When I ventured into the Ubers tier, I was introduced to the vast power of Psyspam cores. A Deoxys-Attack hurling Psychic Terrain-boosted Psycho Boosts at your team is certainly a magnificent, if unpleasant sight to behold. I decided to adapt the "Psyspam" strategy in OU, hoping to achieve similar results. So far, the results have been mixed, and performance is highly matchup-dependent. With a favorable matchup, victory can be achieved in less than 20 turns! Against a well-constructed Trick Room team, I might as well simply click "x."
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Shadow Ball/HP Fire
Tapu Lele forms the crux of this team, not only offering crucial Psychic Terrain support (negating pesky priority moves), but also serving as an excellent revenge killer/late game cleaner with Choice Scarf. Psychic and Moonblast are standard on any Tapu Lele set and Focus Blast nails irksome Steels types such as Heatran.
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Energy Ball
Mega Alakazam is the primary beneficiary of Psychic Terrain. Not only does Psychic Terrain block priority moves such as Sucker Punch, it also boosts the power of Psychic to absurd levels, allowing Mega Alakazam to obliterate anything not resistant/immune or a pink blob. The remaining moves are for coverage and serve to further enhance Mega Alakazam's offensive prowess.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Psycho Cut
The blistering pace of the current metagame forces many teams to run an additional Choice Scarf user, and this team is no exception. Scarf Kartana is an excellent late game cleaner thanks to Beast Boost serving as a pseudo-Moxie of sorts. Leaf Blade and Smart Strike are the two obligatory STAB moves. Sacred Sword slices apart annoying Steel types, and Psycho Cut is additional coverage that also helps Kartana abuse Psychic Terrain, which affords a 50% boost to all Psychic moves from grounded units.
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
Chansey is exceptionally infuriating for special attackers to face, so a Fighting type that carries a (pseudo-)physical move is absolutely necessary. This move is Secret Sword, which uses Keldeo's high Special Attack, but strikes the opponent's vulnerable physical Defense. Scald is standard on Keldeo, and helps burn potential checks/counters. HP Electric catches Toxapex and Jellicent off guard, and Icy Wind is useful coverage for slowing down (very important) and severely damaging Lati@s on the switch, ensuring they do not nuke the crap out of this team.
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Gunk Shot
- Hidden Power [Fire]
- Extrasensory
Greninja is a rather unique and unpredictable Pokemon. Not only does it have two viable and popular formes, but it's Protean variant adds yet another layer of versatility to this deadly and graceful sweeper. I absolutely relish using Greninja to play mindgames with my opponent, bluffing coverage moves and forcing them to guess what I'm going to do next. All four moves are quite common on Protean Greninja sets, but I chose Extrasensory specifically to take advantage of Psychic Terrain, as well as to remove that vexatious spawn of Satan, Toxapex.
Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Stealth Rock, for better or worse, is one of the defining features of the modern metagame. Every team needs a Stealth Rock setter, and I decided to choose what is possibility the most overused Pokemon in OU history for this role. In addition to Stealth Rock, this Landorus-Therian carries the famous EdgeQuake combo, combined with U-turn to grab momentum.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Shadow Ball/HP Fire
Tapu Lele forms the crux of this team, not only offering crucial Psychic Terrain support (negating pesky priority moves), but also serving as an excellent revenge killer/late game cleaner with Choice Scarf. Psychic and Moonblast are standard on any Tapu Lele set and Focus Blast nails irksome Steels types such as Heatran.
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Energy Ball
Mega Alakazam is the primary beneficiary of Psychic Terrain. Not only does Psychic Terrain block priority moves such as Sucker Punch, it also boosts the power of Psychic to absurd levels, allowing Mega Alakazam to obliterate anything not resistant/immune or a pink blob. The remaining moves are for coverage and serve to further enhance Mega Alakazam's offensive prowess.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Psycho Cut
The blistering pace of the current metagame forces many teams to run an additional Choice Scarf user, and this team is no exception. Scarf Kartana is an excellent late game cleaner thanks to Beast Boost serving as a pseudo-Moxie of sorts. Leaf Blade and Smart Strike are the two obligatory STAB moves. Sacred Sword slices apart annoying Steel types, and Psycho Cut is additional coverage that also helps Kartana abuse Psychic Terrain, which affords a 50% boost to all Psychic moves from grounded units.
Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
Chansey is exceptionally infuriating for special attackers to face, so a Fighting type that carries a (pseudo-)physical move is absolutely necessary. This move is Secret Sword, which uses Keldeo's high Special Attack, but strikes the opponent's vulnerable physical Defense. Scald is standard on Keldeo, and helps burn potential checks/counters. HP Electric catches Toxapex and Jellicent off guard, and Icy Wind is useful coverage for slowing down (very important) and severely damaging Lati@s on the switch, ensuring they do not nuke the crap out of this team.
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Gunk Shot
- Hidden Power [Fire]
- Extrasensory
Greninja is a rather unique and unpredictable Pokemon. Not only does it have two viable and popular formes, but it's Protean variant adds yet another layer of versatility to this deadly and graceful sweeper. I absolutely relish using Greninja to play mindgames with my opponent, bluffing coverage moves and forcing them to guess what I'm going to do next. All four moves are quite common on Protean Greninja sets, but I chose Extrasensory specifically to take advantage of Psychic Terrain, as well as to remove that vexatious spawn of Satan, Toxapex.
Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Stealth Rock, for better or worse, is one of the defining features of the modern metagame. Every team needs a Stealth Rock setter, and I decided to choose what is possibility the most overused Pokemon in OU history for this role. In addition to Stealth Rock, this Landorus-Therian carries the famous EdgeQuake combo, combined with U-turn to grab momentum.