Time for my first battle! Whoever takes this might have to put up with mild confusion on my part, given the whole "first battle" thing. Hopefully not, but we'll see.
Open Battle
3v3 Singles
3 day DQ
2 Heals/5 Chills
Arena (saw this a couple pages back and liked it):
The Lake of Rage, in Johto. There are no real restrictions on moves, but there will be rain on every day except Wednesdays (determined by what day the ref refs) unless the players choose something different, and there are Gyarados in the lake. If the players disturb the Red Gyarados in the middle he will use Dragon Rage against everyone. It is also surrounded by trees, which Pokemon can hide in or use for whatever they want. You could even set them on fire.
Challenge accepted (provided that was an open challenge.)
Switch = KO
No Items
One Ability
Squirtle(*) Michael (M)
Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: *(-)
Def: ****(+)
SpA: **
SpD: ***
Spe: 43
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Tail Whip(*)
Bubble(*)
Withdraw(*)
Water Gun(*)
Bite(*)
Rapid Spin(*)
Protect(*)
Water Pulse(*)
Water Spout(*)
Yawn(*)
Aqua Jet(*)
Ice Beam(*)
Substitute(*)
Surf(*)
Eevee(*) Cappy (M)
Nature: Sassy (Adds * to Special Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: ****(+)
Spe: 47(-)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
Curse(*)
Detect(*)
Fake Tears(*)
Return(*)
Dig(*)
Shadow Ball(*)
Ralts(*) Kit (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) this Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: *
Def: *
SpA: *(-)
SpD: **
Spe: 46
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Shadow Sneak(*)
Destiny Bond(*)
Confuse Ray(*)
Psychic(*)
Shadow Ball(*)
Thunderbolt(*)
Privatyke [Popeye] (Male)
Nature: Adamant
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Stats:
HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35
EC: 4/6
MC: 2
DC: 3
Attacks:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)
Bulk Up (*)
Drain Punch (*)
Ice Punch (*)
Earthquake (*)
Waterfall (*)
Rockslide (*)
<Gastly> [Spork] (Male)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ****
SpD: **
Spe: 86 (+6)
EC: 2/9
MC: 1
DC: N/A
Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Thunderbolt (*)
Shadow Ball (*)
Telekinesis (*)
Disable (*)
Smog (*)
Breezi [Murdoc] (Female)
Nature: Modest
Type: Poison/Flying
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85
EC: 1/6
MC: 1
DC: 1
Attacks:
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Healing Beam (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Make Friends (*)
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Venom Shock (*)
Double Team (*)
Taunt (*)
Today is a really really wet day here in the Lake of Rage, and despite the warnings to leave two trainers have gathered here today to do battle! The Shiny Umbreon, participating in his first match, will be going up against Nightmare Jigglypuff, so let's go!
Order:
1. TSU sends out pokemon
2. Jigglypuff sends out pokemon, actions
3. TSU sends in actions
4. I fail at reffing
5. TSU sends in actions
6. Jigglypuff sends in actions
7. I fail at reffing
8. Repeat from step 2, without the pokemon releasing part.