Blessed by Slayer95 and approved by Eevee General
This meta is in a similar format to 1v1. Each player brings 3 Pokemon, and picks one to battle with during team preview. The difference between this and regular 1v1 however, is that instead of picking what move to use, you pick what move your opponent will use (against you).
What happens in this case is that most status moves (like boosting moves or substitute) will be dropped from movesets as it is a move that allows the opponent to make you not attack. Additionally, carrying certain type attacking moves like Normal/Fighting/Electric/Ground is now a lot more dangerous, because if matched up against a Ghost/Ground/Flying type, you effectively cannot hit your opponent. For items like choice items, LO, they work as normal (if you pick a move on your opponent's choiced pokemon, you're locked into that move) and you choose when the opponent mega evolves.
Players will need to make their Pokemon have plenty of coverage to hit lots of type combinations, but also make sure that their moves won't be completely negated or rendered ineffective against the opponent.
Abilities, priorities, and self-destruct clause all function as if the Pokemon using it used it.
This meta is in a similar format to 1v1. Each player brings 3 Pokemon, and picks one to battle with during team preview. The difference between this and regular 1v1 however, is that instead of picking what move to use, you pick what move your opponent will use (against you).
example said:Player A has a Lapras with Ice Beam / Surf / Thunderbolt / Dragon Pulse
Player B has a Latias with Psychic / Draco Meteor / Thunderbolt / Ice Beam
Player A will pick what move Latias will use on Lapras, which will most likely be Ice Beam in this case, since Lapras has a 4x resistance to Ice. Player B will most likely pick Thunderbolt, as Lapras does not have STAB on it, and it is not very effective against Latias. However, if the Lapras player has a sufficiently specially defensive Lapras with an item like leftovers, they might also opt to go for Draco Meteor and hope to lower Latias's special attack and weaken its overall attacks.
What happens in this case is that most status moves (like boosting moves or substitute) will be dropped from movesets as it is a move that allows the opponent to make you not attack. Additionally, carrying certain type attacking moves like Normal/Fighting/Electric/Ground is now a lot more dangerous, because if matched up against a Ghost/Ground/Flying type, you effectively cannot hit your opponent. For items like choice items, LO, they work as normal (if you pick a move on your opponent's choiced pokemon, you're locked into that move) and you choose when the opponent mega evolves.
Players will need to make their Pokemon have plenty of coverage to hit lots of type combinations, but also make sure that their moves won't be completely negated or rendered ineffective against the opponent.
Abilities, priorities, and self-destruct clause all function as if the Pokemon using it used it.
ability example said:Player A has a Typhlosion (with blaze) at 20%hp with Flamethrower
Player B has a Charizard (with blaze) at at 80%hp with Fire blast
Player A wants Charizard to use Fire blast on his Typhlosion. The move is not boosted by blaze since the user (Charizard) is not in blaze range.
Player B wants Typhlosion to use Flamethrower on his Charizard. The move is boosted by blazesince the user (Typhlosion) is in blaze range.
priority example said:Player A has a Furret at 100%hp with Quick-attack
Player B has a +6 speed Deoxys with Psychic
Player A wants Deoxys to use Psychic on his Furret
Player B wants Furret to use quick-attack on his Deoxys.
Furret will go first and use quick-attack first since it has +1 priority.
self destruct example said:Player A has a Golem at 1%hp with Explosion
Player B has a Geodude at 1%hp with Self destruct
The Golem will use Explosion first since it has higher speed, and because it fainted first, self destruct clause rules it as Player A's loss even though Player B chose the move for Player A