4th gen UU Rain Dance

OK so, I made this team yesterday and I'm already 0-5. Meaning I need to change something.
Halp.
If you don't think it's worth reviewing, simply say so and I will just start from scratch.

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AMBIPOM @ damp rock
Ability: Technician
EVs: 252 attack | 252 speed | 6 hp? (forget)
Nature: Adamant
- Rain Dance
- Fake Out
- Taunt
- U-Turn
Obviously used for its quick speed to get a rain dance down before stuff starts to go down. Typically used Fake Out as the first move for some cheap damage on the starter, but if a Ghost type comes along I just simply start with the Rain Dance. Then I have the option of Taunting stall poke, or just U-turning out so I can bring Ambipom back in another time to annoy the foe's HP.


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MUK @ life orb
Ability: Stench
EVs: 252 attack | 252 hp | 6 defense
Nature: Adamant
- Rain Dance
- Poison Jab
- Ice Punch
- Explosion
My main reason for adding Muk was because of his ability of absorbing Toxic Spikes. I needed a useful moveset so I could tie in the smelly beast, therefore I started with Rain Dance and an unexpected(?) Ice Punch. Poison Jab is for the STAB, and Explosion is something I like to call "plan b". I noticed I can usually nab a KO or two with Muk, but I tend to reserve him until later in the game unless I need to pick up some toxic spikes to prevent serious intro damage to my sweepers.


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LANTURN @ damp rock
Ability: Volt Absorb
EVs: 252 HP | 252 Sp. Attack | 6 Defense
Natures: Modest
- Rain Dance
- Thunder
- Thunder Wave
- Surf
This one is pretty self-explanatory. Bulky-ish pokemon with an odd type-set and a rain dance to set up for the obvious STAB moves. Thunder wave comes in handy for picking at the opponents team when predicting switches.


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KABUTOPS @ life orb
Ability: Swift Swim
EVs: 252 Attack | 252 Speed | 6 Defense
Nature: Adamant
- Waterfall
- Aqua Jet
- Stone Edge
- Brick Break
Another typical rain-dance team member. Obviously an attack sweep that relies on the life orb/swift swim rather than setting up a Swords Dance. Very fragile, but very effective under certain circumstances.


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UXIE @ choice scarf
Ability: Levitate
EVs: 252 Defense | 129 Sp. Defense | 129 Speed
Nature: Calm
- Rain Dance
- Stealth Rock
- Memento
- Trick
Always start with the scarf trick when I see an opponent with leftovers or intentions of stalling. Then proceed to lay down a Stealth Rock and Rain Dance (if needed) before switching out to avoid too much damage. If I know I'm going to receive the KO, I have the option of laying down the Memento for a chance to scare away sweepers that have been set up.


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VENUSAUR @ leftovers
Ability: Overgrow
EVs: 252 Attack | 252 Defense | 6 SP. Defense
Nature: Impish
- Sleep Powder
- Roar
- Earthquake
- Power Whip
I felt I shouldn't whore the water type too much so I don't run into a serious Thunder Bolt problem, and needed some form of a counter to Toxicroak. Hence, my Venusaur. Sleep to pick at those pesky switch-outs that attempt to avoid the grass STAB, roar to gain some cheap damage from Stealth Rock (try to use sparingly to avoid quick opposing Ice attacks). Earthquake to surprise anyone expecting a Sp Attack sweep.

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I don't really have the time or energy to make up a "team building sequence" or anything like that. I'm just trying to figure out a decent UU style that fits me due to my hatred of OU teams.
 
OK, I think that the main problem for this team is that Uxie may be knocked out quite early in the game. Once Uxie is knocked out your team has a large weakness to both Ground and Psychic type attacks. Earthquake is one of the most common moves in 4th gen OU and has the potential to destroy Muk Lanturn or Kabutops in one hit. Less Common moves such as Zen Headbutt and Psychic are still common enough to pose a real threat to Muk and Venusaur. A pokemon who resists dark type attacks would also be useful.
I would replace Muk with a good pokemon who resists dark, ground and psychic (see botom of post)

Although your team in general will have decent coverage if you make the change I've mentioned above, your actual movesets do not cover individual threats to each pokemon (e.g. you do not need both waterfall and aqua jet on kabutops so you should replace one of them with an Ice move to cover his weakness to ground and Grass types)

Recap:
1) Replace Muk with either Shiftry or Cacturne (Im not very familiar wit the UU Tier. If you are allowed to use Honchkrow from BL use that instead) Use the Pokedex on smogon to decide which pokemon and which moveset to use
2) replace Aqua Jet on Kabutops with Ice Beam
3)Use the tool at this link http://www.psypokes.com/dex/atktypeanalysis.php to see which pokemon your movesets dont cover
4) Please rate my team at http://www.smogon.com/forums/showthread.php?t=3451411
 
Ice Beam... On Kabutops... I can see you're trying to help Chris, but I would suggest you look at Kabutops' SpAtk stat before recommending that... And when you think of the Swift Swim strategy, Avalanche doesn't work well either, so if you're countering Grass, I would go with X-Scissor.
 
My bad...
Sorry! The point I was trying to make was that it seemed unnessesary to have 2 physical water attacks on Kabutops,
Have now looked at Kabutops' stats and definately agree that X-Sissor is a better choice.
 
Hi,

This is a decent rain dance team, but as you said, could be made better.

Rain Dance is a very good strategy in UU. Not only there are Swift Swimmers galore, but there are really few viable electric types! On top of that, you really have a good way in Venusaur and Lanturn to stop those electrics, so this team has potential.

Mainly, there are 3 main flaws with the team:

1.You do not have Stealth Rock support. In an offensive team like this, Stealth Rock is greatly appreciated to turn those 2HKO's to OHKO's, 3HKO's to 2HKO's, etc. Uxie is one of the premier pokemon to use Stealth Rock on, so I suggest this set on Uxie:

Uxie@Damp Rock
252 HP / 32 Def / 224 Spe
Timid
-Rain Dance
-U-turn
-Stealth Rock
-Psychic

2. What on earth is Muk doing here? I know that Toxic Spike quickstalling is perhaps the best matchup against Rain heavy offense, but you already have Venusaur to remove TSpikes. You have 4 Rain Set-uppers and 2 things that remotely resemble a rain abuser. (I mean, Kabu is legit, but Lanturn is more supporter than sweeper) I suggest that you replace Muk with another Rain Abuser: Ludicolo. He's also neutral to Electric + Grass, so no worries there.

Ludicolo@ Life Orb
Mild Nature
32 Atk / 252 SpA / 224 Spe
-Surf
-Energy Ball
-Ice Beam
-Focus Punch / HP Psychic

Focus Punch if you have prediction and want to beat Clefable + Chansey which walls the rest of the set. HP Psychic if you want to beat Toxicroak-but you have Psychic Uxie already, and Venu as backup.

3. A lot of your EV spreads are very inefficient.
-On your Lanturn, I suggest this standard spread on the analysis: 40 HP / 252 SpA / 216 SpD for the fact that: 1. Lanturn's HP is too good 2. Lanturn's both defenses suck majorly. In general, maximizing HP is the priority. Lanturn--along with Blissey/Chansey/Hariyama etc, are the rare cases that give better bulk when you invest in Defense or Special Defense first. This spread gives significantly more special bulk, while you really won't notice the loss in physical bulk. and I already talked about Uxie, and you should be fine with the spread given there. Venusaur's EV's are very sketchy, too, but I guess I'll leave it as is.

Hope this helped!
 
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