1v1 LC Beginners; EvAlNo versus S0L1D G0LD

1v1 LC
DQ 3 Days
2 Substitutions
2 Recovers
5 Chills
ASB Arena
Training Items
All Abilities
Switch=KO

EvAlNo
Custom_Scyther_Sprite_by_Neslug.gif~c200
Scyther - Harold (Male)
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Swarm
(Passive) - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (LOCKED)


Nature: Adamant (+Attack, -Special Attack)

Stats:
HP:
100
Attack: 5+
Defense: 3
Special Attack: 1-
Special Defense: 3
Speed: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
AC: 0/5


Attacks (20):
Level Up:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team

TM:
Protect
U-turn
Brick Break
Swords Dance
Roost

Tutor:
None

Egg Moves:
Night Slash
Endure
Reversal
Quick Guard
Steel Wing

Other:
None

S0L1D G0LD
ScABOkB.gif

Magikarp (Magikarp) (M)
Nature: Relaxed
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Rattled (HA Locked)

Stats:

Hp: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 1
Spe: 69 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 4/6
MC: 22
AC: 4/5
KOC: 1

Moves (7/8):

Splash (*)
Tackle (*)

Bounce (*)

Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)

coloshale3.png

Collosshale (Collosshale) (M)
Nature: Hasty
Type: Dark/Water

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Rebound

Storm Drain

Flare Boost (HA Locked)

Stats:

Hp: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+15% speed, +22% accuracy)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves (16/???):

Leer (*)
Tackle (*)
Bubble Beam (*)
Bite (*)
Rapid Spin (*)
Body Slam (*)

Encore (*)
Fake Out (*)
Sand Tomb (*)
Sucker Punch (*)
Water Spout (*)

Taunt (*)
Earthquake (*)
Sludge Bomb (*)
Rock Slide (*)
U-Turn (*)

ScratchetM.png

Icarus (Scratchet) (M)
Nature: Modest
Type: Normal/Fighting

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Scrappy

Prankster

Vital Spirit (HA Locked)

Stats:

Hp: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Soe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves (18/???):

Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes (*)
Harden (*)
Focus Energy (*)
Rock Smash (*)
Roar (*)
Noble Roar (*)

Confuse Ray (*)
Haze (*)
Rapid Spin (*)
Stealth Rock (*)
Yawn (*)

Protect (*)
Brick Break (*)
Focus Blast (*)
Rock Slide (*)
Grass Knot (*)



First lesson, you can bring up to 3 pokemon to a 3v3 or lower battle, but you can only use as many as the battle allows. Since this is a 1v1 battle, Solid Gold can only use 1 of his pokemon.

In order to help you out, EvAlNo, Solid Gold will order first to give you an idea how subs work.

S0LID G0LD sends out and orders
EvAlNo orders
ref
 
Last edited:
Might I ask that we change the rules to be Items = Training? It just lets me get extra prizes for Colloshale, doesn't affect the flow of battle at all.

Collosshale @ Exp Share


Body Slam - Rock Slide - Body Slam
If your opponent is under the effects of a successful p/e move when you would act, chill and push back.
If your opponent is paralyzed when you would act, use Rock Slide instead.

Now, you'll see in my substitutions......... Man I am so bad at explaining. Anyways, p/e means "protective/evasive", which encompasses protect, detect, evasive agility, stuff like that. My other sub is really self explanatory, as you can see, so I won't talk about that one.
 
coloshale3.png

Colosshale
100
100
2/1/3/3/98|16|S4W9
Status: Rebound, Storm Drain
EXP Share
+22% ACC


123.png

Scyther
100
100
5/3/1/3/105|19|S3W4
Status: Swarm, Technician

Action 1
Scyther's Evasive Agility
EN Check: 7

Colosshale chills

Action 2
Scyther's U-Turn
Crit Check (625): 7199 (NO)
Damage: (7 + 3 + 7.5 - 1.5) * 1.5 = 24
EN Check: 5 - 1 = 4

Colosshale's Body Slam
Crit Check (625): 9761 (NO)
Effect Chance (3000): 8659 (NO)
Damage: (7 + (9 / 2.5 round up) + 3 - 4.5) = 9.5
EN Check: 5 + 9 / 3 = 8

Action 3
Scyther's Protect
EN Check: 7

Colosshale Chills

coloshale3.png

Colosshale
100 - 24 = 76
100 + 12 - 8 + 12 = 100
2/1/3/3/98|16|S4W9
Status: Rebound, Storm Drain
EXP Share
+22% ACC


123.png

Scyther
100 - 9.5 = 90.5
100 - (7 + 4 + 7) = 82
5/3/1/3/105|19|S3W4
Status: Swarm, Technician

coloshale3.png

Colosshale
76
100
2/1/3/3/98|16|S4W9
Status: Rebound, Storm Drain
EXP Share
+22% ACC


123.png

Scyther
90
82
5/3/1/3/105|19|S3W4
Status: Swarm, Technician

EvAlNo issues his orders for this round, including any subs he wants. As well as asking any questions pertaining to the battle.
 
Fury Cutter - Fury Cutter - Fury Cutter

IF Colosshale uses Rock Slide, THEN Protect only once AND replace chosen actions with "U-Turn - Brick Break - U-Turn" AND push actions back.
IF Colosshale uses a P/E move, THEN Chill AND push actions back.
 
Last edited:
coloshale3.png

Colosshale
76
100
2/1/3/3/98|16|S4W9
Status: Rebound, Storm Drain
EXP Share
+22% ACC


123.png

Scyther
90
82
5/3/1/3/105|19|S3W4
Status: Swarm, Technician

Action 1
Scyther's Fury Cutter
Accuracy Check (9500): 4781 (HIT)
Crit Check (625): 1207 (NO)
Damage: (4 * 1.5 + 3 + 7.5 - 1.5) * 1.5 = 22.5
EN Check: 4 - 1 = 3

Colosshale's Body Slam
Crit Check (625): 8526 (NO)
Effect Chance (3000): 7106 (NO)
Damage: (7 + 9/2.5 round up + 3 - 4.5) = 9.5
EN Check: 5 + 9/3 = 8

Action 2
Scyther's Protect
EN Check: 7 + 14.625/2.5 = 12.85

Colosshale's Rock Slide
Damage: (8 + 3 - 4.5) * 2.25 = 14.625
EN Check: 6

Action 3
Scyther's U-Turn
Crit Check (625): 352 (CRIT)
Damage: (7 + 3 + 3 + 7.5 - 1.5) * 1.5 = 28.5
EN Check: 5 - 1 = 4

Colosshale's Rock Slide
Crit Check (625): 434 (CRIT)
Damage: (8 + 3 + 3 - 4.5) * 2.25 = 21.375
EN Check: 6 + 4 = 10

coloshale3.png

Colosshale
76 - (22.5 + 28.5) = 25
100 - (8 + 6 + 10) = 76
2/1/3/3/98|16|S4W9
Status: Rebound, Storm Drain
EXP Share
+22% ACC


123.png

Scyther
90 - (9.5 + 21.375) = 59.125
82 - (3 + 12.85 + 4) = 62.15
5/3/1/3/105|19|S3W4
Status: Swarm, Technician

coloshale3.png

Colosshale
25
76
2/1/3/3/98|16|S4W9
Status: Rebound, Storm Drain
EXP Share
+22% ACC


123.png

Scyther
59
62
5/3/1/3/105|19|S3W4
Status: Swarm, Technician

S0L1D G0LD is up
 
That figures.

Body Slam - Rock Slide - Rock Slide
If successful p/e move, chill and push back.
If damaging bug type attack and Scyther does not have Double Team clones up, use Fake Out and push back, but only once.
 
coloshale3.png

Colosshale
25
76
2/1/3/3/98|16|S4W9
Status: Rebound, Storm Drain
EXP Share
+22% ACC


123.png

Scyther
59
62
5/3/1/3/105|19|S3W4
Status: Swarm, Technician

Action 1
Colosshale's Fake Out
Crit Check (625): 2277 (NO)
Damage: (4 + 3 - 4.5) = 2.5
EN Check: 4

Scyther flinched

Action 2
Scyther's Struggle
Crit Check (625): 2499 (NO)
Damage: (5 * 1.5 + 7.5 - 1.5) = 13.5
Recoil: 13.5 * 0.4 = 5.4
EN Check: 5

Colosshale's Rock Slide
Crit Check (625): 6793 (NO)
Damage: (8 + 3 - 4.5) * 2.25 = 14.625
EN Check: 6

Action 3
Scyther's U-Turn
Crit Check (625): 2194 (NO)
Damage: (7 + 3 + 7.5 - 1.5) * 1.5 = 24
EN Check: 5 - 1 = 4

coloshale3.png

Colosshale
25 - (13.5 + 24) = -12.5
76 - (4 + 6) = 66
2/1/3/3/98|16|S4W9
Status: Rebound, Storm Drain
EXP Share
KO


123.png

Scyther
59 - (2.5 + 5.4 + 14.625) = 36.475
62 - (5 + 4) = 53
5/3/1/3/105|19|S3W4
Status: Swarm, Technician
1 KOC

coloshale3.png

Colosshale
-13
66
2/1/3/3/98|16|S4W9
Status: Rebound, Storm Drain
EXP Share
KO


123.png

Scyther
36
53
5/3/1/3/105|19|S3W4
Status: Swarm, Technician
1 KOC

Fake Out has a higher priority than Quick Attack + U-Turn. Because you did not order an attack for Action 2 (probably because you either assumed the combo had high priority than Fake Out or if you did flinch you would just do the move Action 2), you used Struggle. In the future, do not simply order "Cool Down". It is better to order a move and not use it than to be forced into using Struggle.

All that being said...

EvAlNo is the victor!

Payout:
EvAlNo: 1 CC
-Scyther: 1 EC/2 MC/1 AC + 1 KOC
S0L1D G0LD: God I hate typing out your username. 1 CC
-Colosshale: 1 EC/3 MC/1 AC
akela: 3 UC

Please do not edit this battle into your profile until after you have posted in the prize claim thread and your claim has been approved.
 
Good game, EvAlNo (mind if I just call you Eva?)

Thanks for reffing, akela, but my sub included push back, so I would've used Body Slam a2. This only would make a difference if it paralyzed.

And how do you think I feel about my username? You don't have to type it every time you sign in.
 
Good game, EvAlNo (mind if I just call you Eva?)

Thanks for reffing, akela, but my sub included push back, so I would've used Body Slam a2. This only would make a difference if it paralyzed.

And how do you think I feel about my username? You don't have to type it every time you sign in.

Call me what you like :)
You were a good opponent. Could we battle again sometime?
 
Call me what you like :)
You were a good opponent. Could we battle again sometime?
Yeah, sure. I will look forward to it. (I don't know how to lengthen this message to make it appear more meaningful so just pretend inside these parenthesis is something useful.)
 
Yeah, sure. I will look forward to it. (I don't know how to lengthen this message to make it appear more meaningful so just pretend inside these parenthesis is something useful.)
We can get one ready now if you'd like. I have 2 pokes now, too, so we could go 2v2.
 
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