3v3 Singles: Ducklett Stare vs deoxys314 (Ref DA8828)

Welcome.

Two trainers are facing off. They have pokemon.

Therefore, instead of beating each other up like real men, they sic' their gigantic gladiator pets on each other. Why they are meeting in a parked train, nobody knows.

Arena: The battle subway. All seven cars (and the roof of the cars!) can be accessed. The doors are open, the windows need to be broken. The train is parked in an enclosed Underground-style station.

Bagon(*) Bellamy (M)
Nature: Naughty

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 50

EC: 3/9
MC: 0
DC: 2/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Locked)

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Zen Headbutt

Dragon Dance(*)
Hydro Pump(*)
Fire Fang(*)

Shadow Claw(*)
Rock Slide(*)
Roar(*)

Greebo(*) Scraggy (M)
Nature: Adamant

Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 48

EC: 3/6
MC: 0
DC: 2/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Innate)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW): (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. (Locked).

Attacks:
Leer(*)
Low Kick(*)
Sand Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)
Crunch
High Jump Kick

Dragon Dance(*)
Drain Punch(*)
Thunder Punch(*)


Dragon Claw(*)
Stone Edge(*)
Poison Jab(*)

Charlemagne -- Karrablast (M)
Nature: Brave

Type: Bug
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+1)
Def: **
SpA: **
SpD: **
Spe: 51 (A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. (Locked).

Attacks:
Peck(*)
Leer(*)
Endure(*)
Fury Cutter(*)
Fury Attack(*)
Headbutt(*)
False Swipe(*)

Double Team(*)
Swords Dance(*)
X-Scissor(*)

Megahorn(*)
Counter(*)
Faint Attack(*)
deoxys314 said:
Pokemon Team:


Treecko(*) [Dino] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Grass

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Overgrow: [Innate] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): [Innate] This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: ** (-)
SpD: **
Spe: 70

EC: 0/9
MC: 0
DC: 0

Pound (*)
Leer (*)
Absorb (*)
Quick Attack (*)
Pursuit (*)
Screech (*)

Brick Break (*)
Aerial Ace (*)
Facade (*)

Crunch (*)
Leech Seed (*)
Magical Leaf (*)



Roggenrola (*) [Regolith] (F)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Rock

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Sturdy: [Innate] This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Sand Force: (DW) [Innate] This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: **** (+)
Def: ***
SpA: *
SpD: *
Spe: 13 (15/1.15)

EC: 0/9
MC: 0
DC: 0

Attacks:

Tackle (*)
Harden (*)
Sand-Attack (*)
Headbutt (*)
Rock Blast (*)
Mud-Slap (*)
Iron Defense (*)
Smack Down (*)

Earthquake (*)
Sandstorm (*)
Flash Cannon (*)

Autotomize (*)
Lack-On (*)
Gravity (*)



Gastly (*) [Ghostfreak] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Ghost/Poison

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 80


EC: 0/9
MC: 0
DC: 0

Attacks:

Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)

Thunderbolt (*)
Shadow Ball (*)
Sludge Bomb (*)

Astonish (*)
Psywave (*)
Disable (*)
Rules:
3v3 singles
DQ: 4 days
2 recovery moves, 5 chills
Switch=KO
All Abilities
No Items
Mm, yeah.

deoxys, send out ye pokemons.
Then Ducklett Stare does the same and attacks.
deoxys attacks
I ref
Duck attacks
deoxys attacks
I ref

let's goooo
 
"Alright Charlemagne, this is your debut battle; let's make it a good one!"

Charlemagne -- Karrablast (M)

"Let's start off nice and aggressive; skewer 'im with a Megahorn, and follow up with an X-Scissor -- finish off with another Megahorn. Nothin' too fancy... let's just feel him out, for now."
 
Okay Dino, let's go. Use a Quick Attack to do some damage right off the bat, then try and use that momentum to put some distance betwen you and him. Follow that up with a Leech Seed to start wearing him down. Finally, use an Aerial Ace.
 
AND LET'S GOOOOOO

Charlemagne's horn glowed with power in preparation for a deadly attack, but Dino beat him to it, running up towards him in a blur and slamming him with a Quick Attack, and flipping through the air away from him. Charlemagne leapt after him and delivered a deadly Megahorn, smashing him against the ceiling with a small dent.

Dino grimaced, latching on to the ceiling with the hooks on his fingers, and spat a Leech Seed at Charlemagne. Ignoring the parasite latched onto his face, Karrablast slashed an X-Scissor at Dino, which threw him off the ceiling.

Dino rebounded into the air and tackled him in an Aerial Ace, forcing the bug back a few meters. Charlemagne slashed wildly with a second Megahorn, but Dino leapt out of the way.

It doesn't look like Dino can take much more of this.


Treecko (Dino) (M)
HP: 45
Energy: 81%
Atk: *** (+)
Def: **
SpA: ** (-)
SpD: **
Spe: 70
Status: Battered but determined


Karrablast (Charlemagne) (M)
HP: 70
Energy: 81%
Atk: ****(+1)
Def: **
SpA: **
SpD: **
Spe: 51
Status: Seed'd

Gotta run, late for school
 
((Whoops, sorry about taking so long.))

Dino, we need to get our momentum back! Give him a good, hard Leer to throw him off his A-game, then slam him with an Aerial Ace followed by a good, powerful Facade to show him you're still full of vim and vigor! (You might be hurtin' a little bit on the inside. But don't let it show. We can pull through this.)
 
DQ'd.

According to a different match I was reffing that was also DQ'd in a manner that was also not my fault, everyone gets their rewards except the one who screwed up.

Dino gets 1 EC, one MC, one DC.

Darkamber8828 gets 3 Ref tokens.

I swear, all this DQ'ing going on in every battle I ref is not my fault. Except that one time. But that didn't count.
 

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