Alright, today we have a 2v2 match between JBCWK and jas61292, with myself as your ref. A word of warning to the competitors...I've been told the lifeguard's on an extended vacation, so, please, don't go drowning on me when the tides roll in...
Without further ado:
JBCWK's team:
jas61292's team:
And finally, the order of things:
JBCWK sends out, selects Ability
jas61292 sends out, selects Ability, declares attacks
JBCWK declares attack
IceBug calculates damage and attempts interesting prose
JBCWK's attacks
jas61292 attacks
More reffing
...ect.
Good luck to all! *blows whistle*
(and don't worry, the actual ref posts will be prettier than this sprite and color-wise, but I figure you guys want to, y'know, hurt each other, so...)
EDIT: Thanks to whoever moved this, I hate it when I do that...
Without further ado:
Gonna put down a quick challenge for my first battle =D
2v2 singles
3 days DQ time
2 recoveries/5 chills
Arena: Coastal Beach
The main battling area is sand. There is water relatively nearby, with no Pokemon in it or anything. Coconut trees lie along the beach, allowing a place for pokemon to hide if necessary. The blazing hot sun means that the default weather is Sunny Day. Every 6 turns it will become High Tide, and water levels will rise. After 6 turns it will be Low Tide again, etc.
I'll take you on. I only have done one battle myself, so it should be pretty even.
Switch = KO
No Items
One Ability
JBCWK's team:
Growlithe (*) [Apollo] (Male)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Stats:
HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60 * 1.15)
EC: 0
MC: 0
DC: 0
Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odor Sleuth (*)
Take Down (*)
Flame Wheel (*)
Reversal (*)
Crunch (*)
Flare Blitz (*)
Iron Tail (*)
Overheat (*)
Protect (*)
Wild Charge (*)
Dratini (*) [Nidhogg] (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 50
EC: 0
MC: 0
DC: 0
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Dance (*)
ExtremeSpeed (*)
Outrage (*)
Protect (*)
Aqua Jet (*)
Attract (*)
Solosis (*) [Alvis] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 20
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Confuse Ray (*)
Secret Power (*)
Night Shade (*)
Calm Mind (*)
Shadow Ball (*)
Energy Ball (*)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Stats:
HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60 * 1.15)
EC: 0
MC: 0
DC: 0
Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odor Sleuth (*)
Take Down (*)
Flame Wheel (*)
Reversal (*)
Crunch (*)
Flare Blitz (*)
Iron Tail (*)
Overheat (*)
Protect (*)
Wild Charge (*)
Dratini (*) [Nidhogg] (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 50
EC: 0
MC: 0
DC: 0
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Dance (*)
ExtremeSpeed (*)
Outrage (*)
Protect (*)
Aqua Jet (*)
Attract (*)
Solosis (*) [Alvis] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 20
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Confuse Ray (*)
Secret Power (*)
Night Shade (*)
Calm Mind (*)
Shadow Ball (*)
Energy Ball (*)
Cyndaquil(*) (M)
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Stats:
HP: 90
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75 (65 * 1.15 = 74.75 rounds to 75)
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)
Flamethrower
Eruption
Extrasensory (*)
Flare Blitz (*)
Foresight (*)
Double Team (*)
Flame Charge (*)
Will-o-Wisp (*)
Riolu(*) Ike (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Work Up have Energy Cost reduced by one (1).
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Nasty Plot
Agility (*)
Blaze Kick (*)
Vacuum Wave (*)
Focus Blast (*)
Shadow Claw (*)
Work Up (*)
Ducklett(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 100
Atk: **
Def: **
SpA: **
SpD: **
Spe: 55
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)
Hurricane
Me First (*)
Mirror Move (*)
Steel Wing (*)
Facade (*)
Ice Beam (*)
Scald (*)
Nature: Naïve (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Stats:
HP: 90
Atk: **
Def: **
SpA: ***
SpD: * (-)
Spe: 75 (65 * 1.15 = 74.75 rounds to 75)
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Tackle (*)
Leer (*)
Smokescreen (*)
Ember (*)
Quick Attack (*)
Flame Wheel (*)
Defense Curl (*)
Flamethrower
Eruption
Extrasensory (*)
Flare Blitz (*)
Foresight (*)
Double Team (*)
Flame Charge (*)
Will-o-Wisp (*)
Riolu(*) Ike (M)
Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Work Up have Energy Cost reduced by one (1).
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 60
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Nasty Plot
Agility (*)
Blaze Kick (*)
Vacuum Wave (*)
Focus Blast (*)
Shadow Claw (*)
Work Up (*)
Ducklett(*) BigPecks (F)
Nature: Quirky (No Effect on Stats)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 100
Atk: **
Def: **
SpA: **
SpD: **
Spe: 55
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
BubbleBeam (*)
Feather Dance (*)
Aqua Ring (*)
Hurricane
Me First (*)
Mirror Move (*)
Steel Wing (*)
Facade (*)
Ice Beam (*)
Scald (*)
And finally, the order of things:
JBCWK sends out, selects Ability
jas61292 sends out, selects Ability, declares attacks
JBCWK declares attack
IceBug calculates damage and attempts interesting prose
JBCWK's attacks
jas61292 attacks
More reffing
...ect.
Good luck to all! *blows whistle*
(and don't worry, the actual ref posts will be prettier than this sprite and color-wise, but I figure you guys want to, y'know, hurt each other, so...)
EDIT: Thanks to whoever moved this, I hate it when I do that...