QueenOfLuvdiscs
Tier 3 Audino sub
Hey guys, I'm bringing a team that I've only been using for a short time, cuz new drops happened and shit but the team is super fun and incredibly easy to use.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Volt Switch
- Surf
- Focus Blast / Grass Knot
The main mon of this team because it's so fun to use and is just extremely good due to great speed tier, good special attack stat and has some amazing coverage for this tier. Hyper Voice and Volt Switch provide your main STABs whilst Surf, Focus Blast and Grass hit every Ground-type in the tier that try to prevent you from Volt Switching out and gaining momentum super hard and they're just great moves in general tbh.
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Bug Bite
- Knock Off
Scarf Scyther gives you such great momentum as well as having great STABs for this tier. U-turn is mandatory because it's one of the best moves in the game. Aerial Ace and Bug Bite provide you with your Technician STABs which are good for late game cleaning up and finally we have Knock Off because it's Knock Off; removing items is nice and provides some nice neutral coverage:].
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 172 SpD / 44 Spe
Bold Nature
- Scald
- Volt Switch
- Heal Bell
- Toxic
Because this team didn't have enough momentum as it is, next up we have Lanturn. Lanturn allows me to 'sorta' check opposing Heliolisk as well as opposing Volt Switches. Scald is another great move that you might as well just spam because burns are nice. Heal Bell removes the status as this team doesn't really appreciate status at all, more notably Toxic. Speaking of which, Toxic is my last move just so I can put a timer on really bulky mons or set-up sweepers. The speed EVs allows Lanturn to be 1 point slower than Malamar so you can Volt Switch out on it after it moves.
Mesprit @ Choice Band
Ability: Levitate
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- U-turn
- Trick
- Zen Headbutt
- Healing Wish
Banded Mesprit provides a Fighting resist as well as even more momentum because you can never really have enough. Trick and Healing Wish provide me with some good support options that can cripple a mon or fully heal one of my own. Zen Headbutt is legit just used for STAB + flinch chance. The speed EVs are so I outspeed max speed Malamar; no one in their right mind should use that, but I ain't gonna be the nigga that gets bopped by that and lose their Mesprit.
Archeops
Ability: Defeatist
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Defog
- U-turn
- Acrobatics
- Earthquake
Bulky Archeops provides Defog support for the team as well being able to outspeed both Virizion and Heliolisk and OHKO them with Acro and Earthquake even with 0 investment and allows me to check Fire-types a bit better. I'm not even gonna explain U-turn on this mon because I don't think I need to tbh and obviously no item cuz knock off switch in + instant max acrobatics is nice.
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Will-O-Wisp
So where is all the momentum ending up? Right here in the form of Mega Camerupt. One of the main problems MegaRupt has is its ass base speed which gets outsped by everything in NU, so by VolTurning you get safely bring it in on stuff and start firing off extremely powerful hits. Stealth Rock is bcuz you needs rocks on any team so luckily this gets it. Will-O was to bop Thick Fat Hariyama and Mantine that to switch in on this and essentially crippling them. The speed investment was so I hit 142 in regular form so I can hit some of the speed creeping base 50s in this tier, so I just stuck the rest in HP and called it a day.
Any suggestions to improve the team would be greatly appreciated!!!
Pastebin: http://pastebin.com/DdRvgmZA
P.S. VolTurn is such a gay playstyle oml
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Volt Switch
- Surf
- Focus Blast / Grass Knot
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Bug Bite
- Knock Off
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 172 SpD / 44 Spe
Bold Nature
- Scald
- Volt Switch
- Heal Bell
- Toxic
Mesprit @ Choice Band
Ability: Levitate
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- U-turn
- Trick
- Zen Headbutt
- Healing Wish
Archeops
Ability: Defeatist
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Defog
- U-turn
- Acrobatics
- Earthquake
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Will-O-Wisp
Any suggestions to improve the team would be greatly appreciated!!!
Pastebin: http://pastebin.com/DdRvgmZA
P.S. VolTurn is such a gay playstyle oml