Hello everyone! Thanks for coming to see my 2nd RMT. I decided to build a team around a personal favorite of mine and a very underrated pokemon in Zygarde. I enjoy using this team, as I have only lost once using this team. Please leave suggestion on how to make this team better if you can! Thanks, and enjoy the team!
Slytherin (Zygarde) @ Leftovers
EVs: 200 HP / 252 Sp Def / 56 Spe
Careful Nature
Ability: Aura Break
Moves:
Earthquake
Substitute
Coil
Dragon Tail
This is the star of the show, Zygarde! A very underused, but surprisingly effective pokemon. This is one of my wincons on my team. This set absolutely obliterates stall, as it can substitute on a lot on stall mons, like Chansey (seismic toss doesn't break my sub), Mega Sableye, Quagsire, and Amoongus as none of them can break my sub. Earthquake is a strong STAB move that does good damage after a boost or two. Substitute allows me to dodge status and ease setting up. Coil is a unique set up move, allowing me to beat weakened teams late game, or even straight up sweep is teams are unprepared. Dragon Tail allows me to hit Earthquake immune mons bar Togekiss, and potentially stop other set up mons. It also benefits from Coil's accuracy boost. The EVs are to specifically outspeed neutral-natured base 70's like Bisharp, Breloom, and Volcanion. The remaining EVs are to making Zygarde as specially bulky as possible.
King Tut (Cofagrigus) @ Leftovers
EVs: 252 HP / 252 Def / 4 Sp Def
IVs: 0 Atk
Bold Nature
Ability: Mummy
Moves:
Will-O-Wisp
Shadow Ball
Toxic Spikes
Pain Split
An unorthodox pokemon in OU, Cofagrigus! This is my main check to physical attackers like Mega Lopunny, Mega Medicham, Excadrill, etc. The reason why I used this over Skarmory is it's ability to neuter ability reliant pokemon, like Mega Medicham and Mega Lopunny. It also spreads burns with will-o-wisp, allowing Zygarde to set up easier. Shadow Ball is for a STAB move to do chip damage to the opposing team. Toxic Spikes are to wear down bulkier teams, making them easier to handle for other members of the team. Pain Split is for semi-reliable recovery, potentially letting me heal myself while dealing damage.
Hard Boiled (Chansey) @ Eviolite
EVs: 252 HP / 252 Def / 4 Sp Def
IVs: 0 Atk
Bold Nature
Ability: Natural Cure
Moves:
Seismic Toss
Wish
Protect
Heal Bell
The main special tank on my team, Chansey! This pokemon is so incredibly bulky. It can pass incredibly fat wishes to pokemon to heal them to full health or close to it. Heal Bell can cure pokemon of annoying status moves like paralysis and burn. Seismic Toss is Chansey's way of dealing damage, dealing a guaranteed 100 HP every time. The EVs are there to make it as physically bulky as possible, because Chansey already has outstanding special defense.
Tinsect (Scizor-Mega) @ Scizorite
EVs: 248 HP / 44 Atk / 16 Def / 200 Sp Def
Impish Nature
Ability: Light Metal (pre-mega) -> Technician (post-mega)
Moves:
Bullet Punch
Bug Bite
Swords Dance
Roost
My second wincon, Mega Scizor. It deals with the fairy types that destroy my team, and gives me a second wincon. Bullet Punch is an extremely powerful STAB priority move that can clean late game. But Bite gets the technician boost and STAB, making it hit very hard, even without a boost. SD makes Scizor a bulky wincon that can clean later on. Roost is for reliable recovery. The EVs are the standard smogon bulky scizor set, allowing me to live a combo of draco + -2 HP Fire from Life Orb Latios, not be 2hko'd by adamant max attack landorus earthquake, and never ohko'd by Clefable's fire blast and Mega Diancie's HP Fire.
Latina (Latias) @ Life Orb
EVs: 72 HP / 184 Sp Atk / 252 Spe
IVs: 0 Atk
Timid Nature
Ability: Levitate
Moves:
Draco Meteor
Thunderbolt
Defog
Healing Wish
The hazard remover, Latias! This pokemon has come in clutch so many times, whether it was getting rid of hazards with defog or healing a pokemon back up with healing wish. Healing wish can give Zygarde or Scizor another chance at sweeping up their team. Draco is a powerful STAB move that can hit super hard. I chose thunderbolt over psyshock to hit this pokemon's most popular switch-ins, like Azumarill and Skarmory for super effective damage. The EVs are to survive 2 mega manectric HP Ices from full.
Gaia (Landorus-Therian) @ Rocky Helmet
EVs: 248 HP / 232 Def / 28 Sp Def
Impish Nature
Ability: Intimidate
Moves:
Earthquake
Stealth Rock
U-Turn
Stone Edge
The last pokemon on the team and the rocks setter, Landorus! This will be my main pivot against most physical attackers. Stealth Rocks provide my team with good chip damage that can whittle down the opposing team throughout the match. This landorus set in particular discourages voltturn playstyles, as it is immune to volt switch, and they take damage from U-turn because of rocky helmet. Earthquake is a strong STAB move that hits decently hard even with no investment. U-Turn can grab or keep momentum, and get pokemon in safely as well. Stone Edge hits flying types, specifically talonflame, which this set beats 1v1. The EVs are to make it as physically bulky as possible, while having enough special defense to live a life orb draco from latios from full HP.
And that's all for my team! Thanks for checking it out, and leave some feedback down below if you can. Thanks!
THE TEAM
Slytherin (Zygarde) @ Leftovers
EVs: 200 HP / 252 Sp Def / 56 Spe
Careful Nature
Ability: Aura Break
Moves:
Earthquake
Substitute
Coil
Dragon Tail
This is the star of the show, Zygarde! A very underused, but surprisingly effective pokemon. This is one of my wincons on my team. This set absolutely obliterates stall, as it can substitute on a lot on stall mons, like Chansey (seismic toss doesn't break my sub), Mega Sableye, Quagsire, and Amoongus as none of them can break my sub. Earthquake is a strong STAB move that does good damage after a boost or two. Substitute allows me to dodge status and ease setting up. Coil is a unique set up move, allowing me to beat weakened teams late game, or even straight up sweep is teams are unprepared. Dragon Tail allows me to hit Earthquake immune mons bar Togekiss, and potentially stop other set up mons. It also benefits from Coil's accuracy boost. The EVs are to specifically outspeed neutral-natured base 70's like Bisharp, Breloom, and Volcanion. The remaining EVs are to making Zygarde as specially bulky as possible.
King Tut (Cofagrigus) @ Leftovers
EVs: 252 HP / 252 Def / 4 Sp Def
IVs: 0 Atk
Bold Nature
Ability: Mummy
Moves:
Will-O-Wisp
Shadow Ball
Toxic Spikes
Pain Split
An unorthodox pokemon in OU, Cofagrigus! This is my main check to physical attackers like Mega Lopunny, Mega Medicham, Excadrill, etc. The reason why I used this over Skarmory is it's ability to neuter ability reliant pokemon, like Mega Medicham and Mega Lopunny. It also spreads burns with will-o-wisp, allowing Zygarde to set up easier. Shadow Ball is for a STAB move to do chip damage to the opposing team. Toxic Spikes are to wear down bulkier teams, making them easier to handle for other members of the team. Pain Split is for semi-reliable recovery, potentially letting me heal myself while dealing damage.
Hard Boiled (Chansey) @ Eviolite
EVs: 252 HP / 252 Def / 4 Sp Def
IVs: 0 Atk
Bold Nature
Ability: Natural Cure
Moves:
Seismic Toss
Wish
Protect
Heal Bell
The main special tank on my team, Chansey! This pokemon is so incredibly bulky. It can pass incredibly fat wishes to pokemon to heal them to full health or close to it. Heal Bell can cure pokemon of annoying status moves like paralysis and burn. Seismic Toss is Chansey's way of dealing damage, dealing a guaranteed 100 HP every time. The EVs are there to make it as physically bulky as possible, because Chansey already has outstanding special defense.
Tinsect (Scizor-Mega) @ Scizorite
EVs: 248 HP / 44 Atk / 16 Def / 200 Sp Def
Impish Nature
Ability: Light Metal (pre-mega) -> Technician (post-mega)
Moves:
Bullet Punch
Bug Bite
Swords Dance
Roost
My second wincon, Mega Scizor. It deals with the fairy types that destroy my team, and gives me a second wincon. Bullet Punch is an extremely powerful STAB priority move that can clean late game. But Bite gets the technician boost and STAB, making it hit very hard, even without a boost. SD makes Scizor a bulky wincon that can clean later on. Roost is for reliable recovery. The EVs are the standard smogon bulky scizor set, allowing me to live a combo of draco + -2 HP Fire from Life Orb Latios, not be 2hko'd by adamant max attack landorus earthquake, and never ohko'd by Clefable's fire blast and Mega Diancie's HP Fire.
Latina (Latias) @ Life Orb
EVs: 72 HP / 184 Sp Atk / 252 Spe
IVs: 0 Atk
Timid Nature
Ability: Levitate
Moves:
Draco Meteor
Thunderbolt
Defog
Healing Wish
The hazard remover, Latias! This pokemon has come in clutch so many times, whether it was getting rid of hazards with defog or healing a pokemon back up with healing wish. Healing wish can give Zygarde or Scizor another chance at sweeping up their team. Draco is a powerful STAB move that can hit super hard. I chose thunderbolt over psyshock to hit this pokemon's most popular switch-ins, like Azumarill and Skarmory for super effective damage. The EVs are to survive 2 mega manectric HP Ices from full.
Gaia (Landorus-Therian) @ Rocky Helmet
EVs: 248 HP / 232 Def / 28 Sp Def
Impish Nature
Ability: Intimidate
Moves:
Earthquake
Stealth Rock
U-Turn
Stone Edge
The last pokemon on the team and the rocks setter, Landorus! This will be my main pivot against most physical attackers. Stealth Rocks provide my team with good chip damage that can whittle down the opposing team throughout the match. This landorus set in particular discourages voltturn playstyles, as it is immune to volt switch, and they take damage from U-turn because of rocky helmet. Earthquake is a strong STAB move that hits decently hard even with no investment. U-Turn can grab or keep momentum, and get pokemon in safely as well. Stone Edge hits flying types, specifically talonflame, which this set beats 1v1. The EVs are to make it as physically bulky as possible, while having enough special defense to live a life orb draco from latios from full HP.
THREATLIST
Dark Types are probably the biggest threat, as I lack a dark resist. Although Weavile and bisharp can be handled by scizor, and Tyranitar can be handled by Landorus, I still lack a dark resist.
Thundurus, specifically mixed thundurus, runs through my team. If it isn't mixed, then Chansey can wall it, but if it is mixed, it basically gets a kill every time it comes in.
Tornadus-T does a big dent to my team. I honestly don't have a switch-in depending on the set.
(There are probably more threats, but I can't think of any at the moment, but you get the point)
Replays: (available soon, once I remember to save them :])
1st RMT: http://www.smogon.com/forums/threads/suicune-and-ferrothorn-core.3577562/
Dark Types are probably the biggest threat, as I lack a dark resist. Although Weavile and bisharp can be handled by scizor, and Tyranitar can be handled by Landorus, I still lack a dark resist.
Thundurus, specifically mixed thundurus, runs through my team. If it isn't mixed, then Chansey can wall it, but if it is mixed, it basically gets a kill every time it comes in.
Tornadus-T does a big dent to my team. I honestly don't have a switch-in depending on the set.
(There are probably more threats, but I can't think of any at the moment, but you get the point)
Replays: (available soon, once I remember to save them :])
1st RMT: http://www.smogon.com/forums/threads/suicune-and-ferrothorn-core.3577562/
And that's all for my team! Thanks for checking it out, and leave some feedback down below if you can. Thanks!