


I noticed that a lot of people have stopped playing 1v1 recently, and I'm seeing the same group of people every time I ladder. I don't know why, but maybe an RMT will do the trick? Oh well, I probably won't play much more with this team, so I'll release it for everyone else to use.
I can definitely get farther, but meh #1 is too hard to reach, as you can probably tell...
OVERVIEW
So I wanted to make a team that could basically take most of the most commonly used 1v1 cores and tear them to shreds, since let's face it; laddering is nearly impossible when you have 50/50s every single match. I had to use things that almost no one prepared for, but were still incredibly potent, and that was how this team came to be. Not much else to say, is there?
TEAMBUILDING PROCESS
Stuff like Scarf kyurem-b, standard mega mawile, standard charizard y, etc. were immediately scratched off, because everyone and their mother has a counter to them, which creates 50/50s, which are bad. So what ended up happening was that I started targeting cores. The first, and most common, core that I targeted was Charizard Y + Mega Mawile + Kyurem-B/Mega Gyarados. This one was pretty hard to counter, but I ended up using a physically defensive Charizard Y with rock tomb to decent success. Easily one of the best pokemon in the tier, and the reason why I let this one slip is because it beats the most common dedicated 'counters' to regular Charizard Y.
Looking down the usage stat list, I saw a few pokemon that I had problems with: Mega Salamence, Mega Lopunny, Mega Charizard X, and Dragonite. After looking a bit, I had three choices to choose from, Specs Sylveon, Banded Rhyperior, and Scarf Kyurem-B. I immediately decided that Scarf Kyurem-B was not an option, because of the 50/50 thingy, and Mega Salamence, the biggest problem, could get around Rhyperior with hydro pump, so I chose a Specs Sylveon with maximum defense investment.


All my other teams got singlehandedly destroyed by Specs Meloetta, so I tried it.



Changed Sylveon because
1) It's not too good outside of killing the things i mentioned.
2) No one runs hydro pump on mence (except me)
3) Rhyperior is better



This is the final version of the team, and I'm pretty satisfied with it. The majority of the time, one pokemon can take care of all three of the opponent's pokemon, which is great if you hate 50/50s. Of course, there are some things that beat all three pokemon on the team, but fortunately those pokemon aren't too common...
THE TEAM
(I took the time and effort to draw the pokemon myself. Don't hate.)
(I took the time and effort to draw the pokemon myself. Don't hate.)
Charizard @ Charizardite Y
Ability: Blaze - Solar Power makes trace pokemon do more damage to me, which is bad
EVs: 224 HP / 160 Def / 20 SpA / 104 Spe - Explained later
Modest Nature - Even with little SpA investment, Modest is best.
- Will-O-Wisp - Cripples many offensive and/or sturdy pokemon that would otherwise beat me.
- Blast Burn - Literally kills half the tier, even with only 20+ SpA
- Rock Tomb - Beats all other Charizard Y, also eases prediction on greninja
- SolarBeam - Helps Charizard beat most water and slow rock types.
Ability: Blaze - Solar Power makes trace pokemon do more damage to me, which is bad
EVs: 224 HP / 160 Def / 20 SpA / 104 Spe - Explained later
Modest Nature - Even with little SpA investment, Modest is best.
- Will-O-Wisp - Cripples many offensive and/or sturdy pokemon that would otherwise beat me.
- Blast Burn - Literally kills half the tier, even with only 20+ SpA
- Rock Tomb - Beats all other Charizard Y, also eases prediction on greninja
- SolarBeam - Helps Charizard beat most water and slow rock types.
Here's Mega Charizard Y. It's really a catch-all, because blast burn pretty much ends the life of any gimmick not dedicated to counter charizard Y. Many pokemon that otherwise should counter it simply lose to will-o-wisp and/or solar beam. I ended up using rock tomb over ancient power because rock tomb allows me to beat all zardys instead of just fast ones.What I like about this set is that many people use scarf Kyurem-B and Mega Gyarados as their Mega Charizard Y stop, both of which this set beats.
Another thing to note is that when facing protect/disable Alakazam, use blast burn, then two solar beams.
The EV spread is something I cooked up. 104 speed outspeeds adamant gyarados, and the rest, well, I'll show with calcs:
252+ SpA Mega Charizard Y Ancient Power vs. 224 HP / 0 SpD Mega Charizard Y: 296-352 (83.8 - 99.7%) -- guaranteed 2HKO
252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 224 HP / 160 Def Mega Charizard Y: 298-352 (84.4 - 99.7%) -- guaranteed 2HKO
252 SpA Choice Specs Greninja Hydro Cannon vs. 224 HP / 0 SpD Mega Charizard Y in Sun: 276-326 (78.1 - 92.3%) -- guaranteed 2HKO
Charizard Y, Kyurem-B, Greninja, Mega Mawile, Mega Sableye, Mega Aggron, Mega Gyarados, Mega Gengar, Mega Metagross, Mega Alakazam, Mega Gardevoir, Mega Venusaur, Mega Heracross, Talonflame, Jirachi, Aron, Aegislash
Charizard X, Mega Lopunny, Mega Salamence, Dragonite, Smeargle, Porygon-Z, Azumarill, Garchomp, Meloetta
Rhyperior @ Choice Band - power is always good.
Ability: Solid Rock - Helps me live hits that i really shouldn't.
EVs: 104 HP / 252 Atk / 56 SpD / 96 Spe - explained later
Adamant Nature - most power
- Rock Wrecker - kills pretty much everything
- Earthquake - kills pretty much everything that rock wrecker doesn't kill.
- Rock Blast - Breaks through sturdy and substitutes
- Fire Punch/Counter/Ice Punch - Choose between hitting ferrothorn, beating other physical attackers, or hitting garchomp
Taking the spot that was once sylveon (and still works with sylveon), I have to say that rhyperior is incredibly useful in 1v1. Just like charizard Y, it's a complete nuke, but from the physical side this time. It fits in with my criteria in that it's extremely underprepared for, and yet so many teams lose to it.
Now the EVs. Maximum attack, because apparently rhyperior isn't strong enough. 96 speed speed creeps 8 speed Azumarill, since the 1v1 variants don't seem to run more than that. I think 104 HP / 56 SpD was to live a scarf kyurem-B ice beam while maximizing HP for overall bulk.
Mega Charizard X, Kyurem-B, Mega Mawile, Mega Lopunny, Mega Salamence, Dragonite, Azumarill, Garchomp, Meloetta, Mega Metagross, Talonflame, Aron, Aegislash, Jirachi
Mega Charizard Y, Greninja, Mega Sableye, Mega Aggron, Mega Gyarados, Mega Alakazam, Mega Gardevoir, Mega Venusaur, Mega Heracross, Smeargle, Porygon-Z
Meloetta @ Choice Specs - Again, the more powerful, the better
Ability: Serene Grace - Gives Shadow ball a nice drop chance
EVs: 252 HP / 252 SpA / 4 SpD - moree powerr (alternate spread: 168 HP / 252 SpA / 88 Spe, outspeeds neutral base 100s)
Modest Nature - Do i even need to explain
IVs: 0 Atk - Foul Play can be annoying
- Psyshock - Great STAB that hits a lot of specially defensive things well.
- Hyper Beam - See above.
- Shadow Ball - I kind of forget what this hits, but I know it does hit stuff, also 20% drop chance is cool.
- Trick / Hyper Voice - Trick to beat almost every wall, hyper voice to beat things with sub. Your pick.
The last spot on the team. I had two choices at this point: 1) Patch up the weaknesses to Porygon-Z and Smeargle, or 2) Realize that almost nobody actually uses those two pokemon anyways and just bring another 'corebreaker'.
After i realized all my teams got completely destroyed by Meloetta, I decided to try it out for myself, and I haven't been disappointed with the results. It helps that most people just assume that it's a perish song meloetta, so most of the time they'll just straight-up attack it and die to hyper beam and/or psyshock. As long as you don't misclick you should find yourself winning a lot of battles with this thing.
Charizard Y, Charizard X, Greninja, Kyurem-B, Mega Aggron, Mega Gengar, Mega Gardevoir, Mega Heracross, Mega Venusaur, Azumarill, Garchomp, Talonflame, Aron, Aegislash
Mega Sableye, Mega Mawile, Mega Lopunny, Mega Salamence, Dragonite, Meloetta, Mega Gyarados, Smeargle, Porygon-Z, Mega Alakazam, Jirachi, Mega Metagross
Threats
Smeargle @ Lum Berry
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Spore
- Imprison
- Transform
- Perish Song
Porygon-Z @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Beam
- Trick
- Dark Pulse
- Ice Beam
Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Close Combat
- Rock Blast
- Pin Missile
Victini @ Choice Band
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 Spe
Naughty Nature
- V-create
- Bolt Strike
- Grass Knot
- Trick
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Hydro Pump
- Giga Impact
- Dragon Dance
- Outrage
Dragonite @ Choice Specs
Ability: Multiscale
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Surf
- Thunderbolt
- Hurricane
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Spore
- Imprison
- Transform
- Perish Song
Porygon-Z @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Beam
- Trick
- Dark Pulse
- Ice Beam
Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Seed
- Close Combat
- Rock Blast
- Pin Missile
Victini @ Choice Band
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 Spe
Naughty Nature
- V-create
- Bolt Strike
- Grass Knot
- Trick
Salamence @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Hydro Pump
- Giga Impact
- Dragon Dance
- Outrage
Dragonite @ Choice Specs
Ability: Multiscale
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Surf
- Thunderbolt
- Hurricane
Replays
So apparently out of my 300 battles with this team, i have 2 replays: one of me losing to an SD Skarmory from an iron head flinch, and another of me winning by getting two crits in a row.I am open to suggestions, so please suggest something if you can, otherwise, thanks for reading this rmt!
Charizard @ Charizardite Y
Ability: Blaze
EVs: 224 HP / 160 Def / 20 SpA / 104 Spe
Modest Nature
- Will-O-Wisp
- Blast Burn
- Rock Tomb
- SolarBeam
Rhyperior @ Choice Band
Ability: Solid Rock
EVs: 104 HP / 252 Atk / 56 SpD / 96 Spe
Adamant Nature
- Rock Wrecker
- Earthquake
- Rock Blast
- Fire Punch
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Psyshock
- Hyper Beam
- Shadow Ball
- Trick
Ability: Blaze
EVs: 224 HP / 160 Def / 20 SpA / 104 Spe
Modest Nature
- Will-O-Wisp
- Blast Burn
- Rock Tomb
- SolarBeam
Rhyperior @ Choice Band
Ability: Solid Rock
EVs: 104 HP / 252 Atk / 56 SpD / 96 Spe
Adamant Nature
- Rock Wrecker
- Earthquake
- Rock Blast
- Fire Punch
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Psyshock
- Hyper Beam
- Shadow Ball
- Trick
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