ORAS OU 崇拜撒旦 - Did not Peak #1

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Future

Banned deucer.
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Hello Smogon, my name is Future, or August. Yes, my real name is August. I've been playing competitve pokemon for well over 4 years now and its safe to say I know pokemon like the back of my hand. I do not own a "main alt" so to say, i usually just make a fresh alt and go right into laddering as im usually always in top 10 when i try. Im currently a Freshman in college and not a regular college either, Music production School. Basically my plans are to be the guy making music, beats, and knowing the ins and outs of the studio and audio. If any of you have actually know me, rather it be, you knowing me for being a ladder player, or just on Pokemon showdown in general then you would know that throughout much of my time in competitive battling, I’ve built every type of team. hyper offense, bulky offense, balance, semi stall, full stall, you name it, I've built anything you can think of. I've built a successful team in any category of playstyle. I'm not very consistent with a playstyle I use. I can play every playstyle rather convincing. But I do like playing Balance the most. So, It’s still true now, even if its not to as extreme of a degree as before. This team is likely one of the best, if not the best balanced team I’ve built as far as how far along my success it has taken me, and I’m sure that it could go farther, like tournament wise. Now, This team, like many of my better ones, went through quite a few iterations. Originally, it was going to be a spiritual successor to my favorite balanced team I built in Early OR/AS, but it deviated to the point I might as well as make its own team. Originally, I knew I wanted to build around Mega-Slowbro. Mega-Slowbro is one of my favorite Pokemon, and I don't think a single person can say that it doesn't perform well. Now, I picked Slowbro for obvious reasons so I won't explain too much. I wanted to make a team with Slowbro and a team with Weavile so I said "why not both?" so I looked further into both Pokemon and realized they made a decent core, good synergy, and amazing bulk, so I put them together on one team. Now, before you correct me and say "It loses to so much stuff." You are right to an extent, yes. Now, once you look at the whole team and examine the roles both play, then you'll understand. Now carrying on. Originally, this team was meant to be a Mega-Slowbro stall team around Mega-Slowbro + Amoonguss + Heatran the almighty RegenFWG core. After doing tests, I'm surprised because it took me one try, with no switches or changes to the team, it performed extraordinarily well, going 33-0 on ladder, before I lost to a Life Orb Garchomp. Later on, it transformed into a Balanced Mega-Slowbro team. I know what all of you are thinking, "how does a team make such big of a drastic change like this?" The answer still remains the same, I changed 2 Pokemon. I changed Amoonguss to Weavile to alleviate my Offense weakness. Later on, the team shortly changed as a whole, after, due to issues with how effective the team was and vital aspects it lacked such as a Bisharp check and revenge killer. Afterwards, it began to take its current form, a Mega-Slowbro Balance team with a revenge killer that my team desperately needed, but with a few role differences. Keldeo was a subCM 2 Attacks set that bounced back and forth between the bulky set and Scarf 4+ Attacks, and Gliscor was a SubToxic set. After realizing a weakness to fast teams, I tried to look for solutions. Scarf Keldeo seemed like the first choice, changing it to Scarf allowing it to revenge kill a lot of threats like bisharp, mega-lopunny, and hyper offense in general. Not to mention, it comes clutch with winning late games. So, in the end I opted for Keldeo over Amoonguss, and switched to Scarf over SubCM.


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- Slowbro is a really underrated threat at the monent and It's a huge tank able to easily set up cm and Iron Defense, so I built the team around him. Slowbro is really bulky and its the core of cancer with CM+ID. Also, not to mention, arguably the better version of Crocune, even if slower, it's bulkier than the aforementioned and it has the ability to regain health with Regenerator before the mega evolution, so he can act like a pivot in the early/mid game, and close the match in the endgame with the mevo.
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- At this point in time, I noticed mega slowbro doesnt like Thundurus, Latios, Torn-T, and other offensive mons. All of which Weavile loves killing, and it also doesnt like taking grass attacks which is why I opt for Weavile to destroy offense with relative ease, really good pivot and it can get a kill or two and possibly sweep late game.
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- Keldeo has one of the most important roles on the team. It makes sure I don't lose to offense and setup mons such as Mega-Lopunny, Mega-Gyarados with Dragon Dance, and the list goes on. Not to mention that These three Pokemon form an amazing core together being able to pivot between the three and getting off some heavy hits. It also revenges manectric which can potentially sweep me once raikou is gone and Gliscor is weakened but in which case I see a mega manectric, I play super smart to disallow the sweep from happening.

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- Next up, we have Raikou. Raikou is a great pivot for the team and hits super hard. Raikou has an amazing speed tier allowing it to dismantle its opponents with relative ease and keep momentum up as long as possible while also checking offensive threats such as Torn-T, Thundurus, Mega-Manectric, and opposing Raikou's. The four really made a strong core allowing me to take advantage of Volt Switching for free hits.

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- Furthermore, my team lacked a true Keldeo switch-in and a defogger so what not better to add than a Latios. Latios has a decent speed tier, although I dislike the fact it has to speed tie with so many threats to the team such as opposing Lati's, Mega-Metagross, Mega-Diance, etc. and I didn't want Starmie because it gets 2HKO'd by specs Keldeo hydro pump which kind of gave any meaning to a "counter" so in the end I opted towards Latios over Starmie for two main reasons. The bulk is needed on balance and the power. Draco is really spamable also Starmie can't really touch clefable. While Latios on the other hand can almost 2HKO clef on the switch-in with psyshock. Latios also helps beat stall with Draco, and mons that switch-in to Draco get hit really hard with psyshock such as chansey.

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- Finally, I lacked a stealth rocker and what not better to add than Heatran. Originally, I had bulky Lando-T but I desperately needed a fire switch-in and a fairy Check so I went for heatran in the end. Also my team needed fire coverage and a true grass counter and stall counter like heatran. Heatran is my special wall, if needed, it can take some specially water attacks but it's not mandatory. In the end it all came together perfectly. Originally the team had a few different mons but this was the final product, and after 2 months of testing and losing, this is the final product.




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Slowbro @
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Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Scald
- Iron Defense
- Calm Mind
- Slack Off
Obviously Slowbro's greatest trait are his physically defensive capabilities while also being able to act as an Offensive Threat. Calm Mind boosts Slowbro's Special Attack and its lackluster Special Defense, making it very difficult to break through after a few boosts. The increase in Slowbro's Special Attack is complemented by its solid base 130 Special Attack, which gives Slowbro a decent offensive presence to complement its defensive capabilities. With 95/130/180 he walls anything that is not Super effective, especially after Mega evolution. Moreover Slowbro has also a nice 100 base Special Attack (130 in M-Evo). However his Special Defense is lacking somewhat behind. Because of this I chose to run a Calm Mind set, both to strengthen his weaker Special Defense and also to increase his offensive powers. Once you get two Calm Mind's up there is almost nothing that can OHKO or even 2HKO you (at least when it is not super effective). Iron Defense just causes so much rage as nothing can touch you really after one Iron Defense. The ability Shell Armor prevents Crits and thus greatly increases consistency. Scald is Mega-Slowbro's mandatory STAB with a good neutral coverage and getting the chance to burn things which can be game changing for either you or the opponent. Slack Off is for reliable Recovery as every slowbro needs it and is a lot better than rest, for this set atleast. The given EV spread with a Bold nature avoids the 2HKO from Adamant Life Orb Diggersby's Return after Stealth Rock damage and, by extension, avoids the OHKO from Diggersby's +2 Return. The remaining EVs give a solid amount of special bulk to take on threats such as Latios and Keldeo and even allow Mega Slowbro to take some STAB-boosted super effective hits after a boost or two Bold Nature as well as the EV Spread support physical bulk, while also enabling slowbro to set up calm minds on some Special Attackers and then slack off the damage taken, which is what makes thsi such a great pokemon to use.



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Weavile @
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Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Icicle Crash
- Ice Shard

Looking over my first Pokemon, I noticed its kind of weak to stall and weak to Latios, Celebi, Hoopa-U, and a lot of stuff on offense. Weavile fulfills these two roles, as it can beat stall and is a really good check to all these Pokemon able to take them out with either pursuit or knock off depending on the Pokemon and it's honestly a really great Pokemon to use. There's honestly no reason to NOT use it, I mean come on, this thing is anti meta. This beast has no counters, Keldeo takes a clean 35% from knock off. Weavile is a great Pokemon that really shines on balance as it fulfills so many roles. Against offense, Weavile usually shines as it can really smack a lot of threats of common offensive Pokes. Against balance Weavile does pretty well, beating Pokemon such as Clefable, Landorus-T and Garchomp. Against stall is where Weavile really shines. Because of the combination of Icicle Crash + Knock Off, Weavile is usually able to beat most defensive Pokemon 1v1. Also, I decided on Weavile over Landorus-T, Hippowdon or Garchomp because of how well Weavile performs with this team.
I haven't used a Weavile in a while and boy am I glad I'm using it now. Anti-stall, good check to special defensive threats and a great knock off user, Weavile has been a great pokemon to build a team around. The EV's are pretty standard, 252 Atk allows me to hit extremely hard. The 252+ speed is so I can outspeed most of Offense, such as Torn-T, Latios, Thundurus, etc and proceed to get a kill with pursuit.


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Keldeo @
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Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Electric]

Keldeo. What can I say? Well, to start, let's get right into keldeo's role for the team. It is played like a revenge killer early to mid game, a job which it is very proficient at. Keldeo can outspeed threats such as +1 Dragonite, +2 Cloyster, and Tornadus. Keldeo is my check to a lot of offense. Namely, Mega-Lopunny, Mega Zard-X, Mega DD Gyara, Mega-Medicham, and the list goes on to all the stuff that this thing revenge kills. Now keldeo hits really hard to what ever doesn't resist it's STAB's and it's also my weavile and bisharp counter. Not to mention it forms a amazing core between the 3 Pokemon; Mega-Slowbro, Gliscor, Keldeo. Keldeo also has the chance to get potential burns on common switch-ins, such as the lati twins, bulky waters, Mega-Venusaur, Amoonguss, etc. While Secret Sword hits super hard to threats that also annoy the team that like to switch-in such as Rotom, Chansey, etc. Hidden Power Electric is for those pesky DD Gyaras that like to setup and otherwise sweep my team.​



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Raikou @
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Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]

The Special portion of my build, Raikou is a key member in racking up easy damage and maintaining momentum throughout the match. Raikou is also the team's Electric type, which is almost mandatory on ORAS OU teams because they check Bird Spam. However, Raikou has a few advantages over Thundurus, the other Electric type used on offense: namely, increased bulk, extra speed, and lack of a Flying typing. These traits allow Raikou to be a more sturdy check to Thundurus, Manectric, Weavile, and a few other common Hyper Offense threats. The set is very standard and straight forward, I wanted maximum power from STAB Volt Switch and Thunderbolt, of course Volt Switch to keep momentum and Thunderbolt for damage. HP Ice is for bulky grounds and flying types (weak to ice) that otherwise are immune/wall Raikou. Shadow Ball is for coverage allowing me to hit Gengar, Latios, Slowbro and namely, celebi that don't take any damage from the other 3 moves.

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Latios @
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Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Recover
- Defog
Latios is a Pokemon that requires no introduction, as everyone should know what it plays like by now. In conjunction with Keldeo, Latios is probably my best attempt at breaking Stall teams with Quagsire, which is surprisingly easy considering that everything that somewhat wants to switch into this set (Chansey, SDef Heatran, SDef Doublade), is absolutely destroyed by keldeo. Besides Slowbro (doesnt like being burned), Latios is my one "true" switchin to Keldeo which is incredibly important. The set is fairly standard, allowing me to break stall really easy with Draco and Psyshock in tandem with Recover as a way to outlive a lot of stall teams. I really wanted to make this a scarf set to really cripple teams and alos give a nice revenge killer and check a lot of immediate threats that otherwise force me out. While they were cool ideas, ultimately this Latios set is the one that worked out the best.

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Heatran @
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Ability: Flash Fire
EVs: 248 HP / 188 SpD / 72 Spe
Calm Nature
- Stealth Rock
- Taunt
- Lava Plume
- Toxic
Heatran is my main stealth rock setter and specially defensive wall so to say. It forms a great core with Keldeo, being able to handle flying, fairy, and psychic types that otherwise threaten keldeo. In exchange Keldeo can check the water types, the fighting types, and the ground types that threaten Heatran. Lava Plume is a basic STAB option with a useful burn chance to punish common switch-ins, especially physical attackers such as Azumarill and Landorus-T whilst also fishing for burns. Toxic is a great tool for wearing down my opponents team to make it easier for slowbro to sweep late game. Also, It is critical for Heatran to cripple bulky Water-types, wear down Keldeo, and actually handle Roost Latios, Mega Charizard X, and Talonflame; it also prevents Pokemon from setting up for free. Taunt is crucial for Heatran to deal with Calm Mind Clefable and is incredibly useful against balanced and stall teams, allowing Heatran to wear down defensive Pokemon, such as Chansey, Mandibuzz, and Mega Venusaur. Also, it makes heatran handle things like the lati twins, that are a pretty big threat to Slowbro. Taunt, instead is just a great way to annoy setup sweepers and shut down my opponents stall team which basically intervenes with their goal.



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Overall, I can say that this is definitely one of the better teams I have made in ORAS. I am not someone who builds teams every 30 minutes, i usually take time with my teams and perfect them to execute to their maximum potential, so having teams work over a long duration like this made me pretty happy. I did let a few folks use my team to ladder. Bloo being one of those people, months prior to this RMT he did manage to peak #1. This team has very good matchup with most builds and playstyles across the ladder and it performs really well. stall being one the harder playstyles to break, its still 100% possible if you play correctly. I dont see why anyone wouldnt like the team. Balance is a nicer playstyle being able to fall back and if you lose mons you can still come back very easily, while stall and hyper offense doing this, could result in a loss or just in general a harder game to come back from. This team executes what its supposed to effectively and its pretty fast past games with all the threats on the team.
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Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Scald
- Iron Defense
- Calm Mind
- Slack Off

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Icicle Crash
- Ice Shard

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Electric]

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Recover
- Defog

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 188 SpD / 72 Spe
Calm Nature
- Stealth Rock
- Taunt
- Lava Plume
- Toxic




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CoolText - huge shoutout to My friends over at cooltext for hooking me up with the graphic design, hit them up
<a href="http://cooltext.com" target="_top">Cool Text: Logo and Graphics Generator</a>
Bloo - Very cool person and I wouldnt be where I am today if it wasnt for you
Overused Room - a lot of cool people and awesome energy
Room: Bof - Very skilled people, glad I met you guys



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Rain -
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: Politoed itself is rather annoying, but the other members are another package. The swift swimmers are dealt with the combination of Latios and Mega-Slowbro, but Tornadus-Therian isnt that scary on rain teams.

Sand -
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: Sand is quite the common and threatening playstyle, but Mega-Slowbro stops the most common variants of it. Mega Garchomp is another package, one that happens to be impossible to switch-into for any team.

Sun -
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: Sun teams are very rare but they do exist, I can usually play around it with the combination of Latios + Heatran.

Hail -
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: No one uses hail teams, also they aren't common enough for me to bother listing them, although it is legitimate playstyle.

Trick Room -
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: very scary, yet uncommon in the current metagame and the team usually pressures it. Mega-Slowbro kind of goes ham under Trick Room.

Hyper Offense -
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: The team has a relatively neutral match-up and is offensive enough to fight for momentum, but HO usually will take it from the start due to its nature. From, its the side that makes the best plays and whether it retains the momentum or if this team takes it. While this may not seem too good, keep in mind that HO while it starts out with the momentum, it technically also makes the field 5-6.
Bulky Offense -
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: The match-up is almost entirely neutral, it just depends on what the other team has and which side pulls the best plays that determines victory.
Balance -
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: Quite the pain to face since it's more than a little common, but the team has decent matchup against most teams. Also, as long as I have the momentum, Keldeo should be able to clean them up.
Stall -
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: At the end of the day, Taunt Heatran shuts everything down depending on whether or not I manage to eliminate Mega-Slowbro's counters and sufficiently weaken the opposing team through momentum from the Keldeo + Raikou core to win.
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[Reserved]
replays will be updated shorly.​


 
Last edited:
Konnichiwa

As strange as it soundsyour team has problems against Belly Drum Chesnaught, he can set up easily against Mega Slowbro, Gliscor or Keldeo, and then proceed to belly drum and then, thanks to Overgrow Seed Bomb will even kill Latios, having a recovery in the form of Drain punch also does not help Scarf Keldeo lacking Icy Wind/hp flying.
Another problem is Hoopa-Unbound, you have two psychic types in your team, one of them extremely weak to Hoopa (Slowbro) while the other does not have enough power to ohko it anyways, your only dark resist cannot take a psyshock, simply put; it is quite difficult to come in against Hoopa-u and your team gives it many occasions for it to come in.
Another problem is latios with either Earthquake or Surf, since Heatran is your only dragon resistor Latios with one of these coverage moves becomes a problem to face.
lastly, though minor Trick Scarf Gothitelle is also another problem, capable to kill Heatran and Keldeo, ando also giving troubles to Gliscor and Raikou.

Having said that I have two suggestions for you:
The first would be change Gliscor for Life Orb Weavile you don't really need another ground immunity on your team with Latios and Mega Slowbro already in it, Weavile allows you to easily pursuit troublesome stuff like the mentioned above Gothitelle and Latios, Knock Off ohkoes Hoopa-u, and thanks to Weavile's speed you also get another convenient tool against Tornadus-Therian, since Raikou can easily be weakened and Heatran has problem tanking Focus Blast/Superpower variants and Life Orb Alakazam, another problematic threat who can outspeed everyone bar Keldeo and has an appropriate coverage move to deal with all your team (especially since Raikou is lacking Assault Vest), Gengar too since you don't have a ghost resistor, though Gengar is slower so Raikou can outspeed it and Latios at worst tie.


Now for the second change, while Weavile still gets to be faster than Chesnaught after the Salac Berry you can also opt to change your set of Heatran in order to better your chanches against stall while also outspeeding Chesnaught before salac, said change would be Magma Storm Heatran over your current one with a set of taunt, stealth rock magma storm and earth power/toxic Heatran can set up rocks on you while helping you against stall, especially vs chansey and amoonguss since your mega Slowbro does not have psyshock to deal with them, and can be worn down easily due to status move such as Toxic or even Will-o-Wisp.


One last thing, yeah I know I said two changes but I consider this more optional: if you think you are still having trouble against stall you may opt to change Mega Slowbro to a RestStalk variant you still have enough defensive bulk, but now stall teams cannot status and finish you.

Stuff:

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Weavile (M) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Icicle Crash
- Ice Shard

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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpD / 240 Spe
Calm Nature
- Magma Storm
- Stealth Rock
- Taunt
- Solar Beam
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Slowbro (F) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Have fun!
 
Last edited:
Konnichiwa

As strange as it soundsyour team has problems against Belly Drum Chesnaught, he can set up easily against Mega Slowbro, Gliscor or Keldeo, and then proceed to belly drum and then, thanks to Overgrow Seed Bomb will even kill Latios, having a recovery in the form of Drain punch also does not help Scarf Keldeo lacking Icy Wind/hp flying.
Another problem is Hoopa-Unbound, you have two psychic types in your team, one of them extremely weak to Hoopa (Slowbro) while the other does not have enough power to ohko it anyways, your only dark resist cannot take a psyshock, simply put; it is quite difficult to come in against Hoopa-u and your team gives it many occasions for it to come in.
Another problem is latios with either Earthquake or Surf, since Heatran is your only dragon resistor Latios with one of these coverage moves becomes a problem to face.
lastly, though minor Trick Scarf Gothitelle is also another problem, capable to kill Heatran and Keldeo, ando also giving troubles to Gliscor and Raikou.

Having said that I have two suggestions for you:
The first would be change Gliscor for Life Orb Weavile you don't really need another ground immunity on your team with Latios and Mega Slowbro already in it, Weavile allows you to easily pursuit troublesome stuff like the mentioned above Gothitelle and Latios, Knock Off ohkoes Hoopa-u, and thanks to Weavile's speed you also get another convenient tool against Tornadus-Therian, since Raikou can easily be weakened and Heatran has problem tanking Focus Blast/Superpower variants and Life Orb Alakazam, another problematic threat who can outspeed everyone bar Keldeo and has an appropriate coverage move to deal with all your team (especially since Raikou is lacking Assault Vest), Gengar too since you don't have a ghost resistor, though Gengar is slower so Raikou can outspeed it and Latios at worst tie.


Now for the second change, while Weavile still gets to be faster than Chesnaught after the Salac Berry you can also opt to change your set of Heatran in order to better your chanches against stall while also outspeeding Chesnaught before salac, said change would be Magma Storm Heatran over your current one with a set of taunt, stealth rock magma storm and earth power/toxic Heatran can set up rocks on you while helping you against stall, especially vs chansey and amoonguss since your mega Slowbro does not have psyshock to deal with them, and can be worn down easily due to status move such as Toxic or even Will-o-Wisp.


One last thing, yeah I know I said two changes but I consider this more optional: if you think you are still having trouble against stall you may opt to change Mega Slowbro to a RestStalk variant you still have enough defensive bulk, but now stall teams cannot status and finish you.

Stuff:

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Weavile (M) @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Icicle Crash
- Ice Shard

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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 20 SpD / 240 Spe
Calm Nature
- Magma Storm
- Stealth Rock
- Taunt
- Solar Beam
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Slowbro (F) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Have fun!

hey Miridy! thank you for the rate as I did take these changes in to consideration adding weavile over gliscor but the first game i played i lost to cm mega zam and I got 6-0'd sadly. This team was made in June before hoopa-u was released and obviously the team was in its prime during that era so im trying to adapt to those threats. if you any other requests send them my way as i'd be very willing to make changes. thanks, have a good day.
 
Sorry to heart that ahah, CM Mega Alakazam is a bit uncommon but still after a single boost Raikou and Mega Slowbro should still be able to tank an attack from it, either way Weavile's Ice Shard and choice scarf Keldeo's Hydro Pump (after a cm boost) should be enough coupled with Stealth Rocks (and even without them you still have a good chance) I'd suggest to play it safe the few times you'll face it.
 
Hey, very solid team.
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Since you mentioned that you want to adapt to Hoopa, I recommend Signal Beam>Shadow Ball on Raikou, oneshotting offensive variants. They like to stay in because Hoopa takes special attacks so well and it is very hard to bring it in. Assault Vest variants which are not as common as the offensive variant take the Signal Beam though, but hit less hard. Signal Beam still hits the Lati twins, Celebi and Slowbro. The only thing you would miss on is Gengar but that gets Ohkod by Thunderbolt with a 87,5% chance without rocks.
You wouldn't lose much with this change but you can definitely surprise Hoopa-U with it.
TBolt vs offensive Hoopa
252 SpA Choice Specs Raikou Thunderbolt vs. 0 HP / 0 SpD Hoopa-Unbound: 160-190 (53.1 - 63.1%) -- guaranteed 2HKO
Signal Beam vs Offensive Hoopa
252 SpA Choice Specs Raikou Signal Beam vs. 0 HP / 0 SpD Hoopa-Unbound: 360-424 (119.6 - 140.8%) -- guaranteed OHKO
Signal Beam vs Assault Vest Hoopa
252 SpA Choice Specs Raikou Signal Beam vs. 0 HP / 0 SpD Assault Vest Hoopa-Unbound: 240-284 (79.7 - 94.3%) -- guaranteed 2HKO
Signal Beam vs Lat@s
252 SpA Choice Specs Raikou Signal Beam vs. 0 HP / 4 SpD Latios: 206-244 (68.8 - 81.6%) -- guaranteed 2HKO
252 SpA Choice Specs Raikou Signal Beam vs. 72 HP / 0 SpD Latias: 180-212 (56.4 - 66.4%) -- guaranteed 2HKO
Signal Beam vs Support Celebi
252 SpA Choice Specs Raikou Signal Beam vs. 252 HP / 84 SpD Celebi: 412-488 (101.9 - 120.7%) -- guaranteed OHKO
Signal Beam vs Slowbro
252 SpA Choice Specs Raikou Signal Beam vs. 252 HP / 24 SpD Slowbro: 262-310 (66.4 - 78.6%) -- guaranteed 2HKO after Leftovers recovery
Tbolt vs Gengar
252 SpA Choice Specs Raikou Thunderbolt vs. 0 HP / 4 SpD Gengar: 255-301 (98.4 - 116.2%) -- 87.5% chance to OHKO
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One more problem I see is CroCune Suicune. It stalls your Slowbro out with Pressure and beats all other Pokemon except for Raikou. Keeping Raikou healthy and not letting it set up too much, is the key here, since it needs +3 to have a chance against specs Raikou. It can scald your Raikou on every switchin for ~27% though and it can get a Scald on a Sleep Talk.
Scald vs Raikou
4 SpA Suicune Scald vs. 0 HP / 0 SpD Raikou: 79-94 (24.6 - 29.2%) -- 99.9% chance to 4HKO
Suicune @+4
252 SpA Choice Specs Raikou Thunderbolt vs. +4 252 HP / 0 SpD Suicune: 120-144 (29.7 - 35.6%) -- guaranteed 4HKO after Leftovers recovery
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Iron Defense is a bit gimmiky imo, in which situations did you use it ? It is interesting though that you wall Hoopa-U after +2 on defense. Running Psyshock>Iron Defense on Slowbro would be a quick fix to other bulky water types setting up alongside you, like Rain Dance Manaphy, CM Keldeo or other Slowbro, because Raikou hates to switch in on boosted Scalds.
 
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Your team was built around Slowbro+Gliscor and you had Gliscor instead of Weavile before, that change surprises me, since you liked Gliscor so much. You pretty much changed this team from balance to offense, taking away the idea it was built around.
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Clefable @ Leftovers|Magic Guard
Calm 252 HP / 172 Def / 84 SpD
Calm Mind / Moonblast / Soft-Boiled / Heal Bell

This is a more defensive approach to your team, it enables you to switch into Thundurus, Lati@s, Manectric, Kyurem and Celebi which you mentioned. It can also act as a status absorber for Slowbro. Gliscor was your Status absorber and Heal Bell on Clefable ensures that Slowbro isn't statused and can set up to win the game.

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Tornadus-Therian @ Assault Vest|Regenerator
Timid 96 HP / 160 SpA / 252 Spe
Hurricane / Heat Wave / U-turn / Knock Off

Losing the special wall which was Gliscor (walled Gengar, Alakazam, other similar special attackers) like that is not optimal for Slowbro. Clefable does an ok job but it can't handle Gengar and LO Alakazam on its own. AV Tornadus-T>Raikou helps with Gengar, Alakazam and other special attackers and helps with Slowbro's poor SpD stat, keeping the SpD wall in the team. Raikou gained a lot of momentum, so U-Turn on Torn keeps this also in the team. Heat Wave threatens Scizor and Ferrothorn and weakens them for a sweep with Keldeo. You have two water types on your team and just one Serperior counter, so Tornadus prevents your Heatran from getting surprised by Nasty Plot Earth Power Celebi and +2 HP Ground Serperior by being another switchin.
 
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