The Team






The Team Analysis

Metagross @ Choice Band
Ability: Clear Body
Evs: 236 HP/252 Att/12 Def/ 8 Spe
Adamant Nature (+ Att, -SpAtt)
~ Bullet Punch
~ Explosion
~ Earthquake
~ Meteor Mash
My trusty lead, I find him to do the job as what he is: a vicious attacker. Common leads such as Infernape, Aerodactyl, and Azelf have no chance against this beast, with its Earthquake (after Infernape sets up SR), Bullet Punch, and Meteor Mash, respectively. He can usually take a Fire Blast or Earthquake at least once, so I seldom worry he will be OHKOed. Sturdy, indeed.

Alakazam @ Life Orb
Ability: Synchronize
Evs: 252 SpAtt/252 Spe/4 Sp Def
Timid Nature (+ Spe, - Att)
~ Psychic
~ Signal Beam
~ Focus Blast
~ Calm Mind
My scouter. Or it may more correctly be described as a sacrificial lamb. When it hits, it hits hard (especially with STAB Psychic + Life Orb), but I tend to use him to draw other Psychic/Ghost types out, which take damage with Signal Beam, and then KO Alakazam. However, I later surprise these types (which include Gengar and Latias), with my next Pokémon.

Tyranitar @ Choice Band
Ability: Sand Stream
Evs: 176 HP/252 Atk/80 Spe
Adamant Nature (+ Att, - SpAtt)
~ Pursuit
~ Crunch
~ Aqua Tail
~ Stone Edge
Tyranitar is my trap Pokémon. I switch him in on Psychic and Ghost types to make their escape much more difficult with Pursuit. Thanks to its decent Special Defense, he is 2HKOed by Latia's Surf, and can get rid of it fairly easily. He is also my first choice to quickly kill Pokémon with low HP (second is Metagross with its Bullet Punch), with its Aqua Tail.

Gengar @ Choice Scarf
Ability: Levitate
Evs: 252 SpAtt/252 Spe/4 Def
Timid Nature (+ Spe, - Att)
~ Thunderbolt
~ Shadow Ball
~ Hypnosis
~ Explosion
My revenge killer. As I get my opponent's Pokémon to one or two, I bring out Gengar to wreak havoc. A Special Attacker, his Thunderbolt and Shadow Ball quickly kill off anything slower than him. If his moves don't match up with the opponent's type, I bring him in for Hypnosis (with my fingers crossed), and quickly switch with a more suitable Pokémon, should I have one. If not, I just take my chances with his moveset, which does the job MOST of the time.

Charizard @ Choice Specs
Ability: Blaze
Evs: 252 SpAtt/252 Spe/4 Def
Modest Nature (+ SpAtt, - Att)
~ Flamethrower
~ Air Slash
~ Dragon Pulse
~ Focus Blast
If I have a Blissey walling me, and I don't have my Metagross or Gengar around with Explosion, I count on Charizard's Focus Blast. Arguably the strongest Special Attacker on my team, he is able to deal 40-60% damage to Non-Effective types (like Swampert, and Salamence), and OHKO all other types. STAB Air Slash and Flamethrower have ALWAYS come through for me, coupled with Charizard's decent Speed.

Gyarados @ Life Orb
Ability: Intimidate
Evs: 252 Att/252 Spe/4 Def
Adamant Nature (+ Att, - SpAtt)
~ Waterfall
~ Earthquake
~ Ice Fang
~ Dragon Dance
He is only ever OHKOed by Electrice types (if ever), which give me time to set up Dragon Dance and whichever move is Super Effective/Normal damage against the foe. STAB Waterfall is my most frequenly used move, with Flinch as a bonus. Earthquake provides plenty of coverage against slower Electric Types, as well as annoying Water Types such as Starmie, which I can 2HKO very easily.
My most annoying foes are Cacturne, Breeloom and Megnezone (whenever I don't play my Charizard and/or Metagross correctly). Any suggestions to change my movesets to better fare against those Pokémon?
BTW moves in RED are ones I want to change into something more useful.
Thanks for looking at my team!