OU 2 Attacks + Rest Manaphy

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[SET]
name: 2 Attacks + Rest
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Psychic
item: Waterium Z
ability: Hydration
nature: Modest
evs: 248 HP / 240 SpA / 20 Spe

[SET COMMENTS]

Moves
========

Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active. Surf is recommended over Scald due to its higher Base Power; Hydro Vortex coming off of Scald notably fails to achieve several notable OHKOs versus targets such as Mega Latias and Chansey at +3, and the added benefit of burns does not help in wearing down the majority of its checks. Psychic enables Manaphy to break past Toxapex and Mega Venusaur.

Set Details
========

20 Speed EVs allow Manaphy to outspeed Timid Magnezone. Waterium Z provides Manaphy with a strong tool to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna as well as Water-type switch-ins such as Mega Latias and Ferrothorn after a Tail Glow boost. An alternative EV spread of 48 HP / 252 SpA / 208 Spe with a Modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.

Usage Tips
========

To maximize Manaphy's effectiveness as a stallbreaker, aim to have rain active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex while also providing more opportunities for Manaphy to use Rest. Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when it is able to recover lost HP without much consequence. As such, do not be afraid to use Manaphy to weaken or remove bulkier foes, as it is easily able to find chances to freely recover on passive Pokemon such as Celesteela, Toxapex, and Gastrodon. However, Manaphy should avoid using Rest on the last active turn of rain, as rain will end before Hydration gets a chance to activate. Be sure to conserve Manaphy's Z-Move for bulkier targets such as Ferrothorn, Mega Latias, and Tangrowth, as they become more difficult to break past without it.

Team Options
========

Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest while also boosting the power of Manaphy's Water-type moves, allowing it to bypass some of the sturdiest defensive threats such as Mega Latias and Chansey. Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support while also being able to pivot into Tapu Koko and Mega Latias. Additionally, it possesses the ability to lure in and cripple Pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making them significantly easier for Manaphy to break through. Other rain staples such as Mega Swampert, Ash-Greninja, and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey, and Rotom-W and are able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the last into Grass-types such as Kartana and Tapu Bulu.

Other Options
========

Ice Beam is an option over Psychic on the Rest set to hit bulky Grass-types such as Tangrowth and Tapu Bulu and allows Manaphy to conserve its Z-Move versus Mega Latias. However, it has limited targets and forces Manaphy to use its Z-Move on Toxapex and Mega Venusaur. Rain Dance is also an option over Psychic on the Rest set to let Manaphy be self-sufficient against stall, but this leaves it unable to break past Gastrodon lacking Clear Smog and Toxapex.

[CREDITS]
- Written by: [[curiosity, 443485]]
- Quality checked by: [[Mellow, 423226], [Jordy, 395754], [Leo, 328915]]
- Grammar checked by: [[Empress, 175616], [Fireflame, 231476]
 
Last edited:
add remove
reminder to remove rest from oo

[SET]
name: Tail Glow + Rest
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Psychic
item: Waterium Z
ability: Hydration
nature: Modest
evs: 248 HP / 236 SpA / 24 Spe

[SET COMMENTS]

Moves
========
  • Rest allows Manaphy to recover all of its HP without consequence while rain is active. mention the applications of it; sending stall to the shadow realm, allowing it to take a big hit from a mon and kill it in return cause it can rest it off later etc
  • Surf is recommended over Scald due to its higher base power; burns do not help in wearing down the majority of its checks.
  • Psychics allows Manaphy to break past Toxapex and Mega Venusaur.
Set Details
========

  • Waterium Z provides Manaphy with a strong breaking tool which allows it to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna as well as Water-resistant Pokemon such as Mega Latias and Ferrothorn after a Tail Glow boost.
  • 24 Speed EVs allows it to outspeed Zapdos and Timid Magnezone. why not take the speed evs from hp instead of special attack? dropping special attack worsens rolls against pex ferro and tias so i think it's better to drop hp
  • An alternative spread of 48 HP / 252 SpA / 208 Spe with a modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.
  • might wanna explain that hydration is why it can use rest without consequence
Usage Tips
========
  • To maximise Manaphy's effectiveness as a stallbreaker, aim to have rain as active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex whilst also providing more opportunities for Manaphy to use Rest.
  • Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when you are able to recover lost HP without much consequence. As such, do not be afraid to play Manaphy a lot more aggressively to weaken or remove bulkier mons as it is easily able to find chances to freely recover on passive pokemon such as Celesteela, Toxapex and Gastrodon.
  • don't waste z move if you need it to break past ferro tias chansey etc
Team Options
========

  • Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest, whilst also boosting the power of its Water-type moves, allowing it to bypass some of the sturdiest of defensive threats such as Mega Latias and Chansey.
  • Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support whilst also being able to pivot into Tapu Koko and Mega Latias. Additionally, it also possesses the ability to lure in and cripple pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making it significantly easier for Manaphy to break through. also brings in heatran which mana can take advantage of
  • Other rain abusers such as Mega Swampert, Ash Greninja and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey and Rotom-Wash, whilst also being able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the latter into Grass-types such as Kartana and Tapu Bulu.
Other Options (add this onto Lyd's stuff)
========
  • Ice Beam is an option over Psychic on the rest set to hit bulky Grass-types such as Tangrowth and Tapu Bulu as well as allowing it to conserve its Z-Crystal vs Mega Latias. However, it has limited targets and leaves you vulnerable versus bulky Water-types and makes Mega Venusaur significantly harder to break.
  • Rain Dance is also an option over Psychic on the rest set which allows you to be self-sufficient against stall, but leaves you unable to break past Toxapex and Gastrodon.
  • toxic might be worth mentioning too, though possibly too niche
[CREDITS]
- Written by: [[curiosity, 443485]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
1/3
 
comments in purple things to remove in red
reminder to remove rest from oo

[SET]
name: Tail Glow + Rest
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Psychic
item: Waterium Z
ability: Hydration
nature: Modest
evs: 248 HP / 236 SpA / 24 Spe
evs: 248 HP / 240 SpA / 20 Spe

24 Speed EVs are unnecessary because 20 Speed EVs are already enough to outspeed Timid Magnezone.


[SET COMMENTS]

Moves
========
  • Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active and allows it to continuously pressure bulkier builds as it mitigates chip damage, the most common method of wearing Manaphy down.
  • Surf is recommended over Scald due to its higher base power; burns do not help in wearing down the majority of its checks. Hydro Vortex coming from Scald is notably weaker than from Surf, so I think that you should note some important calcs that you miss out on with Scald.
  • Psychics allows Manaphy to break past Toxapex and Mega Venusaur.
Set Details
========

  • Waterium Z provides Manaphy with a strong breaking tool which allows it to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna as well as Water-resistant Pokemon such as Mega Latias and Ferrothorn after a Tail Glow boost.
  • 24 20 Speed EVs allows it to outspeed Zapdos and Timid Magnezone.
  • An alternative spread of 48 HP / 252 SpA / 208 Spe with a modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.
Usage Tips
========
  • To maximise Manaphy's effectiveness as a stallbreaker, aim to have rain as active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex whilst also providing more opportunities for Manaphy to use Rest.
  • Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when you are able to recover lost HP without much consequence. As such, do not be afraid to play Manaphy a lot more aggressively to weaken or remove bulkier mons as it is easily able to find chances to freely recover on passive pokemon such as Celesteela, Toxapex and Gastrodon.
Team Options
========

  • Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest, whilst also boosting the power of its Water-type moves, allowing it to bypass some of the sturdiest of defensive threats such as Mega Latias and Chansey.
  • Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support whilst also being able to pivot into Tapu Koko and Mega Latias. Additionally, it also possesses the ability to lure in and cripple pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making it significantly easier for Manaphy to break through.
  • Other rain abusers such as Mega Swampert, Ash Greninja and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey and Rotom-Wash, whilst also being able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the latter into Grass-types such as Kartana and Tapu Bulu.
Other Options (add this onto Lyd's stuff)
========
  • Ice Beam is an option over Psychic on the rest set to hit bulky Grass-types such as Tangrowth and Tapu Bulu as well as allowing it to conserve its Z-Crystal vs Mega Latias. However, it has limited targets and leaves you vulnerable versus bulky Water-types and makes Mega Venusaur significantly harder to break. It doesn't make Mega Venusaur significantly harder to break; Mega Venusaur often doesn't run Giga Drain, so Manaphy can easily just use Tail Glow against it, and a boosted Hydro Vortex easily OHKOes in rain, and a boosted Surf does a lot in rain too.
  • Rain Dance is also an option over Psychic on the rest set which allows you to be self-sufficient against stall, but leaves you unable to break past Toxapex and Gastrodon. You should make it clear that you're not talking about Clear Smog Gastrodon, because Manaphy can't easily break past it with Psychic anyway.
[CREDITS]
- Written by: [[curiosity, 443485]]
- Quality checked by: [[mellow, 423226], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Good work, 2/3.
 

Leo

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MPL Champion
Add a note in usage tips about not using Rest on the last turn of Rain, as Rain will go off before Hydration triggers and you will have wasted a turn+will be stuck w an asleep mana
it has limited targets and leaves you vulnerable versus bulky Water-types.
I'd mention that the biggest drawback is having to waste your z vs the stuff like Pex and Venu

3/3
 
Not QC and this isn’t a big point or anything but maybe mention toxic over psychic for Shedninja stall? I know that’s probably too niche but Shedninja has been getting a lot of noms for a rank on the VR. Also crippling Lati@s, Tangrowth, and Tapu Bulu is pretty nice.
 
Not QC and this isn’t a big point or anything but maybe mention toxic over psychic for Shedninja stall? I know that’s probably too niche but Shedninja has been getting a lot of noms for a rank on the VR. Also crippling Lati@s, Tangrowth, and Tapu Bulu is pretty nice.
Sheddy’s way too niche, you already beat Lati Tang with Z and spdef hulu is some hot garbage rn so no
 

Empress

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is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
add remove comment
[SET]
name: 2 Attacks
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Psychic
item: Waterium Z
ability: Hydration
nature: Modest
evs: 248 HP / 240 SpA / 20 Spe

[SET COMMENTS]

Moves
========

Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active. Surf is recommended over Scald due to its higher base power Base Power; Hydro Vortex coming off of Scald notably fails to achieve several notable OHKOs versus targets such as Mega Latias and Chansey at +3, (AC) and the added benefit of burns do will (It sounds like the verb refers to "the added benefit" rather than "burns", so I'd use a singular verb) not help in wearing down the majority of its checks. Psychic enables Manaphy to break past Toxapex and Mega Venusaur.

Set Details
========

20 Speed EVs allows it allow Manaphy to outspeed Timid Magnezone. Waterium Z provides Manaphy with a strong breaking tool which allows it tool (wordiness; repetition) to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna, as well as Water-resistant Pokemon Water-type switch-ins (I've been told that this is the preferred term) such as Mega Latias and Ferrothorn after a Tail Glow boost. An alternative spread of 48 HP / 252 SpA / 208 Spe with a Modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.

Usage Tips
========

To maximise maximize Manaphy's effectiveness as a stallbreaker, aim to have rain as active as much as you can(remove space); the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex whilst while also providing more opportunities for Manaphy to use Rest. Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when you are it is able to recover lost HP without much consequence. As such, do not be afraid to play Manaphy a lot more aggressively use Manaphy (repetition) to weaken or remove bulkier mons foes, as it is easily able to find chances to freely recover on passive pokemon Pokemon such as Celesteela, Toxapex, (AC) and Gastrodon. However, Manaphy should avoid using Rest on the last active turn of rain, as rain will end before Hydration gets a chance to activate. Be sure to conserve your Manaphy's Z-Move for bulkier targets such as Ferrothorn, Mega Latias, (AC) and Tangrowth, as they become increasingly more (This will happen immediately, not over a period of time) difficult to break past without it.

Team Options
========

Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest, whilst while also boosting the power of its Water-type moves, allowing it to bypass some of the sturdiest of defensive threats such as Mega Latias and Chansey. Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support whilst while also being able to pivot into Tapu Koko and Mega Latias. Additionally, it also possesses the ability to lure in and cripple pokemon Pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making it them significantly easier for Manaphy to break through. Other rain abusers staples such as Mega Swampert, Ash-(AH)Greninja, (AC) and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey, (AC) and Rotom-Wash, whilst also being and are able to pivot into some of Manaphy's checks; the former first pivots into Tapu Koko and the latter last into Grass-types such as Kartana and Tapu Bulu.

Other Options
========

Ice Beam is an option over Psychic on the rest Rest set to hit bulky Grass-types such as Tangrowth and Tapu Bulu as well as allowing it and allow Manaphy to conserve its Z-Crystal versus Mega Latias. However, it has limited targets and forces you Manaphy to use your its Z-Move on Toxapex and Mega Venusaur. Rain Dance is also an option over Psychic on the rest Rest set which allows you to let Manaphy (repetition) be self-sufficient against stall, but this leaves you it unable to break past Gastrodon lacking Clear Smog and Toxapex.

[CREDITS]
- Written by: [[curiosity, 443485]]
- Quality checked by: [[mellow, 423226], [Jordy, 395754], [Leo, 328915]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Keep in mind that Smogon uses American English, not British English. GP 1/2
 
Last edited:

Fireflame

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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[SET]
name: 2 Attacks + Rest
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Psychic
item: Waterium Z
ability: Hydration
nature: Modest
evs: 248 HP / 240 SpA / 20 Spe

[SET COMMENTS]

Moves
========

Rest, in conjunction with Hydration, allows Manaphy to recover all of its HP without consequence while rain is active. Surf is recommended over Scald due to its higher Base Power; Hydro Vortex coming off of Scald notably ("notable" was said twice) fails to achieve several notable OHKOs versus targets such as Mega Latias and Chansey at +3, and the added benefit of burns does not help in wearing down the majority of its checks. Psychic enables Manaphy to break past Toxapex and Mega Venusaur.

Set Details
========

20 Speed EVs allows allow Manaphy to outspeed Timid Magnezone. Waterium Z provides Manaphy with a strong tool to break past specially bulky Pokemon such as Chansey and Assault Vest Magearna,(RC) as well as Water-type switch-ins such as Mega Latias and Ferrothorn after a Tail Glow boost. An alternative EV spread of 48 HP / 252 SpA / 208 Spe with a Modest nature can be used to outspeed Gyarados and Tapu Fini but comes at the cost of significantly reducing Manaphy's bulk.

Usage Tips
========

To maximize Manaphy's effectiveness as a stallbreaker, aim to have rain active as much as you can; the boost it provides Water-type moves allows a boosted Manaphy to break past usual checks such as Mega Latias and Ferrothorn with Hydro Vortex while also providing more opportunities for Manaphy to use Rest. Rest enables Manaphy to be played much more aggressively; HP conservation is not as important when it is able to recover lost HP without much consequence. As such, do not be afraid to use Manaphy to weaken or remove bulkier foes, as it is easily able to find chances to freely recover on passive Pokemon such as Celesteela, Toxapex, and Gastrodon. However, Manaphy should avoid using Rest on the last active turn of rain, as rain will end before Hydration gets a chance to activate. Be sure to conserve Manaphy's Z-Move for bulkier targets such as Ferrothorn, Mega Latias, and Tangrowth, as they become more difficult to break past without it.

Team Options
========

Manaphy should only be used on rain builds. As such, Pelipper is a mandatory partner for Manaphy; it allows Manaphy to take advantage of Hydration and heal freely with Rest while also boosting the power of its Manaphy's Water-type moves, allowing it to bypass some of the sturdiest of defensive threats such as Mega Latias and Chansey. Ferrothorn also serves as an excellent partner for Manaphy; it provides Manaphy with entry hazard support while also being able to pivot into Tapu Koko and Mega Latias. Additionally, it possesses the ability to lure in and cripple Pokemon such as Assault Vest Tangrowth and opposing Ferrothorn with Knock Off, making them significantly easier for Manaphy to break through. Other rain staples such as Mega Swampert, Ash-Greninja, and Tornadus-T all appreciate Manaphy's ability to wear down traditional rain checks such as Toxapex, Chansey, and Rotom-W and are able to pivot into some of Manaphy's checks; the former pivots into Tapu Koko and the last into Grass-types such as Kartana and Tapu Bulu.

Other Options
========

Ice Beam is an option over Psychic on the Rest set to hit bulky Grass-types such as Tangrowth and Tapu Bulu and allows Manaphy to conserve its Z-Crystal Z-Move versus Mega Latias. However, it has limited targets and forces Manaphy to use its Z-Move on Toxapex and Mega Venusaur. Rain Dance is also an option over Psychic on the Rest set to let Manaphy be self-sufficient against stall, but this leaves it unable to break past Gastrodon lacking Clear Smog and Toxapex.

[CREDITS]
- Written by: [[curiosity, 443485]]
- Quality checked by: [[Mellow, 423226], [Jordy, 395754], [Leo, 328915]]
- Grammar checked by: [[Empress, 175616], [<username2>, <userid2>]
GP 2/2
 
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