3v3 Beginner Singles; MechaGoomba versus GX Prodigy

If I'm correct, this is how Dig works: You go underground at Priority 0, then strike at Priority -2. Therefore, Dig can dodge attacks only if the digger outspeeds the attacker. My Riolu outspeeds your Oshawott. Also, Dig is a damaging evasive move, not a protective/evasive move. Therefore:

Swords Dance ~ Dig ~ Sky Uppercut + Sky Uppercut
 
Protective/Evasive is the combination of two sub classes, Protective and Evasive. Protective moves include: Detect, King's Shield, Protect,and Spiky Shield; Evasive moves include: Agility [Evasive] and Teleport [Evasive]. Therefore, Protective/Evasive includes: Agility [Evasive], Detect, King's Shield, Protect, Spiky Shield, and Teleport [Evasive]. Damaging Evasive moves include: Bounce, Dig, Dive, Fly, Phantom Force, and Shadow Force. Evasive moves and Damaging Evasive moves are not the same thing. All of this information can be found in the ASB Player's Handbook.

396.png

Starly
-8
17
3/2/1/2/60|12|S1W1
Status: Keen Eye
1 KOC (Axew)
KO

622.png

Golett
90
100
3/3/1/2/35|13|S2W4
Status: Iron Fist, Klutz


610.gif

Axew
12
-1
4/2/1/2/57|13|S1W2
Status: Rivalry, Mold Breaker
1 KOC (Starly)
KO

240.gif

Magby
90
100
2/2/4/2/83|15|S1W2
Status: Flame Body

447.png

Riolu
66
84
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC


501.gif

Oshawott
63
80
1/2/4/2/45|13|S1W1
Status: Torrent
Badly Poisoned (2 DPA)

Action 1
Riolu's Swords Dance
EN Check: 7

Oshawott's Taunt
EN Check: 10

-2 HP Oshawott

Action 2
Riolu's Dig
Crit Check (625): 6232 (NO)
Damage: (8 + 4.5 - 3) + 2 * 2 = 13.5
EN Check: 10

Oshawott's Water Pulse + Water Pulse
Crit Check (625): 6329 (NO)
Effect Chance (4000): 946 (CONFUSION!)
Degree: 958 (2 Actions)
Damage: (6 * 2.25 + 3 + 6 - 1.5) = 21
EN Check: (4 + 4 + 4) * 1.75 - 1 = 20

-2 HP Oshawott

Action 3
Oshawott cools down

Riolu's Sky Uppercut + Sky Uppercut
Confusion Check (5000): 7355 (NO)
Accuracy Check (9200): 7263 (HIT)
Crit Check (625): 7589 (NO)
Damage: (9 * 2.25 + 3 + 4.5 - 3) + 2 * 2 = 28.75
EN Check: (6 + 6 + 4) * 1.75 - 1 = 27

-2 HP Oshawott

447.png

Riolu
66 - 21 = 45
84 - (7 + 10 + 27) = 40
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC
+1 Atk for 1 round
Confused for 1 Action
Cool Down for 1 Action
Taunted for 4 actions


501.gif

Oshawott
63 - (2 + 13.5 + 2 + 28.75 + 2) = 14.75
80 - (10 + 20) = 50
1/2/4/2/45|13|S1W1
Status: Torrent
Badly Poisoned (3 DPA)

447.png

Riolu
45
40
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC
+1 Atk for 1 round
Confused for 1 Action
Cool Down for 1 Action
Taunted for 4 actions


501.gif

Oshawott
15
50
1/2/4/2/45|13|S1W1
Status: Torrent
Badly Poisoned (3 DPA)

MechaGoomba is up to order
 
Wait, what? Please explain to me how Dig didn't prevent the combo from hitting. I go underground at priority 0 speed 69, the combo happens with priority 0 speed 45, then I strike at priority -2 speed 69. Unless a Water Pulse + Water Pulse combo somehow has priority -2 or lower, I should've dodged that.
 
Wait, what? Please explain to me how Dig didn't prevent the combo from hitting. I go underground at priority 0 speed 69, the combo happens with priority 0 speed 45, then I strike at priority -2 speed 69. Unless a Water Pulse + Water Pulse combo somehow has priority -2 or lower, I should've dodged that.
You know that Handbook link I gave you?

Combo Priority

Combo priority is one of the slightly more complex attributes to calculate, although you follow very similar rules for same-move and different-move combos. Firstly, if the combo is a same-move combo, double its priority, whereas if it's a different-move combo, add together the two move priorities. Then, if both moves in the combo have a priority of 0 or less, subtract 2 from the result. Finally, priorities can never go below -7 or above +6, so if the result is outside that range, raise or lower it to the appropriate end.

The above rules are for calculating the hit priority or strike priority of the combo and use the strike priority of the move(s) in the calculation. If either move in the combo has a charge priority, the combo has the same charge priority. Combos whose strike priority is equal to the charge priority will charge up and then immediately strike. Combos whose strike priority somehow exceeds the charge priority are automatically infeasible.

If the combo is a same-move combo of a damaging evasive move such as Dig, calculate the combo's strike priority as normal, then whatever the difference between the evade priority and strike priority of the move is, add that to the combo's strike priority to get the combo's evade priority. Thus, Dig + Dig, with its strike priority of -6, has an evade priority of -4. If the combo is a different-move combo where one of the moves is a damaging evasive one, apply the same rule using the damaging evasive move's two priorities. Thus, Dig + Crunch, with its strike priority of -4, has an evade priority of -2.

In the event of a different-move combo of two damaging evasive moves, add the two differences together, so Fly + Sky Drop, with a strike priority of -5, will have an evade priority of -2. A combo of a damaging evasive move and a charge-up move will have three priorities; for example, Sky Attack + Fly will have a charge priority of +1, an evade priority of -3 and a strike priority of -5. Generally, however, combos of two different damaging evasive moves, two different charge-up moves, or a charge-up move and a damaging evasive move are not feasible.

In other words, a combination of Water Pulse + Water Pulse has a priority of -2.
 
396.png

Starly
-8
17
3/2/1/2/60|12|S1W1
Status: Keen Eye
1 KOC (Axew)
KO

622.png

Golett
90
100
3/3/1/2/35|13|S2W4
Status: Iron Fist, Klutz


610.gif

Axew
12
-1
4/2/1/2/57|13|S1W2
Status: Rivalry, Mold Breaker
1 KOC (Starly)
KO

240.gif

Magby
90
100
2/2/4/2/83|15|S1W2
Status: Flame Body

447.png

Riolu
45
40
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC
+1 Atk for 1 round
Confused for 1 Action
Cool Down for 1 Action
Taunted for 4 actions


501.gif

Oshawott
15
50
1/2/4/2/45|13|S1W1
Status: Torrent
Badly Poisoned (3 DPA)

Action 1
Riolu cools down

Oshawott's Air Slash + Air Slash
Accuracy Check (9025): 9506 (MISS)
EN Check: (6 + 6 + 4) * 1.76 = 28

-3 HP Oshawott

Action 2
Riolu's Force Palm
Confusion Check (5000): 7092 (NO)
Crit Check (625): 1165 (NO)
Effect Chance (3000): 2496 (PAR)
Damage: (6 + 3 + 4.5 - 3) + 1 * 2 = 12.5
EN Check: 4 - 1 = 3

447.png

Riolu
45
40 - 3 = 37
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC
1 KOC (Oshawott)
Taunted for 2 actions


501.gif

Oshawott
15 - (3 + 12.5) = -0.5
50 - 28 = 22
1/2/4/2/45|13|S1W1
Status: Torrent
KO

447.png

Riolu
45
37
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC
1 KOC (Oshawott)
Taunted for 2 actions


501.gif

Oshawott
-1
22
1/2/4/2/45|13|S1W1
Status: Torrent
KO

GX Prodigy sends out his last pokemon and orders
 
Focus Energy ~ Psychic+Psychic ~ (Cooldown Flare Blitz)
[ONCE]If on a1 or a2 Dig is used then protect and push back actions
 
Last edited:
396.png

Starly
-8
17
3/2/1/2/60|12|S1W1
Status: Keen Eye
1 KOC (Axew)
KO

622.png

Golett
90
100
3/3/1/2/35|13|S2W4
Status: Iron Fist, Klutz


501.gif

Oshawott
-1
22
1/2/4/2/45|13|S1W1
Status: Torrent
KO

610.gif

Axew
12
-1
4/2/1/2/57|13|S1W2
Status: Rivalry, Mold Breaker
1 KOC (Starly)
KO


447.png

Riolu
45
37
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC
1 KOC (Oshawott)
Taunted for 2 actions


240.gif

Magby
90
100
2/2/4/2/83|15|S1W2
Status: Flame Body

Action 1
Magby's Protect
EN Check: 7 + 14.25/2.5 = 12.7

Riolu's Dig
Damage: (8 + 4.5 - 3) * 1.5 = 14.25
EN Check: 10

Action 2
Magby's Focus Energy
EN Check: 12

Riolu's Rock Tomb
Crit Check (625): 5309 (NO)
Damage: (6 + 4.5 - 3) * 1.5 = 11.25
EN Check: 4

Action 3
Riolu's Toxic
EN Check: 7

Magby's Psychic + Psychic
Effect Chance (2000): 3971 (NO)
Damage: ((6 + 2) * 2.25 + 3 + 6 - 3) * 1.5 = 36
EN Check: (5 + 2/2 + 5 + 2/2 + 4) * 1.75 = 28

-1 HP Magby

447.png

Riolu
45 - 36 = 9
37 - (10 + 4 + 7) = 16
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC
1 KOC (Oshawott)


240.gif

Magby
90 - (11.25 + 1) = 77.75
100 - (12.7 + 12 + 28) = 47.3
2/2/4/2/83|15|S1W2
Status: Flame Body
Badly Poisoned (2 DPA)
Cool Down for 1 Action
Focus Energy for 5 actions
-1 Speed for 1 round

447.png

Riolu
9
16
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC
1 KOC (Oshawott)


240.gif

Magby
78
47
2/2/4/2/83|15|S1W2
Status: Flame Body
Badly Poisoned (2 DPA)
Cool Down for 1 Action
Focus Energy for 5 actions
-1 Speed for 1 round

MechaGoomba is up to order
 
Last edited:
Did Rock Tomb not drop speed or did it just not appear since it would've faded at round end anyway?

Swords Dance ~ Sky Uppercut ~ Sky Uppercut

IF (protective/evasive move used A2) THEN (Chill A2 and push back actions).
 
396.png

Starly
-8
17
3/2/1/2/60|12|S1W1
Status: Keen Eye
1 KOC (Axew)
KO

622.png

Golett
90
100
3/3/1/2/35|13|S2W4
Status: Iron Fist, Klutz


501.gif

Oshawott
-1
22
1/2/4/2/45|13|S1W1
Status: Torrent
KO

610.gif

Axew
12
-1
4/2/1/2/57|13|S1W2
Status: Rivalry, Mold Breaker
1 KOC (Starly)
KO


447.png

Riolu
9
16
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
+11% ACC
1 KOC (Oshawott)


240.gif

Magby
78
47
2/2/4/2/83|15|S1W2
Status: Flame Body
Badly Poisoned (2 DPA)
Cool Down for 1 Action
Focus Energy for 5 actions
-1 Speed for 1 round

Action 1
Riolu's Swords Dance
EN Check: 7

Magby cools down

-2 HP Magby

Action 2
Riolu's Sky Uppercut
Crit Check (625): 2263 (NO)
Damage: (9 + 3 + 4.5 - 3) + 2 * 2 = 17.5
EN Check: 6 - 1 = 5

Flame Body (3000): 7791 (NO)

Magby chills

-2 HP Magby

Action 3
Riolu's Sky Uppercut
Crit Check (625): 4135 (NO)
Damage: (9 + 3 + 4.5 - 3) + 2 * 2 = 17.5
EN Check: 6 + 4 - 1 = 9

Flame Body (3000): 3388 (NO)

Magby chills

-2 HP Magby

447.png

Riolu
9
16 - (7 + 5 + 9) = -5
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
1 KOC (Oshawott)
KO


240.gif

Magby
78 - (2 + 17.5 + 2 + 17.5 + 2) = 37
47 + 12 + 12 = 71
2/2/4/2/83|15|S1W2
Status: Flame Body
Badly Poisoned (3 DPA)
Focus Energy for 2 actions
1 KOC (Riolu)

447.png

Riolu
9
-5
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
1 KOC (Oshawott)
KO


240.gif

Magby
37
71
2/2/4/2/83|15|S1W2
Status: Flame Body
Badly Poisoned (3 DPA)
Focus Energy for 2 actions
1 KOC (Riolu)

MechaGoomba's final pokemon, Golett, is automatically sent out.
GX Prodigy is up to order
 
396.png

Starly
-8
17
3/2/1/2/60|12|S1W1
Status: Keen Eye
1 KOC (Axew)
KO

447.png

Riolu
9
-5
3/2/2/1/69|13|S1W2
Status: Steadfast, Inner Focus
1 KOC (Oshawott)
KO


501.gif

Oshawott
-1
22
1/2/4/2/45|13|S1W1
Status: Torrent
KO

610.gif

Axew
12
-1
4/2/1/2/57|13|S1W2
Status: Rivalry, Mold Breaker
1 KOC (Starly)
KO


622.png

Golett
90
100
3/3/1/2/35|13|S2W4
Status: Iron Fist, Klutz


240.gif

Magby
37
71
2/2/4/2/83|15|S1W2
Status: Flame Body
Badly Poisoned (3 DPA)
Focus Energy for 2 actions
1 KOC (Riolu)

Action 1
Magby's Smog + Will-O-Wisp
Damage: (4 + 3 + 3 + 6 - 3) = 13
EN Check: (3 + 7) * 1.5 - 1 = 14

Golett's Earthquake + Magnitude
BAP Roll: 8142 (11 BAP)
Crit Check (625): 791 (NO)
Damage: (10 + 11 - 3 + 3 + 4.5 - 3) * 1.5 = 33.75
EN Check: (7 + 6) * 1.5 - 1 = 18.5

-3 HP Magby
-2 HP Golett
-1 HP Golett

622.png

Golett
90 - (13 + 2 + 1) = 74
100 - 18.5 = 81.5
3/3/1/2/35|13|S2W4
Status: Iron Fist, Klutz
1 KOC


240.gif

Magby
37 - (33.75 + 3) = 0.25
71 - 14 = 57
2/2/4/2/83|15|S1W2
Status: Flame Body
1 KOC (Riolu)
KO

622.png

Golett
74
81
3/3/1/2/35|13|S2W4
Status: Iron Fist, Klutz
1 KOC


240.gif

Magby
0
57
2/2/4/2/83|15|S1W2
Status: Flame Body
1 KOC (Riolu)
KO

MechaGoomba is the victor!

Payout:
MechaGoomba: 2 CC
-Golett: 1 EC/2 MC/1 AC + 1 KOC
-Starly: 1 EC/2 MC/1 AC + 1 KOC
-Riolu: 1 EC/2 MC/1 AC + 1 KOC
GX Prodigy: 2 CC
-Magby: 1 EC/2 MC/1 AC + 1 KOC
-Oshawott: 1 EC/2 MC/1 AC
-Axew: 1 EC/2 MC/1 AC + 1 KOC
akela: 10 UC
-Bonus: 11 - (3*3/1) = 2
--Total: 12 UC

Please do not edit the counters straight into your profile. You must first post the link to this battle in the prize claim thread while stating what you are claiming. Then, you must wait for an approver to approve your claim. Then, you can edit your claim into your profile.
 
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