Frosty
Sneasel [------] (M)
Type: Ice/Dark
Abilities: Inner Focus, Keen Eye, Pickpocket (L)
Nature: Jolly (+Spe, -SpA, +30% acc)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 2/6
MC: 10
AC: 2/5
Attacks (??/??):
Level-Up
Scratch
Leer
Taunt
Quick Attack
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Screech
TM/HM
Protect
Toxic
Substitute
Dig
Poison Jab
Egg:
Assist
Counter
Fake Out
Icicle Crash
Punishment
Tutor:
Focus Punch
Foul Play
Ice Punch
Iron Tail
Knock Off
Low Kick
Snatch
Past Gen
Endure
Natural Gift
Dynamic Punch
Mienshao [M]
Nature: Jolly (+ Spe; - SpA, +17%acc)
Type: Fighting
Abilities: Inner Focus, Regenerator, Reckless (U)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Aura Sphere
Reversal
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind
High Jump Kick
Quick Guard
Force Palm
Drain Punch
Wide Guard
Egg:
Ally Switch
Vital Throw
Me First
Endure
Knock Off
XYTutor:
Low Kick
XYTM:
Protect
Taunt
Substitute
Rock Slide
Brick Break
Dispel
P2X7
Togekiss [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
KOC: 3
Moves (53/???):
Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Baton Pass
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Psyshock
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Psychic
Shadow Ball
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot
Sleep Talk
Substitute
Dazzling Gleam
Fly
Tutor Moves:
Heal Bell
Heat Wave
Magic Coat
Mud-slap
Shock Wave
Water Pulse
Other:
Counter
Endeavor
Endure
Helping Hand
Telekinesis
Zap Cannon
Revenankh [Revenankh] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (HA Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
AC: 2/5
KOC: 0
Moves (25/94):
Level-Up:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Phantom Force
Egg Moves:
Counter
Destiny Bond
Mach Punch
Shadow Sneak
Wide Guard
TM Moves:
Taunt
Protect
Earthquake
Poison Jab
Substitute
Tutor Moves:
Drain Punch
Ice Punch
Pain Split
Timburr [Segata Sanshiro] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) By default, this Pokemon energizes all its attacks with a secondary effect (These are damaging moves that either lower the target stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect is increased by two (2), but they will never have their secondary effect. When toggled, no effect.
Iron Fist (HA Locked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 35
Size Class: 1
Weight Class: 2
EC: 1/9
MC: 0
AC: 1/5
KOC: 0
Moves (20/67):
Level-Up:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Egg Moves:
Counter
Detect
Drain Punch
Endure
Mach Punch
Tutor Moves:
Ice Punch
Thunder Punch
TM Moves:
Taunt
Smack Down
Payback
Poison Jab
Rock Smash
2v2 Babysitter (1 FE, 1 LC) Training Match Doubles
2 Day DQ
All Abilities
Training Items
2 Substitutions
Switch=KO
Mega Evolutions: 0
ASB Arena
P2X7 Sends out Timburr and a Pokemon, equipping items
Frosty Sends out Mienshao and Sneasel, equipping items, and orders
P2X7 Orders
I will provide flavor in future rounds, sorry about that~

Sneasel [------] (M)
Type: Ice/Dark
Abilities: Inner Focus, Keen Eye, Pickpocket (L)
Nature: Jolly (+Spe, -SpA, +30% acc)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 2/6
MC: 10
AC: 2/5
Attacks (??/??):
Level-Up
Scratch
Leer
Taunt
Quick Attack
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Screech
TM/HM
Protect
Toxic
Substitute
Dig
Poison Jab
Egg:
Assist
Counter
Fake Out
Icicle Crash
Punishment
Tutor:
Focus Punch
Foul Play
Ice Punch
Iron Tail
Knock Off
Low Kick
Snatch
Past Gen
Endure
Natural Gift
Dynamic Punch

Mienshao [M]
Nature: Jolly (+ Spe; - SpA, +17%acc)
Type: Fighting
Abilities: Inner Focus, Regenerator, Reckless (U)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Level Up:
Aura Sphere
Reversal
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind
High Jump Kick
Quick Guard
Force Palm
Drain Punch
Wide Guard
Egg:
Ally Switch
Vital Throw
Me First
Endure
Knock Off
XYTutor:
Low Kick
XYTM:
Protect
Taunt
Substitute
Rock Slide
Brick Break
Dispel
P2X7

Togekiss [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
KOC: 3
Moves (53/???):
Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Baton Pass
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Psyshock
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Psychic
Shadow Ball
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot
Sleep Talk
Substitute
Dazzling Gleam
Fly
Tutor Moves:
Heal Bell
Heat Wave
Magic Coat
Mud-slap
Shock Wave
Water Pulse
Other:
Counter
Endeavor
Endure
Helping Hand
Telekinesis
Zap Cannon

Revenankh [Revenankh] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (HA Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
AC: 2/5
KOC: 0
Moves (25/94):
Level-Up:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Phantom Force
Egg Moves:
Counter
Destiny Bond
Mach Punch
Shadow Sneak
Wide Guard
TM Moves:
Taunt
Protect
Earthquake
Poison Jab
Substitute
Tutor Moves:
Drain Punch
Ice Punch
Pain Split

Timburr [Segata Sanshiro] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) By default, this Pokemon energizes all its attacks with a secondary effect (These are damaging moves that either lower the target stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect is increased by two (2), but they will never have their secondary effect. When toggled, no effect.
Iron Fist (HA Locked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 35
Size Class: 1
Weight Class: 2
EC: 1/9
MC: 0
AC: 1/5
KOC: 0
Moves (20/67):
Level-Up:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Egg Moves:
Counter
Detect
Drain Punch
Endure
Mach Punch
Tutor Moves:
Ice Punch
Thunder Punch
TM Moves:
Taunt
Smack Down
Payback
Poison Jab
Rock Smash
2v2 Babysitter (1 FE, 1 LC) Training Match Doubles
2 Day DQ
All Abilities
Training Items
2 Substitutions
Switch=KO
Mega Evolutions: 0
ASB Arena
P2X7 Sends out Timburr and a Pokemon, equipping items
Frosty Sends out Mienshao and Sneasel, equipping items, and orders
P2X7 Orders
I will provide flavor in future rounds, sorry about that~