Originally posted by Fat QuantumDerp
Okay Ima try again for a battle (It will be my first one and therefore a beginner battle)
3v3 singles
DQ: 3 days
Arena: Either the Whitehouse, Beaver Creek from Halo or Battlefield from SSBB. The opposition can have their pick.
The blue sky was shining down brightly on Washington D.C, giving the capitol a positively radiant vibe. The air was crisp, and the businessman and woman chatted amongst themselves as they walked to their workplaces. Through the crowd however, a young teen could be seem trying to make haste. "excuse me! pardon me!" he called out as he clumsly bumped into people he had never seen before. they gave him dirty glares, but the teen just shrugged and continued to wade through the busy sidewalk.Originally posted by Fat Steampowered
I'm also gunna take this one
Arena: The Whitehouse
Switch: KO
Items: none
Abilities: one
after twenty minutes of that Glacier Knight made it to his destination, where he would play his part in a battle of skill and endurance. "Phew i got here just in time!" he muttered to himself as he walked across the large yard of the White House. as he walked towards the grand building he saw the challenger and seeker of the match: Steampowered and QuantumDerp. "hey guys." Glacier called to them when they were in range of hearing him "Hey Quantum are you sure we're allowed to have a match here? i don't want the FBI coming to get us." the battler just shrugged, obviously not caring if they got in trouble. Glacier gave a sigh, then motioned for the two Trainers to follow him. "Ok then, let's get this match started!" Steampowered gave a grunt in comply and followed the ref and seeker to the middle of the yard.
The Teams:
QuantumDerp:
Rhyhorn
Rhyhorn(*) Stampede (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Lightningrod, Rock Head
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25
EC: 0/9
MC: 0
DC: 0
Attacks:
Horn Attack(*)
Stomp(*)
Tail Whip(*)
Fury Attack(*)
Scary Face(*)
Rock Blast(*)
Roar(*)
Substitute(*)
Rock Polish(*)
Crunch(*)
Crush Claw(*)
Dragon Rush(*)
Horsea
Horsea(*) Pony (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Water
Water: Water STAB;Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim, Sniper
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp: LOCKED (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 0 (-)
Spe: 60
EC: 0/9
MC: 0
DC: 0
Attacks
Bubble(*)
SmokeScreen(*)
Leer(*)
Water Gun(*)
Focus Energy(*)
BubbleBeam(*)
Agility(*)
Ice Beam(*)
Surf(*)
Waterfall(*)
Outrage(*)
DragonBreath(*)
Signal Beam(*)
Kabuto
Kabuto (*) Knives (F)
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
Type: Water, Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Swift Swim, Battle Armor
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor: LOCKED (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats
Kabuto
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 63 (+)
EC: 0/5
MC: 0
DC: 0
Attacks
Scratch(*)
Harden(*)
Absorb(*)
Leer(*)
Mud Shot(*)
Sand Attack(*)
Hone Claws(*)
Rock Slide(*)
Waterfall(*)
Confuse Ray(*)
Screech(*)
Knock Off(*)
Steampowered:
Snivy
Cello (M) Snivy
Type:
Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
EC 0/9
MC 0
DC 0/5
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63
Attacks
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Toxic
Double Team
Swagger
Magical Leaf
Mirror Coat
Pursuit
Scratchet
Wood (M) Scratchet
Type:
Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Abilities:
Scrappy (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW) (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
EC 0/6
MC 0
DC 0/5
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 2 (+1)
SpD: Rank 3
Spe: 40
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Confuse Ray
Yawn
Roost
Brick Break
Rock Slide
Toxic
Dratini
Storm (F) Dratini
Type:
Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
EC 0/9
MC 0
DC 0/5
Nature:
Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Thunderbolt
Dragon Tail
Flamethrower
Dragon Dance
Extremespeed
Dragon Rush
Order of Operations
Quantum sends out his first pokemon
Steampowered sends out first pokemon and gives orders
Quantum gives orders
i ref
Quantum gives orders
Steampowered gives orders
i ref
repeat
Please specify what ability your pokemon has when you send it out