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Resource Union Street - Casual Discussion Thread

I'm curious to ask; What do you guys think about items in general?

I'm in a bit of a pickle and want to buy items but would also like to prioritize items that would actually be super useful to me so I'd like to know more about how you view and use items. I want to know if there are any items that I could be sleeping on or are genuinely great on pokemon I own or plan on buying...

Tldr; What items do you view as generally good, or are extremely good in certain situations, and why?

If it helps, I'm looking more-so at non-competitive content (so not TLG or Circuit) so I can get better at BBP and also get a wider library of pokemon to actually use (also, groudon). It's a bit close to January patch but I'd still love to hear thoughts on commonly used items or items you've found to be very neat.

For general content:
  • Enigma Berry - Very good generic defensive item if you want to survive while first ordering
  • Luck and Odd incense - My favorite generic attack and defense incenses, they are very good if your stats are at the right place
  • Tamato Berry - Sometimes you just need to be fast to finish someone off.
  • Leftovers - Still a good item to slap down if you don't really know what you need.
  • Life Orb - The power level of unconditional damage items has gone way down, but life orb is the easiest one to use when you need to hit things harder.
  • Heavy Duty Boots - Good answer to rocks, good in a surprising amount of other cases. For example you can equip it if you are poisoned, or if you want to type "Steel Beam".

More specific things:
  • Pomeg Berry is very good on anything with 80 hp or lower. it is an enigma berry that always goes off and cannot be knocked.
  • Flame/Toxic Orb - I like trying to trick flame or toxic orb to opponents since it bricks their item slot and inflicts a condition. Any steel or poison mon with trick can use toxic orb, any fire mon can use flame.
  • Shell Bell - Really high numbers on the item if your mon has metal sound or screech.
  • Normal Gem - This is actually my favorite damage item at level 4, since you can 30 damage hyper beam people for a big burst.
  • Kelpsy Berry - Funny on fake out mon who are not primarily physical such as gothitelle or munkidori.
  • Barometer - Really good on any sandstorm storm mon and possibly other weather as well.
 
I'm curious to ask; What do you guys think about items in general?

I'm in a bit of a pickle and want to buy items but would also like to prioritize items that would actually be super useful to me so I'd like to know more about how you view and use items. I want to know if there are any items that I could be sleeping on or are genuinely great on pokemon I own or plan on buying...

Tldr; What items do you view as generally good, or are extremely good in certain situations, and why?

If it helps, I'm looking more-so at non-competitive content (so not TLG or Circuit) so I can get better at BBP and also get a wider library of pokemon to actually use (also, groudon). It's a bit close to January patch but I'd still love to hear thoughts on commonly used items or items you've found to be very neat.


So items I think you should just have outright and likely want to bring to most things (patch pending idk what these are gonna do in a month)

Heavy duty boots (probably the best defensive item in the game, shuts out all options that aren't just racing you)
Lum Berry (this is more combo related but having status protection is very valuable)
Enigma Berry (the most reliable burst/single round defensive item in the game)
Leftovers (the most reliable sustained defensive item in the game)
Sticky Barb (very good item disruption, synergises very well with fake out which is a tools I would consistently choose to bring)
Tamato Berry (good for a short window of speed control, especially great for second sending a slower mon)
Light Ball (so this is explicity a very short list of mons but the numbers attached to this thing are frankly insane enough to make it outright the highest impact item you can wield with that list)


More situational

Choice Items (hefty drawback for great racing potential, favours switching a lot but great for encounters you can plot out in advance)
Covert Cloak (good for cutting out half a combo list on a first order, especially useful to slower mons and great for sending second into a fake out mon trying to preserve HP)
Ability Shield (This might be an overrating but I think it's worth for a mon that procs the additional effect and Weezing has been reminding people that their mons want to keep their text a lot recently)
Quick Claw (Great for raid especially, but generally good for a slow mon and an item more likely to shine when there is a circuit that wants shorter rounds)
Focus Sash (solid defensive item for blind leads and mons that want to buy more time, watch out for pickpocket forcing you into stall)
Cleanse Tag (good for a lot of niche scenarios where an ability makes something unplayable otherwise)
Life Orb (most consistent damage item in the game tho you need to be hitting SE with it for it to be worth the trade off tbh)
Luck Incense (good defensive item, prefered by mons that have some amount of immunity to major conditions and can leverage making it asymetrical)
Full Incense (solid item for low defence, reasonable offence, high movepool mons that want stats rounding out and have a lot of SE coverage)
Rose Incense (personal favourite offensive incense, cuts out reactive options and makes a stally mon more threatening)
Odd Incense (if you are getting the full value out of this item it's probably the highest impact you can get from a dmg item)
Loaded Dice (when it's good it good but this is a pretty short list of mons to pick up for and is likely more niche than the rest)
 
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