Yo this squad looks really sweet. Nice use of Mega Pinsir :)
Anyway I was bored and decided to make a shitty banner 'cause I like the team and feel the current one is uninspiring.
As for the team, you say you struggle with MSab. Its mit easy to remedy, but you could consider carrying Play Rough>Heart Stamp on Jirachi so that it isn't complete sab bait, and it still hits MLop and Keld for solid damage. It doesn't require much prior damage to score a guaranteed 2HKO on standard MSab, and the one thing the team can do well is ensure stuff ain't at full health to take hits. The ability to lure it will make it easier to break through.
Like I said this is a really solid squad, so there isn't much else to say tbh. Play Rough is a really subjective change as-is cause the team has a solid chance of muscling through it anyway, so kudos on such a solid build
Yo man this is a very solid team. The offensive core can handle just about anything, but it seems like you'd have a rough time dealing with Specs Keldeo. Luckily, you seem to already have the answer to that on the team: Starmie. You said that at the moment, it's a shaky switch in to Keldeo. So since you have an offensive core that gets most of the coverage, I'd change the Starmie set to:
This set will tank through Keldeo's standard sets with ease and either open it up for Pinsir with T Wave or force a switch and paralyze something that way. Additionally, it adds special defense to the team and overall great and resilient support.
As mentioned I'm not a huge fan of Jolly Mega Pinsir but if your team is Charizard-Y weak you're betting off going Jolly over Adamant on M-Pinsir to cover the base 100 speed tiers. Being weak to Charizard-Y is also the result of you being weak to that speed tier of wall-breakers who fall under that such as M-Medicham, M-Gardevoir, and Manaphy to name a few. I never liked Kyurem-B as the only means to handle Manaphy seeing as how it's susceptible to Scald burns. At least now if Mega Pinsir is evolved it's not gonna be a liability to Timid TG Manaphy variants when it clicks Scald and you, allowing you to take a big chunk of damage on it.
If you're slightly weak to Kyurem-B you would be better off putting the Attack EVs back into Speed on Kyurem-B so worst case scenario you can go with a speed tie or be able to get the jump on HP Fire variant Kyurem-B which would be a point under you in speed due to the IV reduction it comes with.
The only more subjective change would be Focus Punch Loom over SD to break down the fattier builds you seem to have trouble with. The only issue with going that route, and which is why I'm mentioning it now before someone else does, is that your matchup against offense becomes relatively worse so you will end up excelling against bulkier teams but fall short to any build that occupies higher speed tiers and revenge killers.
These teams normally follow the same formula so not a whole lot else to say without just ripping the team apart adding arbitrary changes. Two wall-breakers, two momentum grabbers, hazard remover, revenge killer, two win-cons, etc.
Aye, nice team you have Magic. Its pretty solid all around, but there are a few playstyles and threats that give this team trouble. The biggest playstyle that you have trouble against is stall. Even though goth is banned, stall is still a fairly solid playstyle. You have ways to put pressure on it through SD breloom, SD Mega Pinsir, and Kyurem-Black, but the problem is that you can't break stall. Everything on your team can be handled by atleast 1 mon on stall, and lando-t is going to have a hard ass time trying to get rocks up on Sab teams.
Like AM mentioned, and what I 100% recommend is running Focus Punch Breloom. Focus Punch Breloom allows you to break fatter builds, which is really nice when Kyu-B is your only wallbreaker. Having both Breloom and Kyu-b makes your match up against fatter builds a lot better, and IMO doesn't make you that much weaker to faster builds. As SD is nice, but it doesn't even help that much against faster builds.
TBH there is not much that you can change without losing something important to the team. I was thinking you could run CM Latios over Kyu-b to add a decent Zard-Y switch in, however, it makes your match up vs fast electrics more difficult. You also lose a great wallbreaker for "good" one, but latios also helps against base 100 wallbreakers, as they outspeed, resist, and kill most of them. For example: Medi, Zard-Y, Manaphy, Kyu-B, and Specs Keldeo. However, like I said before, the change to CM latios depends on what you want to be weak.
Yo this looks like a cool squad to be honest, being an HO its bound to be floored by somethings so I can't really fix that but there are some easier fixes that can be applied without changing any of the members of this team. I'd say that since you struggle with fatter builds you should actually try SD Breloom with TOxic Orb and Superpower/Seed Bomb/SD/Facade, this particular set pretty much destroys stall once you get the Skarmory to hover around 70% or so which should be pretty easy considering the offensive pressure the rest of the team is mounting. Mega Manectric and Mega Lopunny are always gonna be troubling for an HO squad, so something you might end up doing is running the Rocky Helmet Garchomp set with the 76 Sp.Def to help check fast electrics. Nice MPinsir team, and I'll post my suggestions once more below;
instead of the current SD set you have(also this set helps the team vs Rotom-W, which kind of messes with MPinsir)
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
- Stealth Rock
- Dragon Tail
- Fire Blast
Helps vs a lot of the things that the team currently struggles against Bisharp and gives you a buffer vs MLopunny(chip damage) and fast electrics(sp.def evs), in exchange it makes the ZardX matchup weaker, but I think the stuff that it patches up makes life a whole lot easier for you.
Nice team, hope you continue to enjoy playing this game :)
yo, might be bad against stall so trying physically based sub kyurem-b > specially based life orb would be really fun and easy to abuse. dclaw / bolt / ice / sub @ leftovers should suffice 3hkoing chansey with ease, while it can't break your 101 hp substitutes. outrage garuntees the 2hko on chansey so that is an option over dclaw and considering your clicking boltbeam most of the time anyways, shouldn't be so bad (especially with hw jirachi out back). problem is you are burn susceptible but this team's matchup against rotom-w is honestly frankly shit anyways so i would definitely try toxic on lando-t. stone edge isn't so necessary considering this whole team autoloses to wisp talonflame anyways, and offensive variants are killing themselves with rocky helmet + recoil + toxic. also, how does this team even break ferrothorn, at all? i'd definitely use hp fire on starmie considering it just asks itself to come in and stall you about.
definitely try these out because i feel they would improve your matchup against bulkier teams while not changing any 'mons and still having good matchup v offense (ie loom, rachi, pinsir). nice team
An easy fix to your char-y problem could be to go latios > starmie as it covers the same roles, but gives you a buffer to not autolose to charizard or a +3 manaphy. You can run hp fire over Roost for ferro but you get worn down pretty quickly, so that's your choice.
Hey, solid team there. Just a suggestion here, since you have trouble breaking Mega Sableye, why don't you try using Manaphy over Kyurem-B? Tail Glow Manaphy also breaks bulky Grounds and has the bonus of beating Mega Sableye. You can also pick your coverage between Water-types and Mega Venusaur / Amongus. While this causes you to lose your Electric-check, you can replace Starmie with Latios who also removes hazards while allowing you to not auto-lose to Zard-Y.