1st UU stall

Hi I'm Golden Sun and I recently got into UU. This is my 1st attempt at stall in UU or OU. I've never tried it but after seeing what TOF did to Xianglongfa I knew I had to at least give it a shot before I gave up on UU. I'm gonna quit UU for a while, don't like the way the metagame is. There are a few poke's my team has trouble with. Mainly Absol and Venasaur (SD Vena) I'd like to have that fixed.



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Froslass (F) @ Leftovers
Ability: Snow Cloak
EVs: 218 HP/252 Spd/38 SAtk
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Ice Beam
- Pain Split

I needed a Spiker and who else other than Froslass. I got sick and tired of losing in speed to other Froslass's and decided to try and keep it sort of bulky but fast at the same time, and this is what came out. Froslass is easily the best Spiker in UU and is usually my switch in to Donphan because it can hurt it unlike Spiritomb. Taunt is there to stop other leads from getting SR up and other Froslass leads hoefully. Spikes is there for obvious reasons. Pain Split so I can heal myself and hurt the opposition at the same time. Ice Beam for a way to deal damage. I try to keep Froslass alive because Dual Ghosts means you can't Spin and you take even more damage upon swithcing in. This thing deserves to be at least BL. Easily the best Spiker of UU.


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Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/160 Def/96 SDef
Bold nature (+Def, -Atk)
- Rest
- Shadow Ball
- Hidden Power [Fighting]
- Will-o-wisp

Spiritomb acts as my Second spin blocker because Froslass usually isn't enough. This set can also take on Donphan with a combination of WoW Rest and HP fighting. Shadow Ball and HP Fighting give me pretty good coverage. Whilst WoW is there to piss any physiucal attacker off. Rest is there because I've never realy like Pain Split. This spot is probably up for debate the most. It's my spin blocker but I know there's something better for this team that I just can't find. Which is were you come in.


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Steelix (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar

It was a Stall team and this guy was always gonna be on here. He's my Stealth Rock person which is a neccesity now a days and also my only Phazer. This guy has won me so many games through sheer phazing. He needs to be passed wish alot which sucks because he has no instant recovery.Earthquake and gyro Ball are there to do some damage when needed. (although very little and he's also my only answer to Absol so I don't really like that)


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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/94 Def/48 SAtk/116 SDef
Bold nature (+Def, -Atk)
- Toxic
- Thunder Wave
- Moonlight
- Psychic

This Cress is absolute beast. This spot was Milotic's before but Cress is obvioulsy superior. This has been the last one standing so many times and just Toxic stalled everything to death. T-Wave is there to paralyze the Vena's that can be a pain. Moonlight is there for healing away damage. Psychic is for stab and a way of dealing some damage. The SpAtt ev's there are to net a 2 K.O on those annoying as hell as Vena. I maxed out H.P and evened out both the defenses so that it could take hits from both sides of the spectrum.

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Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SDef
Calm nature (+SDef, -Atk)
- Protect
- Wish
- Seismic Toss
- Aromatherapy

Chansey the special wall. My answer to Raikou and nearly everything that has a SpAtt. It serves as my wish passer and my team cleric. Wish and protect are there for obvious reason's to heal myself and also other team mates. Seismic toss is to deal damage and it can be pretty devastating with Spikes and SR support bringing some pokes to at least 40% if I have all layers of Spikes and Stealth Rock down. Aromatherapy is there to deal with toxic and stuff like that. Every stall team has her for a reason. She can only beaten by Alakazam with some luck and NP Poygonz that carry HP fighting. Once she falls or get's tricked life becomes alot harder.


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Blastoise (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- Rest
- Toxic
- Rapid Spin

Blastoise is easily the best spinner for this team. I used to run Top here but when Milotic left and I had no Bulky water. He stepped in. Toxic is there to be annoying. Rapid Spin for the Spikes and SR that can be a pain that can be a pain. Surf for a way to deal damage, and rest because it's his only form of recovery. I'm considering Sleep Talk somewhere to make him my sleep absorber.
 
Hey Golden Sun, nice team.

The first glaring weakness I see is to my infamous Anti-lead PZ, which could run through your entire team, even chansey takes more than 50% at +4, which ruins any recovery hope. +4 can easily be achieved, especially if you're not expecting it. With no real offensive pokemon i'm not to sure how that can be remedied. The same can be said for SD Absol/Scyther, who have a field day with stall.

I'd probably find a slot for a Specially bulky Venusaur, gives the team a solid grass/water core. Also, i'd perhaps try a CM Cress, its still very bulky but provides some offensive relief if you're in a tight spot. Full stall is probably not the way to go judging from what i experienced today, so maybe try changing it to a semi-stall team.
 
Ok, even though I suck rating teams, and even more when it comes to stall, I think it won't hurt to give it a shot.

First, Froslass's spread does not make use of her full capacity, as neither 218 nor 38 are multiples of 4, meaning you should just move 2 points from one to the other, that's up to you (what are the SpAtk EVs doing there btw? Do they help getting KOs on Donphan?). Also, have you ever thought of using Omastar on Frossy's place? That would allow you to add something else over Steelix, like Arcanine, to which you can give Roar, who checks Venusaur and Absol well due to Intimidate and who has instant recovery. That would, of course, remove your dual ghost core, so it's really up to you.

For now this is it. I might be able to come up with something later, so if I do, I'll just post here. Remember though that what I'm saying is not very trustable, as I'm not very knowledged when it comes to stall.

Good luck =)
 
Ok, P-Z is a massive issue, especially bulky Recover versions. I suggest you give Spiritomb max hp and max sp.def with a + S.Def Nature and use Toxic on it >> W-O-W. Also use Faint Attack + Sucker Punch over the special options. This allows you to Toxic P-Z and then go to Chansey to outstall it and also serves as a better answer to Mismagius this way and can also deal with Sub Mind Cress petty well. Sucker Punch ensures you have insurance policy against threatening low health sweepers such as rain dance sweepers etc. Faint Attack lets you break P-Z's sub and is there for reliability vs Sub Mismag.

Next, make Froslass bulky this gives you something that can Spin Block on Donphan etc to take the strain from Tomb now its running less Def evs. 248 HP / 236 Def / 26 Speed @ Timid . Beats Jolly Venusaur and gives you more bulk to play with.

The last issue i can spot is last pokemon sweeps. Basically anything with Rest and a Stat up move saved until last when you cant PHaze them. Id consider Haze on Blastoise, this really helps vs annoying crap like Curse Rest Talk Rock Slide Cradilly and what not letting you outstall them.


Nice team though and I hope this helps somewhat, good luck.


EDIT : Scyther cant get past Steelix btw and Absol has alot of trouble with Toise, i can tell you that now. =P
 
Hey Golden Sun, nice team.

The first glaring weakness I see is to my infamous Anti-lead PZ, which could run through your entire team, even chansey takes more than 50% at +4, which ruins any recovery hope. +4 can easily be achieved, especially if you're not expecting it. With no real offensive pokemon i'm not to sure how that can be remedied. The same can be said for SD Absol/Scyther, who have a field day with stall.

I'd probably find a slot for a Specially bulky Venusaur, gives the team a solid grass/water core. Also, i'd perhaps try a CM Cress, its still very bulky but provides some offensive relief if you're in a tight spot. Full stall is probably not the way to go judging from what i experienced today, so maybe try changing it to a semi-stall team.

Yeah I'm probably gonna have to scrap this team, stall just isn't the way to go at the moment. I'm gonna go make a semi stall team and see how it does after trying out the changes the other guy's mentioned and thanks for the rate

Ok, even though I suck rating teams, and even more when it comes to stall, I think it won't hurt to give it a shot.

First, Froslass's spread does not make use of her full capacity, as neither 218 nor 38 are multiples of 4, meaning you should just move 2 points from one to the other, that's up to you (what are the SpAtk EVs doing there btw? Do they help getting KOs on Donphan?). Also, have you ever thought of using Omastar on Frossy's place? That would allow you to add something else over Steelix, like Arcanine, to which you can give Roar, who checks Venusaur and Absol well due to Intimidate and who has instant recovery. That would, of course, remove your dual ghost core, so it's really up to you.

For now this is it. I might be able to come up with something later, so if I do, I'll just post here. Remember though that what I'm saying is not very trustable, as I'm not very knowledged when it comes to stall.

Good luck =)

Well I thought SpAtt ev's were there to net a K.O on Donphan after SR but the damage calc lied to me. -.- I used to run Arcanine and Specially Defensive Vena when Honch was around but I had to use FRolasss as my spin blocker and he usually wasn't enough. I'll try and put Morning Sun Arcanine in. Thx for the rate

Ok, P-Z is a massive issue, especially bulky Recover versions. I suggest you give Spiritomb max hp and max sp.def with a + S.Def Nature and use Toxic on it >> W-O-W. Also use Faint Attack + Sucker Punch over the special options. This allows you to Toxic P-Z and then go to Chansey to outstall it and also serves as a better answer to Mismagius this way and can also deal with Sub Mind Cress petty well. Sucker Punch ensures you have insurance policy against threatening low health sweepers such as rain dance sweepers etc. Faint Attack lets you break P-Z's sub and is there for reliability vs Sub Mismag.

Next, make Froslass bulky this gives you something that can Spin Block on Donphan etc to take the strain from Tomb now its running less Def evs. 248 HP / 236 Def / 26 Speed @ Timid . Beats Jolly Venusaur and gives you more bulk to play with.

The last issue i can spot is last pokemon sweeps. Basically anything with Rest and a Stat up move saved until last when you cant PHaze them. Id consider Haze on Blastoise, this really helps vs annoying crap like Curse Rest Talk Rock Slide Cradilly and what not letting you outstall them.


Nice team though and I hope this helps somewhat, good luck.


EDIT : Scyther cant get past Steelix btw and Absol has alot of trouble with Toise, i can tell you that now. =P

Well This team has been having trouble with Cradily and ever since Milotic and haze left with it. Which move do you reccomend I put haze over. I would change Froslass' EV spread to the bulky one. But even 1 layer of Spikes is sometimes to much. and I will try out that Spiritomb set. Thanks for the rate
 
Having used regular stall to some success myself , I know there are some things particular stall teams just simply cannot beat now, since the selection of Stallbreakers got a +2, with the addition of Porygon-Z and the increase of Absol usage. However, I may have ways to rectify your issues.

On to my rate, I would like to address the issue at hand: you have problems with Swords Dancers and in general, stat boosters. Some stat boosters, like Mismagius and Porygon-Z, can be easily dealt with by the Spiritomb set (or suggestion as it were) suggested by Dark_123. Simply use a 252 HP | 6 Atk | 252 Def spread with a Careful Nature, and have physical moves like Sucker Punch, mixed with a status move or even two. Toxic is the superior option being that otherwise Arcanine and Houndoom wall you to hell. Toxic is less expected from Spiritomb, and can cause more switches. Spiritomb can have Rest as well seeing as how Chansey provides the perfect ally with Aromatherapy and a weakness to Fighting that Spiritomb benefits from.

Now, after you make the Spiritomb change, a problem is opened up: Foresight Hitmontop. They are becoming more common, causing people to run more than one spin blocker. You already have two, but Froslass being forced to switch into SR or Spikes constantly can be troublesome. To get rid of Hitmontop as a threat, burn support and resists are in order. I will recommend Psycho Shift FO Cresselia over your current one, a set I have seen run to great effect, and a monster to any team thinking they are prepared for stall:

Cresselia @ Flame Orb - Calm
EVs: 252 HP / 200 Def / 56 SpD
Ability: Levitate
- Psycho Shift
- Psychic / Ice Beam
- Rest / Moonlight
- Calm Mind / Signal Beam

The EVs are interchangeable or just in general, changeable. However, the point of the set is 'extreme walling'. Everything physical, even things trying to boost up on Cresselia, come in only to get burned. Psycho Shift isn't like Trick, where you can only burn one opponent, especially with the risk of them liking the burn, in Swellow or Hariyama's case. Cresselia's main enemies can easily be outstalled once burned, and once Cresselia loses its burn ability, people will try to status it before Flame Orb activates again. To their surprise, you can Rest that off too. Rest is more handy in cases where you are against a weather team (bar Sunny Day teams, which are rare). Psychic provides STAB and hits Venusaur quite hard, even with no investment. Ice Beam will hit Venusaur for a little less damage, but will 2HKO Swellow, who cares not for the burn (even though Steelix walls him to hell). Calm Mind can be used to boost your lackluster Special attack to actually do some damage, while Signal Beam hits Absol on the switch, and may also cause confusion. Most opponents may switch in Mismagius if you start Signal Beaming, so you can simply burn her to remove her ability to sweep for the rest of the game. Finally, Cresselia provides a trustworthy answer to any physical attack in the game, and is an all-around wall, so you don't have to worry about weak physical attacks like you must for Chansey. Some more useful things about Psycho Shift + Flame Orb is that (1) your opponent will not want to Trick you, as most things with Trick hate burns, (2) Psycho Shift passing does not activate Flash Fire on Arcanine or Houndoom, so on Arcanine, you can feel free to stay in if you like (even though Blastoise can easily wall him).

This set doesn't provide the double status or immediate recovery yours boasts, or in any case, the power. However, you will likely have little problems with Venusaur and Absol once they have been burned. You would think Spiritomb would be able to burn these two, but with knowledge that Spiritomb often carries said status move, they will try to avoid it. Cresselia is not known for burn support, and therefore most physical attackers will often even switch into Thunder Wave or Toxic, in the case of your two problems.

In the last slot, you can essentially run another status move, just to be on the annoying side. However, the attack move or Calm Mind is probably a better option.

On Blastoise, I might recommend Yawn or Roar over Toxic. See, Blastoise presents an easy oppurtunity for Venusaur to come in and wall him to death. Blastoise is walled by Toxicroak as well in the same case, as Water moves and Toxic do nothing at all. Roar and Yawn force more switches, rack the entry hazards up, and provide yet another check to something like Kabutops using Swords Dance. This also makes sure you aren't helpless to Poliwrath or Azumarill, who using the SubPunch set, can not only come in on the majority of your team, but Encore them to shut them down, set up a Substitute, and sweep your whole team, bar Cresselia who can stop Poliwrath but Azumarill offers more problems. Blastoise easily takes Focus Punch, and Roars them out.


Froslass's set definitely needs to be changed. The bulky Prolass set is often given more credit for its prowess than it deserves. Having used it on a stall team, I too find the speed lacking. Another annoyance I found was its inability to actually damage other Froslass, Uxie, and among others, Cloyster, Omastar, etc. Though Froslass can Taunt these, she may be outsped by Froslass or Uxie (considering Scarf), or 2HKO'd by Cloyster (with Max HP and any defense investment, Rock Blast will OHKO if Cloyster does not have considerable Attack investment) and Omastar (no EV investment Surf 2HKOs easily). Also, Pain Split is considerably situational, but Destiny Bond offers you an easy KO, considering how many leads hurry up and attack Froslass. Chansey, your Wish passer, can easily pass Wish to Froslass, so Pain Split isn't completely necessary if you want Froslass to stick around. I suggest Froslass use this set:

Froslass @ Focus Sash - Timid
EVs: 248 HP / 8 SpA / 252 Spe
Ability: Snow Veil
- Shadow Ball
- Taunt
- Spikes
- Destiny Bond / Ice Beam

Shadow Ball allows you to essentially 2HKO enemy Froslass, which being that otherwise Froslass has a 50% chance of setting up Spikes in your face, or having Shadow Ball itself, it might be a good option to go right ahead and kill it. You can run dual STAB if you like, especially if you prefer you don't kill yourself off. Additionally, Thunderbolt + 60 Special Attack EVs over Destiny Bond with the 60 EVs taken from HP, you can guarantee a 2HKO on Cloyster, and perhaps even Omastar if they aren't specially bulky.


Otherwise, the team is obviously well versed and well-built, and I have no further suggestions or comments. Yet. Good luck with the team xD

Edit: Ok, I lied, I have one last comment. I recommend you use the semistall strategy as suggested by Smurf. Semi-stall isn't limited to constantly trying to stall out the opponent with entry hazards and status, but rather taking advantage of these while maintaining a synergetic team and a more offensive strategy.
 
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