OK so, I made this team yesterday and I'm already 0-5. Meaning I need to change something.
Halp.
If you don't think it's worth reviewing, simply say so and I will just start from scratch.
Halp.
If you don't think it's worth reviewing, simply say so and I will just start from scratch.
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AMBIPOM @ damp rock
Ability: Technician
EVs: 252 attack | 252 speed | 6 hp? (forget)
Nature: Adamant
- Rain Dance
- Fake Out
- Taunt
- U-Turn
Obviously used for its quick speed to get a rain dance down before stuff starts to go down. Typically used Fake Out as the first move for some cheap damage on the starter, but if a Ghost type comes along I just simply start with the Rain Dance. Then I have the option of Taunting stall poke, or just U-turning out so I can bring Ambipom back in another time to annoy the foe's HP.

MUK @ life orb
Ability: Stench
EVs: 252 attack | 252 hp | 6 defense
Nature: Adamant
- Rain Dance
- Poison Jab
- Ice Punch
- Explosion
My main reason for adding Muk was because of his ability of absorbing Toxic Spikes. I needed a useful moveset so I could tie in the smelly beast, therefore I started with Rain Dance and an unexpected(?) Ice Punch. Poison Jab is for the STAB, and Explosion is something I like to call "plan b". I noticed I can usually nab a KO or two with Muk, but I tend to reserve him until later in the game unless I need to pick up some toxic spikes to prevent serious intro damage to my sweepers.

LANTURN @ damp rock
Ability: Volt Absorb
EVs: 252 HP | 252 Sp. Attack | 6 Defense
Natures: Modest
- Rain Dance
- Thunder
- Thunder Wave
- Surf
This one is pretty self-explanatory. Bulky-ish pokemon with an odd type-set and a rain dance to set up for the obvious STAB moves. Thunder wave comes in handy for picking at the opponents team when predicting switches.

KABUTOPS @ life orb
Ability: Swift Swim
EVs: 252 Attack | 252 Speed | 6 Defense
Nature: Adamant
- Waterfall
- Aqua Jet
- Stone Edge
- Brick Break
Another typical rain-dance team member. Obviously an attack sweep that relies on the life orb/swift swim rather than setting up a Swords Dance. Very fragile, but very effective under certain circumstances.

UXIE @ choice scarf
Ability: Levitate
EVs: 252 Defense | 129 Sp. Defense | 129 Speed
Nature: Calm
- Rain Dance
- Stealth Rock
- Memento
- Trick
Always start with the scarf trick when I see an opponent with leftovers or intentions of stalling. Then proceed to lay down a Stealth Rock and Rain Dance (if needed) before switching out to avoid too much damage. If I know I'm going to receive the KO, I have the option of laying down the Memento for a chance to scare away sweepers that have been set up.

VENUSAUR @ leftovers
Ability: Overgrow
EVs: 252 Attack | 252 Defense | 6 SP. Defense
Nature: Impish
- Sleep Powder
- Roar
- Earthquake
- Power Whip
I felt I shouldn't whore the water type too much so I don't run into a serious Thunder Bolt problem, and needed some form of a counter to Toxicroak. Hence, my Venusaur. Sleep to pick at those pesky switch-outs that attempt to avoid the grass STAB, roar to gain some cheap damage from Stealth Rock (try to use sparingly to avoid quick opposing Ice attacks). Earthquake to surprise anyone expecting a Sp Attack sweep.
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I don't really have the time or energy to make up a "team building sequence" or anything like that. I'm just trying to figure out a decent UU style that fits me due to my hatred of OU teams.
I don't really have the time or energy to make up a "team building sequence" or anything like that. I'm just trying to figure out a decent UU style that fits me due to my hatred of OU teams.