Hi I'm Golden Sun and I recently got into UU. This is my 1st attempt at stall in UU or OU. I've never tried it but after seeing what TOF did to Xianglongfa I knew I had to at least give it a shot before I gave up on UU. I'm gonna quit UU for a while, don't like the way the metagame is. There are a few poke's my team has trouble with. Mainly Absol and Venasaur (SD Vena) I'd like to have that fixed.
Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 218 HP/252 Spd/38 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Ice Beam
- Pain Split
I needed a Spiker and who else other than Froslass. I got sick and tired of losing in speed to other Froslass's and decided to try and keep it sort of bulky but fast at the same time, and this is what came out. Froslass is easily the best Spiker in UU and is usually my switch in to Donphan because it can hurt it unlike Spiritomb. Taunt is there to stop other leads from getting SR up and other Froslass leads hoefully. Spikes is there for obvious reasons. Pain Split so I can heal myself and hurt the opposition at the same time. Ice Beam for a way to deal damage. I try to keep Froslass alive because Dual Ghosts means you can't Spin and you take even more damage upon swithcing in. This thing deserves to be at least BL. Easily the best Spiker of UU.
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/160 Def/96 SDef
Bold nature (+Def, -Atk)
- Rest
- Shadow Ball
- Hidden Power [Fighting]
- Will-o-wisp
Spiritomb acts as my Second spin blocker because Froslass usually isn't enough. This set can also take on Donphan with a combination of WoW Rest and HP fighting. Shadow Ball and HP Fighting give me pretty good coverage. Whilst WoW is there to piss any physiucal attacker off. Rest is there because I've never realy like Pain Split. This spot is probably up for debate the most. It's my spin blocker but I know there's something better for this team that I just can't find. Which is were you come in.
Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar
It was a Stall team and this guy was always gonna be on here. He's my Stealth Rock person which is a neccesity now a days and also my only Phazer. This guy has won me so many games through sheer phazing. He needs to be passed wish alot which sucks because he has no instant recovery.Earthquake and gyro Ball are there to do some damage when needed. (although very little and he's also my only answer to Absol so I don't really like that)
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/94 Def/48 SAtk/116 SDef
Bold nature (+Def, -Atk)
- Toxic
- Thunder Wave
- Moonlight
- Psychic
This Cress is absolute beast. This spot was Milotic's before but Cress is obvioulsy superior. This has been the last one standing so many times and just Toxic stalled everything to death. T-Wave is there to paralyze the Vena's that can be a pain. Moonlight is there for healing away damage. Psychic is for stab and a way of dealing some damage. The SpAtt ev's there are to net a 2 K.O on those annoying as hell as Vena. I maxed out H.P and evened out both the defenses so that it could take hits from both sides of the spectrum.
Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Protect
- Wish
- Seismic Toss
- Aromatherapy
Chansey the special wall. My answer to Raikou and nearly everything that has a SpAtt. It serves as my wish passer and my team cleric. Wish and protect are there for obvious reason's to heal myself and also other team mates. Seismic toss is to deal damage and it can be pretty devastating with Spikes and SR support bringing some pokes to at least 40% if I have all layers of Spikes and Stealth Rock down. Aromatherapy is there to deal with toxic and stuff like that. Every stall team has her for a reason. She can only beaten by Alakazam with some luck and NP Poygonz that carry HP fighting. Once she falls or get's tricked life becomes alot harder.
Blastoise (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- Rest
- Toxic
- Rapid Spin
Blastoise is easily the best spinner for this team. I used to run Top here but when Milotic left and I had no Bulky water. He stepped in. Toxic is there to be annoying. Rapid Spin for the Spikes and SR that can be a pain that can be a pain. Surf for a way to deal damage, and rest because it's his only form of recovery. I'm considering Sleep Talk somewhere to make him my sleep absorber.

Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 218 HP/252 Spd/38 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Ice Beam
- Pain Split
I needed a Spiker and who else other than Froslass. I got sick and tired of losing in speed to other Froslass's and decided to try and keep it sort of bulky but fast at the same time, and this is what came out. Froslass is easily the best Spiker in UU and is usually my switch in to Donphan because it can hurt it unlike Spiritomb. Taunt is there to stop other leads from getting SR up and other Froslass leads hoefully. Spikes is there for obvious reasons. Pain Split so I can heal myself and hurt the opposition at the same time. Ice Beam for a way to deal damage. I try to keep Froslass alive because Dual Ghosts means you can't Spin and you take even more damage upon swithcing in. This thing deserves to be at least BL. Easily the best Spiker of UU.

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/160 Def/96 SDef
Bold nature (+Def, -Atk)
- Rest
- Shadow Ball
- Hidden Power [Fighting]
- Will-o-wisp
Spiritomb acts as my Second spin blocker because Froslass usually isn't enough. This set can also take on Donphan with a combination of WoW Rest and HP fighting. Shadow Ball and HP Fighting give me pretty good coverage. Whilst WoW is there to piss any physiucal attacker off. Rest is there because I've never realy like Pain Split. This spot is probably up for debate the most. It's my spin blocker but I know there's something better for this team that I just can't find. Which is were you come in.

Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar
It was a Stall team and this guy was always gonna be on here. He's my Stealth Rock person which is a neccesity now a days and also my only Phazer. This guy has won me so many games through sheer phazing. He needs to be passed wish alot which sucks because he has no instant recovery.Earthquake and gyro Ball are there to do some damage when needed. (although very little and he's also my only answer to Absol so I don't really like that)

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/94 Def/48 SAtk/116 SDef
Bold nature (+Def, -Atk)
- Toxic
- Thunder Wave
- Moonlight
- Psychic
This Cress is absolute beast. This spot was Milotic's before but Cress is obvioulsy superior. This has been the last one standing so many times and just Toxic stalled everything to death. T-Wave is there to paralyze the Vena's that can be a pain. Moonlight is there for healing away damage. Psychic is for stab and a way of dealing some damage. The SpAtt ev's there are to net a 2 K.O on those annoying as hell as Vena. I maxed out H.P and evened out both the defenses so that it could take hits from both sides of the spectrum.

Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Protect
- Wish
- Seismic Toss
- Aromatherapy
Chansey the special wall. My answer to Raikou and nearly everything that has a SpAtt. It serves as my wish passer and my team cleric. Wish and protect are there for obvious reason's to heal myself and also other team mates. Seismic toss is to deal damage and it can be pretty devastating with Spikes and SR support bringing some pokes to at least 40% if I have all layers of Spikes and Stealth Rock down. Aromatherapy is there to deal with toxic and stuff like that. Every stall team has her for a reason. She can only beaten by Alakazam with some luck and NP Poygonz that carry HP fighting. Once she falls or get's tricked life becomes alot harder.

Blastoise (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- Rest
- Toxic
- Rapid Spin
Blastoise is easily the best spinner for this team. I used to run Top here but when Milotic left and I had no Bulky water. He stepped in. Toxic is there to be annoying. Rapid Spin for the Spikes and SR that can be a pain that can be a pain. Surf for a way to deal damage, and rest because it's his only form of recovery. I'm considering Sleep Talk somewhere to make him my sleep absorber.