Project 1v1 Pokemon Megathread

lost heros

Meme Master
is a Pre-Contributor
This project seeks to fully explore this brave new world we've found ourselves in. In this thread you'll be able to create summaries and discuss potential sets for each of the new pokemon, as well as older ones provided they utilize new sets, strategies, or are fundamentally different from themselves in the past. While your encouraged to create as many as you like please finish them completely before you move on to the next. You're also allowed to reserve pokemon ahead of time, but any incomplete posts will be deleted after 3 days so someone else may have the opportunity to present the pokemon.


Please post all pokemon summary IN THIS THREAD and use the format below

Format

[Animated Sprite if available/other official art]
Pokemon Name

Type(s) - [Type]
Base Stats - XX HP / XX Atk / XX Def / XX SAtk / XX SDef / XX Spe

Abilities
Notable Moves
Description of New Abilities
Description of New Moves

General overview of the Pokemon, positives/negatives

Potential Movesets
 

Chickenpie2

red:active
:rotom-heat:

Typing: Electric / Fire
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Ability: Levitate

Notable Moves (new ones have been italicised): Overheat, Will-O-Wisp, Thunder, Nasty Plot, Pain Split, Charge, Electroweb

Sample Set:
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 136 HP / 120 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Thunder
- Will-O-Wisp

Set Description:
I'm not a great EVer but this has done well for me so far. also its a little hard to calc with dynamax and all. ideally it takes a max rockfall from life orb durant. it gets to outspeed pokemon like Alcremie and Gyarados. also this is based off like the 2 days ive played so far, who knows dynamax is probably gonna get banned in a couple weeks so this could all be irrelevant. moves wise, basically rotom got nasty plot in gen 8 which is FIRE, helps beat passive stally mons. max flare into sun boosted max flare is nice, you can even abuse sun after dynamax is over. thunder hits water types mainly. unfortunately max lightning's electric terrain doesnt help rotom at all due to levitate. will o wisp lets it tank a lot of heavy physical moves, even when undynamaxed, including dracozolt outrage and gyarados max geyser.

Pros: as mentioned earlier, its a much better stallbreaker now with nasty plot, and its typing lets it deal with steel and fairy mons, like durant (should tank a max rock) and duraladon, in particular rn it deals quite well with alcremie. its in a pretty decent speed tier, outspeeds gyara which is nice. as usual, has the niche of being a fire type that also beats most waters.
with its speed tier and willowisp, you can beat a lot of physical opps, by outplaying their dynamax and hitting them with sun boosted max flare after their dynamax has run out, while not dying due to max guard, burn, and lefties.

Cons: its not really strong or fast enough to break through stuff like drednaw and excadrill. otherwise solid matchups can be unreliable if opps can outplay with sub/dynamax.
 
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**EXCADRILL**
excadrill.png


Type(s): [PRIMARY]:Ground [SECONDARY]: Steel (Ground/Steel
Weaknesses: Fighting, Fire, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Normal, Psychic, Rock(double), Steel
Immunities: Electric, Poison

Base stats:
HP: 110 makes(0 EVs) 361(Lvl 100)
Attack: 135 makes(0 EVs) 306 (Lvl 100)
Defense: 60 makes(0 EVs) 156 (Lvl 100)
Sp. Atk.: 50 makes(0 EVs) 136 (Lvl 100)
Sp. Def.: 65 makes(0 EVs) 166 (Lvl 100)
Speed: 88 makes(0 EVs) 212 (Lvl 100)



Abilities: Mold Breaker/ Sand Force / Sand Rush
New Moves: ------No Relevant ones-------
Notable Moves: Earthquake / Ironhead / Rockslide the usual STABs/Coverages



Overview:
Now, Excadrill is important in this Meta, as it is the Steel Pokemon with the highest physical Attack, has good bulk and
due to its ability, offers a good speed tier after going for Dynamax-Rock-Move, which sets sandstorm and, If Excadrill runs
Sand Rush, (It will even have 212 speed at 0 EVs) Excadrill will offer speed from 424 upwards, which outspeeds many other Pokemon in
the Tier. There's no longer any Need for Excadrill to run any Mold Breaker (except against Vikavolt) because with the boosted speed, Excadrill
will win to Mimikyu (which is the pokemon Mold breaker was mainly used for) and Sturdy+Shell Smash Users which Exca outspeeds after
Dynamax-Rock-Move (which is used to break pokemons sturdy). Counters to exca in this Meta are Pokemon that use weather conditions for
themselves, especially Barraskewda. Excadrill is a great answer to the new Fairy Pokemon, (such as Alcreamie, Grimmsnarl, Hatterene)
that make parts of the new Meta, as well as to sturdy+shell smash users, such as Crustle and the all feared Mimikyu. Excadrill dosen't rise in this Gen
because he got buffed, but more because many threats he had in Gen 7 are gone, while Excadrill wins many of the New Gen8 Pokemon.

Pros: Good Coverage, beats many Meta Mons, is the Steel Pokemon with the highest Attack Stat

Cons: Get's outplayed by other weather users.

Set:
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Swords Dance

Please note this analysis was made with dynamax beeing legal

UPDATED SET:
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spe / 252 Atk / 4 HP
Adamant / Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Poison Jab
 
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lost heros

Meme Master
is a Pre-Contributor


Inteleon

Type - Water
Base Stats - 70 HP | 85 Atk | 65 Def | 125 SpA | 65 SpD | 120 Spe
Abilities - Torrent / Sniper (HA)

Notable Moves
Hydro Cannon, Hydro Pump, Blizzard, Ice Beam, Aqua Jet, Substitute, Work Up, Snipe Shot, Icy Wind, Dark Pulse, Shadow Ball, Hyper Beam

Description of new moves
Sniper Shot: Ignores redirection moves and has a high critical hit ratio

Pros
Inteleon has a very good speed tier of 120 as well as a good special attack of 125

Torrent has proven to be a very useful ability on other speedy water types, such as greninja

Inteleon has access to a wide variety of priority and speed control, allowing it to always win the speed game.

Cons
Inteleon has very little bulk even after dynamax

Inteleon also gains very little from dynamax as it's strongest move, Hydro Cannon, is only buffed by the lack of recharge and the addition of rain by max geyser.

Sniper is a very poor secondary ability, even when paired with its signature move snipe shot, as a Sniper Boosted Snipe Shot, does less than a Specs Hydro Cannon.

Inteleon has a shallow movepool and is limited in what options it has available for its sets.

Overall
Inteleon makes itself for a simple and one dimensional fast special attacker. It's viability will be determined mostly by how specially defensive the metagame becomes as well as the amount of water resists there are in it. It'll be very easy to predict the moveset for Inteleon and won't be much of a challenge for veteran players.

Sets
Inteleon @ Petaya Berry
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Hydro Cannon
- Blizzard
- Work Up

This set is reminiscent of Torrent Greninja. The only added benefit is that, with Dynamax, Blizzard becomes a perfect accuracy Ice-type coverage move. This set does have issues with Water-resists and specially bulky pokemon, as well as with Dynamax pokemon that have flying type moves that break the sub and increase their own speed.

Inteleon @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Cannon
- Ice Beam
- Hyper Beam
- Shadow Ball / Dark Pulse

This set is a simple Choice Specs set. This set is opted over a Dynamax Life Orb set, as a Choice Specs Hydro Cannon has a stronger OHKO potential.
 
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Eiscue

Type - Ice
Base Stats - 75 HP / 80 Atk / 110 Def / 65 SpA / 90 SpD / 50 Spe
Ability - Ice Face

Eiscue-Noice

Base Stats - 75 HP / 80 Atk / 70 Def / 65 SpA / 50 SpD / 130 Spe

Notable Moves
Belly Drum, Liquidation, Icicle Crash, Head Smash, Iron Head, Zen Headbutt, Reversal, Substitute

Description of new abilities
Ice Face: Pokémon's head functions as a substitute for a physical attack. Restored in hail.

Pros
Ice Face often lets it set up with Belly Drum when facing physical attackers due to it acting as a free substitute. It has a very good speed tier of 130 in its Noice form, making it one of the fastest Pokemon in the tier. It is also able to hit very hard with decent coverage after setting up Belly Drum.

Cons
Eiscue is very weak to special attackers as Ice Face only works for physical attacks and in its regular form Eiscue has a very bad speed tier of only 50 base speed. Eiscue doesn't have a great movepool and is often stuck running Belly Drum with coverage thus making it easy to predict. Eiscue can still lose to physical attackers who are running Choice Scarf.

Overall

Eiscue can be a very hard-hitting Pokemon with a really good speed tier in it's Noice form, as well as its Ability letting it set up Belly Drum against physical attackers. However, Eiscue does struggle a lot against special attackers as its ability is useless against them, making it stuck with its 50 base speed. Eiscue not having a great movepool or many unique sets also makes it easy to predict.

Sets
Eiscue @ Life Orb
Ability: Ice Face
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Icicle Crash
- Liquidation
- Iron Head

This set is a simple Belly Drum set. Send it out against physical attackers and proceed to set up with Belly Drum so you're able to hit hard in Dynamax.

Eiscue @ Life Orb
Ability: Ice Face
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Substitute
- Reversal
- Icicle Crash

This set revolves around setting up with Belly drum but also hitting extremely hard with Reversal which substitute helps getting it to its maximum potential.
 
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Le Creme Brule

Formerly AllFourtyOne
Chandelure

1574643249048.png


Type: Ghost/Fire
Stats: 60/55/90/145/90/80
Abilities: Flash Fire, Flame Body, Infiltrator
Notable Moves:
Overheat
Shadow Ball
Substitute
Solar Beam
Energy Ball
Calm Mind
Will-o-Wisp

Pros:
- Strong Bulky Fire-type
- Moderately Fast
- I N F I L T R A T O R
- Big Grass

Cons:
-Loses to excadrill
-loses to crustle
- only base 80 speed

Sample Set:
Señorita (Chandelure) (F) @ Life Orb
Ability: Infiltrator
EVs: 180 Def / 120 SpA / 32 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Solar Beam
- Substitute

EVs allow it to eat Durant Max Rock 100%, Outspeed Base 70s, and Beat Charizard (Eats 2 Airstreams after LO). Spa Dump.
big grass does big dmg @ drednaw and other waters
 
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Cantius

I COULD BE BANNED!
1574627040374.png

Hippowdon
A Brief Analysis in the Dynamax Meta

Type: Ground
Base Stats: 108 HP / 112 Atk / 118 Def / 68 SAtk / 72 SDef / 47 Spe
Abilities: Sand Stream, Sand Force
Notable Moves:
  • Amnesia
  • Curse
  • Crunch
  • Earthquake
  • Fire Fang
  • Ice Fang
  • Iron Head
  • Slack Off
  • Stockpile
  • Stone Edge
  • Superpower
  • Thunder Fang
New Notable Moves: Body Press (80 BP Fighting move, uses user's Def as substitute for Atk in damage calculation)

Pros: Solid physical bulk, passable special bulk, low speed allows its weather to be set, good Atk, wide range of physical coverage, useful status moves, controllable typing weaknesses, Electric immunity
Cons: Slow means it takes hits first, mediocre special bulk, poor SAtk prevents use of special sets, Atk too low for coverage moves to beat bulkier targets, weak to common types (Ice & Water), lack of resistances to common types (except Electric)

Movesets:

All-out-attacker:

Hippowdon @ Life Orb / Assault Vest
Ability: Sand Stream / Sand Force
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Crunch / Iron Head / Stone Edge / Superpower / Thunder Fang
- Fire Fang / Iron Head / Stone Edge / Superpower / Thunder Fang
- Ice Fang / Iron Head / Stone Edge / Superpower / Thunder Fang

Stall:
Hippowdon @ Leftovers / Iapapa Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Curse / Stockpile
- Amnesia
- Slack Off
 
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Galarian Darmanitan
Type - Ice
Base Stats - 105 HP | 140 Atk | 55 Def | 30 SpA | 55 SpD | 95 Spe
Ability: Gorilla Tactics / Zen Mode (HA)

Zen Mode
Type - Ice / Fire
Base Stats - 105 HP | 160 Atk | 55 Def | 30 SpA | 55 SpD | 135 Spe

Notable moves
Icicle Crash, Superpower, Earthquake, Flare Blitz, Zen Headbutt, Iron Head, Stone Edge, Substitute

Description of new abilities
Gorilla Tactics - Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.

Pros
Darmanitan possesses a high Attack Stat of 140 allowing it to hit hard. Darmanitan also has a powerful Zen Mode possessing a base attack stat of 160 and 135 speed making it one of the fastest in the tier. It also gets access to excellent coverage and hard-hitting moves which allow it to threaten a lot super effectively.

Cons
Darmanitan's Ice typing coupled with its non-existent bulk means that if it can't OHKO something, it usually will not get the chance to hit again. While Dynamax gives Darmanitan a much needed HP boost, it forfeits Gorilla Tactic's attack boost and Choice Scarf's speed boost. Darmanitan also does not get the added effect of Gorilla Tactics when in Dynamax. Even with Gorilla Tactics, Darmanitan struggles to break physical walls such as Galarian Corsola.

Overall
Darmanitan's High Attack stat coupled with its great coverage allows it to threaten many Pokemon in the tier super effectively. It also has access to an even more powerful Zen Mode form which possesses great Attack and Speed. However, Darmanitan's non-existent bulk and bad defensive typing make being able to OHKO often required. It also suffers from forfeiting Gorilla Tactics and Choice Scarf in a Dynamax meta. Darmanitan may also find itself struggling to break physical walls, even with its High Attack and Gorilla Tactics.

Sets
Darmanitan-Galar @ Life Orb
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Earthquake
- Iron Head

This set is a standard Life Orb set which focuses on its strong STAB Icicle Crash and its good coverage to hit many things in the metagame super effectively. Darmanitan should run a Jolly nature to maximize its speed.

Darmanitan-Galar @ Life Orb
Ability: Zen Mode
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Icicle Crash
- Superpower
- Earthquake

This set focuses on its Zen mode, using substitute to get its health low enough to transform and proceeding to abuse its 160 base attack to hit hard with Life Orb and its strong coverage. Endure is an option to run over Substitute with a stat-boosting berry but is generally a more niche option.
 
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:crustle:
Crustle

Type:
Rock, Bug
Base Stats - 70 HP / 105 Atk / 125 Def / 65 SAtk / 75 SDef / 45 Spe

Abilities: Sturdy, Shell Armor, Weak Armor
Notable Moves: Rock Wrecker, Rock Blast, Heavy Slam, Earthquake, Shell Smash, Counter, Protect, Solar Blade
New Abilities: N/A
New Notable Moves: Heavy Slam, Solar Beam

Pros:
It has one of the best abilities in the 1v1 metagame.

Crustle has a good Coverage with moves like Heavy Slam and Earthquake

Its attack is relatively good with 105 and ist physical defense is Pretty high with 125

Cons:
Crustle lacks a bit of Speed with ist poor 45 base speed

Its Special defense is mediocore

Very weak to one of the most used types (Steel)


Moveset:

Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Rock Wrecker
- Counter
- Earthquake/Solar Blade

Description: With this moveset Crustle has much potential to finesse other Mons with moves like Counter or Shell Smash and then kill them in the next turn with the help of Custap Berry. Your main Damage Output is the dynamax Rock Wrecker which has 150 BP and sets a sandstorm that doesnt hit you because of your rock type but most likely will hit your Opponent. The most common strategy will be to Dynamx t1 do as much Damage as possible and, if you are hit into custap range, be faster then kill t2 with another Max Rockfall. Counter can be a very good Option but will most likely not kill a dynamaxed mon so you Need the Custap Berry once again to help you out t2 and make you go before your Opponent.
 
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Rhyperior

Types: Rock/Ground
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SAtk / 55 SDef / 40 Spe

Abilities: Solid Rock, Lightning Rod, Reckless
Notable Moves: Rock Wrecker, Earthquake, Heat Crash, Iron Tail, Outrage, Swords Dance
New Abilities: N/A
New Notable Moves: Heat Crash

Pros:
Solid Rock and a high base HP can help it activate weakness policy which lets it kill many things it can't out speed

Its coverage lets it defeat all steel types even if they try to stall out your dynamax due to your high defense

Cons:
It has weak special defense and usually loses to strong special grass or water moves

It is slow and most times cannot get in a second hit


Potential Movesets
Rhyperior @ Weakness Policy
Ability: Solid Rock
Shiny: Yes
EVs: 144 HP / 252 Atk / 104 SpD / 8 Spe
Adamant Nature
- Earthquake
- Rock Wrecker
- Heat Crash
- Iron Tail
 
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Durant
durant picture


Types - Bug/Steel
Stats - 58 HP / 109 Atk / 112 Def / 48 SpA / 48 SpDef / 109 Spe
Abilities - Swarm / Hustle / Truant
Notable Moves
- Iron Head
- Substitute
- X-Scissor
- Superpower
- Stone Edge
- First Impression


Positives
- Dynamaxing allows Durant to bypass the accuracy drop from Hustle, while still receiving the damage boost.
- A relatively deep movepool allows Durant to have hard hitting, unresisted coverage.
- A high Defense stat and access to Max Steelspike lets it survive many hard hitting physical attacks.
- Base 109 Speed lets it outspeed most of the metagame, using Substitute to wait out their Dynamax, before OHKOing with a Max Move of its own.

Negatives
- A 4x weakness to Fire means that it can easily get OHKO'd by any Pokemon with access to that type coverage.
- Extremely frail on the special side.
- Can struggle to OHKO bulky Pokemon that it lacks coverage for, such as bulky Water types.
- Does not benefit from any of the many weather conditions set by Max Moves.

Potential Movesets
Durant @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute / First Impression
- Iron Head
- Stone Edge
- Superpower
 
151.png

Mew

Type: Psychic
Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpDef / 100 Spe
Agility, Aura Sphere, Blaze Kick, Body Slam, Brave Bird, Brick Break, Bug Buzz, Bulk Up, Calm Mind, Close Combat, Darkest Lariat, Dark Pulse, Dazzling Gleam, Dragon Claw, Dragon Dance, Dragon Pulse, Drain Punch, Drill Run, Earth Power, Earthquake, Encore, Energy Ball, Fire Blast, Fire Punch, Flamethrower, Flare Blitz, Flash Cannon, Focus Blast, Foul Play, Giga Drain, Grass Knot, Gunk Shot, Heavy Slam, Hex, Hydro Pump, Ice Beam, Ice Punch, Icicle Spear, Iron Head, Leaf Blade, Leaf Storm, Leech Life, Liquidation, Low Kick, Megahorn, Nasty Plot, Outrage, Overheat, Play Rough, Poison Jab, Power Gem, Power Whip, Psychic, Psychic Fangs, Psyshock, Reflect, Rest, Rock Blast, Rock Slide, Scald, Seed Bomb, Shadow Ball, Shadow Claw, Sleep Talk, Sludge Wave, Stone Edge, Substitute, Superpower, Surf, Swords Dance, Taunt, Thunderbolt, Thunder Punch, Thunder Wave, Trick, Trick Room, Waterwall, Wild Charge, Will-O-Wisp, X-Scissor
Mew has an incredible amount of moves. If you need coverage or a specific move Mew is more than likely to have it.
Notable New Moves: Close Combat, Darkest Lariat, Dragon Dance, Overheat, Play Rough, Power Whip, Psychic Fangs, Flare Blitz and Wild Charge. There are various others which I may add later if I have time. These newest moves give Mew actual strong coverage on the physical side. Mew has become quite a potent physical attacker with better STAB in Psychic Fangs and great coverage which can be tailored to make Mew a blanket check to many things. Dragon Dance could be nice but I doubt it will be worth much outside of a gimmick set. Special Mew has also received a slight buff in the form of Overheat which gives Mew a better chance against threats like Aegislash and Darm-Galar (it should be noted Mew is not strong enough to OHKO most variants of Aegislash.)

Pros:
-Easily the most versatile mon in the game which makes preview difficult for opponents. Mew has basically no universal check, however, it should be noted Dragapult, Aegislash, and Mimikyu manage to check a majority of sets.
-100 Attack and 100 SpAttack are both solid stats that allow for decent power with the additional ability to add coverage for most types that can make Mew a very solid attacker.
-100/100/100 bulk is solid. Mew will often live supereffective hits even when uninvested in bulk. Bulky sets can also be a hassle due to Mew's ability to use Iron Defense, Charm, Amnesia, Will-O-Wisp, and Calm Mind.
-100 base speed is a good tier, especially for a bulky mon like Mew.
-Imprison+Transform is a very good speed trapper. 100 spd is a great tier for trapping and 100/100/100 bulk prevents most mons from OHKO'g Mew. Imprison is also very scary due to the ability of Mew to shut down mons which usually beat it. Notable moves that Mew can run to shut down checks are Taunt, Substitute, Shadow Ball, and Phantom Force. The ladder two are meant so you can beat choice locked mons that run Shadow Ball or Phantom Force, the former two are meant for slow mons that may want to Taunt you or Substitute to prevent Transform.

Cons:
-Mew suffers from just being a little short of being strong enough to threaten many mons. While Mew can live two hits from a majority of the metagame but Mew cannot OHKO in return without significant investment. Mew relies on getting off super effective damage otherwise Mew usually fails to kill.
-Psychic is not a great typing for Mew. It is a detriment defensively as its only resists are Psychic and Fighting which are both pretty worthless in the current meta. Psychic is also a weak offensive typing as its best STABS are Psychic and Psychic Fangs. 90 BP and 85 BP respectively aren't terrible but it usually isn't enough with Mew's lackluster 100 offenses. The weaknesses to Dark, Ghost, and Bug are not awful but Dragapult and Aegislash are currently very popular and mons such as Hydregion are on the rise.
-The loss of Roost is massive. Mew has no form of reliable recovery. Life Dew and Rest are both pretty gimmicky and unreliable. Unless Mew wants to give up its item for Chesto Berry bulky sets can get chipped away at by stronger breakers.
-Imprison+Transform loses to faster wallbreakers or faster mons with supereffective coverage. It should also be noted Prankster mons shut down the set with priority Substitute. Struggle also occasionally kills Mew. This set only allows two filler moves and no two moves counter all of the set's checks.

Mew @ Sitrus Berry/Mental Herb/Filler
Ability: Synchronize
EVs: Filler/ 252 Spe
Timid/Jolly Nature
IVs: 0 Atk
- Imprison
- Transform
- Filler
- Filler
Easily Mew's most infamous set. For the uninitiated on Turn 1 you click Imprison then on Turn 2 you click Transform. Imprison prevents the opposing mon from using any move you share with it. Transform turns Mew into the opposing mon and copies their movest meaning Imprison prevents them from using anything. The conditions for this set winning are that the opposing mon fails to Substitute(blocks Transform) or kill/Taunt Mew before Mew Imprisons then Transforms. This is one of the better speed traps in the metagame since it is pretty difficult to OHKO Mew even with supereffective damage.
Mew @ Choice Band
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Power Whip/Coverage
- Flare Blitz/Coverage
- Psychic Fangs/Coverage
Mew's psychical moves usually hit 120 BP which helps patch up its lackluster attack. Simple set, live a hit or outspeed then click super effective move.
Mew @ Choice Specs
Ability: Synchronize
EVs: 252 SpAtk / 4 SpD / 252 Spe
Timid/Modest Nature
- Coverage
- Coverage
- Coverage
- Coverage
Simple set, live a hit or outspeed then click super effective move.
Mew @ Chesto Berry
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Amnesia
- Coverage
- Rest
- Taunt/Substitue
Mew @ Chesto Berry
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Amnesia
- Coverage
- Rest
- Taunt/Substitue
Mew @ Weakness Policy
Ability: Synchronize
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Megahorn
- Coverage
There are a lot of viable Mew sets. These are mostly just guidelines.
 
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Galarian Corsola

Type - Ghost

Base Stats - 60 HP / 55 Atk / 100 Def / 65 SpA / 100 SpD / 30 Spe

Abilities - Weak Armor / Cursed Body






Notable Moves
- Will-O-Wisp
- Strength Sap
- Night Shade
- Rest
- Disable
- Haze
- Reflect

Positives
- Incredible physical wall, especially with eviolite
- Can shut down stat boosting using haze or disable
- Still has a chance against special attackers

Negatives
- Can be shut down by taunt
- Can be out-stalled by toxic users if not carrying rest
- Can be out-stalled by other mons with recovery
- Can be beaten by curse Mimikyu and leech seed users

Potential Moveset
Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Strength Sap
- Night Shade
- Disable
 
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Appletun

Type
: Grass / Dragon

110 HP / 85 Atk / 80 Def / 100 SpAtk / 80 SpDef / 30 Spe

Abilities: Ripen (1) / Gluttony (2) / Thick Fat (H)

Notable Moves: Apple Acid, Draco Meteor, Leech Seed, Recover, Body Press, Recycle, Substitute

Description of New Abilities:
Ripen — Doubles the effect of berries

Description of New Moves:
Apple Acid: 80 BP (grass, special), 100% chance to lower foes SpDef by 1 stage.

Positives:
—Very good bulk, 110 / 80 / 80 can definitely live a couple hits
—Access to many recovery options further boosts its survivability
—Apple Acid helps it get past specially defensive mons
—Typing has three quad resistances (water, grass, electric), which can wall out certain offensive threats in the meta

Negatives:
—Very sluggish, usually moves 2nd
—A handful of weaknesses. 4x Ice weakness usually hurts it the most but thick fat can help reduce some of the damage
—Can sometimes be weak to Substitute strategies


Potential Movesets:

Here is what I use (Defensive Haban):
Mike (Appletun) (M) @ Haban Berry
Ability: Thick Fat
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Apple Acid
- Draco Meteor
- Leech Seed / Substitute
- Recover

Beats: Dracovish, Dracozolt, Mold Breaker Haxorus, Hydreigon, Dragapult

Meme set: Ripen Recycle (I still have to build this, expect starf berry lol)

Final thoughts: I think Appletun will either be a nichemon or an anti-meta mon in gen8. My set works great for me, especially against dragons, but it is not without checks. Three in particular, Mew, Grimmsnarl, and Darmanitan-G are almost everywhere. Overall though, I think this thicc boi is worth building and experimenting with, considering that he killed every Dracovish I had to face!
 
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Ditto
Type: Normal
Stats: 48 HP / 48 Atk / 48 Def / 48 SpAtk / 48 SpDef / 48 Spe
Abilities: Limber (1) / Imposter (2)
Notable moves: Transform

Positives:
- Ditto benefitted heavily from the removal of z moves and especially megas
- Ditto beats many offensive mons that don't run scarf with it's standard choice scarf set and can 50/50 those that do such as Darm and Haxorus.
- It has good matchups against
- Mew (outspeed and imprison)
- Dragapult (non Haban)
- Excadrill (Non Scarf/Balloon)
- Whimsicott (Outspeed and taunt/moonblast)
- Cinderace
- Hydreigon (non haban/scarf)
- Tyranitar
- Other Ditto (shown below)
- Plus a load more less important mons like Gengar

Negatives:
- Outright loses to many stall mons except in certain circumstances like Mew. Even if not running scarf, only having 20 pp in total to use means you will struggle sooner and likely lose.
- Has to rely on 50/50s against other scarfers.
- Scarf can lose to mons with band/specs/ a way to boost if it can't get KO
- Loses to mons that resist all of their own moves as you run out of pp first.

Potential sets:
No u (Ditto) @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 HP
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Transform
This set is obviously very basic but there is at least some Ditto tech. The 0 Speed IVs and - Speed nature help against....Ditto. This ev spread pretty much guarantees that you'll win the Ditto ditto. This is an unusual occurrence in most tiers but in 1v1 it's a factor worth considering. Being as slow as possible means that the other Ditto (presumably scarfed) will imposter transform into you. It will then only have 5 pp compared to your 16 and lose the struggle war. Here's a demonstration.
https://replay.pokemonshowdown.com/gen81v1-1026399773

Final Thoughts: Ditto struggles against certain parts against the metagame but it also has a very unique matchup spread that makes it a good third mon to round out a core. It's ability to cause 50/50s is both good and bad but can also play a role in the selection of your opponents mon as many aren't willing to risk it. Overall I think it's a mon with merits and worth using even if you can't just slap it on any old team
 

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