• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

12v12 LC Triples (what have I gotten into): Gale Wing Srock vs P2X7

JJayyFeather

Drifting~
is a Forum Moderatoris a Top Community Contributor Alumnus
Moderator
12v12 LC Triples
DQ:
72 Hours
Substitutions: 3
Chills: 1*Number of mons per side [12]
Recoveries: FLOOR (0.5*Number of mons per side) [6]
Switch = OK
Abilities:
All
Items: All
Arena: ASB Arena + Rock and Ground type moves are banned + All pokemon get the benefit of their Signature Items
Gale Wing Srock
280.png

Ralts [F]

Type: Psychic/Fairy
Abilities: Synchronize / Trace/ Telepathy (H)
Nature: Bold(+Def, -Atk)

Stats:
HP: 90
Atk: 0-
Def: 2+
SpA: 2
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 5
AC: 1/5

Moves:
Level Up


Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind

TM Moves

Protect
Substitute
Dazzling Gleam
Thunderbolt
Psyshock
Taunt
Hidden Power (Ground)
Shadow Ball
Torment
Thunder Wave
Trick Room

Egg Moves

Destiny Bond
Disable
Encore
Shadow Sneak
Ally Switch

Tutor Moves
Icy Wind
Magic Coat
Pain Split
Trick
Skill Swap
Endure
299.png

DumDum | Nosepass (F)
_______________________________

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

[Type]
Rock

[Abilities]
Sturdy / Magnet Pull / Sand Force (Locked)

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

[Counters]
EC: 3 | 6
AC: 3 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 13 / 16 )
Tackle | Harden | Block | Rock Throw | Thunder Wave | Rock Blast | Rest | Spark | Rock Slide | Power Gem | Stone Edge | Lock-On | Zap Cannon

Egg ( 5 / 5 )
Double-Edge | Endure | Magnitude | Roll Out | Stealth Rock

Prev Gens (Tutor / TM / HM) & Event ( 0 / 11 )

Gen 6 TM/HM/Tutor ( 21/ 41 )

Protect | Taunt | Smack Down | Thunder | Rock Tomb | Ice Punch | Magic Coat | Pain Split | Shock Wave | Sandstorm | Torment | Facade | Rest | Sleep Talk | Substitute | Volt Switch | Thunder Wave | Fire Punch | Thunder Punch | Earthquake | Explosion
599.png

Klink (-)

Type: Steel

Nature: Mild
+SpA, -Def

Abilities: Plus / Minus / Clear Body [HA]

Stats:
HP: 90
Atk: 2
Def: 2 [-]
SpA: 3 [+]
SpD: 2
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Vice Grip
Charge
Thunder Shock
Gear Grind
Bind

Protect
Thunderbolt
Volt Switch
Substitute
Flash Cannon

Magnet Rise
Signal Beam
Magic Coat
Iron Defense
Shock Wave
408.png

SmashYolol (M)

Nature: Quiet
+1 SpA, Speed / 1.15, -10% Eva

Type: Rock

Abilities: Mold Breaker / Sheer Force [DW]

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 50 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks [22/79]:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash

Crunch
Hammer Arm
Stomp
Double-Edge
Whirlwind

Fire Punch
Thunder Punch
Iron Head
Earth Power

Earthquake
Ice Beam
Protect
Thunder
Rock Slide
Smack Down
Dig
Rock Tomb

Endure
16.png

Pidgey [Pepper] (F)
Nature: Quiet +1 SpA, Speed / 1.15, -10% Eva

Type:
Normal/Flying


Abilities:
Keen Eye/Tangled Feet/Big Pecks (H)


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 48 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks (18/66):
Level Up:
Feather Dance
Gust
Quick Attack
Sand Attack
Tackle
Twister
Whirlwind
Wing Attack

Egg:
Air Cutter
Brave Bird
Defog
Feint Attack
Pursuit

Tutor:

TM:
Double Team
Fly
Protect
Substitute
U-Turn
595.png

Joltik (M) Jollion
Type: Bug / Electric
Abilities: Compound Eyes / Unnerve / Swarm (H)
Nature: Modest (+1 SAtk, -1 Atk)
Stats:
HP: 90
Atk: 1-
Def: 2
SAtk: 3+
SDef: 2
Speed: 65

EC: 0/6
MC: 0
AC: 0/5

Moves(19):
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Disable
Pin Missile
Camouflage
Poison Sting
Pursuit

Infestation
Volt Switch
Charge Beam
Protect
Thief
390.png

FW - Chimchar (M).
Type: Fire
Fire STAB; immune to burn status. Brighten Command.

Abilities: Blaze / Iron Fist (H)

Nature: Naive (+15% Spe / +17% Acc / -1 SpD)

Stats:
HP - 90
Atk - 2
Def - 2
SpA - 2
SpD - 1 (-)
Spe - 71 (+)
Size class - 1
Weight class - 1
Total: 13

EC: 0/9
AC: 0/5
MC: 0
KOC: 0

Attacks (21)
Level up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Fire Spin
Acrobatics
Slack Off

Egg:
Assist
Counter
Encore
Fake Out
Quick Guard
Double Kick
Blaze Kick

Endure
Vacuum Wave
Fire Pledge
Mud Slap

TM:
Protect
Dig
U-Turn
Overheat
Substitute

Tutor:

Covet
Endeavor
Gunk Shot
Heat Wave
Helping Hand
Iron Tail
Stealth Rock
Role Play
Thunder Punch
Low Kick
scyther-f.png

Scyther [-] (F)
Nature: Careful (+1 SpD, -1 SpA)

Type:
Bug/Flying

Abilities:
Swarm/Technician/Steadfast (H)


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
AC: 0/5

Attacks (20/74):
Level Up:
Agility
Double Team
False Swipe
Focus Energy
Fury Cutter
Leer
Pursuit
Quick Attack
Vacuum Wave
Wing Attack
Swords Dance
Feint

Egg:
Counter
Baton Pass
Bug Buzz
Reversal
Quick Guard
Morning Sun

Tutor:
Bug Bite
Endure
Knock Off

TM:
Protect
Brick Break
Steel Wing
Substitute
Toxic
Bide
Skull Bash
Thief
magnemite.png

Magnemite [-] [-]
Nature: Quiet (+1 SpA, Spe ÷ 1.15, -10% Evasion)
Type: Steel / Electric

[Abilities]
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them. Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.

Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (Passive) [Hidden]: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
[Stats]
HP: 80
Atk: 2
Def: 3
SpA: 4+
SpD: 2
Spe: 39-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

[Counters]
EC: 0/9
MC: 0
AC: 0/5​

[Moves] [19|X]
Level Up
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Discharge
Magnet Rise

TUTOR
Electroweb
Endure
Gravity
Magic Coat
Signal Beam

TM/HM
Reflect
Substitute
Volt Switch
Thunder
Protect
Bide
Explosion
Rain Dance
Teleport
nidoranm.png

Nidoran-M [M] [Ze King]
OT/ Jayelt413
Nature: Mild
Type: Poison

[Abilities]
Poison Point (Toggle)
Rivalry (Passive)
Hustle (Toggle) (H) (Locked)
[Stats]
HP: 90
Atk: 2
Def: 1-
SpA: 3+
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12​

EC: 0/9
MC: 0
AC: 0/5

[Moves] [18|X]
Disable
Double Kick
Endure
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attack
Ice Beam
Iron Tail
Leer
Peck
Poison Sting
Protect
Sludge Bomb
Substitute
Sucker Punch
Tackle
Thunder​
007.gif

Squirtle [♂] King Koopa
OT/ Toon
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Water.png

Abilities: Torrent/Rain Dish (‽)
Stats:
HP:
90
Atk: 2
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 37 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5

Attacks
Physical.png

Aqua Jet
Bite
Dig
Fake Out
Gyro Ball
Rapid Spin
Rock Tomb
Tackle

Special.png

Aura Sphere
Bubble
Mirror Coat
Scald
Water Gun
Water Pulse

Status.png

Aqua Ring
Protect
Substitute
Tail Whip
Withdraw

XX|XX Moves
pichu.png

Pichu [F] [-]
Nature: Rash
Type: Electric

[Abilities]
Static (Passive)
Lightningrod (Passive) (H) (Locked)
[Stats]
HP: 80
Atk: 2
Def: 1
SpA: 3+
SpD: 1-
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

[Moves] [16|X]
Thunder Shock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Bide
Encore
Endure
Fake Out
Volt Tackle

Thunderbolt
Volt Switch
Grass Knot
Thunder
Protect

P2X7
607.png

Litwick [Hitodama] (M)
Nature: Timid (+15% Spe, +5% Accuracy, -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: Fire STAB; immune to burn status. Brighten Command.

Abilities:

Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator (DW Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard and Substitute with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-Up:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Egg Moves:
Acid Amor
Clear Smog
Endure
Haze
Heat Wave

TM Moves:
Taunt
Protect
Psychic
Flame Charge
Energy Ball

Commands:
Brighten

helioptile.png

Helioptile [Denki] (M)
Nature: Timid (+15% Spe, +15% Accuracy, -1 Atk)
Type: Electric/Normal
Electric: Electric STAB; immunity to paralysis status.
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power (HA Locked): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves:

Level-Up:
Pound
Tail Whip
Thundershock
Charge
Mud Slap
Quick Attack
Razor Wind
Parabolic Charge

Egg Moves:
Agility
Camouflage
Electric Terrain
Glare

TM Moves:
Protect
Rain Dance
Thunder
Sandstorm
Grass Knot
Substitute
Dark Pulse
Surf
Spr_5b_333.png

Swablu [Tyl] (F)
Nature: Naive (+15% Speed, +8% Accuracy, -1 Sp.Def)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 2
Sp.Def: Rank 2 (-)
Spe: 58 (57.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5

Moves:

Level-Up:
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Safeguard
Mist
Round
Natural Gift
Take Down
Perish Song
Moonblast

Egg Moves:
Agility
Dragon Rush
Pursuit
Roost
Steel Wing

TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute
527.png

Woobat [Pteroptus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the visible stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Toggle) By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, although a hold item is necessary to pull it off. When toggled, there is no effect.
Simple (HA Locked): (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 83 (82.8) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 2
AC: 4/5
KOC: 1

Moves (25/??):

Level-Up:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Calm Mind
Air Slash
Psychic
Endeavor

Egg Moves:
Helping Hand
Knock Off
Psycho Shift
Roost
Stored Power

TM Moves:
Taunt
Protect
Torment
Energy Ball
Charge Beam

Tutor Moves:
Heat Wave
Skill Swap
Super Fang
Spr_4h_133.png

Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Unlocked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 5
AC: 5/5
KOC: 0

Moves (32/??):

Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Baton Pass
Double-Edge

Egg Moves:
Detect
Endure
Flail
Wish
Yawn

TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Swagger
Substitute

Tutor Moves:
Heal Bell
Hyper Voice

Other:
Bide
Body Slam
Mimic
Reflect
Skull Bash
Syclar.png

Syclar [Needler] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice / Bug
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:

Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (HA Locked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit moves is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5
KOC: 1

Moves (24/70):

Level-Up:
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)

Egg Moves:
Earth Power (*)
Pin Missile (*)
Superpower (*)
Counter (*)
Water Pulse (*)

Tutor Moves:
Knock Off

TM Moves:
Taunt (*)
Blizzard (*)
Protect (*)
Solar Beam (*)
Dig (*)
Endure
Frost Breath
597.png

Ferroseed [Ferroseed] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass / Steel
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Spore, Sleep Powder, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic status.

Abilities:

Iron Barbs: (Passive) When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (8.69) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves (17/52):

Level-Up:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Egg Moves:
Bullet Seed
Gravity
Leech Seed
Seed Bomb
Spikes

TM Moves:
Toxic
Protect
Double Team
Payback
Thunder Wave
114.png

Tangela [Jack in the Green] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have a Petal Dance interrupted by oncoming damage. Ignores arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (HA Locked): When this Pokemon is switched out in a switch battle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 1/6
MC: 0
AC: 1/5
KOC: 1

Moves (22/78):

Level-Up:
Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Growth
Poison Powder
Bind
Mega Drain
Knock Off
Stun Spore
Ancient Power

Egg Moves:
Endeavor
Leaf Storm
Leech Seed
Nature Power
Rage Powder

TM Moves:
Protect
Reflect
Sludge Bomb
Infestation
Grass Knot
VolkritterFront_zps99dc596f.png

Volkritter [Emile] (M)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Attack)
Type: Water / Fire
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive diving reduced from 6 per action Energy Cost to 5 per action.
Fire: Fire STAB; immune to Burn status. Brighten Command.

Abilities:

Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Unnerve (HA Locked): (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up (19/???):
Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)

Egg Moves:
Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

TM Moves:
Protect (*)
Fire Blast (*)
Torment (*)
U-Turn (*)
Surf (*)
qdvpnxR.png

Snugglow [Snugglow] (M)
Nature: Timid (+15% Speed, 15% Accuracy, -1 Atk)
Type: Electric / Poison
Electric: Electric STAB; immune to paralysis status.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:

Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from their partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boosts gained this way by an opponent's attack will be maintained at the end of each round.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Telepathy (HA Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (80.5) (+)
Size Class: 2
Weight Class: 1
Base Rank Total: 16

EC: 4/6
MC: 0
AC: 4/5
KOC: 3

Moves (24/54):

Level-Up:
Supersonic
Poison Sting
Thunder Shock
Acid
Encore
Thunder Wave
Clear Smog
Parabolic Charge
Ion Deluge

Egg Moves:
Haze
Signal Beam
Splash
Water Pulse
Wide Guard

TM Moves:
Psyshock
Taunt
Protect
Thunderbolt
Sludge Wave
Sludge Bomb
Substitute
Flash Cannon
Dazzling Gleam

Tutor Moves:
Electroweb
RebbleFront_zps715a8d2b.png

Rebble [Rebble] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground attacks Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power.
Technician: (Passive) This Pokemon is more skilled a at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single-hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (HA Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet toward the ground before Earthquake hits, etc.) Attacks are still redirected by Lightingrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 0
AC: 2/5
KOC: 1

Moves (24/70):

Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Head Smash

Tutor Moves:
Giga Drain
Heat Wave
Mud-Slap
Ominous Wind
Stealth Rock
Trick

TM Moves:
Protect
Smack Down
Sandstorm
Energy Ball
Volt Switch
Dazzling Gleam
696_f-png.29099

Tyrunt [Tyrunt] (M)
Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)
Type: Rock / Dragon
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on all naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external Rock source.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Strong Jaw: (Passive) This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full list: Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Hyper Fang, Poison Fang, Thunder Fang.
Sturdy (HA Locked): (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponent's incoming attacks by one (1). This effect is amplified on OHKO moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 56 (55.2) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves (18/61):

Level-Up:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Egg Moves:
Dragon Dance
Ice Fang
Fire Fang
Poison Fang
Thunder Fang

TM Moves:
Protect
Dig
Brick Break
Aerial Ace
Stone Edge

Coin Flip
Firelord: Gale | Lightlord: P2X7
dm5QehM.png


Turn Order
Gale Wing Srock sends out
P2X7 sends out and orders
GWS orders
I ref

========
Rewards

Gale Wing Srock

4 CC
Nosepass @ Amulet Coin: 1 EC, 2 MC, 1 AC
Joltik @ Amulet Coin: 1 EC, 2 MC, 1 AC
Klink @ Amulet Coin: 1 EC, 2 MC, 1 AC, 1 KO
Cranidos @ Amulet Coin: 1 EC, 2 MC, 1 AC
Nidoran-M @ Heart Scale: 1 EC, 2 MC, 1 AC, 3 KO
Chimchar: 1 EC, 2 MC, 1 AC, 1 KO

P2X7
1 CC
Ferroseed @ Amulet Coin: 1 EC, 2 MC, 1 AC, 1 KO
Snugglow: 1 EC, 2 MC, 1 AC
Tyrunt: 1 EC, 2 MC, 1 AC
Litwick: 1 EC, 2 MC, 1 AC
Woobat: 1 EC, 2 MC, 1 AC​
 
Last edited:
(I apologize for the delay.)
Spr_B2W2_Nate.png

"Ah, Gale. It's been a while since our paths last crossed under such circumstances, hasn't it?"

597.png
qdvpnxR.png
696_f-png.29099

Ferroseed @ Amulet Coin | Snugglow @ None | Tyrunt @ None

Ferroseed: Gyro Ball (Joltik) - Bullet Seed (Joltik)
IF your target is under the effects of a successful P/E move when you would act, target the next target that is not under the effects of a P/E move, in the following order: Joltik --> Nosepass --> Klink.
IF Nosepass is Bodyblocking for Joltik when you would use Gyro Ball, use Bullet Seed the first instance and Seed Bomb the second, pushing back each instance.
IF Nosepass uses Magnet Pull (Repulse), replace all instances of targeting Nosepass in your substitutions with targeting Klink.
KO Sub: IF Joltik is KO'd when you would act, target Nosepass that action instead.

Snugglow: Sludge Bomb (Joltik) - Parabolic Charge
IF every target of your attack is under the effects of a successful P/E move when you would act, use Thunderbolt the and target the next Pokemon that is not under the effects of a P/E move, in the following order: Joltik --> Nosepass --> Klink on the first instance.
IF you are at full health when you would act a2, use Dazzling Gleam that action instead.

Tyrunt: Fire Fang (Joltik) - Brick Break (Joltik)
IF your target is under the effects of a successful P/E move, use Brick Break that action instead and target the next Pokemon that is not under the effects of a P/E move, in the following sequence: Joltik --> Klink --> Nosepass.
IF Joltik is an Electric / Bug type when you would target it, AND Fire Fang is not Disabled, use Fire Fang (Joltik) that action instead.
IF you are Tormented when you would act a2, use Ice Fang (Same Target) that action instead,
KO Sub: IF Joltik is KO'd when you would act, use Fire Fang (Klink) that action instead.
 
RoarkPlatinum.gif
"Mhm, and a lot has changed since then P2X7.
Lets have a good one for ol' times sake."

299.png

DumDum | Nosepass (F) #Amulet Coin
_______________________________
COMBO (Ice Punch + Ice Punch) (Tyrunt) ~ Cooldown

IF you are under the effects of Poison when you would act, THEN use COMBO (Facade + Ice Punch) (Tyrunt) that action instead.

595.png

Joltik (M) Jollion # Amulet Coin
___________________________
Protect (Self) ~ Electroweb
599.png

Klink (-) #Amulet Coin
______________________
Flash Cannon (Tyrunt) ~ Flash Cannon (Tyrunt)
 
Gale Wing Srock (OAAOOAOOOOOO)
299.png
@ Amulet Coin [Charged Stone] | HP: 90 | EN: 100 | Type: Rock | Abilities: Sturdy/Magnet Pull | Stats: 3/6/2/3/26 (-) [2/4/16] | Other: -
595.png
@ Amulet Coin [Rare Candy] | HP: 90 | EN: 100 | Type: Bug/Electric | Abilities: Compoundeyes/Unnerve | Stats: 1/2/5/2/65 [1/1/13] | Other: -
599.png
@ Amulet Coin [Rare Candy] | HP: 90 | EN: 100 | Type: Steel | Abilities: Plus/Minus | Stats: 2/4/3/2/30 [1/2/13] | Other: -

P2X7 (OOOOOOAOOOAOA)
597.png
@ Amulet Coin [Rare Candy] | HP: 90 | EN: 100 | Type: Grass/Steel | Abilities: Iron Barbs | Stats: 3/5/1/3/8 (-) [1/2/12] | Other: -
YQngkdA.png
@ [Rare Candy] | HP: 90 | EN: 100 | Type: Electric/Poison | Abilities: Storm Drain/Vital Spirit | Stats: 1/3/5/3/81 (+15) [2/1/16] | Other: -
696.png
@ [Jaw Fossil] | HP: 90 | EN: 100 | Type: Rock/Dragon | Abilities: Strong Jaw | Stats: 3/3/1/3/56 (+7) [2/3/14] | Other: -
Action 1
Joltik used Protect!
Joltik protected itself!
-7 EN

Snugglow used Thunderbolt (Nosepass)!
Crit [<=625] 8610; NO
Damage: 9+3+1+3 = 16
-6 EN

Tyrunt used Brick Break (Klink)!
Crit [<=625] 197; YES
Damage: (8+3-1.5)*1.5 = 15.75
-6 EN

Klink used Flash Cannon (Tyrunt)!
Crit [<=625] 6630; NO
-SpD [<=1000] 1067; NO
Damage: (8+3+2+2+2)*1.5 = 25.5
-5 EN

Ferroseed used Gyro Ball (Nosepass)!
Crit [<=625] 9657; NO
Damage: (7+3+1-1-4.5)*1.5 = 8.25
-6 EN

Nosepass used COMBO {Ice Punch + Ice Punch} (Tyrunt)!
Crit [<=625] 8968; NO
Freeze [<=2000] 1506; YES
Duration [1, 2, 3] 2/3; 1a
Damage: (18)*1.5 = 27
-28 EN

Action 2
Joltik used Electroweb!
Crit [<=625] 842, 2319, 1297; NO, NO, NO
Damage (Ferroseed): (4.5+3+1+3)/1.5 = 7.67
Damage (Snugglow): (4.5+3+1+3)/1.5 = 7.67
Damage (Tyrunt): (4.5+3+1+3)/1.5 = 7.67
Ferroseed, Snugglow, and Tyrunt's Speed each dropped!
-4 EN

Snugglow used Parabolic Charge!
Crit [<=625] 2323, 1939, 2554, 441, 9572; NO, NO, NO, YES, NO
Damage (Nosepass): 3.75+3+1+3 = 10.75
Damage (Joltik): (3.75+3+1+4.5)/1.5 = 8.167
Damage (Klink): 3.75+3+1+4.5 = 12.25
Damage (Ferroseed, Crit): (3.75+3+3+1+3)/1.5 = 9.167
Damage (Tyrunt): (3.75+3+1+3)/1.5 = 7.167
Drain: Enough to make Snugglow max HP again.
-6 EN

Tyrunt used Fire Fang (Joltik)!
Crit [<=625] 8046; NO
Burn [<=1000] 315; YES
Damage: (7+3+2+1.5)*1.5 = 20.25
-5 EN
Klink used Flash Cannon (Tyrunt)!
Crit [<=625] 1834; NO
-SpD [<=1000] 3186; NO
Damage: (8+3+2+2+2)*1.5 = 25.5
Tyrunt was KO'd!
-9 EN

Nosepass was cooling down!

Ferroseed used Bullet Seed (Joltik)!
Hit Counts [1-2, 3-4, 5, 6] 2/6; 2
Crits [<=625] 4241, 3714; NO, NO
Damage: (6+3+1+1.5)/1.5 = 7.67
-6 EN

Joltik lost 2 HP! (Burn)
Gale Wing Srock (OAAOOAOOOOOO)
299.png
@ Amulet Coin [Charged Stone] | HP: 55 | EN: 72 | Type: Rock | Abilities: Sturdy/Magnet Pull | Stats: 3/6/2/3/26 (-) [2/4/16] | Other: -
595.png
@ Amulet Coin [Rare Candy] | HP: 52 | EN: 89 | Type: Bug/Electric | Abilities: Compoundeyes/Unnerve | Stats: 1/2/5/2/65 [1/1/13] | Other: Burned
599.png
@ Amulet Coin [Rare Candy] | HP: 62 | EN: 86 | Type: Steel | Abilities: Plus/Minus | Stats: 2/4/3/2/30 [1/2/13] | Other: -

P2X7 (OOOOOOAOOOAOX)
597.png
@ Amulet Coin [Rare Candy] | HP: 73 | EN: 88 | Type: Grass/Steel | Abilities: Iron Barbs | Stats: 3/5/1/3/4 (-) [1/2/12] | Other: -1 Spe
YQngkdA.png
@ [Rare Candy] | HP: 90 | EN: 88 | Type: Electric/Poison | Abilities: Storm Drain/Vital Spirit | Stats: 1/3/5/3/46 (+15) [2/1/16] | Other: -1 Spe
696.png
@ [Jaw Fossil] | HP: KO | EN: 89 | Type: Rock/Dragon | Abilities: Strong Jaw | Stats: 3/3/1/3/32 (+7) [2/3/14] | Other: -1 Spe

P2X7 replaces Tyrunt
Gale Wing Srock orders
P2 orders
I ref
 
Last edited:
(jayelt413, you forgot to account for Joltik's Burn in the Post-Round and in the A2 calculations.)

Spr_B2W2_Nate.png

"Well played. Now, we shall hopefully even the score."

607.png

Litwick @ None
 
RoarkPlatinum.gif
"Oh its my turn. Yes. Yes that is correct."

299.png

DumDum | Nosepass (F) #Amulet Coin
_______________________________
Staying In!

595.png

Joltik (M) Jollion # Amulet Coin
___________________________
Switching Out for Cranidos

408.png

SmashYolol (M) #Amulet Coin
__________________________


599.png

Klink (-) #Amulet Coin
______________________
Switching Out for Nidoran

nidoranm.png

Nidoran-M [M] [Ze King] #Heart Scale
_________________________________

Would you like to Counter Switch?
 
I am willing to complete the battle at a significantly more timely rate, but I fully understand if you would prefer to disqualify me by now. I'm placing orders in hide tags below, in case you wish to continue.

Counterswitch accepted; Litwick --> Woobat @ None

Ferroseed: Bullet Seed (Nosepass) - Gyro Ball (Nosepass)
IF your target is under the effects of a successful P/E move when you would act, target the next Pokemon in this sequence: Nosepass --> Cranidos --> Nidoran --> Nosepass.
IF you are Tormented when you would act, use Seed Bomb (Same Target) the first instance and Metal Claw (Same Target) the second.
IF Nosepass is under the effects of Endure when you would act, AND it has less than 4 HP remaining, use Leech Seed (Nosepass) that action instead.
KO Sub: IF your target is KO'd when you would act, target the next Pokemon in the following sequence: Cranidos --> Nosepass --> Nidoran --> Cranidos.

Snugglow: Flash Cannon (Nosepass) - Thunderbolt (Nosepass)
IF all targets of your attack are under the effects of a successful P/E move when you would act, target the next Pokemon in the following sequence: Nosepass --> Cranidos --> Nidoran --> Nosepass.
IF Nosepass uses Endure, use Encore (Nosepass) that action instead and push back.
KO Sub: IF your target is KO'd when you would act, target the next Pokemon in the following sequence: Nosepass --> Cranidos --> Nidoran --> Nosepass.

Woobat: Energy Ball (Nosepass) - Psychic (Nosepass)
IF your target is under the effects of a successful P/E move when you would act, target the next Pokemon in the following sequence: Cranidos --> Nosepass --> Nidoran --> Cranidos.
IF Nosepass uses Pain Split, AND you move before Nosepass based on Speed order, use Taunt (Nosepass) on the action when Nosepass is set to use Pain Split.
IF you are targeted by a damaging Ice-type combo, AND Nidoran uses Helping Hand that action, use Protect that action instead.
KO Sub: If your target is KO'd when you would act, target the next Pokemon in the following sequence: Cranidos --> Nosepass --> Nidoran --> Cranidos.
 
Counterswitch accepted; Litwick --> Woobat @ None

Ferroseed: Bullet Seed (Nosepass) - Gyro Ball (Nosepass)
IF your target is under the effects of a successful P/E move when you would act, target the next Pokemon in this sequence: Nosepass --> Cranidos --> Nidoran --> Nosepass.
IF you are Tormented when you would act, use Seed Bomb (Same Target) the first instance and Metal Claw (Same Target) the second.
IF Nosepass is under the effects of Endure when you would act, AND it has less than 4 HP remaining, use Leech Seed (Nosepass) that action instead.
KO Sub: IF your target is KO'd when you would act, target the next Pokemon in the following sequence: Cranidos --> Nosepass --> Nidoran --> Cranidos.

Snugglow: Flash Cannon (Nosepass) - Thunderbolt (Nosepass)
IF all targets of your attack are under the effects of a successful P/E move when you would act, target the next Pokemon in the following sequence: Nosepass --> Cranidos --> Nidoran --> Nosepass.
IF Nosepass uses Endure, use Encore (Nosepass) that action instead and push back.
KO Sub: IF your target is KO'd when you would act, target the next Pokemon in the following sequence: Nosepass --> Cranidos --> Nidoran --> Nosepass.

Woobat: Energy Ball (Nosepass) - Psychic (Nosepass)
IF your target is under the effects of a successful P/E move when you would act, target the next Pokemon in the following sequence: Cranidos --> Nosepass --> Nidoran --> Cranidos.
IF Nosepass uses Pain Split, AND you move before Nosepass based on Speed order, use Taunt (Nosepass) on the action when Nosepass is set to use Pain Split.
IF you are targeted by a damaging Ice-type combo, AND Nidoran uses Helping Hand that action, use Protect that action instead.
KO Sub: If your target is KO'd when you would act, target the next Pokemon in the following sequence: Cranidos --> Nosepass --> Nidoran --> Cranidos.


RoarkPlatinum.gif
"No problem, my mons and me are slow too."

299.png

DumDum | Nosepass (F) #Amulet Coin
_______________________________
Taunt (Snugglow) ~ Endure
408.png

SmashYolol (M) #Amulet Coin
__________________________

Fire Punch (Ferroseed) ~ Fire Punch (Ferroseed)
nidoranm.png

Nidoran-M [M] [Ze King] #Heart Scale
_________________________________
Ice Beam (Woobat) ~ Sucker Punch (Woobat)
 
Last edited:
Pre-Round 2
Field Effects

None

Gale Wing Srock (OABAOBOOOAOO)
595.png
@ Amulet Coin [Rare Candy] | HP: 52 | EN: 89 | Type: Bug/Electric | Abilities: Compoundeyes/Unnerve | Stats: 1/2/5/2/65 [1/1/13] | Other: Burned
599.png
@ Amulet Coin [Rare Candy] | HP: 62 | EN: 86 | Type: Steel | Abilities: Plus/Minus | Stats: 2/4/3/2/30 [1/2/13] | Other: -
299.png
@ Amulet Coin [Charged Stone] | HP: 55 | EN: 72 | Type: Rock | Abilities: Sturdy/Magnet Pull | Stats: 3/6/2/3/26 (-) [2/4/16] | Other: -
408.png
@ Amulet Coin [Skull Fossil] | HP: 100 | EN: 100 | Type: Rock | Abilities: Mold Breaker | Stats: 5/3/3/2/50 (-) [2/3/16] | Other: -
032.png
@ Heart Scale [Rare Candy] | HP: 90 | EN: 100 | Type: Poison | Abilities: Poison Point/Rivalry | Stats: 4/1/3/2/50 [1/1/12] | Other: -

P2X7 (BOOAOOAOOOAOX)
607.png
@ [Rare Candy] | HP: 90 | EN: 100 | Type: Ghost/Fire | Abilities: Flash Fire/Flame Body | Stats: 1/2/5/2/23 (+5) [1/1/12] | Other: -
597.png
@ Amulet Coin [Rare Candy] | HP: 73 | EN: 88 | Type: Grass/Steel | Abilities: Iron Barbs | Stats: 3/5/1/3/4 (-) [1/2/12] | Other: -1 Spe
YQngkdA.png
@ [Rare Candy] | HP: 90 | EN: 88 | Type: Electric/Poison | Abilities: Storm Drain/Vital Spirit | Stats: 1/3/5/3/46 (+15) [2/1/16] | Other: -1 Spe
527.png
@ [Soothe Bell] | HP: 90 | EN: 100 | Type: Psychic/Flying | Abilities: Unaware/Klutz | Stats: 2/2/3/2/83 (+16) [1/1/13] | Other: -

Action 1
Woobat used Energy Ball (Nosepass)!
Crit [<=625] 2711; NO
-1 SpD [<=1000] 8720; NO
Damage: (9-1)*1.5 = 12
-7 EN

Cranidos used Fire Punch (Ferroseed)!
Crit [<=625] 2518; NO
Burn [<=1000] 4187; NO
Damage: (8)*2.25 = 18
Iron Barbs: 18/4 = 4.5
-6 EN

Nidoran-M used Ice Beam (Woobat)!
Crit [<=625] 65; YES
Freeze [<=1000] 5431; NO
Damage: (9+3+2+1.5)*1.5 = 23.25
-7 EN

Snugglow used Flash Cannon (Nosepass)!
Crit [<=625] 4191; NO
-1 SpD [<=1000] 9117; NO
Damage: (8-1+3)*1.5 = 15
-6 EN

Nosepass used Taunt (Snugglow)!
Snugglow fell for the Taunt!
-10 EN

Ferroseed used Bullet Seed (Nosepass)!
Count [1-2/3-4/5/6] 4/6; 3
Crits [<=625] 3685, 2859, 7351; NO
Damage: (9+3+1-1-4.5)*1.5 = 11.25
-6 EN

Action 2
Nosepass used Endure!
Nosepass braced itself!
-15 EN

Nidoran-M used Sucker Punch (Woobat)!
Crit [<=625] 8529; NO
Damage: (8+2+3)*1.5 = 19.5
-6 EN

Woobat used Psychic (Nosepass)!
Crit [<=625] 835; NO
-1 SpD [<=1000] 5891; NO
Damage: 10+3-1 = 13
-6 EN

Cranidos used Fire Punch (Ferroseed)!
Crit [<=625] 1435; NO
Burn [<=1000] 2272; NO
Damage: (8)*2.25 = 18
Iron Barbs: 18/4 = 4.5
-10 EN

Snugglow used Thunderbolt (Nosepass)!
Crit [<=625] 6045; NO
Paralyze [<=1000] 6533; NO
Damage: 9+3+1-1+3 = 15 - Endured!
-6 EN

Ferroseed used Leech Seed (Nosepass)!
Nosepass was seeded!
-9 EN

Nosepass lost 1 HP, Ferroseed gained 1 HP! [Leech Seed - KO (Nosepass)]
Post-Round 2
Field Effects

None

Gale Wing Srock (OXBAOBOOOAOO)
595.png
@ Amulet Coin [Rare Candy] | HP: 52 | EN: 89 | Type: Bug/Electric | Abilities: Compoundeyes/Unnerve | Stats: 1/2/5/2/65 [1/1/13] | Other: Burned
599.png
@ Amulet Coin [Rare Candy] | HP: 62 | EN: 86 | Type: Steel | Abilities: Plus/Minus | Stats: 2/4/3/2/30 [1/2/13] | Other: -
299.png
@ Amulet Coin [Charged Stone] | HP: KO | EN: KO | Type: Rock | Abilities: Sturdy/Magnet Pull | Stats: 3/6/2/3/26 (-) [2/4/16] | Other: -

408.png
@ Amulet Coin [Skull Fossil] | HP: 91 | EN: 84 | Type: Rock | Abilities: Mold Breaker | Stats: 5/3/3/2/50 (-) [2/3/16] | Other: -
032.png
@ Heart Scale [Rare Candy] | HP: 90 | EN: 87 | Type: Poison | Abilities: Poison Point/Rivalry | Stats: 4/1/3/2/50 [1/1/12] | Other: -

P2X7 (BOOAOOAOOOAOX)
607.png
@ [Rare Candy] | HP: 90 | EN: 100 | Type: Ghost/Fire | Abilities: Flash Fire/Flame Body | Stats: 1/2/5/2/23 (+5) [1/1/12] | Other: -
597.png
@ Amulet Coin [Rare Candy] | HP: 37 | EN: 73 | Type: Grass/Steel | Abilities: Iron Barbs | Stats: 3/5/1/3/4 (-) [1/2/12] | Other: -1 Spe
YQngkdA.png
@ [Rare Candy] | HP: 90 | EN: 76 | Type: Electric/Poison | Abilities: Storm Drain/Vital Spirit | Stats: 1/3/5/3/46 (+15) [2/1/16] | Other: -1 Spe
527.png
@ [Soothe Bell] | HP: 47 | EN: 87 | Type: Psychic/Flying | Abilities: Unaware/Klutz | Stats: 2/2/3/2/83 (+16) [1/1/13] | Other: -

Gale Wing Srock replaces Nosepass and orders
P2X7 orders
I ref
 
Snugglow was taunted, so no
Skull Fossil only helps Sheer Force if you have Sheer Force unlocked
Mold Breaker doesn't stop Iron Barbs
And yes I'll fix in a bit
 
RoarkPlatinum.gif
"Whoops! okay, lets try this"

390.png

FW - Chimchar (M) #Shell Bell
_________________________
Heat Wave ~ Heat Wave

IF Ferroseed is KO'd when you would act, THEN use Assist (Aqua Ring - Squirtle, Zen Headbutt - Cranidos, Mirror Coat - Squirtle) (Snugglow) that action instead.
IF Woobat is KO'd when you would act, THEN use Assist (Aqua Ring - Squirtle, Zen Headbutt - Cranidos, Mirror Coat - Squirtle) (Snugglow) that action instead.

IF Ferroseed is under the effects of a P/E move when you would act, THEN use Blaze Kick (Woobat) that action instead.
IF Woobat uses Imprison, THEN use Encore (Woobat) on the first instance and replace remaining instances of Heat Wave with Fire Spin (Ferroseed).
IF Heat Wave is disabled when you would act, THEN use Blaze Kick (Woobat) that action instead.

408.png

SmashYolol (M) #Amulet Coin
__________________________

Thunder Punch (Woobat) ~ Crunch (Woobat)

IF Woobat is KO'd, THEN use Zen Headbutt (Snugglow) that action instead.

IF Woobat is under the effects of a P/E move when you would act, THEN use Zen Headbutt (Snugglow) that action instead.
nidoranm.png

Nidoran-M [M] [Ze King] #Heart Scale
_________________________________
Ice Beam (Ferroseed) ~ Ice Beam (Ferroseed)

IF Ferroseed is KO'd, THEN use Ice Beam (Woobat) that action instead.
IF Woobat is KO'd, THEN use Focus Energy that action instead.

IF Ferroseed is under the effects of a P/E move when you would act, THEN use Ice Beam (Woobat) that action instead.
IF Woobat uses Torment, AND you are the target, THEN use Helping Hand (Chimchar) that action instead.
IF Woobat uses Disable, AND you are the target, THEN use Helping Hand (Chimchar) that action instead.
 
Back
Top