2 VS 2 Doubles! rewindman VS Korski!

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Open Challenge
Simple 2v2 Doubles
1 Day DQ, i would really like this thing to go by fast
no recovers, 5 chills

Arena: just make it the basic tournament arena, not in the mood to think of something creative

Just send the 2 pokemon you are going to use to the ref, nothing more nothing less
(BTW, please make the ref's time 72 hours, please? I am just slow at reffing.)
Korski said:
Let's get it done TODAY!

no items
all abilities
rewindman's Team:

Servine (Tangle)(F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83
EC:4/9
MC:1
DC:5/5

Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW)(Can be enabled)
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Level moves :
Tackle
Leer
Vine Whip
Wrap
Growth
Grass Mixer
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Glare
Twister
Mirror Coat

Hidden Power (Fire 7)
Taunt
Reflect
Substitute


Magikarp (Gleep) (M)
Nature: Adamant (Adds + to Attack; Subtracts - From Special Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80

EC: 5/6
MC: 0
DC: 0/5

Moves:

Splash
Tackle
Flail

Bounce

Korski's Team:

ooh a shiny one!
Magikarp(*) Topsy (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Swift Swim
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Splash(*)
Tackle(*)

Bubble(*)
Reversal(*)
Bounce(*)


Deino(*) Turvy (F)

Nature: Hasty (A 15% increase in Base Speed [Rounded Up] and a +5.28% on this Pokemon's attacks; Defense reduced by *)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities: Hustle
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38x1.15^) (+)

EC: 0/9
MC: 0

Attacks:

Tackle(*)
Dragon Rage(*)
Focus Energy(*)
Bite(*)
Headbutt(*)
Dragonbreath(*)
Roar(*)
Crunch(*)

Dark Pulse(*)
Earth Power(*)
Screech(*)

Taunt(*)
Thunder Wave(*)
Work Up(*)

(If possible, Please someone give me an idea of Match start flavor text through PM, I can't think of any (except for "Let the Battle Begin!" at the end).)
Order:
rewindman sends out first Pokemon
Korski sends out first Pokemon and issues actions
rewindman issues actions
I (Lyris1035) ref
rewindman issues actions
Korski issues actions
I (Lyris1035) ref
Repeat steps 3 to 8

I'll edit this post when I get "Battle Begin" Flavor text, If possible, OK, moderators?
 

Korski

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Okay I'm just going to skip rewindman's initial post since we already know what the two of us will have out.

EDIT: Oh god shit just got real. Thanks for letting me switch things up!
Topsy, I don't know what to do with you. Try Bounce-Tackle-Bounce, and keep your focus on Tangle the whole time!

Turvy, Thunder Wave, get Worked Up and fire off a Dark Pulse at Gleep.

Topsy: Bounce~Tackle~Bounce at Tangle
Turvy: Thunder Wave~Work Up~Dark Pulse at Gleep
 
Yeah, here's the thing, I'm sending out tengle and and geep, but with the EC I get at the beginning, i'm going to evolve geep into a gyarados...

Gyarados (Gleep) (M)
Nature: Adamant (Adds + to Attack; Subtracts - From Special Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Flying
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)



Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 0
DC: 0/5

Moves:

Splash
Thrash
Tackle
Bite
Dragon Rage
Flail
Bounce


I think you should be able to change your actions if you want to...
 
@rewindman
Um, Isn't Gyarados a flying type as well? What are your actions? Just asking (for actions) and telling you about Gyarados' second type.
 

Korski

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Edited in new actions. Go ahead rewindman (thought i might have a chance before...)
 
Sorry, I fixed the typing, and I was waiting for Korksi before posting actions.
Anyway geep, I want you to Bounce against Turvy, hopefully allowing you to dodge that incomming attack and deal some nice damage! Follow it up with a tackle for some minor damage and finish it with another Bounce!

Tangle, lead things off with a Leech Seed against Turvy, might as well heal off some health from it! Follow it up with a Reflect, those tackles and bounces must be getting tiresome! Finish it off with a Leaf Storm against Turvy! Thanks to your contrary ability, you should get that extra special attack boost that may help you next round!

Tangle: Leech Seed (Turvy) - Reflect - Leaf Storm (Turvy)
Geep: Bounce (Turvy) - Tackle (Turvy) - Bounce (Turvy)
 
Battle! (Referee round Final)


Gleep the Gyarados (Just evolved!)
Health: 100
Energy: 100%
Status: -
Boosts: -
Ability: Intimidate
Actions: Bounce - Tackle - Bounce (all on Turvy)

Tangle the Servine
Health: 90
Energy: 100%
Status: -
Boosts: -
Abilities: Overgrow, Contary
Actions: Leech Seed - Reflect - Leaf Storm (Leech Seed, Leaf Storm on Turvy)

vs.​


Topsy the Shiny Magikarp
Health: 80
Energy: 100%
Status: -
Boosts: -
Ability: Swift Swim
Actions: Bounce ~ Tackle ~ Bounce at Tangle

Turvy the Deino
Health: 90
Energy: 100%
Status: -
Boosts: -
Ability: Hustle
Actions: Thunder Wave ~ Work Up ~ Dark Pulse at Gleep​

====================

Let the battle Begin!

Action One

Tangle uses Leech Seed on Turvy
[Less than 100% Accuracy: 1-10 = Failure] RNG rolls 29 => Success
Turvy was Seeded! -10% Energy

(The Speed tie Shouldnt've Happened, Gleep goes 1st anyway with +1 speed)

Gleep uses Bounce on Turvy
[Less than 100% Accuracy: 1 to 15 = Failure] RNG Rolls 13 => Failure (LOL RNG doesn't like you again, rewindman!)
-7% energy

Topsy uses Bounce on Tangle
[Less than 100% Accuracy: 1 to 15 = Failiure] RNG Rolls 35 => Success
[Paralysis: 1-30 = Success] RNG rolls 86 => Failure
[Critical: 1-62 = Success] RNG rolls 991 => Failure
10.50 (11) Damage; -7% energy

Turvy uses Thunder Wave on Gleep
Gleep became 25% Paralyzed!
-7% Energy

[Leech Seed] 3 HP sapped!

Action Two

Srevine used Reflect!
Physical Defenses raised on Team rewindman!
-8% energy

Topsy uses Tackle on Tangle!
[critical: 1-62 = Success] RNG rolls 219 => Failure
Negative Value 2! What happens here? Heal or nothing? anyways, -5% energy

Turvy used Work Up!
+1 Atk, +1 Sp.Atk
-7% energy

Gleep uses Tackle on Turvy!
[Paralysis: 1 - 25 = Failure] RNG Rolls 71 => Success
[critical: 1-62 = Success] RNG rolls 861 => Failure
11.50 (12) Damage; -5% energy

[Leech Seed] 3 HP sapped!
[Reflect] 6 more actions

Action Three

Tangle uses Leaf Storm on Turvy.
[Under 100% accuracy: 1-10 = Failure] RNG Rolls 85 => Success
[critical: 1-62 = success] RNG Rolls 388 => Failure
12.06 (12) Damage; -8% Energy (Did you even activate Contary...? If so--Wait, There is no command! How does it activate if the type is "can be enabled"?)

Topsy uses Bounce on Tangle
[Less than 100% Accuracy: 1 to 15 = Failure] RNG rolls 80 => Success
[Paralysis: 1-30 = Success)] RNG rolls 58 => Failure
[critical: 1-62 = Success] RNG rolls 812 => Failure
10.50 (11) Damage; -9% energy

Turvy uses Dark Pulse on Gleep
[critical: 1-62 = Success] RNG rolls 184 = Failure
[Flinch: 1-20 = Success] RNG rolls 91 => Failure
9.50 (10) Damage; -5% energy

Gleep uses Bounce on Turvy
[Paralysis: 1-25 = Failure] RNG rolls 31 => success
[Under 100% Accuracy: 1-15 = Failure] RNG rolls 39 => Success
[Critical: 1-62 = success] RNG rolls 540 => Failure
17.50 (18) Damage; -6% energy

[Leech Seed] 3 HP sapped!
[Reflect] 5 more Actions
[Paralysis] 20%
[Stat Boost: Work Up] 3 more actions

====================​


Gleep the Gyarados
Health: 90
Energy: 82%
Status: Paralyzed 20%
Boosts: -
Ability: Intimidate

Tangle the Servine
Health: 68
Energy: 74%
Status: -
Boosts: +1 Sp.Atk
Abilities: Overgrow, Contary

VS.​


Topsy the Shiny Magikarp
Health: 80
Energy: 79%
Status: -
Boosts: -
Ability: Swift Swim

Turvy the Deino
Health: 67
Energy: 81%
Status: Leech Seeded
Boosts: +1 Atk, +1 Sp.Atk
Ability: Hustle​

rewindman => Korski => Lyris1035​
 

Korski

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Originally Posted by Fat rewindman
Open Challenge
Simple 2v2 Doubles
1 Day DQ, i would really like this thing to go by fast
no recovers, 5 chills
Does this come into effect now? It's been ~25 hours.
 
Lyris wanted the ref dq to change to 2 days, which is what I'm fine with if you're fine with it

Anyway, about the contrary thing, I though I had implied that Cotrary would be active by saying: Thanks to your contrary ability, you should get that extra special attack boost that may help you next round!
Either way, I meant to activate it on the round it was sent out.
If that wasn't clear, I am sorry and I will activate Contrary now and leave it on for the remainder of the match. It's up to you ref, if you believe I didn't activate contrary properly last round, Tangle should be at -2 special attack right now, but if you think I did, Tangle should be at +1 special attack right now.

Anyway, now that Contrary is active, Tangle, I want you to continue your assault! Start off with another Leaf Storm against Turvy! That did some nice damage last time, you want to keep on racking it up! From there, go ahead and use Giga Drain against Topsy! May as well heal up by stealing its health! Finish it with another boosted Leaf Storm! once again, try to make your special attack sky high!

Gleep, start off with a Bounce against Turvy! That did some nice damage last time, and I want you to continue to rack it up! Proceed with another Tackle against Turvy, and finish it with a Bounce! If you, however, get parahaxed by the first bounce, replace the final actions with bounce as well!

Tangle: Contrary active please!
Leaf Storm (Turvy) - Giga Drain (Topsy) - Leaf Storm (Turvy)

Gleep:
Bounce (Turvy) - Tackle (Turvy) - Bounce (Turvy)
If first move fails from paralysis, replace last two moves with bounce on turvy
 

Korski

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Keep up the assault, guys!

Topsy: Bounce~Tackle~Bounce on Tangle

Turvy: Crunch~Dark Pulse~Crunch on Geep
 

Gleep the Gyarados
Health: 90
Energy: 82%
Status: Paralyzed 20%
Boosts: -
Ability: Intimidate
Actions: Bounce - Tackle - Bounce (all on Turvy)

Tangle the Servine
Health: 68
Energy: 74%
Status: -
Boosts: +1 Sp.Atk
Abilities: Overgrow, Contary
Actions: Leaf Storm (Turvy) - Giga Drain (Topsy) - Leaf Storm (Turvy)

vs.​


Topsy the Shiny Magikarp
Health: 80
Energy: 79%
Status: -
Boosts: -
Ability: Swift Swim

Turvy the Deino
Health: 67
Energy: 81%
Status: Leech Seeded
Boosts: +1 Atk, +1 Sp.Atk
Ability: Hustle​

====================

Action One

Tangle uses Leaf Storm on Turvy
[Less than 100% accuracy: 1-10 = Failure] RNG rolls 12 => success
[crit: 1062 = success] RNG rolls 10 => Success
15 Damage; -12% Energy +2 Sp.Atk

Topsy uses Bounce on Tangle
[Less than 100% Accuracy: 1 to 15 = Failure] RNG Rolls 25 => Success
[Paralysis: 1-15, 85-100 = Success] RNG rolls 44 => Failure
[Critical: 1-62 = Success] RNG rolls 4 => Success
2.25 (2) Damage; -6% energy

Turvy uses Crunch on Gleep
[crit: 1-62 = success] RNG rolls 659 => Failure
7.50 (8) damage; -5% Energy
[defense-down: 11-89 = Failure] RNG rolls 97 => Success

Gleep uses Bounce on Turvy
[paralysis (status): 11-89 = Success] RNG rolls 82 => Success
[Under 100% accuracy: 1-15 = Failure] RNG rolls 69 => Success
[Paralysis (effect): 16-84 = Failure] RNG rolls 83 => Failure
[crit: 33-967 = Failure] RNG rolls 964 => Failure
19 Damage; -10% energy

[Leech Seed] 3 HP sapped!
[Reflect] 3 more actions

Action Two

Tangle uses Giga Drain on Topsy
[crit: 33-967 = Failure] RNG Rolls 892 => Failure
21.75 (22) Damage, 11 Drained to Tangle; -5% Energy

Topsy uses Tackle on Tangle
[crit: 33-967 = Failure] RNG Rolls 507 => Failure
1.50 (2) Damage; -6% energy

Turvy uses Dark Pulse on Gleep
[crit: 33-967 = Failure] RNG Rolls 936 => Failure
9.50 (10) Damage; -5% energy
[Flinch: 11-89 = Failure] RNG Rolls 21 => Failure

Gleep uses Tackle on Turvy
[Paralysis: 11-89 = Success] RNG Rolls 12 => Success
[crit: 33-967 = Failure] RNG Rolls 878 => Failure
12 Damage; -5% Energy
DRAFT ALERT: Do not Issue your commands until this draft is complete; I am really busy right now.​
 
Terribly sorry guys for the delay, I am really Busy right now, School, homework, Sleep! Yawn... If Only someone can extend the referee DQ time to around 8 days... Please if possible.
 

Korski

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Yeah I think you must be a little overwhelmed right now and should focus on RL for the time being. Quitting the battle due to ref DQ.
 

Flora

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K, I hear you guys don't wanna play this match anymore so...

Rewards
rewindman > 2 Trainer Counters
- Gleep > 1 EC | 2 MCs | 1 DC
- Tangle > 1 EC | 2 MCs | 1 DC
Korski > 2 Trainer Counters
- Topsy > 1 EC | 2 MCs | 1 DC
- Turvy > 1 EC | 2 MCs | 1 DC
Lyris1035 > Despite the Ref DQ, it was pretty much a must due to his real-life situation. He deserves Ref Tokens - 2 Ref Tokens at most. Don't worry; you've earned them.
Tie for both!
 
WOW, Thanks for your such wonderful Generosity! @Rewindman and Korski Thanks for the battle, even though it was short! ;)
 
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