Hey everyone, this is my second RMT. I built this one to specifically counter Trick Room teams. Or, more specifically, Amoonguss/Reuniclus leads.
Tornadus@ Flying Gem
Prankster
252 Atk/ 252 Spe/ 4 HP
Jolly
-Acrobatics
-Tailwind
-Taunt
-Substitute (?)
This guy is a complete beast. I've found that he is able to take extreme abuse and still come out with a few HP left, giving him another turn to wreak havoc. He sets up Tailwind on the first turn unless there's a quick KO to be found with Flight Gem'd Acrobatics. He can also Taunt any Reunicluses without fail because of Mienshao. I find that I'm not using Substitute very much. I'd like to replace it with another attack.
Mienshao@ Focus Sash
Inner Focus
252 Atk/ 252 Spe/ 4 HP
Jolly
-Fake out
-Rock Slide
-Drain Punch
-Wide Guard
With Mienshao and Tornadus out, the Amoonguss and Reuniclus combo is toast. Fake out Amoongus before he can Rage Spore, then Taunt Reuniclus with Tornadus. Then all I need to do sweep. This moveset may be typical, but that's because it works. Wide Guard is for any leads packing Rock Slide/ Chandelure with Heat Wave. I'm not willing to switch Hi Jump Kick with Drain Punch, it's too risky.
Whimsicott@ Leftovers
Prankster
252 HP/ 252 Spe/ 4 Sp. Def
Timid
-Beat up
-Charm
-Tailwind
-Helping hand
If either of my leads die, I put in Whimsicott for support. Helping Hand is awesome for taking out anything, and Charm renders most attackers useless. Tailwind when it peters out (heh), and Beat Up if for the deadly Terrakion combo. However, if Whimsicott is the only one left on the field, I'm dead. I'd rather not be like "Crap, everything else dead. GG." Are there any slots open for an attacking move? Charm or Tailwind could be taken out for Giga Drain, perhaps. But I hate the feeling when all I have is a full HP Whimsicott left on the field. I also wanna put Trick Room in here.
Terrakion@ Life Orb
Justified
4 HP/ 244 Atk/ 4 Def/ 252 Spe
Jolly
-Rock Slide
-Sacred Sword
-Earthquake
-Quick Attack
Once Whimsicott uses Beat Up, it's good bye. Rock Slide pretty much KOs anything it hits for neutral damage. Sacred Sword is for pesky Hydreigons that might kill Whimsicott with Flamethrower. EQ for coverage. But I think I should take some EVs out of Attack and put them into HP/Def. This guy is dying waaay too quickly for my tastes.
That's my team. It's annoying that I don't have a fire attack for when I really need it, as well as any Electric or Grass moves. I'm gonna put in Chandelure and Elecktross in the last two slots if I predict I'll be going up against a Whimsicott/Terrakion or Jellicent/ Ferrothorn team. I'll get their Movesets/EVs/Natures soon.

Tornadus@ Flying Gem
Prankster
252 Atk/ 252 Spe/ 4 HP
Jolly
-Acrobatics
-Tailwind
-Taunt
-Substitute (?)
This guy is a complete beast. I've found that he is able to take extreme abuse and still come out with a few HP left, giving him another turn to wreak havoc. He sets up Tailwind on the first turn unless there's a quick KO to be found with Flight Gem'd Acrobatics. He can also Taunt any Reunicluses without fail because of Mienshao. I find that I'm not using Substitute very much. I'd like to replace it with another attack.

Mienshao@ Focus Sash
Inner Focus
252 Atk/ 252 Spe/ 4 HP
Jolly
-Fake out
-Rock Slide
-Drain Punch
-Wide Guard
With Mienshao and Tornadus out, the Amoonguss and Reuniclus combo is toast. Fake out Amoongus before he can Rage Spore, then Taunt Reuniclus with Tornadus. Then all I need to do sweep. This moveset may be typical, but that's because it works. Wide Guard is for any leads packing Rock Slide/ Chandelure with Heat Wave. I'm not willing to switch Hi Jump Kick with Drain Punch, it's too risky.

Whimsicott@ Leftovers
Prankster
252 HP/ 252 Spe/ 4 Sp. Def
Timid
-Beat up
-Charm
-Tailwind
-Helping hand
If either of my leads die, I put in Whimsicott for support. Helping Hand is awesome for taking out anything, and Charm renders most attackers useless. Tailwind when it peters out (heh), and Beat Up if for the deadly Terrakion combo. However, if Whimsicott is the only one left on the field, I'm dead. I'd rather not be like "Crap, everything else dead. GG." Are there any slots open for an attacking move? Charm or Tailwind could be taken out for Giga Drain, perhaps. But I hate the feeling when all I have is a full HP Whimsicott left on the field. I also wanna put Trick Room in here.

Terrakion@ Life Orb
Justified
4 HP/ 244 Atk/ 4 Def/ 252 Spe
Jolly
-Rock Slide
-Sacred Sword
-Earthquake
-Quick Attack
Once Whimsicott uses Beat Up, it's good bye. Rock Slide pretty much KOs anything it hits for neutral damage. Sacred Sword is for pesky Hydreigons that might kill Whimsicott with Flamethrower. EQ for coverage. But I think I should take some EVs out of Attack and put them into HP/Def. This guy is dying waaay too quickly for my tastes.
That's my team. It's annoying that I don't have a fire attack for when I really need it, as well as any Electric or Grass moves. I'm gonna put in Chandelure and Elecktross in the last two slots if I predict I'll be going up against a Whimsicott/Terrakion or Jellicent/ Ferrothorn team. I'll get their Movesets/EVs/Natures soon.