Flora
Yep, that tasted purple!
Open Challenge!
3 on 3
Singles
DQ: 48 hours
Arena: Safari Zone in Kanto
SafariZone is the home of many rare pokemon that cannot be found anywhere else in Kanto. It is made up of tall grass, short grass, small ponds, and small rock formations. As it is the home to many pokemon, they do not like being disturbed. If an attack misses it's intended target, a wild Pokemon will attack the user of that move dealing 10 damage. If a Pokemon decides to hide in tall grass, water, or in the rocks, they get 10% extra evasion, but there is a 10% chance that they will be attacked by a wild Pokemon, which is also 10 damage.
Special Requests: I would like an active opponent and also an active referee please. I will be on a lot in the next few days. Also, this is pre-evos only. I'm not using my Dragonair.
--------------------------I accept
Switch=ok (lol)
Items=no
Abilities=one
Treecko* [Maximus] (M)
Nature: Naughty (+Atk, - SpD)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Stats:
HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1)
Spe: 70
EC: 1/9
MC: 1
DC: 1/5
Attacks:
*Pound
*Leer
*Absorb
*Quick Attack
*Pursuit
*Screech
Giga Drain
*Synthesis
*Crunch
*Grasswhistle
*Swords Dance
*Energy Ball
*Rock Slide
Growlithe* [Argos] (M)
Nature: Rash (+SpA, -SpD)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 1 (-1)
Spe: 60
EC: 3/6
MC: 1
DC: 2/5
Attacks:
*Bite
*Roar
*Ember
*Leer
*Odor Sleuth
*Helping Hand
*Flame Wheel
*Reversal
Crunch
Agility
Flamethrower
Flare Blitz
*Close Combat
*Morning Sun
*Howl
*Wild Bolt
*Fire Blast
*Swagger
Machop [Heracles] (M)
Nature: Adamant (+Atk, -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 35
EC: 0/9
MC: 0
DC: 0/5
Moves:
*Low Kick
*Leer
*Focus Energy
*Karate Chop
*Low Sweep
*Foresight
*Seismic Toss
*Revenge
*Ice Punch
*Thunderpunch
*Fire Punch
*Rock Slide
*Payback
*Earthquake
Gible(*) [Chomp] (Male)
Nature: Naughty
Type:
Dragon/Ground:
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Gible
HP: 100
Atk: ****(+)
Def: **
SpA: *
SpD: *(-)
Spe: 42
EC:0/6
MC:0
DC:0/5
Abilities:
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin:
(DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)
Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)
Larvitar(*) [Rocky] (Male)
Nature: Adamant
Type:
Rock/Ground:
Rock STAB;
Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB;
Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Larvitar
HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 41
EC:0/6
MC:0
DC:0/5
Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil:
(DW) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)
Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Little by Little(*)
Rock Slide(*)
Scary Face(*)
Dragon Dance(*)
Pursuit(*)
Assurance(*)
Earthquake(*)
Dig(*)
Taunt(*)
Eevee* purrfect female
Nature:
timid
Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy.
Eevee
HP: 90
Atk: * (-1)
Def: **
SpA: **
SpD: ***
Spe: 64 (+)
EC:0/4
MC:0
DC:0/5
Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Innate
The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Attacks:
Tail whip*
Tackle*
Helping hand*
Sand-attack*
Growl*
Quick attack*
Endure*
Flail*
Yawn*
Shadow ball*
Dig*
Return*
Alpha sends out the first mon + ability of choice, then shuckle does the same except with actions! After that, Alpha posts actions!