2v2 Sunny Day team

I'm working on a team idea that will abuse sun in 2v2. I at the moment have none of these pokemon, and should I decide to make the team will have a lot of breeding and trading to do. So far I have one draft. Changes are in Bold

Lead 1:
dpmfa464.png

Rhyperior @ Leftovers/Expert Belt
Lightning Rod
Brave 252Atk 252 SDef 4 HP
Earthquake
Stone Edge
Sunny Day
Avalanche

Rhyperior can take a good deal of physical abuse, and lighting rod serves to draw electric attacks harmlessly away from my other lead. Brave over Adamant as Rhy is stupid slow anyways and being even slower could serve to counter trick room. In addition, a slow sunny day will be up at the begining of the next turn to help out the other lead, should it be needed to counter rain dance. Special defense EVs help him take random special attacks and sun weakened watter attacks.

Lead 2:
dpmfa146.png

Moltres @ Heat Rock
Timid 252 SAtk 252 Speed 4HP
Heatwave
Solar Beam
Sunny Day
Protect

The primary source of sun. Standard sun boosted attacks, plus protect for random exploding pokemon and things with stone edge rhyperior needs to take care of. Why two sunny days you may ask? Well, having the option of when to put up sunny day is important. Most the time I want sun up as soon as possible, so turn one Motres will put up sun while rhyperior attacks. However, against rain I want the sun up at end of turn to give me a sun boosted attack at the begining of next turn. Against obvious rain leads I may even put sun up twice, once to possibly weaken a surf, and the other to clear rain for next turn.

dpmfa485.png

Heatran @ Life Orb/Choice Scarf
20 HP / 252 SpA / 236 Spe
Modest
Fire Blast
Earth Power
HP Ice
Explosion

Standard scarftran. Scarftran over other heatran builds as Explosion is my secondary garchomp counter, should Rhyperior fall

dpmfa426.png

Drifblim @ Petaya Berry
Unburden
Modest 144 Def / 252 SpA / 60 SpD / 52 Spe
Substitute
Shadow Ball
Thunderbolt
Calm Mind

Sub + unburden + petaya can give the blimp a monstrous boost in stats. Alternately, if Driflblim is being ignored for being not a threat I can start CMing up to draw fire away from my other attackers.

dpmfa421.png

Cherrim @ Lum Berry
Timid 252HP 252Speed 4 SAtk
Sunny Day
Solar Beam
Aromatherapy
Protect

This guy buffs up the team quite well, provides an extra sunny day, and heals status. He'll inevitably draw atacks, but with protect and max HP he'll hopefully last long enough to do his job


dpmfa373.png

Salamence @ Leftovers
Bold 216 HP / 252 Def / 40 Spe
Protect
Draco Meteor
Flamethrower
Earthquake/Dragon Claw/HP ground

Fatmence, intimidate is goodness in doubles. Earthquake hits both opponents, but has a bad habit of being SE against my other guys. Dragon Claw gets STAB and isn't hurt by Draco Meteors SAtk drop, and HP ground hits selectively against the targets EQ would hit super.

Well, thats my rough idea, probably needs alot of work. Like the glaring ice and electric weekness.

Looking to replace Salamence, because I am so entirely weak to ice. So far I'm looking at Bulkydos (changes my ice weakness to electric), Hitmontop (generally weak), Luxray (poor movepool but does get a fast icefang. However is EQ weak), and Tauros (poor movepool). Mence both intimidates to mess up opponents and counters dragons with draco meteor. Mence is staying for now, as its 5AM and I'm about dead, but will more than likely change. Also thinking about Articuno using the moveset Icebeam/Ice Shard/Roost(Protect)/(protect)(roar)(screen move)(tailwind) if only because I like 'Cuno and already have a decent one.
 
CM Cune + Deoxys-S start walls this team like none other, and Infernape can do an incredible amount of damage, assuming he's running Grass Knot. Infernape also gets STAB Close Combat which will also wreck your Lapras' day.

Lapras is UU for a reason, (I think he's UU at least...) he gets weaknesses that other bulky waters don't (i.e, Swampert, Cune, Milotic) and has stats that are sorta too spread out to be anything specialized.

Tyranitar/Hippowdon screw up Sunny Day with SandStream, both of which have significant strengths against your team and both which are common in the current meta. CB TTar STAB Rock Slides/Stone Edges to OHKO 2/3 your team, or DDs once and then proceeds to sweep your whole team.

Granted, I'm not too familiar with Doubles strategies at all, though, so I could be wrong on a lot of stuff. Just my two cents.
 
Let's fix some misconceptions you have. First, your Heatran cannot get a boost off of Moltres's Heat Wave because Heat Wave always hits both opponents. You can't choose its targets.

I understand your reasoning for putting Lapras on the team, but it doesn't fit. Sunny Day halves the power of Water attacks anyway, so a Water Absorb Pokémon isn't really necessary. Moreover, Lapras's Waterfall will also be at half power. If you're a Sleep Talker, you may not be able to avoid choosing Waterfall. Speaking of Sleep Talkers, they aren't usually such a hot idea in Doubles. Not only is your move selected randomly, but so is its target. Combine this with the fact that your opponent can focus fire you to death while you're sleeping, safe in the knowledge that you can't use Protect, and you have a losing combination. I think you should scrap this thing entirely for a Grass-type.

When choosing Grass-types, you're most likely looking for something with Chlorophyll and enough Special Attack to do some real damage with a SolarBeam. Exeggutor is a popular choice, as is Shiftry. You seem to be taking a rather direct damage-dealing route with this team, but if you suddenly decide to embrace support Pokémon, there's always Cherrim, who can fire off respectable SolarBeams, gives your team a 50% boost to Attack and Special Defense in the sun, and comes armed with a lovely support movepool that includes Helping Hand, Aromatherapy, and Worry Seed (which once you get used to Doubles, I think you'll find is very useful for things like removing Levitate from a Bronzong right before its partner Earthquakes it into oblivion).

Before I go farther into what's wrong with your team, I want to praise your Brave Rhyperior. It will indeed be useful against Trick Room teams and in situations where you want Sunny Day to be used last in a turn. Your EVs, however, could use some tweaking. Give it a lot of Special Defense, and I mean a lot. Max it out if you can bring yourself to do it. Take the EVs out of HP, or Attack, or both. It doesn't really matter. Yeah, you won't survive a powerful Grass or Water special attack anyway, but you don't want your Rhyperior to be finished off by two unSTABbed Shadow Balls or something of the like.

I can't say I recommend Choice Items on your Pokémon. Doubles ain't a hit and run sort of game. If you choose the wrong move, your forced switch could be the chance your opponent needs to set up and win the match. I'd get some Doubles experience before messing around with that.

Your Drifblim perplexes me. I don't predict that you'll have much success subbing down to your Petaya Berry. Your foe might ignore your Drifblim, concentrating on its partner, causing you to mispredict and waste a turn trying to sub again. They could also double team your Drifblim, taking down its sub and it in the same round. It's nice to have a Ghost-type on the team for an Explosion resist, but don't count on Unburden always activating.

I guess I don't have much to say about Salamence. You might be better off with Protect over Roost.

All of your Pokémon with Leftovers will probably be wanting something else, like a type-resist berry or a damage-boosting item like Expert Belt. Only the very sturdiest Pokémon like Dusknoir, Shuckle, and Umbreon are going to benefit more from Leftovers in Doubles.

Hope that helped. I look forward to seeing the next revision of your team.
 
changed Lapras to Cherrim, and am seriously looking into changing mence, the problem is, what to change him for.
 
Your Mence could be switched for an Arcanine, getting the boost from cherrim's ability, and almost OHKO Anything with Extremespeed, I would try this setup.

Arcanine @ Life Orb
Jolly
Intimidate
76 hp/252 att/180 speed
- Extremespeed
- Thunder Fang
- Fire Fang
- Sunny Day

You might want something different than thunder fang, I just have it there so I can counter Togekiss (yes, people play togekiss in doubles, very nice bulky attention getter) so yeah. Goodluck playing :)
 
Back
Top