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3v3 Phony Tourney Battle! DA vs P3!

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114.png

Pastafarian (M)
HP: 9
Energy:
12
Boosts/Drops:
Others: Sleep (2 more actions), Reflect (4 more actions)

Nature: Docile
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Leaf Guard (innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: ****
SpA: ****
SpD: **
Spe: 60
paras.png

Leeps (F)
HP: 85
Energy:
70
Boosts/Drops:
Others:

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25

---------------------------------------------------------

Round 6: Sorry DA - Your Leeps Is A MORON

Out of the blues Pastafarian awakens and uses Sleep Powder! Leeps skillfully Protects! But then... Pastafarian uses Sleep Powder again! Leeps attempts to Protect, but she's a moron. And... she gets slept forever.

...

...

...

That was all in Pastafarian's dreams. In reality, Leeps bit him like a buggy bug once. And then... he topples over and falls like the twin towers getting hit by the terrorists. Looks like she had her just dinner!

---------------------------------------------------------

114.png

Pastafarian (M)
HP: delicious
Energy:
0
Boosts/Drops:
Others: Reflect (3 more actions)

Nature: Docile
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Leaf Guard (innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Atk: **
Def: ****
SpA: ****
SpD: **
Spe: 60
paras.png

Leeps (F)
HP: 85
Energy:
67
Boosts/Drops:
Others:

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25


Pasta

lolololololol

Leeps
A1: Bug Bite > 6 + 3 + (4-4 x 1.5) x 1.5 = 14 - 5 = [9 Damage] [3 Energy]

porygon3 sends in a new mon and ability, then DA orders, and after that, porygon3 orders!
 
Stun Spore ~ Leech Seed ~ Bug Bite

Insert Protect whenever it uses Brave Bird to the queue, but don't use it consecutively.

stupid hard counters
 
Alright, start with a Brave Bird to force a Protect.

I'm not sure exactly what the wording is suggesting, whether Protect replaces something or just moves everything down? If Leeps uses Leech Seed then use another Brave Bird, if it Stun Spores then use Protect yourself.

Finish with a Wing Attack
 
198.png

Donald (M)
HP: 90
Energy:
100
Boosts/Drops:
Others: Reflect (3 more actions)

Actions: Brave Bird - Brave Bird/Protect - Wing Attack
Nature: Naughty
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Insomnia (innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Atk: **** (+)
Def: **
SpA: ***
SpD: * (-)
Spe: 91
paras.png

Leeps (F)
HP: 85
Energy:
67
Boosts/Drops:
Others:

Actions: Protect - Stun Spore - Leech Seed
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25

---------------------------------------------------------

Round 7: Bug's Worst Prey: Donald!

I don't like pasta but I like Donald! Don't be Insomniac today!

Floooowsh! That's the sound of a Brave Bird! Man, that was like so fast, so powerful, so... huh? Leeps, Protect is like the worst move ever! You're stalling things huh! Oh hey look, Leeps is Stun Sporing... oh great, NOT YOU TOO DONALD! STOP WITH THE PROTECTING AAAAAAAAAAAAAAARGH

Okay, I'm done with the breakdown. So what's up next? I hope there's actually some action! Floosh? That sounded pretty weak. Weak as in.. Wing Attack! It still seems like it hurt Leeps a truckload! Leeps got off a Leech Seed as she got hit though, she maybe that will help out? Oh hey, it looks like that Effect Spore of Leeps's went off! Success! You got: Paralysis! Too bad it's only 10%, eh?

Also, no more Reflect for Donald. Beware for dangerous bug assaults next round!

---------------------------------------------------------

198.png

Donald (M)
HP: 87
Energy:
83
Boosts/Drops:
Others:
Paralysis (stays 10% for next round, 23 Speed), Leech Seed (5 more actions)
Nature: Naughty
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Insomnia (innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Atk: **** (+)
Def: **
SpA: ***
SpD: * (-)
Spe: 91
paras.png

Leeps (F)
HP: 61
Energy:
31
Boosts/Drops:
Others:

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25


Donald

A1: Brave Bird > 12 + 3 + (4-2 x 1.5) x 2.25 = [41 Damage] [7 Energy]
A2: Protect > [7 Energy]
A3: Wing Attack > 6 + 3 + (4-2 x 1.5) x 2.25 = [27 Damage] [3 Energy]
-3 HP

Leeps
A1: Protect > [21 Energy]
A2: Stun Spore > [6 Energy]
A3: Leech Seed > [9 Energy]
+3 HP

lol i'm liking the damage

porygon3's actions!!!!!
 
wait it's my turn

derp

I am so screwed

Bug Bite ~ Protect ~ Bug Bite

If it gets FP'd on the Brave Bird change last two actions to Toxic ~ Protect
 
198.png

Donald (M)
HP: 87
Energy:
83
Boosts/Drops:
Others:
Paralysis (stays 10% for next round, 23 Speed), Leech Seed (5 more actions)
Actions: Wing Attack - Brave Bird - Wing Attack
Nature: Naughty
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Insomnia (innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Atk: **** (+)
Def: **
SpA: ***
SpD: * (-)
Spe: 91
paras.png

Leeps (F)
HP: 61
Energy:
31
Boosts/Drops:
Others:

Actions: Bug Bite - Protect - Bug Bite or Bug Bite - Toxic - Protect
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25

---------------------------------------------------------

Round 8: Bug Hunters

So yeah, these guys are like gonna attack each other. Yay!

Donald goes in... very abnormally slowly. Must be the paralysis he's experiencing! Leeps laughs at how foolishly slow he is and, as he's incoming, jumps right onto the little bird and Bug Bites his face! Donald backs in recoil... very slowly... until he slaps Leeps with a Wing Attack! Leeps can be seen rolling through the stadium and landing face flat! Does that mean "it hurt"?

Seeing how his attack was successful, Donald continues his assault by charging in with a Brave Bird! Right as he was going to make contact, however, a shield of Protect is raised from Leeps! After protecting herself, Leeps's barrier dissipates and out comes a hungry hungry Leeps feeding on Donald with a Bug Bite! After experiencing some bloodholes on his face, Donald retaliates with a Wing Attack, smacking Leeps off him! Leeps settles right back down on the floor, ready to RAPE!

But Donald's ready to RAPE even HARDER!

---------------------------------------------------------

Calcs
Leeps
A1: Bug Bite > 6 + 3 + (4-3 x 1.5) = [11 Damage/3 Energy]
+3 HP
A2: Protect > [21 Energy]
+3 HP
A3: Bug Bite > 6 + 3 + (4-3 x 1.5) = [11 Damage/3 Energy]
+3 HP

Donald
A1: Wing Attack > 6 + 3 + (4-2 x 1.5) x 2.25 = [27 Damage/3 Energy]
-3 HP
A2: Brave Bird > 12 + 3 + (4-2 x 1.5) x 2.25 = [41 Damage/7 Energy]
-3 HP
A3: Wing Attack > 6 + 3 + (4-2 x 1.5) x 2.25 = [27 Damage/3 Energy]
-3 HP
198.png

Donald (M)
HP: 56
Energy:
70
Boosts/Drops:
Others:
Paralysis (10%, 5% next round, 23 Speed), Leech Seed (2 more actions)
Nature: Naughty
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Insomnia (innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Atk: **** (+)
Def: **
SpA: ***
SpD: * (-)
Spe: 91
paras.png

Leeps (F)
HP: 16
Energy:
4
Boosts/Drops:
Others:

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25

DA's actions!!!!!
 
198.png

Donald (M)
HP: 56
Energy:
70
Boosts/Drops:
Others:
Paralysis (5%, 23 Speed), Leech Seed (2 more actions)
Actions: Peck - Wing Attack - Peck
Nature: Naughty
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Insomnia (innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Atk: **** (+)
Def: **
SpA: ***
SpD: * (-)
Spe: 91
paras.png

Leeps (F)
HP: 16
Energy:
4
Boosts/Drops:
Others:

Actions: FURY CUTTER - CHILL - BUG BITE
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25

---------------------------------------------------------

Round 9: Eep!

Like oh my god! I think someone's going to die soon! It's Leeps! SHE'S GOING TO PAY FOR ALL SHE DID TO ME! C'mon Donald, take her Fury Cutter with ease! When it's doing 4 + 3 + (4-2 x 1.5) = 10 Damage/3 Energy, THAT'S NOTHING! PECK IT DONALD! PECK IT!!!!! Do your 4 + 3 + (4-2 x 1.5) x 2.25 = 23 Damage/1 Energy of DOOM! Oh wait, what happened to Leeps? Leeps? Hello? You there? HEY! LADY WAKE UP! YOU LAZY SON OF A

Wait, you're dead. HAHAHAHAHHAHAHAHA, uhh, too bad that Leech Seed is still attached on ol' poor birdy, eh sonny?

---------------------------------------------------------

198.png

Donald (M)
HP: 46
Energy:
69
Boosts/Drops:
Others:
Paralysis (basically gone next round), Leech Seed (2 more actions)
Nature: Naughty
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Insomnia (innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Atk: **** (+)
Def: **
SpA: ***
SpD: * (-)
Spe: 91
paras.png

Leeps (F)
HP: o_O
Energy:
0
Boosts/Drops:
Others:

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25

Okay, let's go with Buff for the day! He buff yet? (Also, Damp or Water Absorb when you post DA!!!!!!!!!!!!!!) (sorry for overusing exclamation marks!!!!!!!!!!!!!)
poliwag.png

P3's ACTIONS!
 
oh derp sorry

although he has neither water attacks nor explosions, I guess I'll go with Water Absorb for the self-heal, if I don't miss myself again :P

poliwhirl.png

Poliwhirl [Buff] (Male)

Nature: Adamant (+1 to Attack, -1 Special Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90

(+1 to Attack, -1 to Special Attack)

EC: 7/9
MC: 0
DC: 4/5

Abilities

Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks

Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Belly Drum

Refresh
Encore
Mud Shot

Lovely Kiss

Waterfall
Return
Toxic
Brick Break
 
ok donald now that he picked water absorb it's time for self-destruct !!

Brave Bird - Featherdance - Brave Bird

Replace the last action with Roost if he would somehow kill you this round otherwise
 
STROKE
198.png

Donald (M)
HP: 46
Energy:
69
Boosts/Drops:
Others:
Leech Seed (2 more actions)
Actions: attack and stall??????
poliwhirl.png

Buff (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: Waterfall x3 / Brick Brake

---------------------------------------------------------

Round 10: buffmixsteroids

So uh yeah, Donald's faster than Buff. =( He goes into attack mode and strikes Buff with a powerful, but hindering, Brave Bird! Sadly, he's not a Poliwrath yet... unless he's actually going to become a physical Politoed? Buff just respond back by jetting into a vibrant Waterfall, smashing Donald onto the dirty grounds.

(something about leech seed)

Donald: 23 HP | Buff: 86 HP

In an attempt to cool down, Donald shifts his feathers where ever he feels like and dazes Buff with sexiness! The dance of the feathers seem to have a non-aggressive impact on the... frog/tadpole/blue thing with swirls. This doesn't stop Buff for getting another Waterfall to Donald's face! Waterbird ahoy!

(something about leech seed and it dissipating because it doesn't want or like buff)

Donald: 9 HP

After remembering his set of instructions, Donald coolly calculates if he will die this action. Sooooo... if he Brave Birds, he takes 6 damage, and Waterfall deals 11 damage so he would die! OMG Donald's so smart! With that in mind, he takes a nice, relaxing Roost where he's standing. Buff lightens up to the peaceful bird and smacks him with a Brick Break, which gets a nice super effective hit on his face! Still, the damage was shittymcnuggets.

Yay that's done! Let's see Donald do something cool next round!

---------------------------------------------------------

CANCER

Donald
A1: Brave Bird > 12 + 3 + (1.5) = [17 Damage/6 Self Damage/7 Energy]
-3 HP
A2: FeatherDance > [5 Energy]
-3 HP
A3: Roost > +20 HP [11 Energy]

Buff
A1: Waterfall > 8 + 3 + (3) = [14 Damage/5 Energy]
+3 HP
A2: Waterfall > 8 + 3 + (3) - (3) = [11 Damage/9 Energy]
+3 HP
A3: Brick Break > 8 + (3) - (3) x 1.5 = [12 Damage/6 Energy]

HEART ATTACK
198.png

Donald (M)
HP: 17
Energy:
46
Boosts/Drops:
Others:

poliwhirl.png

Buff (M)
HP: 89
Energy:
80
Boosts/Drops: -2 Atk
Others:


DA's PLAN ON HOW TO KILL A MOCKINGBIRD!
 
Well if you Brave Bird first you'll faint after one action some just use some Dark Pulses instead. If you somehow survive until the third action (go flinch chance...) finish with a Brave Bird
 
198.png

Donald (M)
HP: 17
Energy:
46
Boosts/Drops:
Others:

poliwhirl.png

Buff (M)
HP: 89
Energy:
80
Boosts/Drops: -2 Atk
Others:


---------------------------------------------------------

Round 11: weakbirdisweak

Donald's pretty weak. If all he can do is emit super Dark Pulses across the arena, he's doing pretty bad! On the other hand, Buff barely cares about the pulses and responds back with a barrage of Waterfalls that eventually flood Donald onto the ground and make him suffer! After some time, you can tell he's drowning in misery... both from the overflowing waterfalls and his own tears. Sosad!

---------------------------------------------------------

CALCS

Donald
A1: Dark Pulse > 8 + 3 + (0) = [11 Damage/5 Energy]
A2: Dark Pulse > 8 + 3 + (0) = [11 Damage/9 Energy]

Buff
A1: Waterfall > 8 + 3 + (3) - (3) = [11 Damage/5 Energy]
A2: Waterfall > 8 + 3 + (3) - (3) = [11 Damage/9 Energy]

198.png

Donald (M)
HP: =( o blubber
Energy:
0
Boosts/Drops:
Others:

poliwhirl.png

Buff (M)
HP: 67
Energy:
66
Boosts/Drops: -1 Atk
Others:


Okay, GO AUZZY WUZZY!
595.png

The other ability (Unnerve) is useless so I've auto-selected Compoundeyes for you.

P3's actions!
 
using my 1,818th post to say Hypnosis ~ Rain Dance ~ Waterfall

FLINCH FLINCH FLINCH

Substitute any actions with Hypnosis if it's not asleep
 
Using my 3423th post to update.
595.png

Australia (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Charge Beam - Electroweb - Charge Beam
poliwhirl.png

Buff (M)
HP: 67
Energy:
66
Boosts/Drops: -1 Atk
Others:

Actions: Hypnomiss - Rain Dance - Waterfall

---------------------------------------------------------

Round 12k

Okay so, Buff is like really fast! Faster than a electric spider! That's CRAZY! But I randomed 977/1000 so uhh... sorry Buff! When you looked at Australia's eyes for a Hypnosis, you were actually staring at... me... fuuughugha...

... one second sleep! That was really bad! Even I could hypnotize people for a DAY! So yeah, something funny happens. Australia charges up and fires a nice and tidy beam filled with electrical particles at the lousy Buff. It hits and successfully raises Australia's ability to deal even more damage! ALSO, the beam kinda like pierced through Buff in a funny way. I mean the critical way.

Hey, this time, Buff seems more ready than ever. He intensely stares deep into Australia's buggy eyes with sleepy intentions. Did this Hypnosis work? Haha it... oh it hit! It was a pretty decent hypnosis meh, 2 deep actions. At least Australia is sleeping! Those lazy bums... oh wait, OOPS MY BAD! DON'T SHOOT ME! Anyway, on the oath that you don't stalk me, let's see how these sleeping actions help Buff out!

This is Buff's time to buff himself! He dances for the rain gods to grant him eternal rain... but sadly it was only partial rain. It's still good enough however! As the rain trickle down into the tournament arena, one sleepy spider keeps on snoozing! He crazy?

---------------------------------------------------------

CALCS

Australia
A1: Charge Beam > 5 + 3 + 3 + (1.5) x 1.5 = [19 Damage/5 Energy]
+1 SpA
A2: victim of sleep
A3: and spidercide

Buff
A1: Hypnomiss > [10 Energy]
A2: Hypnohit > [14 Energy]
A3: Rain Dance > [9 Energy]
595.png

Australia (M)
HP: 90
Energy:
95
Boosts/Drops:
Others:
Sleep (wakes up before next action next round)
poliwhirl.png

Buff (M)
HP: 48
Energy:
33
Boosts/Drops:
Others:


BUFF CAN YOU DO IT?

DA'S SPAM WATERFALL/CHILL ACTIONS
OR HYPNOMISS

AND IDK

OH YEAH IT'S RAINING FOR LIKE 5 MORE ROUNDS
 
RAUGH FLINCH

Waterfall ~ Hypnosis ~ Hypnosis / chill if it actually hit the first time

ahahahaha I'm screwed.

Why the fuck does Hypnosis cost more energy than Sleep Powder?
 
Need to be faster to avoid the Hypnosis !!

Start with a Thunder Wave, good thing he doesn't have Swift Swim yet heh

Then Charge Beam - Charge Beam, hopefully staying awake
 
Oh yeah, +1 boosts always last for 4 actions so fixed.
595.png

Australia (M)
HP: 90
Energy:
95
Boosts/Drops: +1 SpA
Others:

Actions: Thunder Wave - Charge Beam x2
poliwhirl.png

Buff (M)
HP: 48
Energy:
33
Boosts/Drops:
Others:

Actions: DEFEAT AUSTRALIA

---------------------------------------------------------

Round 13: Auzzybites

With the rain running down, Buff has a decent shot at getting some damage in! He immediately goes into Waterfall-mode and thrashes his body into Australia with supreme might! It doesn't flinch or crit or anything like that however, so uhh sorry Buff. Australia takes the hit with delight and jolts a Thunder Wave right at Buff, paralyzing his nervous system! He's essentially disabled! Oh no!

Australia happily moves first and fires a Charge Beam at the wasted tadpole, striking him for some nice shocking damage. This sadly doesn't help improve Australia's offensive skills... I guess it was pretty phony. Despite the paralysis and shocking, Buff manages to push his way out of the mess and stare into Australia's eyes for a Hypnosis! It hits! It hits! And it's a niiiiiiiice 2-action deep sleep! At this moment, it seems like Australia got a little weaker, offensively speaking. Weird.

As Australia sleeps through the torrent of rain, Buff relaxes his stressed muscles and eyes a bit with a chill pill packed with steroids.

Steroids. Let's hope they will help Buff out!

---------------------------------------------------------

CALCS

Australia
A1: Thunder Wave > [6 Energy]
A2: Charge Beam > 5 + 3 + (1.5) + (1.5) x 1.5 = [17 Damage/5 Energy]
A3: zzzzzzz

Buff
A1: Waterfall > 8 + 3 + 3 + (3) = [17 Damage/5 Energy] (NO FLINCH)
A2: Hypnosis > [10 Energy]
A3: Chill > [+12 Energy]
595.png

Australia (M)
HP: 73
Energy:
84
Boosts/Drops:
Others:
Sleep (1 more action)
poliwhirl.png

Buff (M)
HP: 31
Energy:
30
Boosts/Drops:
Others:
Paralysis (20%)

RAIN FOR 4 MORE ROUNDS

P3's ACTIONS!
 
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