2 on 2 TR team (creative title ~.~)

Hi guys,first of all I want to say that I really love to play 2on2 'cause you can invent something really new and it isn't always the same boring shit (like piss in 1on1).
Well let's get to the team:

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As you can see,all Pokes are very slow...lol

the start:

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Pottrott@leftovers
Impish
Evs: 252 Hp/252 Def/4 Sdef
~EQ
~Stone Edge
~Sub
~Power Trick

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Bronzong@leftovers
Relaxed
Evs: 252 HP / 152 Atk / 8 Def / 96 SpD
(I don't know the exact ev spreat of the Zong I've got on my pearl ,so i just copy the standart ev spreat lol)
~TR
~Gyro Ball
~Explosion
~Hypnosis



These are my 2 starting pokemon.The job is pretty simple:
Bronzong uses TR and Shuckle uses Power Trick to sweep next round.Btw I use sub over a dmg attack ,because I like to attract the "attantion" of the opponent on shuckle next round ,if Mesprit can't set up his TR.
Cause shuckle is "faster" than Zong in TR it can use Sub and Zong can use Boom..


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Slowking@leftovers
Relaxed
Evs: 252 Hp/252 Def/4 Sdef
~TR
~Nasty Plot
~Psychic (for stab,and surf hurts my other members)
~Slack Off

That's the 2. TR-setup Poke in my team and nice Defensvie Wall.

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Tyranitar@Leftovers
Quiet
Evs: 252 Hp/190 Satk/68 Spe
~Crunch
~Protect
~Thunderbolt
~Ice Beam

Mixtar...not much to say...
btw sub looks strange in 2on2 but it saved me really often against boom lol

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Dusknoir@Leftovers
Careful
Evs: 252HP/84SpD/168Def
~Shadow Sneak
~TR(?)
~Will-O-Wisp
~ThunderPunch

Not much to say...absobrs Snorlax's Boom and freaks out Azelfs with Shadow Sneak...WoW for Physical threats like meta and Thunderpunch for Gyara.

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Snorlax@Leftovers/Lum(?)
Sassy
Evs: 168 Hp/120 Def/220 Sdef
~Boom
~Firepunch
~Crunch
~Curse

Curselax.Firepunch for meta and Crunch for stuff like Ggar/Dusknoir/Azelf.Boom for epic finish lol.

So that's my team.Pls rate it ;D....and btw I think I use too much Leftovers ...

Changes in green...
 
First off, I'm really glad that you like to play Doubles. It's true that you can create a lot of really new, interesting strategies. That being said, at least two thirds of the Doubles teams posted in this forum are Trick Room teams. Not only does this mean that this isn't new, but I'm guessing that a lot of the teams you're going to be battling in Smogon's WiFi forum are also going to be Trick Room teams. That's OK! It doesn't mean that you should give up; it's just something to keep in mind as I go over your team.

First of all, you have no way to guarantee that Trick Room is going to go off. Because nothing on your team has Fake Out, Follow Me, Taunt, or even a Lum Berry, you are susceptible to every single method of stopping Trick Room. Your opponent could Taunt your Mesprit, put either Shuckle or Mesprit to sleep, Fake Out your Mesprit, etc. If your Shuckle uses Power Trick and then doesn't go first, it's completely screwed. The rest of your team will also be at a significant disadvantage if it can't move first.

Shuckle: Let's say, for the moment, that your Trick Room and Power Trick both go off as planned and Shuckle becomes a killing machine. One of your two damaging attacks is Earthquake, which is going to rip into every member of your team except Mesprit. Since Shuckle has become very vulnerable to physical attacks, it'll be a primary target and will probably be taken out before Mesprit, so maybe this isn't the end of the world.

Your comment about Substitute puzzles me. You mention making use of it if Mesprit can't set up Trick Room. Does this mean that you'll use it on turn two? If so, you'll still be going last and I'm not sure what good it does you. If you predict Mesprit's failure and use it on turn one, I'm not sure what good that does you either. Could you be a bit more specific about which situations you feel Substitute would be a good choice in?

Mesprit: I don't have too much to say about this thing. There are certainly slower Trick Room users out there. The advantage of Mesprit is that your opponents won't necessarily be expecting Trick Room. (This is assuming, of course, that your opponent doesn't see your team before the match. If they do, it'll be fairly obvious that this is a Trick Room team.) The disadvantage is that Mesprit really isn't all that slow, meaning that other Trick Room teams are going to easily outrun it. Yours also has fairly situational attacks. I'd at least put a Psychic attack on there if you keep Mesprit around. Is there a reason you feel U-turn is important to have?

Slowking: A wall has no place on a Trick Room team. You've only got four rounds of Trick Room (not including the round you use it). You need to use those rounds to deal as much damage as possible to your opponents. You can keep Slowking, but take those points out of Def and put them in SpAtk.

You may already be aware of this, but Surf hits your partner in Doubles. Shuckle and Tyranitar are the ones who are going to really feel the pain here (Sandstorm notwithstanding), but none of your team takes a Surf particularly well. I'd ditch Surf and give it Psychic. I'd consider replacing Slack Off with Ice Beam, too. Try each for a while and see which works better for you.

Tyranitar: This thing seems like quite a liability for your team. Its Sandstream only benefits itself and Shuckle, and Shuckle will probably be long gone by the time this thing comes out. Everything else on your team takes damage from Sandstorm, which isn't a huge deal but might cost you some close matches. As for the moveset, Subpunching doesn't work out quite as well in Doubles as it does in Singles, since your sub can be broken by your opponent (or your Surfing Slowking) and you can be damaged in the same round. This possibility is made all the more likely by the fact that Tyranitar has an absolutely horrible Speed rating. It's not fast enough to outspeed normal teams and it's not slow enough to outspeed Trick Room teams. Replace this thing altogether. I'll leave it up to you what you want to use instead.

Dusknoir: Dusknoir's a good Trick Room user, but I can't think of any other reason to have it on this team. Just because a Pokémon is slow, that doesn't make it a good candidate for a Trick Room team. It needs to be able to deal large quantities of damage. If you're just using stall tactics, it's not worth setting up Trick Room at all. I'd replace this one too, preferably with something that isn't weak to Ghost or Dark; you've got enough of that already.

Snorlax: This thing isn't bad. I'd like to see some sort of STAB move (other than Selfdestruct) on it, but other than that it's solid. Make sure you have a couple of different partners that can take your Selfdestruct. They don't all have to be Ghost-types. They could have Protect or be very durable Rock- or Steel-types (I'm talking Steelix/Aggron/Probopass durable here).

As far as your overuse of Leftovers goes, you should not have a Trick Room/Stall team. It doesn't make a lot of sense. Fix up your team a bit and we'll talk about items then.
 
Said it all.
A good Water Ab. poke/ludicolo to absorb slowking surf would be great. Too muchs subs in TR team, like he said u got only 4 turns to start all again. Marowak can be useful in Shuckles place.
Another good strat is to pick a Trick-TR poke, and give it Scarf. Give scarf to enemy, then Tr and make the poke almost unusable .

Grumpig can do that, along with M. Mime and Hypno ( switcheroo), but neither are good atackers...
 
First off, I'm really glad that you like to play Doubles. It's true that you can create a lot of really new, interesting strategies. That being said, at least two thirds of the Doubles teams posted in this forum are Trick Room teams. Not only does this mean that this isn't new, but I'm guessing that a lot of the teams you're going to be battling in Smogon's WiFi forum are also going to be Trick Room teams. That's OK! It doesn't mean that you should give up; it's just something to keep in mind as I go over your team.
Yeah you're right^^.I was talking about creative stuff in general (As you already said..my team is'nt really special)

First of all, you have no way to guarantee that Trick Room is going to go off. Because nothing on your team has Fake Out, Follow Me, Taunt, or even a Lum Berry, you are susceptible to every single method of stopping Trick Room. Your opponent could Taunt your Mesprit, put either Shuckle or Mesprit to sleep, Fake Out your Mesprit, etc. If your Shuckle uses Power Trick and then doesn't go first, it's completely screwed. The rest of your team will also be at a significant disadvantage if it can't move first.
Yeah...i could also use Bronzong,wich doesn't die so easy,and can set up trickroom for sure.
This could also be a nice combo if Bronzong is faster than Shuckle:
Shuckle uses Sub and Bronzong uses Boom...

Shuckle: Let's say, for the moment, that your Trick Room and Power Trick both go off as planned and Shuckle becomes a killing machine. One of your two damaging attacks is Earthquake, which is going to rip into every member of your team except Mesprit. Since Shuckle has become very vulnerable to physical attacks, it'll be a primary target and will probably be taken out before Mesprit, so maybe this isn't the end of the world.

Your comment about Substitute puzzles me. You mention making use of it if Mesprit can't set up Trick Room. Does this mean that you'll use it on turn two? If so, you'll still be going last and I'm not sure what good it does you. If you predict Mesprit's failure and use it on turn one, I'm not sure what good that does you either. Could you be a bit more specific about which situations you feel Substitute would be a good choice in?
I use Sub ,becaue when I see that both Pokemon are attacking Mesprit/other starter ,because they don't fear Shuckle(e.g. Chomp or Gar).So Shuckle "attracts" the attacks upon him and can dael with them ,while the other poke sweeps or does anything else

Mesprit: I don't have too much to say about this thing. There are certainly slower Trick Room users out there. The advantage of Mesprit is that your opponents won't necessarily be expecting Trick Room. (This is assuming, of course, that your opponent doesn't see your team before the match. If they do, it'll be fairly obvious that this is a Trick Room team.) The disadvantage is that Mesprit really isn't all that slow, meaning that other Trick Room teams are going to easily outrun it. Yours also has fairly situational attacks. I'd at least put a Psychic attack on there if you keep Mesprit around. Is there a reason you feel U-turn is important to have?
Right^^.
I use U-Turn,because i want to get out of there when it's not save for mesprit anymore(of course I can only use U-turn ,when TR is up)

Slowking: A wall has no place on a Trick Room team. You've only got four rounds of Trick Room (not including the round you use it). You need to use those rounds to deal as much damage as possible to your opponents. You can keep Slowking, but take those points out of Def and put them in SpAtk.

You may already be aware of this, but Surf hits your partner in Doubles. Shuckle and Tyranitar are the ones who are going to really feel the pain here (Sandstorm notwithstanding), but none of your team takes a Surf particularly well. I'd ditch Surf and give it Psychic. I'd consider replacing Slack Off with Ice Beam, too. Try each for a while and see which works better for you.
What about runnig nasty plot over Grass Knot and putting Vappy in my team?

Tyranitar: This thing seems like quite a liability for your team. Its Sandstream only benefits itself and Shuckle, and Shuckle will probably be long gone by the time this thing comes out. Everything else on your team takes damage from Sandstorm, which isn't a huge deal but might cost you some close matches. As for the moveset, Subpunching doesn't work out quite as well in Doubles as it does in Singles, since your sub can be broken by your opponent (or your Surfing Slowking) and you can be damaged in the same round. This possibility is made all the more likely by the fact that Tyranitar has an absolutely horrible Speed rating. It's not fast enough to outspeed normal teams and it's not slow enough to outspeed Trick Room teams. Replace this thing altogether. I'll leave it up to you what you want to use instead.
hmh I like ttar in tr teams ...but what you say sounds right to me..i've got to think about what the other partners could be.

Dusknoir: Dusknoir's a good Trick Room user, but I can't think of any other reason to have it on this team. Just because a Pokémon is slow, that doesn't make it a good candidate for a Trick Room team. It needs to be able to deal large quantities of damage. If you're just using stall tactics, it's not worth setting up Trick Room at all. I'd replace this one too, preferably with something that isn't weak to Ghost or Dark; you've got enough of that already.
you mean ,that I should run TR over e.g. painsplit?

Snorlax: This thing isn't bad. I'd like to see some sort of STAB move (other than Selfdestruct) on it, but other than that it's solid. Make sure you have a couple of different partners that can take your Selfdestruct. They don't all have to be Ghost-types. They could have Protect or be very durable Rock- or Steel-types (I'm talking Steelix/Aggron/Probopass durable here).
agreed...but i like the set wich I am running right now^^


As far as your overuse of Leftovers goes, you should not have a Trick Room/Stall team. It doesn't make a lot of sense. Fix up your team a bit and we'll talk about items then.
kk...I'll edit the changes I want to make later^^.

thanks a lot for those really good pieces of advice..you helped me a lot.^^

edit:
I've just edited the team..when you want to you can rate it again lol.
 
Actually, what I was trying to say about your Dusknoir is not that you should give it Trick Room. I was saying that you needed more firepower on your team. At this point, you should replace one of your three Trick Room users for something slow that can dish out damage. Also, if Slowking stays, it needs at least two damaging moves. You may not have time to set up Nasty Plot anyway.
 
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