)

Action 2
Taro used Solar Beam! (-7 EN, 89 left)
Taro is taking in sunlight!

Pest Control used Fury Swipes! (-4 EN, 19 left)
Roll to Hit (>8/10 = Miss): 4/10 = Hit!
Roll for Hits (1/2 = 2, 3/4 = 3, 5 = 4, 6 = 5): 5/6 = 4 Hits
Roll for Crits (1/24 = Crit): 18, 15, 7, 21 = No Crits
(2 + 2 + 2 + 2 + 2) = 10 damage (55 HP left)

Taro's Solar Beam was disrupted!

Action 3
Pest Control used Fire Punch! (-6 EN, 13 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
Roll for Effect (1/10 = Effect): 9/10 = No Effect
(8 + 2) * 1.5 + 4 = 19 damage (36 HP left)

Taro used Hidden Power Ground! (-4 EN, 85 left)
Crit doesn't matter
(6 + 6) * 1.5 = 18 damage (18 HP left)
Team Doduodrio
:ss/jumbao::choice specs:
Grass/Fairy | Trace/Overcoat/Drought
HP: 36/95 | EN: 85
5/7/912/7/96
CC: 1
Status: Ok
:slowbro: KO
:bisharp: KO

Team shadowpea
:ss/zeraora::expert belt:
Electric | Volt Absorb
HP: 18/90 | EN: 13
9/6/6/6/143
CC: 0
Status: Ok
:volkraken: HP: 8/90 | EN: 56 | Status: Ok
Turn order:
shadowpea and Doduodrio correct my mistakes
shadowpea orders
Doduodrio orders
I ref​
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top