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Metagame 350 Cup (LCOTM)

So… we’re back and trying to be better than ever.

First off, things have changed a good bit.

cat has left the council, we thank them for their amazing help with setting up and running the tier! But now we’re looking for new members to help push the metagame in the right direction. DM me on disc if you’re intrested.

Watchlist:
:Psychic Gem: Tera
:basculegion: Basculegion/Last Respects
:Clefairy: Clefairy
:Smeargle: Smeargle
:Scraggy: Scraggy
I’ve updated the watchlist a bit, feel free to give thoughts on these elements of the meta.

We also have some things to get done, namely a vr and some samples cause ive been slackin on it
Reserved for vrs / sample sets / sample teams
(Sample team submission is open at all times, id like it if you could provide replays of the team and an explanation pls and thank you :) )
Reply to that post if you’d like to submit some teams and the council will look over them, we will also be creating a vr as soon as we can get back together, we’ll take into account the thoughts of the community as well in those desicions.

Speaking on getting back together, council is currently inactive, so for now i cant guarantee any tiering action as of right now but we’ll start work asap no rocky.

Other than those things, im very much looking forward to this month of 350 cup gaming and being more active than i was last time (mb guys), as well i hope you guys are as well! :jigglypuff:
 
Here’s some stuff I’ve been using lately

:Arceus-ground: I’ve been favouring this mon a lot lately because it can come in on defensive Clefairy without caring about Knock or Thunder Wave. It’s also a good check to Glimmet if that’s what you’re into. The CM set has been a lot more solid than something like DD, which seems to have more bad matchups lately. Oh, this is Ground Arceus by the way.
:glimmet: I’ve been pretty low on Glimmet in the past, but this go around I think it’s a lot better. I still think it’s not great as a dedicated lead, but Meteor Beam makes it such a strong breaker even against resists. And Toxic Debris is annoying as always.
:pawmo: This is a mon I thought was complete crap in the past, but I’ve come to see some good uses for it. It’s got a really awkward movepool but I’ve come to appreciate its fast Encore. Notably, it outspeeds +1 DD Scraggy and can Encore it. It also is naturally resistant to Pawniard which is useful. Unfortunately it still can’t do much to ground types besides knock them, so it’s not exactly good.
:smeargle: Smeargle completely defines the lead metagame. It’s fast and way too bulky for how fast it is. It’s really damn annoying to play against, kinda like Deoxys-Speed but with its own hazard control and webs and memento, but sometimes also burning bulwark, but rarely shell smash + population bomb which is surprisingly effective. Really irritating mon in a format where you can’t be too picky with hazard control.
:nuzleaf: Defensive Nuzleaf was a set from Bad and Boosted that I like here as well. Defog is hard to come by, and Nuzleaf can be surprisingly decent at it. Knock and Leech Seed are good utility and you can even soak up status from Shroomish with Early Bird Rest if you are so inclined.
:timburr: Timburr has big shoes to fill but I think it’s actually a Fighting type that isn’t outclassed by Koraidon, Scraggy, or Mienfoo. Facade lets it achieve big damage against things that would-be walls like Levitate Koffing and Clefairy.
:cranidos: A ridiculous breaker that I feel like is super slept on. SFLO just clicks attacks and destroys your balance team, even super bulky mons like Slowpoke take a lot of damage. Hippopotas or Sandygast feels like the only thing standing up to it in the long term but there are a lot of ways to exploit their passivity. SD Mold Breaker is great too. Dondozo will not stop the slaughter, and Trailblaze + a tera to resist Sucker can make it actually tricky to revenge kill.
:shroomish: I’m gonna share with you my secret Shroomish technique. Worry Seed as last move lets you beat Clefairy, mons with rest like Dondozo, and opposing Shroomish; in other words, pretty much everything you’d bring in against Shroomish. It’s often just better than clicking a weak attack into like Ho-oh or something.
:Sandshrew: Also super underrated, it’s like if Hippo didn’t have recovery but was actually a proactive mon. It has pretty similar stats to Groudon but with Knock and Rapid Spin, still gets Spikes and SR. I’d say it’s way better than Groudon and even Hippopotas for a lot of teams.
:Tentacool: Here’s a decent spinner for sure. Good against Glimmet and can at least not be poisoned by Smeargle, and it beats most of the specially oriented spin blockers. You often find it lacking in Defense though, which is a shame. It’d be a good Koraidon check otherwise.
:Gliscor: Bad stats but you gotta love how it doesn’t care about Knock or status. I’ve found it useful on specific balance teams, it’s always useful for something. But Arceus-Ground is probably more generally applicable
:scraggy: Pretty rough mon to deal with. It’s got tech but usually DD Tera Poison is enough to beat you. It’s so bulky and resilient for a setup sweeper, especially when it Teras, and can’t really be revenge killed on account of its bulk and Drain Punch. Even defensive checks to it like Mareanie and Hippopotas aren’t really checks cause phasing and status are really all they have. I’d say it can be a bit Tera-hungry if I had to think of a downside to it. Please let’s keep two eyes on this mon.
:solosis: OTR Solosis is something I wanna try building with more. It has 570 special attack, that’s just ridiculous! It’s just so Tera-hungry though. Maybe I should try it on a team other than dedicated Trick Room.
:Arceus-steel: Steel Arceus is your Staravia check, your Glimmet check, your burner of Pawniard, often your Clefairy “check”, perhaps even your Ekiller check, and the way your balance team takes out Cranidos. Super duper solid mon. A lot of teams I see seem resigned to lose to Staravia; I can only assume people don’t really know about this mon.
:corviknight: Corv is solid too, I’ve always been saying this. It’s a rare Defogger that can check Ekiller, Staravia, and is okay against Pawniard. Iron Defense lets it beat more things on its own but I’ve been using it with U-turn more lately, paired with an anti-setup mon like Pawmo, Litten, Shroodle or Ditto.
 
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Current team I'm running, been getting some pretty decent results from it so far but will tinker with it more as the metagame progresses.

Scraggy @ Leftovers
Ability: Shed Skin
Tera Type: Poison
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Knock Off
- Rest
- Drain Punch
- Bulk Up
Good ol' Scraggy, this thing continues to stay a menace. Hits hard and is just really hard to switch into, great Knock Off support for the team. Could arguably use Mienfoo instead, but Scraggy is so good at absorbing enemy status' (aka bs para spam though not from Clef sadly) and muscling through teams if they let their checks like Hippo or Mareanie get too low.

Hippopotas @ Rocky Helmet
Ability: Sand Stream
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
The Wall, I mean, it just kinda does its thing. Cranidos (BANDED TERA GRASS BLAST ISN'T REAL IT CAN'T HURT YOU) and Growlithe Hisui struggle a lot with breaking it so long as you keep it healthy. Prone to being worn down though and it's relatively passive for the metagame, so you have to pilot it well.

Ho-Oh @ Assault Vest
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Sacred Fire
- Brave Bird
- Psychic/Giga Drain
- Earthquake
I love putting AV on mons that have no business running one lmfao, but there's a method to the madness here. Max SpD, AV Ho-Oh (though iirc you only need 4 SpD IVs and a SpD boosting nature with an AV) lets it survive a Modest max SpA Power Gem from Glimmet and OHKO with EQ, pretty cool huh? Now, why... Sassy? With PSYCHIC or GIGA DRAIN? My pitch- do you wanna bully Koffings or Hippos that think they can freely wall you (or Koffing's case stop your regen as well)? HA! Fuck that! Psychic can iirc 2HKO after rocks on phys def Koffing, and Giga Drain CHUNKS Phys Def Hippo for like, 30%~. I will say, this set is VERY greedy and NEEDS you to pilot it very safely with the rest of the team to keep rocks off the field, but my god is it a massive 'fuck special attackers' mon when you do.

Fuecoco @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Slack Off
- Flamethrower
- Encore
The only good Unaware mon in the tier imo. I admittedly, haven't tried out Dozo, but it just seems way too passive. Wil-O and Encore are amazing.

Clefairy @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Imprison
- Moonblast
- Wish
- Moonlight
This is the best mon in the tier no question and I think it should be banned. If you aren't running Clef on your team I think it's a suboptimal team. It is infinitely versatile, and bullshit and annoying. It can't be worn down because of Magic Guard, hits insanely hard with 120 SpA STAB MB, has fucking monstrous bulk, has an amazing typing, and an endless movepool to choose from. I may be biased, I am a stall player after all, but even when I use offense this thing is a thorn in my side.

With that rant out of the way, what is this cursed as hell set Vice? Imprison, Wish AND Moonlight, have you gone mad? Partially, yeah. Imprison SPECIFICALLY for anti Clef shenanigans, primarily with the team being really weak to Calm Mind Clef, this is how we laugh at them. Wish and Moonlight serve many purposes, wish passing to team members (mainly Toedscool), healing ourselves up if we need, and blocking enemy Clef's wishes if they're using a set with Wish. Moonlight also for more reliable healing, stopping opposing Clef when combined with Wish from healing AT ALL. MB for STAB. I didn't use TWave because, honestly, I hate para as a mechanic and burn is *generally* more useful for physical answers. Phys Def Clef finally because it has plenty of special bulk imo, and phys def makes it a decent physical check, though SpD Clef could help in the enemy Clef matchup.

Toedscool @ Heavy-Duty Boots
Ability: Mycelium Might
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Earth Power
- Rapid Spin
- Spikes
- Toxic

Finally we're off of Clef and back to the fun members of the team, Toedscool! Spikes and Toxic are good. Rapid Spin is good. Earth Power so you're not completely helpless. Wish from Clef helps keep Toedscool up and running too! I actually have had a lot of fun with this quirky little fella, though I don't think it's particularily good, it has a lot of unique traits that help it stay on the team. I should arguably run it with phys def though, it has amazing special bulk as is and it really would like the physical defense. I'll have to tinker with it more.

And that's the team, so far loving 350 Cup being back :) it's fun to play a bulkier metagame again and there's a LOT of fun mons to play with.
 
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