Introduction
I heard mention of something called 4Drag2Mag while in the midst of an epic battle and was greatly intrigued. Dragons as we all know are capable of huge damage and when complemented by trappers to kill steels they are that much better. So I set out to create my own team with this strategy in mind.
At A Glance
The Team
Sazandora @ Choice Scarf
Ability: Levitate
Ev's: 4HP/252SATK/252SPE
Nature:Modest (+SATK -ATK)
*Draco Meteor
*Fire Blast
*U-Turn
*Surf
Sazandora has functioned as a nice lead. Being able to take on a majority of leads with great type coverage or a fast u-turn to something than can handle whatever it is my opponents got. I have seen other scarf sazandoras that opt for outrage over meteor but with 2 other outragers i decided to go for meteor.
Salamence @ Life Orb
Ability: Earthquake Spiral
Ev's: 252ATK/4SATK/252SPE
Nature:Naive (+SPE -SDEF)
*Dragon Dance
*Dragon Claw
*Earthquake
*Fire Blast
Salamence is amazing at everything as usual. Choosing earthquake spiral over intimidate is not a very popular choice but this team is intended to be very aggressive so attack boosts never go unnapreciated. Dragon Claw is necessary because Outrage is not compatible with earthquake spiral, but even without rage salamence is capable of decimating plenty.
Ononokusu @ Choice Band
Ability: Mold Breaker
Ev's: 4HP/252ATK/252SPE
Nature:Adamant (+ATK - SATK)
*Shadow Claw
*Earthquake
*Brick Break
*Outrage
with 147 base atk + 252 atk evs + adamant + choice band + stab outrage
This. Thing. Rapes.
I rarely ever use a move other than outrage with this guy, the only thing that can safely switch in against this monster is shedinja. It is simply amazing. Really not much to say here that has not already been said. Very simple yet effective.
Garchomp @ Yache Berry
Ability: Sand Veil
Ev's: 4HP/252ATK/252SPE
Nature: Jolly (+SPE -SATK)
*Swords Dance
*Earthquake
*Fire Fang
*Outrage
Old reliable YacheChomp, I am choosing sand veil over rough skin because sandstorm teams are common and rough skin is just not that good on a not defensively focused pokemon, imo of course. (With this I have 1 scarf 1 band 1 dd 1 sd, which makes me feel ok about having 4 dragons since they all have their own flavor). Garchomp is able to set up on so many things it is ridiculous and with yache berry he has very few counters, you can not get much better than chomp.
Now that i have covered all 4 dragons it is time to transition to the trappers. Originally these 2 spots were Magnezone and Magneton, but shandera is capable of fulfilling the role of steel killer much better than a magneton.
Magnezone @ Balloon
Ability: Magnet Pull
Ev's: 40HP/252SATK/216SPE
Nature: Timid (+SPE -ATK)
*Hidden Power Fire
*Magnet Rise
*Thunderbolt
*Substiture
The classic steel killer set of 4th gen but holding a balloon now making it capable of taking out doryuuzu and other steels much easier. Hidden power fire is taken over ice in order to take out doryuuzu and making it easier to kill scizor and Genosekuto. I have never actually taken advantage of magnet rise and sub because it is often much easier to just take things out with thunderbolt and hidden power.
Shandera @ Choice Scarf
Ability: Shadow Tag
Ev's: 4HP/252SATK/252SPE
Nature: Timid (+SPE -ATK)
*Hidden Power Ground
*Shadow Ball
*Energy Ball
*Overheat
We have all seen it, scarf shandera is a potent revenge killer and shadow tagger. Capable of functioning as a great steel killer and just general face pwn-er. With Magnezone and Shandera Clearing my opponents team of steels it allows my mighty dragons to sweep the rest of their puny team.
Threats
Ditto, with 4 dragons if ditto successfully switches in on salamence or garchomp after they have boosted ditto can be quite a problem since 4 of my pokemon are weak to dragon.
Porygon2, this thing is such a pain ice beaming all my poor dragons then shrugging off attacks all over the place.
Regrets (things that suck)
No stealth rock sucks
No status (mainly toxic) sucks
No Phazing sucks
but i guess thats the cost of running a highly aggressive team.
had a guy with a team with 6 focus sashes, gosh that was annoying.
I heard mention of something called 4Drag2Mag while in the midst of an epic battle and was greatly intrigued. Dragons as we all know are capable of huge damage and when complemented by trappers to kill steels they are that much better. So I set out to create my own team with this strategy in mind.
At A Glance






The Team

Sazandora @ Choice Scarf
Ability: Levitate
Ev's: 4HP/252SATK/252SPE
Nature:Modest (+SATK -ATK)
*Draco Meteor
*Fire Blast
*U-Turn
*Surf
Sazandora has functioned as a nice lead. Being able to take on a majority of leads with great type coverage or a fast u-turn to something than can handle whatever it is my opponents got. I have seen other scarf sazandoras that opt for outrage over meteor but with 2 other outragers i decided to go for meteor.

Salamence @ Life Orb
Ability: Earthquake Spiral
Ev's: 252ATK/4SATK/252SPE
Nature:Naive (+SPE -SDEF)
*Dragon Dance
*Dragon Claw
*Earthquake
*Fire Blast
Salamence is amazing at everything as usual. Choosing earthquake spiral over intimidate is not a very popular choice but this team is intended to be very aggressive so attack boosts never go unnapreciated. Dragon Claw is necessary because Outrage is not compatible with earthquake spiral, but even without rage salamence is capable of decimating plenty.

Ononokusu @ Choice Band
Ability: Mold Breaker
Ev's: 4HP/252ATK/252SPE
Nature:Adamant (+ATK - SATK)
*Shadow Claw
*Earthquake
*Brick Break
*Outrage
with 147 base atk + 252 atk evs + adamant + choice band + stab outrage
This. Thing. Rapes.
I rarely ever use a move other than outrage with this guy, the only thing that can safely switch in against this monster is shedinja. It is simply amazing. Really not much to say here that has not already been said. Very simple yet effective.

Garchomp @ Yache Berry
Ability: Sand Veil
Ev's: 4HP/252ATK/252SPE
Nature: Jolly (+SPE -SATK)
*Swords Dance
*Earthquake
*Fire Fang
*Outrage
Old reliable YacheChomp, I am choosing sand veil over rough skin because sandstorm teams are common and rough skin is just not that good on a not defensively focused pokemon, imo of course. (With this I have 1 scarf 1 band 1 dd 1 sd, which makes me feel ok about having 4 dragons since they all have their own flavor). Garchomp is able to set up on so many things it is ridiculous and with yache berry he has very few counters, you can not get much better than chomp.
Now that i have covered all 4 dragons it is time to transition to the trappers. Originally these 2 spots were Magnezone and Magneton, but shandera is capable of fulfilling the role of steel killer much better than a magneton.

Magnezone @ Balloon
Ability: Magnet Pull
Ev's: 40HP/252SATK/216SPE
Nature: Timid (+SPE -ATK)
*Hidden Power Fire
*Magnet Rise
*Thunderbolt
*Substiture
The classic steel killer set of 4th gen but holding a balloon now making it capable of taking out doryuuzu and other steels much easier. Hidden power fire is taken over ice in order to take out doryuuzu and making it easier to kill scizor and Genosekuto. I have never actually taken advantage of magnet rise and sub because it is often much easier to just take things out with thunderbolt and hidden power.

Shandera @ Choice Scarf
Ability: Shadow Tag
Ev's: 4HP/252SATK/252SPE
Nature: Timid (+SPE -ATK)
*Hidden Power Ground
*Shadow Ball
*Energy Ball
*Overheat
We have all seen it, scarf shandera is a potent revenge killer and shadow tagger. Capable of functioning as a great steel killer and just general face pwn-er. With Magnezone and Shandera Clearing my opponents team of steels it allows my mighty dragons to sweep the rest of their puny team.
Threats
Ditto, with 4 dragons if ditto successfully switches in on salamence or garchomp after they have boosted ditto can be quite a problem since 4 of my pokemon are weak to dragon.
Porygon2, this thing is such a pain ice beaming all my poor dragons then shrugging off attacks all over the place.
Regrets (things that suck)
No stealth rock sucks
No status (mainly toxic) sucks
No Phazing sucks
but i guess thats the cost of running a highly aggressive team.
had a guy with a team with 6 focus sashes, gosh that was annoying.