





PSYSPAM TRICK ROOM (LEBRON VER.)
I. Introduction
II. Building Process
III. Team Breakdown
IV. Threats/Usage Tips
V. Replays/Proof of Peak
VI. Outro
I. Introduction
First off, S/O the creator of the original team, Finkachu if I didn't have their TR team to start off with my team would have never existed so respect the OG TR Goat (also disclaimer I will use some of Finkachu's explinations because some of the sets are literally the same). This is the TR team i used for the entire OLT cycle 4 ending with a final record of 92-32 86.8 GXE (Proof here) I will go more into depth on the OLT run and other high peaks ive gotten with this TR team in section V. Now TR YAPPING TIME: Psychic Terrain is consider a bad playstyle, relying too much on










II. Building Process
Originally I wanted to just try TR so i looked at /rfaq TR and immediately fell in love with Finkachu's psychic terrain TR team, but thought that I could improve it to fit the current meta more. This led me to replace AV




III. Team Breakdown
Team Breakdown


Subaru (Indeedee) @ Terrain Extender
Ability: Psychic Surge
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 24 Spe
- Expanding Force
- Healing Wish
- Encore
- Trick Room
Explanation
Role:




Moves: Its mid speed encore is also helpful vs bulky setup like calm mind


General Tips: In general you'll have to keep












Item: Terrain extender is nessesary for additional turns. Max Defense means you don't need sash anyways.
EVs & Nature: Ngl max defense





24 Spe IVs is to creep kingambit for fast encore
Tera: Fairy defensively. Dark, Grass, Water and Psychic could work too.
Calcs: 252 Atk Protosynthesis Great Tusk Headlong Rush vs. 248 HP / 252+ Def Indeedee: 264-312 (81.7 - 96.5%) -- guaranteed 2HKO
252 Atk Meowscarada Knock Off (97.5 BP) vs. 248 HP / 252+ Def Indeedee: 290-344 (89.7 - 106.5%) -- 43.8% chance to OHKO
252 Atk Sharpness Samurott-Hisui Ceaseless Edge vs. 248 HP / 252+ Def Indeedee: 288-342 (89.1 - 105.8%) -- 37.5% chance to OHKO
252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 248 HP / 252+ Def Indeedee: 256-302 (79.2 - 93.4%) -- guaranteed 2HKO
252 Atk Choice Band Zamazenta Crunch vs. 248 HP / 252+ Def Indeedee: 256-302 (79.2 - 93.4%) -- guaranteed 2HKO
252 Atk Libero Cinderace U-turn vs. 248 HP / 252+ Def Indeedee: 218-258 (67.4 - 79.8%) -- guaranteed 2HKO


Satella (Hatterene) @ Life Orb
Ability: Magic Bounce
Shiny: Yes
Tera Type: Stellar
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 1 Spe
- Trick Room
- Expanding Force
- Draining Kiss
- Mystical Fire
Explanation
Role: :Hatterene: offers hazards control, abuses psychic terrain, and sets Trick room. LO

Moves:With expanding force, it can burst pass would-be-checks like











Item: :Life Orb: makes

EV & Nature: Standard Spread. 1 Spe IV for the mirror matchup
Tera: Tera Stellar lets

Calcs: 252+ SpA Life Orb Tera Stellar Hatterene Mystical Fire vs. 0 HP / 4 SpD Gholdengo: 315-372 (100 - 118%) -- guaranteed OHKO
252+ SpA Life Orb Tera Stellar Hatterene Mystical Fire vs. 252 HP / 0 SpD Gholdengo: 315-372 (83.3 - 98.4%) -- guaranteed 2HKO
252+ SpA Life Orb Tera Stellar Hatterene Mystical Fire vs. 0 HP / 0 SpD Kingambit: 333-393 (97.6 - 115.2%) -- 87.5% chance to OHKO
252+ SpA Life Orb Tera Stellar Hatterene Draining Kiss vs. 252 HP / 0+ SpD Vessel of Ruin Ting-Lu: 265-317 (51.5 - 61.6%) -- 96.9% chance to 2HKO after Leftovers recovery
0 Atk Ting-Lu Earthquake vs. 248 HP / 8 Def Hatterene: 121-144 (38.1 - 45.4%) -- guaranteed 3HKO
252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 248 HP / 8 Def Hatterene: 256-302 (80.7 - 95.2%) -- guaranteed 2HKO
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 248 HP / 8 Def Hatterene: 265-313 (83.5 - 98.7%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Ice Kyurem Ice Beam vs. 248 HP / 0 SpD Hatterene: 288-340 (90.8 - 107.2%) -- 43.8% chance to OHKO
252 Atk Zamazenta Heavy Slam (120 BP) vs. 248 HP / 8 Def Hatterene: 256-302 (80.7 - 95.2%) -- guaranteed 2HKO


5 Nights in TR (Ursaluna) (F) @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 20 Spe
- Facade
- Headlong Rush
- Supercell Slam
- Ice Punch
Explanation
Role:













Moves:Facade and Headlong rush hits the tier for insanely strong neutral damage. Ice punch nets the OHKO on







General tips :Ursaluna's primary weakness on this team it that it can't set Trick room. Therefore, an attacker like







Item: Flame orb activates guts - Note that if you get knock off and healing wish you won't be burnt
EV/Nature: Standard, 20 Spe to underspeed

Tera: Tera Normal allows





Calcs:252+ Atk Guts Tera Normal Ursaluna Facade (140 BP) vs. 248 HP / 248+ Def Moltres: 410-484 (107 - 126.3%) -- guaranteed OHKO
252+ Atk Guts Tera Normal Ursaluna Facade (140 BP) vs. 248 HP / 244+ Def Zapdos: 428-504 (111.7 - 131.5%) -- guaranteed OHKO
252+ Atk Guts Tera Normal Ursaluna Ice Punch vs. 0 HP / 4 Def Multiscale Dragonite: 296-350 (91.6 - 108.3%) -- 50% chance to OHKO
252+ Atk Guts Tera Normal Ursaluna Facade (140 BP) vs. +1 0 HP / 0 Def Zamazenta: 314-370 (96.6 - 113.8%) -- 75% chance to OHKO
252+ Atk Guts Tera Normal Ursaluna Facade (140 BP) vs. 0 HP / 4 Def Great Tusk: 418-494 (112.6 - 133.1%) -- guaranteed OHKO
252+ Atk Guts Tera Normal Ursaluna Ice Punch vs. 244 HP / 36 Def Gliscor: 456-540 (129.5 - 153.4%) -- guaranteed OHKO
-1 252+ Atk Guts Tera Normal Ursaluna Ice Punch vs. 252 HP / 4 Def Landorus-Therian: 412-488 (107.8 - 127.7%) -- guaranteed OHKO
-2 252+ Atk Guts Tera Normal Ursaluna Ice Punch vs. 8 HP / 0 Def Landorus-Therian: 316-372 (98.4 - 115.8%) -- 81.3% chance to OHKO
252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 4 Def Tera Normal Ursaluna: 151-178 (32.5 - 38.3%) -- guaranteed 3HKO after burn damage
0 SpA Zapdos Hurricane vs. 252 HP / 0 SpD Tera Normal Ursaluna: 172-204 (37 - 43.9%) -- 0.4% chance to 2HKO after burn damage
252+ SpA Protosynthesis Raging Bolt Dragon Pulse vs. 252 HP / 0 SpD Tera Normal Ursaluna: 249-294 (53.6 - 63.3%) -- guaranteed 2HKO after burn damage
You get the point.


LEBRON (Iron Hands) @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying/Fire/Steel/Fighting (all have their own uses)
EVs: 252 SpD / 252 Atk / 4 HP
Adamant Nature
- Close Combat
- Supercell Slam
- Ice Punch
- Heavy Slam
Explanation
Role: Vs offense LEBRON is fanatsic anti-lead and shock lead. It leads well into














Vs Balance/ Fat,

Item: Booster Energy big damage no drawback you get it.
EV/Nature: 0 Spe but not negative speed nature or IVs to troll stall/opposing TR also Max SPDef lets you eat damn near anything I saw the power of Specially Bulky hands from playing doubles a lot and thought it would be really strong in Singles which turned out to be true.
Tera:
Fighting: Blow shit up :)
Flying: Troll Great Tusk and other ground types that like to bully hands
Steel: destroy G-Weezing with one heavy slam also good for specs fairies
Fire: 6-0s that one G-Weezing stall that people were spamming in OLT and avoids burn
Calcs: -1 252+ Atk Quark Drive Iron Hands Ice Punch vs. 252 HP / 4 Def Landorus-Therian: 360-424 (94.2 - 110.9%) -- 62.5% chance to OHKO
252+ Atk Quark Drive Iron Hands Close Combat vs. 252 HP / 4 Def Ting-Lu: 488-576 (94.9 - 112%) -- 68.8% chance to OHKO
252 SpA Iron Valiant Moonblast vs. 4 HP / 252 SpD Iron Hands: 296-350 (65.7 - 77.7%) -- guaranteed 2HKO


King Von (Hoopa-Unbound) @ Psychic Seed
Ability: Magician
Tera Type: Psychic
EVs: 248 HP / 160 Def / 100 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Expanding Force
- Hyperspace Fury
- Focus Blast
Explanation
Role






General tips: You will be a predict correctly with this pokemon, your opponent will try switch between their dark and ghost types until psychic terrain and TR ends. Most people switch


Moves: Expanding force is the main attacking move, OHKOing the likes of





Item: psychic seed lets your beat special attackers. It also lets you steal items like


EVs/Natures HP and Defense investment lets


Tera: Tera psychic make you way stronger whilst letting you resist fighting vs


Calcs: 252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 248 HP / 160 Def Hoopa-Unbound: 298-352 (82 - 96.9%) -- guaranteed 2HKO
252 Atk Tera Ice Weavile Triple Axel (120 BP) (3 hits) vs. 248 HP / 160 Def Hoopa-Unbound: 304-360 (83.7 - 99.1%) -- guaranteed 2HKO
252 SpA Gholdengo Make It Rain vs. +1 248 HP / 0 SpD Hoopa-Unbound: 106-126 (29.2 - 34.7%) -- 6.8% chance to 3HKO
100+ SpA Hoopa-Unbound Focus Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 202-238 (39.2 - 46.3%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Ting-Lu Earthquake vs. 248 HP / 160 Def Hoopa-Unbound: 141-166 (38.8 - 45.7%) -- guaranteed 3HKO
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 248 HP / 160 Def Hoopa-Unbound: 309-364 (85.1 - 100.2%) -- 6.3% chance to OHKO


Mimi (Mimikyu)(F) @ Red Card
Ability: Disguise
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 22 Spe
- Trick Room
- Curse
- Destiny Bond
- Play Rough
Explanation
Role: The glue of the team.



General tips: Keep red card in some matchups. If you save this until they have one mon left, you've won. Try not to play around with Dbond on High Ladder because everyone will predicts it and switch out so either double our or curse. However, if you're lower on the ladder most people will fall for dbond. A cool tech it that Trick room has negative priority and force a Dbond kill, doesn't really work tho higher up cuz everyone's just trying to stall TR.
Moves: Curse to get off the field and beat bulky setup. Dbond mainly to trade with

Item: Red card reverses mometum and beats setup
Tera: Water defensively. Grass and Fire could work too. If you're really tired to losing to toxic spike

EV/Nature: Max defense lets you tank a hit after losing disguise. 24 Spe IV to outspeed kingambiit but min speed could work too.
Calcs: 252 SpA Choice Specs Iron Crown Tachyon Cutter (1 hit) vs. 252 HP / 0 SpD Mimikyu: 228-268 (72.6 - 85.3%) -- guaranteed 2HKO
252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 252 HP / 252+ Def Mimikyu: 206-244 (65.6 - 77.7%) -- guaranteed 2HKO
252 Atk Protosynthesis Great Tusk Headlong Rush vs. 252 HP / 252+ Def Mimikyu: 213-252 (67.8 - 80.2%) -- guaranteed 2HKO
IV. Threats/Usage Tips
Vs specific pokemon




















TLDR: when in doubt lead Lebron

In general keep everyone healthy and sent in low hp pokemon vs weak attackers to keep as much hp as possible.
Threats:
























Substitute and Protect aren't really threats, but you're have to rely less on TR and terrain in these matchups.
V. Replays/Proof of Peak
(I will try to keep all replays 2k+ but I have some favorite ones that are below that)
CRAZY endgame
the reason i use LO hatt
Top 1 on OLT and Ladder game
Mimikyu living +2 tusk somehow LMAO (calc at end of battle)
Absolute CINEMA
Light SV getting cooked
Rillaboom vs TR in a tournament
Aura farm or death
blud somehow lost with banded hamurott
Lax snipe #1
Storm Zone (the goat) vs TR
(I have a LOT more replays if you want more dm me)
VI. Outro
Thanks for reading and please for anyone reading this TRY TRICK ROOM it is so much fun and if you have any questions leave em in the comments :)
Last edited: