Hey, so I made this team a little while ago, and I've had little problems with it. Except, I have no clue where my weaknesses are. Also, I have some trouble with stall teams. Hope you can help!
1. Kingdra
Special Lead
Item:
Focus Sash
--> Kingdra has alright defenses, and health. However it can survive some attacks such as Explosion. Focus sash ensures that it survives the hit. Also since I will be setting up Rain Dance, the sash ensures I will survive for a turn in the rain.
Ability:
Swift Swim
Nature:
Naive
To outspeed a wider range of leads
EV's:
4 HP, 252 Speed, 252 Spc. Atk
252 Spc. Atk. to increase attack power, 252 speed for increased speed (boosted with rain dance), rest in HP for slightly more survivability (not much)
Move List:
Rain Dance -->To be used in conjunction with Swift Swim, also boosts Surf's attack power
Surf -->STAB move, takes out many leads such as Infernape or Gliscor
Ice Beam -->For flying leads such as Togekiss or Ninjask, or for taking out pokemon in general. Very useful against dragon types.
Signal Beam -->Takes out psychic type leads such as Azelf
2. Gengar
Life Orb Special Sweeper
Item:
Life Orb
--> To give Gengar more attacking power.
Ability:
Levitate
Nature:
Timid
--> To make Gengar faster than he already is. Outspeeds most things. Also to effectively utilize Destiny Bond when Gengar is about to be KO'd
EV's:
4 HP, 252 Speed, 252 Spc. Atk
252 Spc. Atk. to increase attack power, 252 speed for increased speed, rest in HP for slightly more survivability
Move List:
Focus Blast -->To take out normal types primarily.
Shadow Ball -->STAB move to take out other ghosts and psychic pokemon
Thunderbolt -->Takes out flying types. Also deals with water types quite well.
Destiny Bond -->When he's about to be KO'd, destiny bond takes the enemy with him.
3. Starmie
Spc. Atk./Semi-Stall (not really sure what to call it..)
Item:
Leftovers
Ability:
Natural Cure
Nature:
Modest
EV's:
4 HP, 252 Speed, 252 Spc. Atk
Move List:
Cosmic Power -->Boost defenses of Starmie to astronomical levels (hehe). Increases his chance for survival. Used in conjunction with Recover, Starmie becomes quite strong in terms of defense.
Surf -->STAB move
Ice Beam -->To take out grass types primarily. Also useful when it inflicts Freeze.
Recover-->Used in conjunction with Cosmic Power, can be used to stall.
Note: I use Starmie generally as a replacement to Kingdra once Kingdra is KO'd. I'll switch in Starmie onto a stall pokemon, or something a move he will resist, and raise his defenses. After that Surf and Ice Beam can be used for attacking.
4. Tyranitar
Mixed Attacker
Item:
Leftovers
Ability:
Sand Stream
Nature:
Sassy
EV's:
252 HP, 76 Attack, 4 Defense, 176 Spc. Atk
76 Attack makes it so that while he OHKO's ghost and psychic pokemon, he can also damage other pokemon (who do not resist Crunch). 176 Spc. Atk. does the same thing except for special attacks. 252 EV's in HP and 4 in Defense ensure maximum survivability given 256 EV points.
Move List:
Crunch -->Can take out most psychic and ghost type pokemon.
Rock Polish -->Tyranitar's speed is terrible. However, if I get a chance to get a Rock Polish in, his speed isn't that bad. Not great, but it becomes average.
Thunderbolt -->Takes out waters with great ease.
Flamethrower-->Mainly to counter Scizor, but is also great at taking out other steel/grass/bug pokemon.
5. Flygon
Physical Attacker
Item:
Leftovers
Ability:
Levitate
Nature:
Adamant
EV's:
4 HP, 252 Attack, 252 Speed
Move List:
Dragon Claw -->For other Dragons.
Earthquake -->Deals with electric pokemon with great ease.
Quick Attack -->Priority attack to take out weakened pokemon or pokemon who hold focus sash.
Protect-->For scouting purposes, also to allow more healing from leftovers.
6. Snorlax
Counterlax
Item:
Leftovers
Ability:
Thick Fat/Immunity (I'm not quite sure which one is better. Immunity helps with toxic/toxic spikes, but thick fat allows less damage to be taken overall.)
Nature:
Adamant
EV's:
252 HP, 4 Attack, 252 Defense
Move List:
Counter -->The specialty of this set. With the EV spread Snorlax can take a hit. Several hits infact (as long as they're not fighting). He can also survive at least 1 fighting attack given that it's not focus punch.
Crunch -->Allows Snorlax to be effective against ghost pokemon.
Body Slam-->STAB move which also causes paralysis.
Curse-->If I get a chance, I can turn this Counterlax into a Curselax to maximize his attacking capabilities.
In general, people seem to be surprised to see a Kingdra lead. Most times I can set up Rain Dance pretty easily. Once that's up, I use Surf/Ice Beam/Signal Beam depending on the situation. Gengar is primarily to take out water and flying types. However he's also quite effective being a revenge killer. He always manages to take out at least 2 pokemon. Starmie is generally to replace Kingdra once he's KO'd. However with Cosmic Power Starmie can attack effectively while taking several hits. Tyranitar has many uses, and with his EV spread, he can effectively take 1 or 2 super effective hits from water or grass pokemon and take them out with flamethrower or thunderbolt. Snorlax takes out physical attackers easily with counter. Flygon is the resident earthquaker and takes out electric pokemon.
1. Kingdra

Special Lead
Item:
Focus Sash
--> Kingdra has alright defenses, and health. However it can survive some attacks such as Explosion. Focus sash ensures that it survives the hit. Also since I will be setting up Rain Dance, the sash ensures I will survive for a turn in the rain.
Ability:
Swift Swim
Nature:
Naive
To outspeed a wider range of leads
EV's:
4 HP, 252 Speed, 252 Spc. Atk
252 Spc. Atk. to increase attack power, 252 speed for increased speed (boosted with rain dance), rest in HP for slightly more survivability (not much)
Move List:
Rain Dance -->To be used in conjunction with Swift Swim, also boosts Surf's attack power
Surf -->STAB move, takes out many leads such as Infernape or Gliscor
Ice Beam -->For flying leads such as Togekiss or Ninjask, or for taking out pokemon in general. Very useful against dragon types.
Signal Beam -->Takes out psychic type leads such as Azelf
2. Gengar

Life Orb Special Sweeper
Item:
Life Orb
--> To give Gengar more attacking power.
Ability:
Levitate
Nature:
Timid
--> To make Gengar faster than he already is. Outspeeds most things. Also to effectively utilize Destiny Bond when Gengar is about to be KO'd
EV's:
4 HP, 252 Speed, 252 Spc. Atk
252 Spc. Atk. to increase attack power, 252 speed for increased speed, rest in HP for slightly more survivability
Move List:
Focus Blast -->To take out normal types primarily.
Shadow Ball -->STAB move to take out other ghosts and psychic pokemon
Thunderbolt -->Takes out flying types. Also deals with water types quite well.
Destiny Bond -->When he's about to be KO'd, destiny bond takes the enemy with him.
3. Starmie

Spc. Atk./Semi-Stall (not really sure what to call it..)
Item:
Leftovers
Ability:
Natural Cure
Nature:
Modest
EV's:
4 HP, 252 Speed, 252 Spc. Atk
Move List:
Cosmic Power -->Boost defenses of Starmie to astronomical levels (hehe). Increases his chance for survival. Used in conjunction with Recover, Starmie becomes quite strong in terms of defense.
Surf -->STAB move
Ice Beam -->To take out grass types primarily. Also useful when it inflicts Freeze.
Recover-->Used in conjunction with Cosmic Power, can be used to stall.
Note: I use Starmie generally as a replacement to Kingdra once Kingdra is KO'd. I'll switch in Starmie onto a stall pokemon, or something a move he will resist, and raise his defenses. After that Surf and Ice Beam can be used for attacking.
4. Tyranitar

Mixed Attacker
Item:
Leftovers
Ability:
Sand Stream
Nature:
Sassy
EV's:
252 HP, 76 Attack, 4 Defense, 176 Spc. Atk
76 Attack makes it so that while he OHKO's ghost and psychic pokemon, he can also damage other pokemon (who do not resist Crunch). 176 Spc. Atk. does the same thing except for special attacks. 252 EV's in HP and 4 in Defense ensure maximum survivability given 256 EV points.
Move List:
Crunch -->Can take out most psychic and ghost type pokemon.
Rock Polish -->Tyranitar's speed is terrible. However, if I get a chance to get a Rock Polish in, his speed isn't that bad. Not great, but it becomes average.
Thunderbolt -->Takes out waters with great ease.
Flamethrower-->Mainly to counter Scizor, but is also great at taking out other steel/grass/bug pokemon.
5. Flygon

Physical Attacker
Item:
Leftovers
Ability:
Levitate
Nature:
Adamant
EV's:
4 HP, 252 Attack, 252 Speed
Move List:
Dragon Claw -->For other Dragons.
Earthquake -->Deals with electric pokemon with great ease.
Quick Attack -->Priority attack to take out weakened pokemon or pokemon who hold focus sash.
Protect-->For scouting purposes, also to allow more healing from leftovers.
6. Snorlax

Counterlax
Item:
Leftovers
Ability:
Thick Fat/Immunity (I'm not quite sure which one is better. Immunity helps with toxic/toxic spikes, but thick fat allows less damage to be taken overall.)
Nature:
Adamant
EV's:
252 HP, 4 Attack, 252 Defense
Move List:
Counter -->The specialty of this set. With the EV spread Snorlax can take a hit. Several hits infact (as long as they're not fighting). He can also survive at least 1 fighting attack given that it's not focus punch.
Crunch -->Allows Snorlax to be effective against ghost pokemon.
Body Slam-->STAB move which also causes paralysis.
Curse-->If I get a chance, I can turn this Counterlax into a Curselax to maximize his attacking capabilities.
In general, people seem to be surprised to see a Kingdra lead. Most times I can set up Rain Dance pretty easily. Once that's up, I use Surf/Ice Beam/Signal Beam depending on the situation. Gengar is primarily to take out water and flying types. However he's also quite effective being a revenge killer. He always manages to take out at least 2 pokemon. Starmie is generally to replace Kingdra once he's KO'd. However with Cosmic Power Starmie can attack effectively while taking several hits. Tyranitar has many uses, and with his EV spread, he can effectively take 1 or 2 super effective hits from water or grass pokemon and take them out with flamethrower or thunderbolt. Snorlax takes out physical attackers easily with counter. Flygon is the resident earthquaker and takes out electric pokemon.