3 Attack Terrakion is Boss.

3 attack Terrakion may be boss, but I won't be using it on this team. I've only peaked 1410 with this team. It is HO and its pretty standard, but if used right the team has amazing synergy and doesn't have trouble taking out anything if played correctly. You generally want to get the hazards up early then proceed to dominate things but I'm pretty sure I don't need to explain HO so I would like to know Smogon's ever so loving opinions about this team so here goes.

Team at a glance:
482.gif
639.gif
635.gif
212.gif
448.gif
373.gif




Now lets go in depth:

482.gif


Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
~ Taunt: Taunt on this guy is so helpful, makes sure no early game rocks are set up and with focus sash it makes sure I stay alive to possibly get my rocks up the turn after or later in the game.
~ Stealth Rock: With sash I will always get my rocks up unless Espeon or Xatu want to step in my way, but that is usually predicted.
~ U-turn: Scout move allows me to hurt Ttar and other things that normally I wouldn't be able to touch. Very helpful and keeps momentum.
~ Fire Blast: This is extremely helpful since it ohkos Ferro and Scizor out of rain, obviously and just help me hurt steels that think I'm carry Psychic or some other move.

639.gif


Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)

~ Close Combat: Its Close Combat on Terrakion what more do I need to say.
~ Stone Edge: Read the above statement.
~ Rock Slide: Now you're probably thinking why am I carrying 2 rock type moves? Well its simple, Stone Edge F**** me over everytime. It only hits when I don't really require it to. I usually use this more then Stone Edge.
~ Earthquake: Another odd attack, you see this sorta kinda often, its not expected but you do see it. This is very helpful for Jirachi since it hits it harder and I don't get a def drop usually allowing me to live a iron head if needed.

635.gif


Hydreigon (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)

~ Draco Meteor:Hydrei's spam attack it dents anything that comes in that isn't Chansey, It does a good chunk to blissey though, Not much else to say.
~ Dragon Pulse: For when I don't want to have -2 SpAtk, Still hits hard and does so consistently.
~ Flamethrower: Tears apart all steels that want to come in and try to take a draco.
~ U-turn: Keep momentum etc, doesn't really have coverage or anything just there to fill a spot.

212.gif


Scizor (F) @ Choice Band
Trait: Technician
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)

~ Bullet Punch: Bread and Butter of a banded Scizor set.
~ U-turn: Hits hard keeps momentum, standard set we all know how it works.
~ Superpower:Hits incoming steels hard or with my evs allows me to outspeed and kill other Scizors after prior damage.
~ Pursuit: Really to trap Latios, and Alakazam, I really don't have problems with either but this helps incase I slip up mid game.

448.gif


Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)

~ Swords Dance: Obvious boosting move is obvious, makes him do l33t damage.
~ Close Combat: Standard Close Combat that destroys things.
~ Bullet Punch: For terrakion which is usually a lot more of a problem then Jellicent. So this over crunch.
~ ExtremeSpeed: There to clean things up that are faster then me and I can't kill with Bullet Punch.

373.gif


Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)

~ Outrage: Spam move I don't use this if I know I'll need Mence later.
~ Dragon Claw: Go to move when I don't want to be locked in to outrage.
~ Fire Blast: Kills Steels that think its safe to switch in.
~ Earthquake:^ Also provides coverage against Jirachi which can be a pain in the arse.


FINAL THOUGHTS: Well all in all this team is good in my own opinion and really doesn't have any holes if played correctly. But, making a mistake or 2 can really cost the game. You can go into most games with the same plan and come out victorious but the plan can change on the fly and the team will still work. So all changes will be considered and tested, so thanks for looking at the team and tell me what you think should be changed.

FINAL LOOK:)

482.png
639.png
635.png
212.png
448.png
373.png


Exportable:
Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Stealth Rock
- U-turn
- Fire Blast

Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Rock Slide
- Earthquake

Hydreigon (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- U-turn

Scizor (F) @ Choice Band
Trait: Technician
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed

Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Dragon Claw
- Fire Blast
- Earthquake

Threat List:
385.gif

Scarf Jirachi is probably the bane of this team, it can demolish almost everything on my team if played correctly and has a good team behind it. I can usually muster enough damage to take it down while only taking minimal damage


Possible Changes:

385.gif


Jirachi @ Leftovers/Expert Belt
Trait: Serene Grace
EVs: 252Hp / 148SpDef / 108Spe
Careful Nature (+SpDef -SpAtk)
~ Fire Punch
~ Iron Head
~ Wish
~ Stealth Rock
 
Pretty cool team! I like the "Lead + random sweepers + scarfer with dickloads of priority" teams. They're my favorite to play because despite the amount of stuff you are technically weak to you can pull off wins just by being offensive and allow the Pokemon to win instead of skill.

Anyhow Swords Dance Scizor 6-0s. It sets up on -2 Draco Meteor, Salamence Dragon moves, Scizor locked into "anything but U-turn". After a Swords Dance it OHKOs everything after rocks with +2 BP except Scizor (OHKOed by Superpower) and Lucario (takes about 70% from BP). Azelf and Terrakion are both KOed by Bullet Punch so you have to play the "will it Swords Dance or is it Choice Band" game. Nothing really switches into Choice Band Scizor well either. It revenges pretty much your whole team just by spamming CB Bullet Punch. Your few Steel resists won't last long.

Jolly Lucario is a gigantic dick. It just needs Terrakion out of the way, or Bullet Punch and Stealth Rocks to sweep. In fact it KOs your whole team with just Close Combat + Extremespeed. It doesn't have TOO many chances to set up though.

Choice Band Terrakion just shits on you. Switches in on Azelf for free, revenges Scizor, Lucario (+0) and Hydreigon. Every time it comes in something dies just by it spamming Close Combat. You can send Salamence in the first time but it takes over 50% from Close Combat.

Scarf Politoed fucks everything here in 1-2 hits with Hydro Pump as long as rocks are down. Even Hydreigon can be taken out in two hits. Literally the only thing to do against Scarf Politoed that doesn't involve something dying is to send in Salamence and Outrage.. which is obviously not a good idea.

Speaking of Rain, Starmie in rain demolishes you. No it probably won't 6-0 but you have nothing to take a Hydro Pump besides Hydreigon who obviously dies to Ice Beam (or a second Pump) or Salamence who can actually be OHKOed by Hydro Pump with rocks down. You can sorta revenge kill it but it has plenty of times to come in. If Salamence dies Starmie can just sweep until LO puts it in ES KO range.

Stall 6-0s without too much trouble as long as it can handle Lucario well enough. Chansey + Skarmory + Gliscor alone walls your entire team. In fact if your opponent runs those three Pokemon just quit because you're going to lose.

Oh by the way Sub Protect Gliscor 6-0s. If it runs speed like it should (I like enough to outrun Timid Rotom / Adamant base 100s). Facade, Ice Fang and Toxic variants all beat you. It sets up on several pokes, tanks their hits and just takes a hell of a lot of effort to simply scare it away. You can Taunt the Toxic set with Azelf but it it hits you with Toxic as you switch in or simply runs Facade it's over.

Life Orb Latios terrorizes you. Draco meteor + HP Fire KOs every single Pokemon you have. Your only chance of preventing it from crapping on you is to get lucky with Scizor (aka guess if it will HP Fire or switch).

Scarf Magnezone in Rain could be really annoying. Absolutely nothing takes a Thunder well and it preys upon your steel types. You can pretty easily revenge kill it I guess.

Specs Jolteon Thunders freely, OHKOing or outrunning and 2HKOing every single one of your Pokemon with just one move.

Though it has almost no chance of setup, a Shell Smashed Cloyster 6-0s. If it runs Dual Screen Espeon or something similar just surrender because it's over.

Choice Specs Tornadus OHKOs all your Pokemon with Specs Hurricane. You have three Pokemon that can touch it, and only one can OHKO (Salamence).

Sub / HP Fire / Ice Beam / Psychic Jynx KOs something every time it manages to get a Sub, which will actually be never.



Anyhow summed up you have an enormous rain weakness. Rain stall, Tornadus, Water offense etc. You just get crushed by all of it. Anyhow I promised you a rate but not any actual advice so good luck!
 
Nice team, Windie.

Anyways I really like what you've done with Lucario and Terrakion, seems like a great strategy for beating stall these days. Anyways have you ever considered trying Protect on your Terrakion over Rock Slide? I know Stone Edge 'always misses', etc, but it really isn't too bad a move and from my experience, Terrakion really doesn't have to use it all that much. Rock Slide in itself isn't all that great, however, since it's fairly weak and still misses from time to time, whereas Protect actually gives you a cool advantage over Choiced Pokemon, namely Scizor on Volt Turn teams, which you can catch U-Turning instead of Bullet Punching and smash it accordingly; it's also really helpful against Scarfers. Rock Slide seems like it could be useful, but I've always found Protect to be the superior option, really. Additionally, I could see this team getting a bit annoyed by a core of Gliscor+Special wall, especially if Gliscor has Protect and another Physical wall alongside it, which it usually does. Gliscor is able to take the hits of Salamence, Lucario, Scizor and Terrakion and can threaten them all while healing via Protect. I feel like Ice Punch would be a much better option on Lucario than Bullet Punch since you really seem to have Terrakion handled for the most part between Salamence and Scizor, Scarf Terrakion could be somewhat annoying, but you could definitely play around it. Finally, I think you could try an Expert Belt on Hydreigon for the SD Scizor threat that Yamborski mentioned, you still get a fair amount of power without the restriction and it allows you to bluff a choice set, which can come in useful quite a bit.

Change Summary:

Terrakion:
Rock Slide-> Protect

Lucario:
Bullet Punch-> Ice Punch

Hydreigon:
Choice Specs-> Expert Belt
 
I don't think Azelf is a good choice for your SR setup. Suicide Leads worked when there where no team preview to screw the way you start a match. Every team nowadays just set rocks up after they kill the suicide leads like azelf.

I'd use a Jirachi over him cos he works better and is bulky to take some hits for you.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Stealth Rock
- Wish
- Iron Head

It can work in your team as a Wish passer and a hazard setup. Even with no Paraflinch Hax, it can kinda fake it just flinching the opponent with Iron Head. It hits 237 Spd with this set.

Another change i'd make would be using Rock Polish on Terrakion. Changing to Adamant natura and with Life Orb it can simply OHKO/2HKO every pokemon in OU bar Skarmory and Gliscor.

And to finish, i'd use Gastrodon instead of Lucario on the team.

Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover

For the simple purpose of shutting down rain teams. It completely shut Water Pulse+Thunder jirachi, and can switch into stabed rain hydro pumps from politoeds and nab a +1 spa boost, then it can hit kinda hard with a earth power or scald. Lucario does almost the same role on this team as scizor, but with more weakness and frailty.
 
Nice team, Windie.

Anyways I really like what you've done with Lucario and Terrakion, seems like a great strategy for beating stall these days. Anyways have you ever considered trying Protect on your Terrakion over Rock Slide? I know Stone Edge 'always misses', etc, but it really isn't too bad a move and from my experience, Terrakion really doesn't have to use it all that much. Rock Slide in itself isn't all that great, however, since it's fairly weak and still misses from time to time, whereas Protect actually gives you a cool advantage over Choiced Pokemon, namely Scizor on Volt Turn teams, which you can catch U-Turning instead of Bullet Punching and smash it accordingly; it's also really helpful against Scarfers. Rock Slide seems like it could be useful, but I've always found Protect to be the superior option, really. Additionally, I could see this team getting a bit annoyed by a core of Gliscor+Special wall, especially if Gliscor has Protect and another Physical wall alongside it, which it usually does. Gliscor is able to take the hits of Salamence, Lucario, Scizor and Terrakion and can threaten them all while healing via Protect. I feel like Ice Punch would be a much better option on Lucario than Bullet Punch since you really seem to have Terrakion handled for the most part between Salamence and Scizor, Scarf Terrakion could be somewhat annoying, but you could definitely play around it. Finally, I think you could try an Expert Belt on Hydreigon for the SD Scizor threat that Yamborski mentioned, you still get a fair amount of power without the restriction and it allows you to bluff a choice set, which can come in useful quite a bit.

Change Summary:

Terrakion:
Rock Slide-> Protect

Lucario:
Bullet Punch-> Ice Punch

Hydreigon:
Choice Specs-> Expert Belt

Thanks for the rate Karp, the only thing I won't change but I will test will be expert belt on Hydrei. The specs set just does to much damage and that damage really helps late game when I just need to it to clean up. I will test Protect on Terrakion and most likely change it, same with Ice Punch on Lucario, but again it'll be kind of iffy seeing as Lucario really doesn't outspeed to many dragons.

I don't think Azelf is a good choice for your SR setup. Suicide Leads worked when there where no team preview to screw the way you start a match. Every team nowadays just set rocks up after they kill the suicide leads like azelf.

I'd use a Jirachi over him cos he works better and is bulky to take some hits for you.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Stealth Rock
- Wish
- Iron Head

It can work in your team as a Wish passer and a hazard setup. Even with no Paraflinch Hax, it can kinda fake it just flinching the opponent with Iron Head. It hits 237 Spd with this set.

Another change i'd make would be using Rock Polish on Terrakion. Changing to Adamant natura and with Life Orb it can simply OHKO/2HKO every pokemon in OU bar Skarmory and Gliscor.

And to finish, i'd use Gastrodon instead of Lucario on the team.

Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Earth Power
- Recover

For the simple purpose of shutting down rain teams. It completely shut Water Pulse+Thunder jirachi, and can switch into stabed rain hydro pumps from politoeds and nab a +1 spa boost, then it can hit kinda hard with a earth power or scald. Lucario does almost the same role on this team as scizor, but with more weakness and frailty.

Thanks for the rate, but I won't be using any of these changes because, they would be changing how the team works. The team would be more of a balanced team adding those 2 but I will test the Jirachi, because wish support does seem nice and another ice resist could be helpful.
 
Hey man, nice team you got here.
Just a tiny notice, the sum of your Hydriegon's and Lucario's EV's are 506- you missed 4 EV's for both of them (though, it doesn't really matter that much, as I know that they'll be dumped somewhere defensively.)
As for the actual rating, I think your team is very solid, an there are only a couple things I would change:
Give Hydriegon a Choice Scarf instead of Specs. It's poor speed means that you won't be able to outspeed many of it's threats and counters, namely Lati@s, Gengar with Focus Blast, and CB Terrakion. If you give yourself a choice scarf, you can outspeed and hit back with a KO move, or just Uturn out, dealing massive damage to Lati@s. Also because your Hydriegon is Mixed, I'd give it a Hasty/Naive nature, but this is optional, as its only physical move is Uturn.
For Lucario, an added BP is a bit redundant, so I'd switch it for Ice Punch/Crunch. The only pokemon that you would actually want to hit with BP is Gengar (as all other ghost types are slower than you, and can be KO'd with Crunch.) Crunch is the preferred option here, though Ice PUnch is to nab that pesky Gliscor.
 
Hey man, nice team you got here.
Just a tiny notice, the sum of your Hydriegon's and Lucario's EV's are 506- you missed 4 EV's for both of them (though, it doesn't really matter that much, as I know that they'll be dumped somewhere defensively.)
As for the actual rating, I think your team is very solid, an there are only a couple things I would change:
Give Hydriegon a Choice Scarf instead of Specs. It's poor speed means that you won't be able to outspeed many of it's threats and counters, namely Lati@s, Gengar with Focus Blast, and CB Terrakion. If you give yourself a choice scarf, you can outspeed and hit back with a KO move, or just Uturn out, dealing massive damage to Lati@s. Also because your Hydriegon is Mixed, I'd give it a Hasty/Naive nature, but this is optional, as its only physical move is Uturn.
For Lucario, an added BP is a bit redundant, so I'd switch it for Ice Punch/Crunch. The only pokemon that you would actually want to hit with BP is Gengar (as all other ghost types are slower than you, and can be KO'd with Crunch.) Crunch is the preferred option here, though Ice PUnch is to nab that pesky Gliscor.

I don't need to scarf it because I already have, mence as my scarfer and he kills everything you just listed. Except Glisc, another story still figuring out a better way to counter. Thanks for the nitpick on the EVS as thse 4 evs could be really helpful:)
 
I'm no expert on rating teams, but one thing stuck out to me while reading this post. Your Terrakion should not have two rock type moves. I would personally get rid of rock slide and replace it with something like quick attack. A priority move with a really powerful pokemon like terrakion can work wonders.
 
Nice team.With the previous replies ,i don't have much to say.i would just suggest a few things.If you think you'll be okay without U-turn on Hydreigon ,i suggest you try out surf for Gliscor.Also you can also consider changing it for Latios.A specs Latios outspeeds and kills CBTerrakion with surf outside of sand and with psyshock in sand.The lack of flamethrower can be a bit discouraging but you can use Hidden Power Fire.Latios also lures in Scizor and Ferrothorn you can kill it with predicted hp fire.The extra speed will allow you to outspeed many OU threats such as Terrakion,Meinshao(not much though),Volcarona without QD,Jirachi,Non-scarf mence etc.
"~ U-turn: Keep momentum etc, doesn't really have coverage or anything just there to fill a spot."So i think this change can be done.Hopes this help.^_^

Of course Latios brings pursuit bait to Tyranitar,but it shouldnt be a problem since you have Terrakion,Lucario and Scizor,I would also suggest changing Bullet Punch on Lucario for Ice Punch or Crunch.

one more thing,calling 1410 "only" is a bit harsh towards average players.
 
Hey! I'll cut right to the chase.
Lucario:Bullet Punch to Ice Punch
Hydreigon:Choice Specs to Expert Belt, Draco Meteor/Dragon Pulse to Surf
Salamence:Outrage/Dragon Claw to Brick Break
Scizor:Choice Band to Iron Plate
Terrakion:Stone Edge to X-Scissor
Btw your Lucario and Hydregion have 4 more evs that they can use.
 
Hey! I'll cut right to the chase.
Lucario:Bullet Punch to Ice Punch
Hydreigon:Choice Specs to Expert Belt, Draco Meteor/Dragon Pulse to Surf
Salamence:Outrage/Dragon Claw to Brick Break
Scizor:Choice Band to Iron Plate
Terrakion:Stone Edge to X-Scissor
Btw your Lucario and Hydregion have 4 more evs that they can use.

Making all these changes will equal me getting demolished by stall. And completely takes away from the point of the team. Brick break is definitely not needed on mence because it doesn't cover anything. X-Scissor is the same way, doesn't hit anything bar Celebi, and that causes me no trouble at all. Changing Scizor's item is completely not an option because it misses out on ko's. Thanks for the rate next time explanations would be very appreciated.
 
The problem I see with this team is that, since your 2 wallbreakers (Lucario and Terrakion) either lack boosting moves or coverage moves, you can't beat stall reliably. For example, this team has no real way of taking down a core of Gliscor+Blissey (which is very common).

As such, I think you should try a Swords Dance set on Terrakion, as with it, it can KO the physical walls that trouble Lucario, Scizor and Salamence, thus making their job much easier.

Terrakion@Rock Gem | Justified
Nature Jolly | 4 Hp / 252 Atk / 252 Spe
Swords Dance / Close Combat / Stone Edge / Substitute


Finally, I think you should replace Bullet Punch with Crunch on Lucario, because the main utility of Bullet Punch is beating Gengar (which you can just pursuit with scizor) and terrakion, which is beaten by scizor and salamence.

Good Luck!
 
The problem I see with this team is that, since your 2 wallbreakers (Lucario and Terrakion) either lack boosting moves or coverage moves, you can't beat stall reliably. For example, this team has no real way of taking down a core of Gliscor+Blissey (which is very common) for example.

As such, I think you should try a Swords Dance set on Terrakion, as with it, it can KO the physical walls that trouble Lucario, Scizor and Salamence, thus making their job much easier.

Terrakion@Rock Gem | Justified
Nature Jolly | 4 Hp / 252 Atk / 252 Spe
Swords Dance / Close Combat / Stone Edge / Substitute


Finally, I think you should replace Bullet Punch with Crunch on Lucario, because the main utility of Bullet Punch is beating Gengar (which you can just pursuit with scizor) and terrakion, which is beaten by scizor and salamence.

Good Luck!

I will test rock gem Terrakion, and I do plan on using Crunch or Ice Punch on Lucario, testing it as I type this. I just find having bullet punch make for smoother sweeps as Jellicent and Slowbro are less common then Terrakion and Gengar. Thanks for the rate, much appreciated :D
 
Scarf Hydreigon. Go Timid. This will outrun similar things and give you an added check against Starmie, Jolteon, Latios, Tornadus etc

Drop Salamence for a Bulky Intimidate Gyarados. You need a better way to come in on fighting and water moves. Gyarados is much bulkier and has a better chance of taking out rain stall. Also Gyarados doesn't instantly lose against SD Scizor.

Try Jolly On Lucario. This lets you outrun other Lucario, Haxorus, Hydreigon, Mamoswine, Rotom W and Adamant base 100s. You also will outrun most Gliscor.. maybe use Ice Punch as your team would love to see Gliscor in pieces.

Swords Dance > Earthquake on Terrakion. Earthquake only hits Tentacruel and sorta Jirachi (and doesn't OHKO either one). Well I guess there's Toxicroak but who cares about him. Swords Dance may help against some forms of stall. Maybe Quick Attack or Rock Polish over Rock Slide.. or over Stone Edge. Rock Slide is fine but there's no reason to use two rock moves when there are many better options. Stone Edge sucks but it's still 80% accurate and a 33% damage increase is huge. You can also run HP Ice as even with Jolly it can 2HKO an incoming Gliscor allowing Lucario to sweep.

Get rid of Azelf for something, anything more useful. There's a ton of Pokemon that get Stealth Rocks that aren't useless. The Jirachi you listed would be OK but you should look into a fighting resist. Deoxys D can shrug off most fighting hits and set up rocks + spikes allowing Lucario and Terrakion to sweep easier / making U-turn spam far more annoying. It also can Taunt but unlike Azelf it doesn't just drop rocks and die. Taunt / Spikes / SR / filler.
 
Scarf Hydreigon. Go Timid. This will outrun similar things and give you an added check against Starmie, Jolteon, Latios, Tornadus etc

Drop Salamence for a Bulky Intimidate Gyarados. You need a better way to come in on fighting and water moves. Gyarados is much bulkier and has a better chance of taking out rain stall. Also Gyarados doesn't instantly lose against SD Scizor.

Try Jolly On Lucario. This lets you outrun other Lucario, Haxorus, Hydreigon, Mamoswine, Rotom W and Adamant base 100s. You also will outrun most Gliscor.. maybe use Ice Punch as your team would love to see Gliscor in pieces.

Swords Dance > Earthquake on Terrakion. Earthquake only hits Tentacruel and sorta Jirachi (and doesn't OHKO either one). Well I guess there's Toxicroak but who cares about him. Swords Dance may help against some forms of stall. Maybe Quick Attack or Rock Polish over Rock Slide.. or over Stone Edge. Rock Slide is fine but there's no reason to use two rock moves when there are many better options. Stone Edge sucks but it's still 80% accurate and a 33% damage increase is huge. You can also run HP Ice as even with Jolly it can 2HKO an incoming Gliscor allowing Lucario to sweep.

Get rid of Azelf for something, anything more useful. There's a ton of Pokemon that get Stealth Rocks that aren't useless. The Jirachi you listed would be OK but you should look into a fighting resist. Deoxys D can shrug off most fighting hits and set up rocks + spikes allowing Lucario and Terrakion to sweep easier / making U-turn spam far more annoying. It also can Taunt but unlike Azelf it doesn't just drop rocks and die. Taunt / Spikes / SR / filler.

Now you wanna help me >.> But thanks, I'll test out these changes and with that looks like I'll be putting Ice Punch on Lucario over BP, the Gyarados looks nice, I'm assuming bulky DD or Rest talk set? For Terrakion, I'll go with SD Sub Rock Gem since it was suggested more then once and actually seems to be a good idea. I'll try Deoxys-D over Azelf, giving me a lot more bulk and allowing me to get rocks up and possibly come in later if they get spun away. Thanks for the help :D
 
Back
Top