In
SV: Ting-Lu
SS: Chansey
SV: Ting-Lu
SS: Chansey
meloetta is banned try againas tradition, in
SV: Meloetta (preferably using the other form)
ADV: Kingdra
no fun allowed? I hope you'll enjoy your Choice Band Armarougewow i didn't realize this tier was no fun allowed uhhhh
armarouge
Feraligatr @ Life Orb
Ability: Sheer Force
Tera Type: Water
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Dragon Dance
- Liquidation
- Earthquake
- Rock Slide
Iron Hands @ Custap Berry
Ability: Quark Drive
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Fake Out
- Close Combat
- Supercell Slam
- Endure
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Fire
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Dazzling Gleam
- Struggle Bug
Pecharunt
Regidrago
Goodra-Hisui
banddot
spdef oger
Raging Bolt
Volcanion
Spectrier
Annihilape
Cresselia
Dragapult
Manaphy
Moltres-Galar
Roaring Moon
Sneasler
Walking Wake
Armarouge @ Weakness Policy
Ability: Weak Armor
Tera Type: Fire
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Overheat
- Psyshock
- Endure
Primarina, Hoopa-Unbound, Pecharunt, Goodra-Hisui, Ogerpon-Wellspring, Raging Bolt, Volcanion, Cresselia
Ursaluna and Spectrier (setguess)
![]() | ![]() | ![]() | |
![]() | Click Gunk Shot If they endure, hope that a) You poison b) They miss Hydro Cannon c) They don't get the roll in their favour to kill d) They mouse slip and don't kill :3 | ||
![]() | Click Hyperspace Fury and win the speed tie ;-; | ||
![]() | CM t1, if their damage reveals to be choice specs, overheat kills if they also calm mind, keep clicking calm mind until: a) you both reach +6 +6, where overheat kills but stored power/psyshock doesn't (except vs spa booster, which has slightly favourable rolls) b) they attack before reaching +6, in which case overheat kills the next turn tl;dr: click cm until they attack, then attack, or reach +6 and attack | ||
![]() | Overheat t1 should kill, but if you're concerned about max spdef corv then CM t1 should be safe | ||
![]() | Overheat t1, if you thud into protect, click psyshock immediately Afterwards, click whichever attacking move you can | ||
![]() | Overheat kills unless they're av, which doesn't kill back with earthquake, so you win as long as you hit both moves. | ||
![]() | Click Hyperspace Fury and hope they aren't faster and poison with malignant chain then confuse you and prevent you from doing anything | ||
![]() | Click moonblast? I actually have no idea what's optimal in this matchup since everyone forfeits t1 ;-; | ||
![]() | Setguess: Hydro Cannon t1 beats band and guts, Icy wind has better odds into AV Hydro Cannon has better overall odds I think | ||
![]() | Click Drain Punch | ||
![]() | |||
![]() | Endure t1, overheat t2 | Hyperspace Fury t1 wins if they aren't U-turn I think | |
![]() | Gunk Shot wins if they aren't U-turn | ||
![]() | Hyperspace Fury | ||
![]() ![]() | Click moonblast | ||
![]() | Hyperspace Fury | ||
![]() | CM alongside QD, psyshock eventually kills and you can endure if they endure for their custap | I think you lose this | |
![]() | Moonblast t1 | ||
![]() | Encore t1 so you don't lose to sub | Hyperspace Fury | |
![]() | Hoopa has a better matchup I think, but you want to icy wind t1 and encore a status move/hydro cannon on hex idk for sure spectrier mus are always weird | Hyperspace Fury | |
![]() | CM until overheat kills, endure if they endured a hit (you live any hit from custap) | ||
![]() | This one took me forever to figure out; apologies if I don't cover every possible scenario CM until you are +6 and they have +6 in both defenses. Overheat twice kills, while body press twice is a roll (10.9%) to kill. If they rest on the first overheat, +4 into +2 into +0 overheats don't kill without a crit, so your best chances are to CM once and overheating twice, with a 85% chance to kill (assuming you hit both) (CM twice loses to rest again; I guess you can also psyshock to bait out rest pp? idk) |