20.4 Bil.% Damage Dealt...

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First, I shall wish everyone HAPPY NEW YEAR. Hopefully the economy in 2009 won't suck more than Spinda...

Anyways, each team used 4 Pokemon (the other 2 were fillers that weren't needed)...

The log is included and posted below. The comments will be in BLUE with the Log in BLACK. Status updates will be in GREEN. Check points will be in RED.

..'s team:

1059860's team:



Rules didn't really matter, as long as SPECIES CLAUSE and ITEM CLAUSE are off. Evasion Clause does NOT prevent Evasion raise from Accupressure!

LOG BELOW...
____________________________
Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause
.. sent out Espeon (lvl 100 Espeon ♂).
1059860 sent out Eevee (lvl 100 Eevee ♂).
Espeon used Skill Swap.
Espeon swapped abilities with its opponent!
Eevee used Curse.
Eevee's speed was lowered.
Eevee's attack was raised.
Eevee's defence was raised.


Here I use SKILL SWAP to obtain Eevee's "Adaptability" ability, while Eevee uses CURSE 6 times to maximize both of its ATTACK and DEFENSE, since I am not sure which one does Shuckle take later after Power Trick, so I now have this. Fake Tears is just a filler move to waste a turn for Espeon. Skip to the next checkpoint (---) if you want to, since in the middle is just more Fake Tears / Curses.

---
Espeon used Fake Tears.
Eevee's special defence was harshly lowered.
Eevee used Curse.
Eevee's speed was lowered.
Eevee's attack was raised.
Eevee's defence was raised.
---
Espeon used Fake Tears.
Eevee's special defence was harshly lowered.
Eevee used Curse.
Eevee's speed was lowered.
Eevee's attack was raised.
Eevee's defence was raised.
---
Espeon used Fake Tears.
Eevee's special defence was harshly lowered.
Eevee used Curse.
Eevee's speed was lowered.
Eevee's attack was raised.
Eevee's defence was raised.
---
Espeon used Fake Tears.
Eevee's special defence won't go lower!
Eevee used Curse.
Eevee's speed was lowered.
Eevee's attack was raised.
Eevee's defence was raised.
---
Espeon used Fake Tears.
Eevee's special defence won't go lower!
Eevee used Curse.
Eevee's speed was lowered.
Eevee's attack was raised.
Eevee's defence was raised.
-----------------------------Checkpoint-----------------------------------
Status Update:
ESPEON: Adaptability
EEVEE: +6 Attack, +6 Defense, -6 Speed, Synchronize

---
Espeon used Fake Tears.
Eevee's special defence won't go lower!
Eevee used Baton Pass.
1059860 switched in Screecher (lvl 100 Ninjask ♂).
Here after I finish the 6 Curses, I will Baton Pass them to Ninjask. Note that Ninjask is slow right now due to -6 Speed from Curse. I will continue to use Fake Tears as Ninjask gives Espeon -6 Defense with Screech. This isn't long so I don't feel like putting a checkpoint in. Just read on.

---
Espeon used Fake Tears.
Screecher's special defence won't go lower!
Screecher used Screech.
Espeon's defence was harshly lowered.
Screecher's Speed Boost raised its speed!
---
Espeon used Fake Tears.
Screecher's special defence won't go lower!
Screecher used Screech.
Espeon's defence was harshly lowered.
Screecher's Speed Boost raised its speed!
---
Espeon used Fake Tears.
Screecher's special defence won't go lower!
Screecher used Screech.
Espeon's defence was harshly lowered.
Screecher's Speed Boost raised its speed!
---
Espeon used Fake Tears.
Screecher's special defence won't go lower!
Screecher used Baton Pass.
1059860 switched in Smeargle (lvl 100 Smeargle ♂).
Here I Baton Pass the Ninjask to Smeargle.

---
Espeon used Skill Swap.
Espeon swapped abilities with its opponent!
Smeargle used Focus Energy.
Smeargle is getting pumped!
Espeon swaps "Adaptability" to Smeargle, while Smeargle uses Focus Energy to boost some critical hit chances.

---
Espeon used Baton Pass.
.. switched in UI (lvl 100 Smeargle ♂).
Smeargle used Acupressure.
Smeargle's special defence was sharply raised.
..'s Espeon now Baton Passes the -6 Defense from Screech to the shiny Smeargle on his end. His Smeargle is nicknamed UI so you won't be confused with my Smeargle. I will call him UI from this point on.
Status Update:
SMEARGLE: +6 Attack, +6 Defense, -3 Speed, +2 Special Defense, Focus Energy, Adaptability
UI (Shiny Smeargle): -6 Defense

---
UI used Skill Swap.
UI swapped abilities with its opponent!
Smeargle used Acupressure.
Smeargle's evasion was sharply raised.
Here UI uses Skill Swap to obtain "Adaptability" while Smeargle uses Accupressure, trying to raise Accuracy.

---
UI used Ingrain.
UI planted its roots!
Smeargle used Acupressure.
Smeargle's evasion was sharply raised.
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI uses Ingrain for HP restore that will be important later.

---
UI used Aqua Ring.
Smeargle used Acupressure.
Smeargle's attack won't go higher!
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI's Aqua Ring restored health!
UI restored 6% of its health.
UI uses Aqua Ring for HP restore that will be important later.

---
UI used Aqua Ring.
But it failed!
Smeargle used Acupressure.
Smeargle's speed was sharply raised.
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI's Aqua Ring restored health!
UI restored 6% of its health.
Right here UI just uses Aqua Ring over and over again until the other Smeargle successfully Accupressures an Accuracy boost. You can skip to the next checkpoint if you don't want to read.

---
UI used Aqua Ring.
But it failed!
Smeargle used Acupressure.
Smeargle's speed was sharply raised.
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI's Aqua Ring restored health!
UI restored 6% of its health.
---
Smeargle used Acupressure.
Smeargle's accuracy was sharply raised.
UI used Aqua Ring.
But it failed!
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI's Aqua Ring restored health!
UI restored 6% of its health.
--------------------------Checkpoint------------------------------
Here we just had the accuracy boost.
Status Update:
Smeargle: +6 Attack, +6 Defense, +1 Speed, +2 Accuracy, +4 Evasion, +2 Special Defense.

UI: -6 Defense, Ingrain, Aqua Ring, Adaptability



---
Smeargle used Baton Pass.
1059860 switched in Shuckle (lvl 100 Shuckle ♂).
UI used Skill Swap.
UI's attack missed!
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI's Aqua Ring restored health!
UI restored 6% of its health.
Due to the speed boosts, UI is now slower, so I used Baton Pass to Shuckle while UI uses Skill Swap. The +4 Evasion causes a few misses, so I Power Trick and Defense Curl with Shuckle right now, and waste turns with useless Defense Curl until UI Skill Swaps me. Although Defense Curl does not raise any Defense as I'm +6'ed, but it still gives the Rollout boost I will need later. See next checkpoint as it misses like Zap Cannon hitting Snow Cloak Froslass in Hail with Brightpowder.

---
UI used Skill Swap.
UI's attack missed!
Shuckle used Defense Curl.
Shuckle's defence won't go higher!
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI's Aqua Ring restored health!
UI restored 6% of its health.
---
UI used Skill Swap.
UI's attack missed!
Shuckle used Power Trick.
Shuckle swapped its stats!
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI's Aqua Ring restored health!
UI restored 6% of its health.
---
UI used Skill Swap.
UI's attack missed!
Shuckle used Defense Curl.
Shuckle's defence won't go higher!
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI's Aqua Ring restored health!
UI restored 6% of its health.
---
UI used Skill Swap.
UI swapped abilities with its opponent!
Shuckle used Defense Curl.
Shuckle's defence won't go higher!
UI absorbed nutrients with its roots!
UI restored 6% of its health.
UI's Aqua Ring restored health!
UI restored 6% of its health.
-------------------------------Checkpoint----------------------------
As you can see, it finally god damn hit.

---
UI used Baton Pass.
.. switched in TAKER (lvl 100 Smeargle ♂).
Shuckle used Defense Curl.
Shuckle's defence won't go higher!
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.


Okay, now UI Baton Passed to another Smeargle known as "TAKER".

Status Update:
SHUCKLE: +6 Attack, +6 Defense, +1 Speed, +2 Accuracy, +4 Evasion, +2 Special Defense, Defense Curl, Adaptability.
TAKER: -6 Defense, Ingrain, Aqua Ring

---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
A critical hit!
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
Right here is the boring part. I'm charging up METRONOME on the Shuckle. TAKER the Smeargle, with Leftover + Aqua Ring + Ingrain, restores 18% HP every turn, and since I'm alternating Substitute and Protect, it basically never dies. I'm just keep doing this until I charge up full power for Metronome. Scroll down to the next checkpoint if you want, where it finally all ends (I highly recommend you do so).

---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
A critical hit!
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
A critical hit!
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Protect.
TAKER protected itself!
Shuckle used Rollout.
TAKER protected itself!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
--------------------------Checkpoint--------------------------------
Okay, I've charged it up enough. Right now I'm just going to use Substitute, without Protect, to charge up Rollout now. I don't know why this Rollout lasts for 6 turns instead of 5, but it does so oh well. The epic damage will be on the 6th Rollout. I am going to basically use substitute 4 times, Baton Pass to Shedinja on the 5th and hit epicly hard on the 6th.

---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
A critical hit!
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
A critical hit!
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
---
TAKER used Substitute.
TAKER lost 25% of its health.
TAKER made a substitute!
Shuckle used Rollout.
A critical hit!
The substitute took damage for TAKER!
TAKER's substitute faded!
TAKER's leftovers restored its health a little!
TAKER restored 6% of its health.
TAKER absorbed nutrients with its roots!
TAKER restored 6% of its health.
TAKER's Aqua Ring restored health!
TAKER restored 6% of its health.
Here's the Baton Pass....

---
TAKER used Baton Pass.
.. switched in Shedinja (lvl 1 Shedinja).
Status Update:
SHUCKLE: +6 Attack, +6 Defense, +1 Speed, +2 Accuracy, +4 Evasion, +2 Special Defense, Defense Curl, Adaptability, 20+ Turn on Metronome, Roll Out.
Shuckle used Rollout.
It's super effective!
Shedinja lost 5019426800% of its health.
Yes, this is supposedly the 5th turn but I don't know why so don't ask me. This isn't it. The next attack is. Shedinja has Focus Sash so it didn't die.

Shedinja hung on using its Focus Sash!
Shedinja absorbed nutrients with its roots!
Shedinja restored 100% of its health.
Shedinja's Aqua Ring restored health!
Shedinja restored 100% of its health.
---
Shedinja used Endure.
Shedinja braced itself!
Shuckle used Rollout.
It's super effective!
A critical hit!
Shedinja lost 20470641000% of its health.
+6 Attack, +6 Defense, +1 Speed, +2 Accuracy, +4 Evasion, +2 Special Defense, Defense Curl, Adaptability, Maxed out Metronome, STAB Relaxed Nature Max Defense Level 100 Shuckle using final turn of Rollout on a Level 1, Lonely -6 Defense, 0 IV/EV Defense Shedinja...



Shedinja endured the hit!
Shedinja absorbed nutrients with its roots!
Shedinja restored 100% of its health.
Shedinja's Aqua Ring restored health!
Shedinja restored 100% of its health.
---

Final Comments: I don't know why that happened to be 6 turns long but doesn't matter! I bet the Random Damage Number (85-100) is actually pretty low since earlier tries I've seen non-crit last hit dealing 12.5 Bil.% but meh. Don't feel like trying anymore. Screenshot below!


 
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