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Challenge 4th Generation Battle Facilities Discussion and Records

Well i don't think that my claims are really that extraordinary in the first place. But thank you again for viewing them that way.

After having some decent night sleep and without the brain fog i had yesterday from all the stress of ending the streak/wrtiting the write up and my response, I have come to the conclusion that a little video of some battles as you say, doesn't seem so unreasonable for me to do.

And as such i have just finished a recording of not really the best quality as it was done in an improvised set up where I used someone elses phone to record me doing a streak in the HG tower battles 1-49, as well as showing the recorded video in-game from my Raikou hall, and although i played somewhat slopilly, I even managed to win all battles so I hope that helps clear some doubts about how the team works and how I use them.
As well as that my luck was not unreasonable. Shit happens and if it kills me first, i have no streak to upload, that simple. I then start another one. But once it finally ends in my favor, I manage to go great lenghts.

Here some shit happened, and even then i ended up winning the almost 50 battles without playing perfectly. In the very first try.

So just give me a little more time while i learn how in hell I can upload now that video. As i doubt i can share it here directly due to the lenght of it (around 1 hour 35 minutes).

Edit: I think it's currently uploading to youtube now so I must be able to share the link with you when it's finally ready.

Edit 2: here's the video

Sorry not sorry for the quality of the footage as well as that from my broken english, as this is something i did first thing in the morning, and for the first time through my runs, not for fun but just to try and clear any doubts casted on me and my team.
 
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My two cents as well, regarding specifically your hall streaks.

The most important reason for Garchomp to have Swords Dance in its moveslot is to beat Slowbro, so frankly, to not only lose to it by an embarrassing misplay, but not even realize afterwards that "hey, I'd 2HKO if it didn't have Sitrus Berry so I can win with Swords Dance" is suspicious to say the very least, and not the level of play I'd expect from WR holder in Battle Hall and 2nd best Garchomp streak at the time you posted it.

Same goes for your Link Battle Hall streaks, 200 is too big a number for a Pokemon that straight up loses to Slowbro without a max roll outrage or critical hit, and to go for 200 battles without running into Slowbro is also very unlikely according to the data we have and thus, suspicious.

Also, as Squilliams already mentioned and I can personally comment on since I've put time into Link Battle Factory, you've posted too many records in too short a time. I don't say this to chastise you for how you spend your time or anything like that, but Link Battles take up so much time, to the point where, when I was doing Link Factory, one attempt would take up my whole day pretty much. Now Factory is a pretty extreme example since it requires much more thought than just playing with a team you know (and I know you mention this in your post as well) but my point still stands, that it would be an enormous timesink for all the records you posted in the space of a month.
 
My two cents as well, regarding specifically your hall streaks.

The most important reason for Garchomp to have Swords Dance in its moveslot is to beat Slowbro, so frankly, to not only lose to it by an embarrassing misplay, but not even realize afterwards that "hey, I'd 2HKO if it didn't have Sitrus Berry so I can win with Swords Dance" is suspicious to say the very least, and not the level of play I'd expect from WR holder in Battle Hall and 2nd best Garchomp streak at the time you posted it.

Same goes for your Link Battle Hall streaks, 200 is too big a number for a Pokemon that straight up loses to Slowbro without a max roll outrage or critical hit, and to go for 200 battles without running into Slowbro is also very unlikely according to the data we have and thus, suspicious.

Also, as Squilliams already mentioned and I can personally comment on since I've put time into Link Battle Factory, you've posted too many records in too short a time. I don't say this to chastise you for how you spend your time or anything like that, but Link Battles take up so much time, to the point where, when I was doing Link Factory, one attempt would take up my whole day pretty much. Now Factory is a pretty extreme example since it requires much more thought than just playing with a team you know (and I know you mention this in your post as well) but my point still stands, that it would be an enormous timesink for all the records you posted in the space of a month.
Once again, yes, this whole project was an incredible timesink (maybe even to an embarassing extent Lol) fueled from my passion for this games. And that’s the only reason why all this doubts, far from making me mad, feel a little disheartening, as what I did just to have fun after years of not even thinking about being capable of even the gold prints, is being seen as suspicious instead of being celebrated, specially as i invested so much time in them.

Also look at the speed i play most of the time now that i'm very familiar with my team.

And why would i have complaint about maybe not being the best thing to have emulator runs (especially those where speed-up is used) in the same category as cartridge seeing as how much i beleived in and tried to put into the limelight, the mental effort that all of this entails? I only did that because I had to endure the snail pace of these battles, and saw it as one aspect that felt as important as teambuilding. So this point speaks for itself. Why would I have talked about that if I were cheatting in the first place? (Which BTW I still don't understand how i was suppose to get the numbers I presented prove for in cartridge if not in a legimately manner)

So here you are all complainnig about that same issue just proving the validity of those statements.

And i don't know how much more times i'll have to say this but: i didn’t really planned enough of this to the detail most of you are used to, I just believe in what I felt was fun for me to play with, and really learnt how to optimize them by sheer usage.

And that’s what is making me realize, most of you might have been too caught up in the analysis and theorymoning part, to the point where you are forgetting what we all started playing for... and that’s to have fun.

So I hope that at least this serves to remind you all about that and not to get too entangled in the mindset of crafting the perfect team and breaking records, as this might be an unhealthy one that’s preventing a lot of you from extracting your full potential. I would advise you to stop being afraid of using some things and just try them, as some of those threats might be more unlikely to happen than what might seem at first glance on paper.

Where the heck were weavile or bronzong, even mamoswine during the video? Nowhere and those things happen more times that you might try to imply. Again, not saying that i wasn’t lucky on most of my winning streaks, of course that played a big part.

And I can only hope that my name being finally cleared from this suspicions, I can champion all thoses player that like me, feel not only grateful for those of you who do all those analisys and come up with new ground breaking ideas, but that also felt discouraged at some point from trying anything if they don't think they could come up with the same ideas, so they stuck with the ones they felt joy with while playing, or started using those other ones without fully comprehending their conception.
 
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Once again, yes, this whole project was an incredible timesink (maybe even to an embarassing extent Lol) fueled from my passion for this games. And that’s the only reason why all this doubts, far from making me mad, feel a little disheartening, as what I did just to have fun after years of not even thinking about being capable of even the gold prints, is being seen as suspicious instead of being celebrated, specially as i invested so much time in them.

Also look at the speed i play most of the time now that i'm very familiar with my team.

And why would i have complaint about maybe not being the best thing to have emulator runs (especially those where speed-up is used) in the same category as cartridge seeing as how much i beleived and tried to put into the limelight, the mental effort that all of this entails? I only did that because I had to endure the snail pace of these battles, and saw it as one aspect that felt as important as teambuilding. So this point speaks for itself. Why would I have talked about that if I were cheatting in the first place? (Which BTW I still don't understand how i was suppose to get the numbers I presented prove for in cartridge if not in a legimately manner)

So here you are all complainnig about that same issue just proving the validity of those statements.

And i don't know how much more times i'll have to say this but: i didn’t really planned enough of this to the detail most of you are used to, I just believe in what I felt was fun for me to play with, and really learnt how to optimize them by sheer usage.

And that’s what is making me realize, most of you might have been too caught up in the analysis and theorymoning part, to the point where you are forgetting what we all started playing for... and that’s to have fun.

So I hope that at least this serves to remind you all about that and not to get too entangled in the mindset of crafting the perfect team and breaking records, as this might be an unhealthy one that’s preventing a lot of you from extracting your full potential. I would advise you to stop being afraid of using some things and just try them, as some of those threats might be more unlikely to happen than what might seem at first glance on paper.

Where the heck were weavile or bronzong, even mamoswine during the video? Nowhere and those things happen more times that you might try to imply. Again, not saying that i wasn’t lucky on most of my winning streaks, of course that played a big part.

And I can only hope that my name being finally cleared from this suspicions, I can champion all thoses player that like me, feel not only grateful for those of you who do all those analisys and come up with new ground breaking ideas, but that also felt discouraged at some point from trying anything if they don't think they could come up with the same ideas, so they stuck with the ones they felt joy with while playing, or started using those other ones without fully comprehending their conception.
On a somewhat related note, thank you for giving me a reason to look back on those posts about Hall Link as at the time, being too spread out between so many categories I failed to mention one very important aspect during my write up, that i think could come in handy for the researchers of this facility.

In link battles starting from the very first battle your opponents are all at rank 10!

Yes you read that right! You don't have to go through all the ranks first, you start against the ones that usually appear after 170 battles on the other modes and at level 100.
And although that seems to make it even more difficult if my mind serves correctly, you can choose each round whatever type you want, making it quite easier. So each time you can always chose the same 10 types. Making the challenge very easy and boring in the end.

If can remember the details, i think we broke the Garchomp one at 200 as we felt that was enough, and having already the record and no new motivation we broke it so we could try raikou and latios in the mode. Which we never did succesfully making that loss seem stupid as fuck in hindsight (but also where was the point of pushing when we stopped having fun?) and with this i mean we broke it as thats the requisite (its automated after agreing to a prompt that warns you about it) to start a new challenge with a different species.
 
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On a somewhat related note, thank you for giving me a reason to look back on those posts about Hall Link as at the time, being too spread out between so many categories I failed to mention one very important aspect during my write up, that i think could come in handy for the researchers of this facility.

In link battles starting from the very first battle your opponents are all at rank 10!

Yes you read that right! You don't have to go through all the ranks first, you start against the ones that usually appear after 170 battles on the other modes and at level 100.
And although that seems to make it even more difficult if my mind serves correctly, you can choose each round whatever type you want, making it quite easier. So each time you can always chose the same 10 types. Making the challenge very easy and boring in the end.

If can remember the details, i think we broke the Garchomp one at 200 as we felt that was enough, and having already the record and no new motivation we broke it so we could try raikou and latios in the mode. Which we never did succesfully making that loss seem stupid as fuck in hindsight (but also where was the point of pushing when we stopped having fun?) and with this i mean we broke it as thats the requisite (its automated after agreing to a prompt that warns you about it) to start a new challenge with a different species.
Ok, that explains a lot, I knew that Link Hall started from Rank10 but I didn't know you could choose the same types every round, so it makes sense you'd avoid Water with Garchomp. I don't know how Magpie feels about your records in other facilities, but personally, in regards to Battle Hall, I'm satisfied with that answer (even if I still find the no Swords Dance vs Slowbro baffling) since your streak of 200 was what had me most suspicious. Sorry to cast doubt on you and make you feel bad because I was misinformed, my bad.
 
I said ages ago I wanted to go back to the Battle Hall and throw a bunch of Pokemon at it. Unfortunately life has been so busy this past year that I've not found much opportunity to do so but I had a fairly quiet day today so decided to give it a go with a few new species. After sifting through my PC and choosing a few species which appealed, I ended up with:

Blastoise 49
Grimer 29
Jumpluff 38
Linoone 35
Pichu 26
Plusle 98
Roselia 48
Sealeo 57

Additionally, I decided on a new candidate to try for a serious run at 170 with - Zangoose.

It's not exactly a hot take, but I'm of the opinion that Hall is best played at the lowest level possible - at level 30, the gap between stats is so much starker and provides a much bigger opportunity to crush foes quickly. Zangoose isn't a species I've used a whole lot, but it's a longstanding favourite and as a Normal-type with a very expansive movepool seemed ideally suited to this. And, well - boy oh boy was I correct in that assessment. On my first try, I made it all the way to 169 - and only lost the final fight against Argenta due to a low damage roll. My writeup is below; I used two separate individuals, both with their own EV spreads.

Poison

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I'm not really sure what made me go for Poison as the first round, especially since Zangoose is immune to getting poisoned. There's a range of different foes, though - some bulky, some fast - and I dislike that Gengar. Thankfully, this wasn't much trouble.

There are a range of good Normal moves to pick from - Secret Power is a useful move in buildings (it's basically just Body Slam); Double-Edge and Return give more power (but are more work); Rock Climb has an occasionally useful secondary effect (but has poor accuracy); Facade can come in very useful (but generally I'm not moving second and I'm immune to one status anyway). I split the difference and opted for Strength.

Due to Zangoose's general frailty, this was the only round I really felt comfortable running a Choice Band. For future rounds; I generally went with a Focus Sash.

Psychic

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Again, Psychic has a very wide spread of foes and it's hard to cover them all with just four moves unless you've got an overwhelming level advantage. I considered running Counter just for Metagross, but this either required breeding or a trip back in time to Gen III and I eventually decided to just trust to being able to survive Meteor Mash+Bullet Punch. Predictably, I never fought a Metagross either here or in the Steel round. Never saw Bronzong, Latios, Latias, Cresselia, Jynx, Azelf, Uxie, or Mesprit - sometimes the Hall blesses you with easy foes. Espeon was the rank 10 fight, which has been tricky before but at this stage of the game was far outsped before it could start with any evasion nonsense.

Ground

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Ground has a lot of really bulky species in it, so I wanted this out of the way. Astonishingly, Zangoose learns Giga Drain, though for all the Ground/Water species Strength actually outdamages it anyway. It was only really useful for Rhyperior, which otherwise possibly survives Ice Punch.

Steel

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Steel is the first round where I ran a different EV spread, going for one which forwent speed in order for a generic boost to my bulk. The reason for this was largely that I was still slightly paranoid of Metagross getting a high roll with Meteor Mash+Bullet Punch. The increased bulk spread came in handy for a few later rounds too, though.

Don't think anything here was too much trouble in the end.

Water

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As I've done before, I went with Water for the fifth round to avoid any crippling overspecialisation ruining my chances against Argenta. Expert Belt would have been a useful option to nudge some 2HKOs to OHKOs, but the uncertainty of what she'd bring pushed me towards caution. The only truly concerning foe is Poliwrath, whose Focus Blast+Vacuum Wave I'd be helpless to stop unless the former missed. Thankfully, no sign of it.

Ironically, she ended up using a Huntail. Still, not going to complain about that.

Rock

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After floating the possibility of running a Liechi Berry - both for a one-shot nuke with Natural Gift and the possibility of a late-game Attack boost if required - I concluded Giga Drain would suffice. Most Rock-types are vulnerable on the Special side, after all. Most of the stuff I'd usually fear here when using other Pokemon (Aerodactyl, Tyranitar, Armaldo sometimes) aren't dreadfully problematic to Zangoose when it's holding a Focus Sash so this round passed without much incident. Never saw Shuckle or Regirock, which were the only foes I anticipated possible trouble from.

Normal

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I truly dislike this round. Normal should be easy - basically everything is vulnerable to Fighting or Rock/Ice/Electric - but there's so much bulky stuff that can screw with you. Thankfully, Low Kick was given out to just about everything in Gen IV and that helps a lot. Snorlax is, for once, not a major threat - Staraptor stops Thunderpunch OHKOing thanks to Intimidate, but then helpfully uses Close Combat to make Quick Attack guaranteed to finish the job. I very nearly went with the bulkier EV spread before realising at the last minute that otherwise my Quick Attack might not hit it first. Thankfully, my instincts were right as Staraptor ended up being my rank 10 fight.

Fighting

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You might have been wondering why I left Zangoose's sole weakness as long as this. The simple reason is that - as I said in my notes - it's not actually that complex of a round.

That said, there's a couple of problematic foes here. Poliwrath, as before, is a pain; so is Machamp. Wrestling with how to handle this one gave me cause to think I probably had, after all, left Fighting too late. But even at the lowest possible level, Aerial Ace comes nowhere near an OHKO - and then you've got to take a Dynamicpunch to the face. Use a Chople Berry or a Focus Sash, and you're still confused. Only a Choice Banded Giga Impact can hope to take it out - but running a Choice Band is risky when there's so many other foes to contend with for whom other items are a better choice. I even considered running a Jolly variant to outspeed Infernape, but you just need the extra power Adamant provides.

In the end, my best hope was that if I encountered a Machamp it'd have Guts and miss its first Dynamicpunch. Ultimately, Machamp never appeared. But I do think if I was doing this a second time I'd opt to shift Fighting further back. On balance Poison certainly doesn't need to be done first.

Fire

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Infernape is the only truly threatening foe here. It's simple enough to face down - Protect into Fake Out, take the hit from Close Combat, then KO with Dig - so this could have been done even later. But you don't want to leave some of these too late - Houndoom speed ties at level 25, but any later and you run the risk of getting critted or burned. Entei is no joke with that annoying Quick Claw, too. This is another round that makes going Jolly might be helpful but, again, you want as much power as you can squeeze.

Electric

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Which brings me neatly on to Electric. Decided to go for the bulky spread for this round - so many Electric-types are too fast to have a hope of outspeeding, so there's really no point investing in Speed at all here. Doing this meant I had a much better shot at surviving Zapdos' Thunder and - crucially - avoiding full paralysis. Which is exactly what happened when I faced Zapdos as my rank 9 fight. Jolteon was the rank 10 and had my gnawing my fingernails when it got off 2 Double Teams and avoided my first Dig, then hit me with Thunder Wave - thankfully my second Dig hit.

This might be my least favourite round full-stop, no matter what I use.

Flying

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Whereas I think I often overestimate this one. With a balanced spread of moves that hit everything super-effectively and the reassurance that Focus Sash means I'll be able to tank most hits, it's not too tricky. Salamence looks fearsome but even after Intimidate Ice Punch+Quick Attack is sufficient to take it down; Togekiss is also a rather tricky foe, but most of the other stuff here is easily managed.

Ice

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Another round it may have served me better to do a little earlier. While Weavile isn't as threatening as it is to a lot of Pokemon and doesn't do enough damage to bait itself into using Ice Shard, a lot of Blizzards are very powerful so I opted to go bulky here. Carrying a Lum Berry over a Focus Sash made me uneasy, but a random freeze would have ruined everything. It also guards against Jynx's Lovely Kiss.

Zangoose's main problem is that it gets so many mid-powered moves like Brick Break and the elemental punches, and so few over 90 BP. The high defense stats many Ice-types share mean that Rock Slide, Fire Punch, and Brick Break didn't always look like sure-fire answers. Of course, Zangoose gets Close Combat - but only at a high level, and as stated I prefer to play the Hall at as low a level as possible. You can breed for it, of course, but on balance I felt that Close Combat's defense-lowering side effect was an unnecessary risk given I'm not carrying a Focus Sash here and it only offers a tangible advantage against Regice, who is otherwise manageable. Not worth the time investment ultimately.

Grass

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Decided to opt for Grass next due to there being a few bulky mons I didn't want to face right at the end of the challenge. Since a lot of foes are either too slow to outspeed (Venusaur, Tangrowth, Meganium, Exeggutor, Victreebel, Torterra) or too vulnerable for their speed advantage to pose an issue (Breloom, Roserade, Jumpluff, Sceptile) I considered going with the bulky spread but ultimately decided against it as my immunity to poison meant that errant status inflictions from moves like Sludge Bomb weren't a concern. It might have been more prudent to go for bulk ultimately, though. Meganium was the only truly concerning foe, but chose Energy Ball rather than going for Counter - though even if it had, I'd still have won.

Dark

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I initially wrote off Dark as a round I wouldn't have too much trouble with and left it late. After all, nearly everything here has exploitable weaknesses and is outsped. However, looking back at the list of foes, I realised I'd miscalculated when it came to Spiritomb.

Here the problem of mid-powered moves hits me again. Very little Zangoose can muster can hope to do more than 33% to it - but its Dark Pulse does a tremendous amount of damage. Even with a bulky spread, it has the possibility of doing over 50% with a single hit, so there's the chance it'll bring me down before I can 3HKO with X-Scissor.

After some thought, I decided to run a Sitrus Berry instead of the usual Focus Sash. On balance definitely a good choice as this meant I was in far less danger of losing to Houndoom if it used Dark Pulse and got a flinch - even burned, Brick Break and Quick Attack are sufficient to 2HKO. After initially considering running Secret Power to avoid making contact with Sharpedo, I did the calculations and realised that Quick Attack could 2HKO anyway so there was no danger of losing to a random flinch. This also made it possible to 2HKO Skuntank, whom Secret Power could only 3HKO. Tyranitar's Stone Edge was still threatening, but with a Focus Sash I die anyway thanks to sandstorm damage. So that only left Crawdaunt, of all things, as the major threat - an easy kill in the Water round, but a 2HKO here thanks to that inconvenient defense investment. Crabhammer does a disarmingly high amount of damage, and if it scores a critical hit I'm finished.

Ironic, then, that I faced Crawdaunt as my rank 10 fight. Thankfully, Crabhammer did not crit.

Bug

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Going bulky here was an option, but it doesn't really save me from anything that'd kill me anyway - Armaldo's X-Scissor and Stone Edge still 2HKO in either case, and Stone Edge probably just crits regardless. And it's generally safer to outspeed what you can, though Scyther outspeeds no matter what. Pinsir and Heracross are both lessons in how not to use a pinch berry: Pinsir would have been an interesting fight, but I never saw it.

Ghost

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Given my general dislike of that Gengar, this would have been a candidate to do earlier. But it's so overspecialised that I felt I could handle it later. Ultimately I was correct, though more thanks to luck than considered planning.

Dusknoir forces you to run the bulkier spread - Brick Break does a phenomenal amount of damage, while Shadow Claw hovers between 2HKOing and 3HKOing based on the damage roll. With a bit of bulk, you open up the possibility of Brick Break doing less than 50% to you and falling short of a 3HKO. Basically it becomes a coin toss. So concerned was I about this that I actually contemplated going for full Attack/Defence investment before reconsidering - sure it brings the damage range down a little, but special bulk is useful in this round too.

Here, the "mid-powered moves" issue once again rears its head. While Shadow Claw is sufficient for the likes of Banette, it just doesn't quite do the trick elsewhere - Froslass survives it easily, and even Gengar, should it appear at level 30, has a chance to survive it. There's always Night Slash, which is another move Zangoose gets through breeding. But while it does boast a high critical-hit ratio, that's not something you want to depend on and its base power is identical to Shadow Claw so they just end up doing the same amount of damage to everything.

Then the answer hit me - Payback. Gengar and Froslass are going to outspeed you anyway, so why not? Carry a Lum Berry to prevent Blizzard from freezing and stop Hypnosis inflicting sleep - perfect.

And of course I got Dusknoir for my rank 10 fight... and it obligingly killed itself for me with Curse after my first Shadow Claw did just over 50%.

Dragon

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Dragon was left for last because Ice Punch takes care of all but one of the species you'll encounter here. This left me free to make the rest of my moveset as broad as I could for Argenta, though really it was a question of what the fourth move should be since priority and a STAB attack seemed logical. Fighting had the best overall coverage with Ice so Brick Break was chosen.

After making it through the Dragon round with no issues (Kingdra dying in one hit to a crit Strength) I was ready to take on Argenta.

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Who used... Lucario.

ZvL.jpg

Well, that's not so bad. Lucario has no speed EVs here, so I comfortably outspeed it... mmm, Brick Break doesn't KO, though. That's less of an issue when you have Quick Attack to mop up the last few HP points, but with a low damage roll they'll do just under 100%.

And that's precisely what happened. Brick Break left Lucario on just under 20% - it struck me with Aura Sphere in return, only missing the OHKO thanks to my Focus Sash. Extremespeed doesn't yet have its heightened priority bracket so my Quick Attack went first, leaving it on what seemed like precisely 1 HP and causing me to get knocked out.

Ah, if only I'd taken the time to breed for Close Combat after all...

I can't even really be mad about this. Considering how many other Pokemon I've struggled with in the Hall, to get to 169 on a single attempt with Zangoose is absolutely nuts. Genuinely torn between trying again for 170 and just leaving it - the fact that I only lost on a technicality is bruising, but my overall goal is to get a streak of 10k and it's a matter of one single extra battle (plus what'll probably amount to two or three after).

In the meantime, I've been trying with far less success to get to 170 with another mon - Yanmega.

Though its typing is extremely similar to Moltres, Yanmega appealed to me as a very powerful special attacker with a relatively expansive movepool - but mainly because it has Speed Boost. Having relatively middling Speed, Yanmega still outspeeds a wide variety of foes at level 30 even without any Speed investment and after a single turn outspeeds just about everything. This essentially frees up the need to invest any EVs into Speed at all, allowing you to dump anything you're not putting into offense into HP and defenses.

I've been plugging away at the Hall with it for sometime, using a few different builds - one with Hidden Power Ground for slamming Electric, Fire, and Rock foes. Typically I'll do Electric first followed by Rock, Dark, Normal, and then Flying for the Argenta round. After that Ice, Water, Fire, Psychic, Bug, Ghost, Poison, Ground, Steel, Dragon, Fighting, Grass is the plan but I've so far not yet gotten further than 67 wins. First loss was to Dewgong after it got a critical hit with Ice Beam, second loss was to Argenta using Togekiss after Ancientpower missed and it paralysed me, then the third and fourth were both to Zapdos.

Due to the increased bulk, a boosting item is generally a viable item though you do usually need to devote a moveset to Protect (and for some rounds Protect+Substitute). Will update if and when I manage a more respectable number.



Over a quarter of the way to 10,000, hurrah!

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Ok, that explains a lot, I knew that Link Hall started from Rank10 but I didn't know you could choose the same types every round, so it makes sense you'd avoid Water with Garchomp. I don't know how Magpie feels about your records in other facilities, but personally, in regards to Battle Hall, I'm satisfied with that answer (even if I still find the no Swords Dance vs Slowbro baffling) since your streak of 200 was what had me most suspicious. Sorry to cast doubt on you and make you feel bad because I was misinformed, my bad.
Thanks for your response and please don't worry. I don't think any of you worded your questions motivated by antything else than mantaining the standards of trust in this community.

At the end of the day, I think I could have avoided some doubts by just being more diligent in writing my original posts. And that’s what I would advice to any new poster. To give as much information as possible not only to avoid having to provide it later down the line but also to bring as much helpful advice as possible.

As I already have stated I just did what I thought was the bare minimun (as seen by other posts I read beforehand) in order to share my journey (for the opportunity of potentially serving as a guide for future players), while affecting as little as possible my enjoyment of the experience, which I remind you, anything else that was not directly battling has that effect on me.

So having had almost a week to reflect on the issue, I think all of it boils down to some of us being fundamentally different players regarding our approaches to these challenges.

Where some of you see usual behaviours regarding the planification, recording and discussion of your streaks, I just see things that distracted me from the core experience I was looking for. And at the same time, it seemed very foreing for those people that I didn’t give much thought to said aspects.

So to clarify my stance here, this might have happened because I thought (and still think) that I was adjusting to the already established rules of the thread, and wanted to see how far an original team of mine could go. So that’s why having those 3 same mons as subopmital as they might seem, had to be proven against as many modes as possible. And that was my starting goal, not to try and get any records as I felt that objective was already accomplished last year. This time I was looking to challenge myself in a different way.

Never on my mind would I have thought that they would end up performing so well (so at this point I was on the same boat as you xD), but to be frank, even if I had thought so, my approach wouldn't have been any different.

If it were not for, not only the fast speed that the team works at (which even this aspect increased over time of use), but for the way I tackled my sessions of play, I would have been burnt out before even trying to grind any run, much less those where i could ultimately claim high numbers in.


If I were to be sitted at a desk, giving my full brain power to each turn, I can see how you say that’s almost unveliable for a human player to endure over that amount of time. And that’s exactly why my approach, from the very start, has been the complete opposite. Me playing at the couch while chatting, seeing movies or whatever else, while this was somewhat treated as a background activity, where a quick glance at the screen and just using one hand was enough for me to surely make the streaks grow. (Of course this was not as applicable when things were going badly as i would give my full attention if necessary, as seen on my video or especially in modes where it is almost a requisite like in the castle or when having to activate the roulette at the arcade).

This Is why I bring up my shiny hunting past so much, as my "style of play" (on a meta, outside the game level) is a clear remnant of those days, where I never regarded as healthy (mainly for your brain but also for the rest of your body Lol) to spend those long processes as a main
way of entretainment or that required your full mental commitment. And this explains clearly (at least for me) things like me not wanting to be locked to a chair, with a computer, or even why I didn’t want to count the exact number of encounters or hours played, as much as those things are stapples on the shiny hunting community, they never appealed to me as they would have prevented me from even trying it in the first place as all those required some distractions outside the main task (making the activity to stop feeling as a secondary one). That’s why I never bothered posting anything there.

And the same could be said for the Battle Frontier to a certain extent.
If I were to have played like some of you do, streaming/recording it as a priority, and giving my all in each turn of combat, I don’t think i would have even bothered going past the 50 battles necessary to get the gold prints or the 100 in the tower for the trainer card star. Is only because I saw the "low effort" that the streaks required to be shared, that I did them the first place, and that let me to grind them when I felt I could get meaningful ones later on.

And that’s exactly why I'm hesitant to proppose the easy solution that at first glance would seem to be to ask those recordings from the start, as that way, much less doubts would arise from those streaks. Because at the same time, I feel that some of us would have been hesitant (I know i would have) to even participate in the first place, not beacuse that would stop any malicious intentions, but for we would have felt the barrier of entry too costly for our standards. And maybe some of you still don't care about that. But I do.

The same way that when i talked about the issues of having emulator runs (at least those where speed up is used) in the same category as the retail ones, I never propossed to exclude those players just because I played differently, as I'm aware we all have limitations in our daily lives that would prevent us from playing the ways others do (be around money, time, or just outright preferences), and seeing all the joy I had experienced thanks to the motivation this place gave me to tackle these challenges, I wouldn't want to do anything but share it with others so they have the opportunity to do the same thing. That's why I brought them up in the spirit of cretaing the most welcoming enviroment possible, and my propossed solution was not to ban said approach but to open more categories.

Sorry if you think that me restating some of my previous points feels like beating a dead horse, but I just wanted to share them in a clearer way, outside of other technical discussions and thanks to the benefit of some days of reflection.


Oh, but one last quick thing about those more mechanical issues, the Slowbro thing you keep mentionning, yeah, no doubts for me seems to be baffling now too in hindsight, but I guess that only shows you one more example of how I tackled all of this.
It was something that at the time I didn’t saw as really a threat as the previous times I battled in the Hall were almost a year ago and with Raikou, which of course can quickly dispatch him in a single T-Bolt. After that point i was much more careful, but at the time I didn’t know any better. And if anything, that a thing like that happened, for me it reinforces my claims about my style of learning the most while "on the field" and not "in the library".

All that being said, once again thank you for reading my posts, and all the hard work y'all do for the community. If any more things need to be cleared, please keep the questioning.

Take care and don't forget to have fun!
 
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I cut out a lot of stuff because it just doesnt mean anything for this discussion.

Again I implore you to view this as a general discussion rather than a specific attack or counter.
And although most of you on this community will fundamentally disagree with this opinion,
for me it quickly sucks the fun out any game. And for me teambuilding is a part of that, soulless min-maxing that I dread doing as much as wrtiting detailed analisys about it Lol. So keep that in mind.
That is fine. I will repeat this idea a lot but: I think if its a notable streak (the record by definition kind of must be notable), then by submitting a record, the team is viewed differently. It sucks because it can be boring to write something up properly.

Consider how many people have tried and failed to achieve X after spending ages teambuilding, and then they see another team do X. The question is going to be "why and how can i use this if i want to do the same". This "why" is a valid question. No one cares about why a team got 59 wins in the battle tower singles. Almost everyone would care about how a record gets broken in a facility though, even if they dont want to use what they learn from that.

If there is no answer to "why" then it looks weird.
Also keep in mind that if i wanted to play a lot of modes, going slowly thinking each turn would have burnt me out completely already. So most of the time i went as much "braindead" as i could, only stopping to slowly consider options in a really awful situation. Also yeah there were a lot of attempts involved, so that adds to the point. Let's say i took a somewhat "speedrunnery" mindset, where if i lost i prefer that i didn’t even feel it, while trying to prevent it as much as i could while also reflecting on the loses and adding that information for the next attempt (instead of carefully planning everything beforehand)
There is a large difference between braindead gameplay from different people though, and its why i think that footage of playing is such a valuable resource.

e.g. I would never use Surf against a Vaporeon. I would not do this even if I only had 0.1 seconds to think. I would also not Earthquake against Flygon. Most people experienced in pokemon wouldn't do those either. So for all of them, "braindead" or "speedrun" means something different to what is implied here I think.

Equally I don't need more than like 1s of thinking to understand a very obvious switch out. I have often said while playing Factory that more thinking time sometimes makes my decision processes worse.

I actually think one of the main questions I have is how strong or not you specifically are with low thinking time. Not in the context of never making a mistake but just in the context of chaining together 300+ wins which obviously requires some level of avoiding big error combinations.
I also think you underestimate the usefulness of the double dragon combo as the lead in doubles/link. A lot of things drop to Chomp's EQ chipping + latios finishing with that great coverage powered up by the life orb. Thus leaving yourself against just one threat that turn and if it decided to target the shark (this is where the sash comes into play) you can essentially repeat the strat next turn to get 2 kills that way most of the time (even more if they were weak to ground or not bulky at all). And thats assuming their moves were threatening enough, if not you cripple their team "easilly". Outrage was a last recourse most of the time, mostly used against some dragons i were afraid could outspeed my latios (which kills them with a dragon pulse all except some latias/latios or or sashed chomp if i recall correctly). So most of the times i avoided it for the unpredictability.
this just isn't true for matches past 49 wins. I don't know how much you are exaggerating because you want to defend the idea that it never works. of course it works in some games. But these are very long doubles streaks for a team that (imo) faces challenges in perhaps 10-20% of games at a minimum.
So couple that with lots of patience and sometimes luck and I don’t think any of what i did is unreasonable.
Well that is good. It means that your streaks should be easy to verify even if you don't want to do it yourself.
And above all else doing any of this while cheatting would have only killed any of the objectives that i set for myself. No team of mine would have proven any limits rendering any effort useless only confirming the extent of my greed if i were to succumb to any temptation. So that never seriously crossed my mind.
Come on seriously... is a few lines in a write up claiming an objective really ever going to count as evidence against cheating? How can we possibly establish mens rea for that?

Why do people cheat and then lie about it (people have done it on here before)? I dont know. It seems like a waste of time. "It wouldnt make sense for me to cheat" is just a non sequitur for this point alone. I don't need to find a reason why a cheater (not specifically you but anyone) would cheat, thats not my burden.
Also on that note, does anyone even know how to cheat on cartridge apart from using another team and then attributing the results to other which in my case would have gone completely against my main motivator?
I don't even know if I want this question answered for the potential harm it could do the community, just rethorically asking it trying to say that I wouldnt even be interested in entretaining the only option i can think of.
It's as easy to cheat on retail as on emulator if the only evidence is screenshots. Seriously, this is achievable in minutes.

I understand that you think what you say for non-record things matters for cheating vs not cheating. For me, it doesnt matter. I am purely looking at the team and reasoning/ posts/ evidence just about the team and how it plays. I don't care who the player is, what they play on, how much time they have, what they think about pokemon or the frontier. I just care about the team and if it could do it.
About me streaming any of this is not really on my mind right now, as I never really liked the idea of being thetered to a physical set up, I love being able to move and doing chores, other things while playing, as well as suddenly not paying attention to the screen to focus on other IRL thing (aside from when i have to charge them but most of the time I let that happen and then pick it up later) or in the link ones where we are somewhat now afraid to get the 2 consoles very far.
To be clear a livestream does not have to be:
- entertaining
- commentated or have any audio at all
- fast
- include that many battles
- high quality video
- be from the same streak as the record

However it should probably be interactive in the sense that someone could ask a question like "show garchomp's stats on this turn" and the gameplay could respond, just to confirm its not pre-recorded or whatever.

I cant speak for anyone else but in my mind, someone willing to play for 20-30 minutes live (even if thats only like 10 matches) under the same conditions / speed they did for their record immediately becomes a lot less suspicious. Even if that person lost it wouldnt bother me that much. I personally think its extremely difficult to fake the level of interest/insight/skill for a legit 300+ streak; so a legit player really has nothing to worry about from this. But for a cheater it would probably be the most stressful thing ever, because they wouldn't know the team, they might not even know the basics of how the facilities work, they might not even know the abilities or moves of opponents. They also wouldn't know how to actually play and respond to bad situations, or maybe even recognize bad situations at all.
Well i don't think that my claims are really that extraordinary in the first place. But thank you again for viewing them that way.
Edit 2: here's the video
If this was doubles and 49+ and was done live it would be more than enough to satisfy a lot of my concerns. There's no need to commentate tbh. You don't have to provide evidence because the thread doesnt require it (and a lot of people never provided even a video).

To be clear, I believe the following:
- I can believe every singles record, although the team slightly overachieved i can believe with enough attempts its fine.
- I believe that you have the game and you actually play it (I never questioned this).
- I believe that this team absolutely destroys easier opponents (particularly before 21iv and set 4 pokemon are possible). Latios alone is notorious for how dominant it is in that area.

Something still smells wrong about doubles to me. Your results seem wildly off both what everyone has achieved in the past with similar teams, and wildly off how well I would expect the team to do and how well it has done for me in my brief testing.
You would save me time by giving a bit more insight on how the doubles team works so well, because ultimately I will be testing it on stream (just like the team rocket elite doubles team) and if I get no where near the same results I will have to simply post the videos in here and ask what you would have done differently.
far from making me mad, feel a little disheartening, as what I did just to have fun after years of not even thinking about being capable of even the gold prints, is being seen as suspicious instead of being celebrated, specially as i invested so much time in them.
Pretend the discussion was about someone else and you think this person might be lying and cheating, would you want to celebrate that? What is the correct response there? Such behavior should not be encouraged. At the same time we can be wrong about someone we think is cheating.
And that’s exactly why I'm hesitant to proppose the easy solution that at first glance would seem to be to ask those recordings from the start, as that way, much less doubts would arise from those streaks. Because at the same time, I feel that some of us would have been hesitant (I know i would have) to even participate in the first place, not beacuse that would stop any malicious intentions, but for we would have felt the barrier of entry too costly for our standards. And maybe some of you still don't care about that. But I do.
I think this always circles back to "records probably require different levels of evidence".

It is unusual. I will say that much.

Most people who are struggling to get gold symbols dont then go and break the record with that same team. The improvement from Get gold -> become better -> learn details and become a master of the facility -> put in a lot of time and break the record is more normal. That's also often a lot of changes to teams, and to approach, and to the understanding in the game.

Someone who just wants to get gold symbols or even get ~10th on the leaderboard does not need to worry about recording any videos or doing a very detailed write up. The bar for entry should be low there and basically the entire community on discord and here in the past has been very accommodating to trying to help people with goals like that.

Similarly someone who got the record often has a lot that they learned along the way, a lot of knowledge and stories to share about the team. It is unusual not to have that.

People are often (usually its a bad thing tbh) quick to exaggerate how hard their team is to play perfectly though and how it requires a lot of thought and scouting and experience.

Having none of that (no long period of learning/improving, no direct stories/ knowledge dumps/ recordings, no real guide on how to use the team except to say it just works even when speedrunning) is unusual. Of course it creates questions. Even if I was absolutely sure it was 100% legit, i would have questions, because I would like to know what I could learn and replicate. If nothing else your approach is unusual.
 
I cut out a lot of stuff because it just doesnt mean anything for this discussion.

Again I implore you to view this as a general discussion rather than a specific attack or counter.

That is fine. I will repeat this idea a lot but: I think if its a notable streak (the record by definition kind of must be notable), then by submitting a record, the team is viewed differently. It sucks because it can be boring to write something up properly.

Consider how many people have tried and failed to achieve X after spending ages teambuilding, and then they see another team do X. The question is going to be "why and how can i use this if i want to do the same". This "why" is a valid question. No one cares about why a team got 59 wins in the battle tower singles. Almost everyone would care about how a record gets broken in a facility though, even if they dont want to use what they learn from that.

If there is no answer to "why" then it looks weird.

There is a large difference between braindead gameplay from different people though, and its why i think that footage of playing is such a valuable resource.

e.g. I would never use Surf against a Vaporeon. I would not do this even if I only had 0.1 seconds to think. I would also not Earthquake against Flygon. Most people experienced in pokemon wouldn't do those either. So for all of them, "braindead" or "speedrun" means something different to what is implied here I think.

Equally I don't need more than like 1s of thinking to understand a very obvious switch out. I have often said while playing Factory that more thinking time sometimes makes my decision processes worse.

I actually think one of the main questions I have is how strong or not you specifically are with low thinking time. Not in the context of never making a mistake but just in the context of chaining together 300+ wins which obviously requires some level of avoiding big error combinations.

this just isn't true for matches past 49 wins. I don't know how much you are exaggerating because you want to defend the idea that it never works. of course it works in some games. But these are very long doubles streaks for a team that (imo) faces challenges in perhaps 10-20% of games at a minimum.

Well that is good. It means that your streaks should be easy to verify even if you don't want to do it yourself.

Come on seriously... is a few lines in a write up claiming an objective really ever going to count as evidence against cheating? How can we possibly establish mens rea for that?

Why do people cheat and then lie about it (people have done it on here before)? I dont know. It seems like a waste of time. "It wouldnt make sense for me to cheat" is just a non sequitur for this point alone. I don't need to find a reason why a cheater (not specifically you but anyone) would cheat, thats not my burden.

It's as easy to cheat on retail as on emulator if the only evidence is screenshots. Seriously, this is achievable in minutes.

I understand that you think what you say for non-record things matters for cheating vs not cheating. For me, it doesnt matter. I am purely looking at the team and reasoning/ posts/ evidence just about the team and how it plays. I don't care who the player is, what they play on, how much time they have, what they think about pokemon or the frontier. I just care about the team and if it could do it.

To be clear a livestream does not have to be:
- entertaining
- commentated or have any audio at all
- fast
- include that many battles
- high quality video
- be from the same streak as the record

However it should probably be interactive in the sense that someone could ask a question like "show garchomp's stats on this turn" and the gameplay could respond, just to confirm its not pre-recorded or whatever.

I cant speak for anyone else but in my mind, someone willing to play for 20-30 minutes live (even if thats only like 10 matches) under the same conditions / speed they did for their record immediately becomes a lot less suspicious. Even if that person lost it wouldnt bother me that much. I personally think its extremely difficult to fake the level of interest/insight/skill for a legit 300+ streak; so a legit player really has nothing to worry about from this. But for a cheater it would probably be the most stressful thing ever, because they wouldn't know the team, they might not even know the basics of how the facilities work, they might not even know the abilities or moves of opponents. They also wouldn't know how to actually play and respond to bad situations, or maybe even recognize bad situations at all.

If this was doubles and 49+ and was done live it would be more than enough to satisfy a lot of my concerns. There's no need to commentate tbh. You don't have to provide evidence because the thread doesnt require it (and a lot of people never provided even a video).

To be clear, I believe the following:
- I can believe every singles record, although the team slightly overachieved i can believe with enough attempts its fine.
- I believe that you have the game and you actually play it (I never questioned this).
- I believe that this team absolutely destroys easier opponents (particularly before 21iv and set 4 pokemon are possible). Latios alone is notorious for how dominant it is in that area.

Something still smells wrong about doubles to me. Your results seem wildly off both what everyone has achieved in the past with similar teams, and wildly off how well I would expect the team to do and how well it has done for me in my brief testing.
You would save me time by giving a bit more insight on how the doubles team works so well, because ultimately I will be testing it on stream (just like the team rocket elite doubles team) and if I get no where near the same results I will have to simply post the videos in here and ask what you would have done differently.
Pretend the discussion was about someone else and you think this person might be lying and cheating, would you want to celebrate that? What is the correct response there? Such behavior should not be encouraged. At the same time we can be wrong about someone we think is cheating.

I think this always circles back to "records probably require different levels of evidence".

It is unusual. I will say that much.

Most people who are struggling to get gold symbols dont then go and break the record with that same team. The improvement from Get gold -> become better -> learn details and become a master of the facility -> put in a lot of time and break the record is more normal. That's also often a lot of changes to teams, and to approach, and to the understanding in the game.

Someone who just wants to get gold symbols or even get ~10th on the leaderboard does not need to worry about recording any videos or doing a very detailed write up. The bar for entry should be low there and basically the entire community on discord and here in the past has been very accommodating to trying to help people with goals like that.

Similarly someone who got the record often has a lot that they learned along the way, a lot of knowledge and stories to share about the team. It is unusual not to have that.

People are often (usually its a bad thing tbh) quick to exaggerate how hard their team is to play perfectly though and how it requires a lot of thought and scouting and experience.

Having none of that (no long period of learning/improving, no direct stories/ knowledge dumps/ recordings, no real guide on how to use the team except to say it just works even when speedrunning) is unusual. Of course it creates questions. Even if I was absolutely sure it was 100% legit, i would have questions, because I would like to know what I could learn and replicate. If nothing else your approach is unusual.
Please, I would advice yourself to also see my previous responses not aimed at you specifically nor your concerns, but just as general explanations about my journey and my feelings through it all, for If I was to spend so much time responding the former, I would like to talk about the latter as well, as that’s what really was important to me.

Again, not expecting that players like you would get it, and that’s fine. This is why I stressed the point about us having very different mindsets, so I would really like you to view all what I said through those lenses while I give my responses, even if at the end of the day you still don't want to believe me.

As that’s why I also acknowledged your view point and why to you all this has seem unusual, and that is perfectly reasonable to me, I never wanted to end any discussion of the matter.

But I’m afraid you're still looking too deep into shallow waters hoping to find some sunken treasure when there might be none there for you.

I can't find no "magical" insight that will suddenly make you have as much passion (leading to you spending more time with this team vs others you might view as optimal) plus the luck that I might have had (and that i keep stressing) after that many attemps.

Also I never said that it required a lot of knowledge, quite the opposite. While my team would serve a much more generalist role, its true that I learnt to use it over time, and that gave me reasons to keep playing. Most of this things might already be known to you, so you might not find a sufficiently engaging reason to keep trying, as you might have better alternatives.

And I thought I made that clear, but I'll have to repeat myself pls DON'T attempt using this team hoping to beat records, much less on your first attempts. And yes, the same could be said about many other teams, again nothing special here. Only that to me, the initial passion I put into this project was what fueled me to still keep trying. I fished for luck and got it, not recommending the strategy, just stating my story in hopes that someone finds inspiration there. Of course not you, as your approach is very different, and I get it.

That being said yeah, go ahead and try my team if you still want, stream it, post it, whatever you deem fit. As for me what I already did was over my initial plans and standards of what I considered treating this as a side hobby.

And yeah, having to change the way and reasons I play, going from "casually while I do other things and by myself/with people of trust in a comfortable enviroment" to "yeah i will now have to change the set up (having a set up at all LoL), play when others consider, and for them/their motives", just fucking doesn't seem worthy to me at all.
Not even to defend the credibility of this records in your eyes. Those records served as good motivators then, when I was on my own terms and had that much time to spare, those same conditions don't apply anymore, and I already "paid" for them with said time, I wouldn't want to keep spending more.

Even if you don't have the ability to empathise whit this, I went for what I felt was above and beyond to record that last video, that I thought would satisfy some of the concerns most of you had, but seeing that now not even that seems enough for you, I'm regretting even that effort. As for me it is one. I might not be as tech saavy as most of you, and is not in my inmediate plans to change that anytime soon. The days I spent trying to set up the eon timer to RNG in gen 3 for example, were stressful enough for me, not that I'm looking forward to go through something similar to find an emulator good enough for you and going through the troubles of setting up a stream for then you to possibly tell me is still not enough. Laugh whatever you want at this notion, but it's my reality.

Specially when the video that I recorded/posted so early after the response and you can see things like the date on the console, with your mindset, you might keep insisting that I somehow could fake that, and quite frankly, I don’t think I can change that view for you with only reasonable effort.

If you want to spin this as "yeah 'cause you might be cheatting and don't want to show it", as I'm afraid you will keep saying the same until you, me or someone else has the same luck I had, go ahead I cannot do anything else.
And yes, I don’t think that would happen easily, and I already did the effort, so please if others are interested go ahead, as I won't anymore.

And I'm glad that people like you exist who don't mind doing those things at all, but please stop treating it as "this is easy". It is for you, but not for everyone else.




Also, while having a quick look through your videos: ¿Have you even played D/P?

Because if you are really reading my posts you would see that the biggest numbers in doubles/link happened there, and as I stated before, the team might be more dominant there (again, not more than any other more optimized one), and even then I cannot give you more insights than the ones already stated (shallower movepools and maybe even dumber AI, or at least not as threatening against this particular team, plus luck as always, specially on the link one).


And I see how much you try the Castle Doubles, so this might be your main concern.

But what I don't get is how you fail to take into account repeatedly what i talk about in my post of the facility ** (sorry for not quoting it directly and having to make you look for it, as I don't really know how to do that. So on an unrelated note if someone was kind enough to explain me how to through DMs, to help me make this quotes and future responses easier for me, it would be very much appreciated)**, regarding this particular streak as the one I really grinded the most: trying to get through the first rounds with the biggest amount of Castle Points as possible. If not, I would purposefully restart the streak as to always have the best beginning possible.

Specially the first 3 rounds, but also gambling sometimes until around the 50s as the battles were easier and that way I would go with a good safety net for the hard phases. A point from where most of the time if the oppsing team had too many ice types, TR (mainly Bronzong), or QC (Whiscash, Torterra...) pokémon I would pass that battle with no hesitation. The same against bulky normal stackings such as Slaking/Snorlax if I recall correctly. At the best moments during that golden streak I got over 1000 of those points and I was very mindful of not wasting them if not strictly necessary. Not as much after getting the record, and seeing those points draining faster I had to be much less careful and took risks that ended up costing me the streak.

That’s why I sound so exhilarated/incredulous at the start of the post, specially, after what happened near the previous record numbers.

Even if it hurt a little to lose by my much looser attention after giving it my all up to that point, I was so fucking relieved to go away from that place, where if not really more difficult than others (as you can "cheese" through the point system, but of course only if you were careful enough to have them in the first place) it was much more mentally taxing having to go through all those preparations (especially for someone like me if you were to remember my preferences).

I guess I'll go ahead and throw a little video now that I know how to do it (even if for me still seems too much and for you not enough) as its the one still recorded on my PT version Vs. Recorder, that for me at least, shows the following: I was using Team Syzygy precisely in the Castle Doubles, while not even having surpassed the record, (so if I were cheatting, how would I be there with this team and not with any other more foolproof one so close to my goal, risking it all for nothing? Beacuse I only used this one, and that was the whole point of my project.
That’s why I wanted to keep being clear about my motivations, not to use them as definitive proof, but to provide you context and helping you understand my intentions, specially to those of you who seem to be of such wildly different mindsets. Not that I think that you have the obligation to beleive any of them, of course).

Again, it also shows the way I play at those points (which is in line with what I already told you several times), and the luck that not only sometimes I got, but was very crucial in my final results. So I'm glad that day I decided to keep it (I even talked about this particular warstory on my original post), and I did it out of the gratitude/incredulity of the moment, where luck helped me in a place I needed it the most and that, keeps showing my approach.
Which is not in the spirit of "yes I know better than you, and my team is good, so please shut up and don't cry if you lose with it" but more of "yeah I was insistent and lucky while also adamant to keep hammering the same strategy, for subopmital it might be".

If all of this still doesn't satisfy you, sorry, I can't think of anything else to help you while still keeping my enjoyment of these things in ways I deem reasonable.

Still, if anyone has new concerns I would still try to clear them, as for the previous ones I don't think I'm capable of providing more explanations apart from the ones I already stated.


And I guess the stats of each mon can be somewhat estimated from what you see in the video if you are willing to do the calcs.
 
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Posting a 888 win streak I achieved in Battle Tower Doubles (platinum). I did it on an emulator which I know isn't allowed so if you don't want to list it that's fine, but I figured people might be interested in the streak anyway. I used Pokegen for the mons but didn't use any save states during the streak (obviously).

I made this team a few years ago after some tinkering and have done about 1-2 runs a year, usually getting to 400 or 500 before losing while on autopilot to something preventable, so I finally wanted to focus on getting a good streak without losing from a silly error.

Team: Dancing in the Rain

View attachment 505781@ Lum Berry
Modest, 84 HP / 4 Def / 252 Sp Att / 4 Sp Def / 164 Spe
- Fake Out
- Surf
- Ice Beam
- Energy Ball

Ludi makes up one of the two rain stars of the show. As the only swift swimmer with Fake Out he's the obvious lead choice, with a very useful typing for beating out other water types. I had Grass Knot originally but Energy Ball is more useful for hitting the little fishies like Vaporeon and Lanturn, and against the heaviest chunguses Grass Knot is generally overkill given the rest of the team. Originally I had fewer speed EV's so it would hit 106 speed to outspeed Electrode in the rain, but I added more to get to 111 so that we can outspeed and OHKO Yanmega 3 and 4 after a speed boost, who has ended streaks before

View attachment 505788@ Focus Sash
Adamant, 252 Att / 4 Sp Def / 252 Spe
- Rain Dance
- Helping Hand
- Low Kick
- Sucker Punch

I got inspired to use this Toxicroak from Peterko's team, so I'm happy I was able to beat that streak. I used to have Kingdra in the lead spot but Toxicroak is the better choice. Although it's not too tanky, Rain + Surf heals it a lot each battle. Low Kick helps deal with all the annoying Hail users, especially Glalie with Inner Focus. Although most battles I start out Fake Out + Rain Dance, I don't always.

Against Ice trainers or Fisherman, it's often better to come firing right out of the gate instead of using Rain Dance turn 1. For double ices, Low Kick can grab a quick kill when using Rain Dance could lead to an awkward position where they use Hail after and break sash. And against a water trainer Rain Dance ends up not being too useful given they all resist Surf, and the extra momentum turn 1 can make a big difference.

Psychic trainers can be tricky because of Trick Room but I have a way to shut down most of them. I'll usually Fake Out the potential trick roomer turn 1, then if:</p><p>Exeggutor: Ice Beam + Helping Hand (Fake Out turn 1 breaks the sash)
Slowbro: Energy Ball + Helping Hand
Slowking: Luckily it's set 1 with TR which shows up less often. Energy Ball + HH isn't a kill
Hypno: Surf + Sucker Punch (he likes to attack)
Claydol: Surf + Helping Hand
Porygon2: Surf + Low Kick
Dusknoir: Surf + Helping Hand doesn't KO but it's not much a threat

A lot of them like to use Trick Room before attacking so I don't use Sucker Punch against those specific psychic types right away. But it's very useful for OHKO'ing Espeon, Alakazam, Mismagius and Gengar

View attachment 505795@ Wise Glasses
Modest, 192 HP / 4 Def / 252 Sp Att / 8 Sp Def / 52 Spe
- Rain Dance
- Surf
- Ice Beam
- Dragon Pulse

Kingdra is the powerhouse, and also the bulkiest member of the team. Having a second Rain Dancer is essential for this team, as otherwise turn 1 flinches on Croak from various Air Slashes and Extrasensorys would mean almost certain loss. Wise Glasses are used because there isn't really a better option, and it's better than mystic water because the 20% boost makes Surf kill Scizor in one shot + one round of LO, even at 75%. I try not to use Surf with Scizor exposed but in a tight spot the breathing room has saved me. Finally I never considered Draco Meteor as Dragon Pulse is too useful for consistent damage to water types.
View attachment 505794@ Life Orb
Adamant, 84 HP / 252 Att / 4 Def / 4 Sp Def / 164 Spe
- Bullet Punch
- Bug Bite
- Superpower
- Protect

Finally we have Scizor. I don't love him but he plays an essential role as a 2nd physical attacker and hired gun for deleting Ice and Psychic Trainers, who are otherwise problematic. He's not as bulky as it feels like he should be, especially with Life Orb, but the powerful priority is very useful. Aerial Ace might be better than Superpower as I almost lost a couple times to DT'ers, but it really helps against Water/Ice, Normal and things like Registeel

In no particular order:
- Fishermen: Ironic, but against all Water types the biggest strength of the team, mega boosted Surfs, is mostly negated. Ludicolo is useful here but if she goes down early it can turn into a slog where a Lanturn, Poliwrath or Politoed has a chance to hax me out.
- Psychic Trainers: Trick Room is a big potential threat as I can't always prevent it from coming up. Luckily Sucker Punch does a lot, most of them don't resist surf and Bug Bite one shots.
- Golduck: Cloud 9. One of the closest calls this streak came against a Golduck + Staraptor lead. Negating Swift Swim allowed Staraptor to one shot Ludi as Toxicroak was taken out as well after only getting off a RD and Sucker on Staraptor. Luckily that was enough for BP to finish the bird off
- Gardevoir/Porygon2: Trace can pick up Dry Skin or Swift Swim and potentially cause problems, especially if I'm not paying attention
- Froslass 4: Sucker Punch is not a OHKO and I need Surf + Helping Hand to take out. If that misses from lax incense, he will use hail turn 2 and put me in a bad spot
- Bronzong: The only mon with 2 Trick Room sets, and too tanky to take out first.
- Crobat: Air Slash flinch + Inner Focus. If Toxi gets flinched turn 1 I'll try to focus on taking out the bat with IB + HH so that Kingdra can set up rain
- Random Sandstorm/Sunny Day users. Most of these are weak to Surf and are slower and easier to take out luckily, but you have to be careful to use Fake Out on them, and some have evasion items like Blaziken 2 who have almost caused a loss before
- Fast Fake Out users: Luckily most of these sets are set 1 or 2 so they don't show up as often.

Ice Trainers were not as threatening as you might think, especially after I started to attack with Toxicroak turn 1 and rack up kills with Low Kick. OHKO generally was not too much an issue given that Low Kick, Surf, Energy Ball, and Superpower tend to one shot a lot of them. I'd say most kills were achieved through Surf + Surf or Surf + HH spam.

I lost against a PI.

Turn 1 Articuno and Skuntank vs Ludicolo and Toxicroak
I RD and Fake Out on Skuntank as Poison Jab is a OHKO on ludi. Articuno hits Sheer Cold on Ludi

Turn 2 Articuno and Skuntank vs Kingdra and Toxicroak
I Helping Hand + Surf to take out Skuntank and chunk Arti, who lands Ice Beam on Kingdra with a Critical Hit + Freeze, leaving her with <5%

Turn 3 Articuno and Forretress vs Kingdra and Toxicroak
Kingdra stays frozen while Toxicroak takes out Articuno with Low Kick. Forretress uses EQ, knocking out Kingdra and taking down Toxi to 10%

Turn 4 Pinsir and Forretress vs Scizor and Toxicroak
At this point I know I'm doomed, both of them are maxed on physical defense. I run a bunch of calcs and see that while I could try and one shot pinsir with Bug Bite + Helping Hand, Scizor has basically no chance of 1v1ing Forretress at full health, especially with Life Orb recoil. So I go for low kick on forre and protect on Scizor, hoping they'll each EQ and hurt each other, but no such luck.

Turn 5 Pinsir and Forretress vs Scizor
All I can do is Bug Bite Pinsir as they Close Combat + Rock Slide for the kill.

Happy to answer any questions about the team or streak! I was having trouble embedding the screen shot of the record in the post so I attached it as a file
I will take a punt at this on the off chance the original user responds.

This is a large streak to not use level 1 cheese but I take serious issue with your loss tbh (turn 4):

The tldr scenario is that its the final 2v2. 100% LO Scizor (bug bite/superpower) with 10% toxicroak (low kick/ helping hand) against 100% pinsir4 and forry4

I'm gonna take your "i played 2k+ games" at face value and say you should absolutely know that both opponents are obviously going for toxi here. Like there is absolutely no way you can't know that. You must also know that they wont EQ. Again, I refuse to believe you haven't noticed that in 2k+ games. Or if you hadnt noticed, that you somehow won that many games in a row without understanding it.

If HH Bug bite OHKOs pinsir, then forry4 is going to RS or double edge toxi. I dont think LO adamant scizor vs forry4 is a bad final matchup at all though.

Lets be pessimistic and say RS was used and hit scizor for like 25%. So scizor is at 65% after LO recoil. The sequence: bug bite, bug bite, bug bite, superpower (perhaps even 2 bug bite idk) seems very reasonable to me. Yes you take 30-40% recoil doing that, but forry4 is going to act randomly in this final 1v1 since its strongest move (EQ) is blocked by the dead teammate. if it misses RS or uses D-Edge, this seems very winnable (particularly if it used D-edge instead of RS against the toxicroak)

I havent done full calcs, this just off the cuff

I'm gonna conservatively say that the helping hand + bug bite play was probably 20% to win here. I'll page 50% as losing because you miss the HH bug bite roll vs pinsir. and I'll page the other 30% as Forry4 playing the final 1v1 well enough to win. In reality, its probably more than 20% to win. Consider the scenario where pinsir faints and Forry4 misses Rock slide vs toxicroak for example

I think playing the game bad is fine. Like whatever, losses are often a combination of bad luck and user mistakes. But your logic smells off here and most of all I'm surprised you dismissed the very clear "last chance at a win" with HH bug bite retrospectively. At the time, maybe you overestimate forry4. i dont see how the same mistake could be repeated, particularly when the focus is on the loss and you naturally view the game through "what did i fuck up".


The reason why this looks bad is because this is your one and only true piece of evidence that you a) played the team at all and b) played it with any level of skill. That said, its entirely possible to just make up this loss but i'll just forget about that.



This team is flawed in ways I kind of expected you to mention. Surely you have run into massive problems with what I will call "the colbur berry roulette". Alakazam is not only packing inner focus to prevent FO a lot of the time, but its set 2 runs colbur. You can (and should) switch to scizor here for safety, but thats a major problem considering how often alakazam can exist as a lead pokemon and its a major problem because Ludi + scizor isnt a duo that can ever rain dance. You can BP zam on turn 2 but Ludi doesnt want to surf scizor, and ludi just isnt strong enough to KO some generic psychic mon teammate.

Speaking of Inner focus I wonder what your plan was for Dragonite. 252+ Ludicolo doesnt even always OHKO with ice beam. Are you always commiting low kick and ice beam together in fear of dnite1 or 4? I feel like giving up fake out and giving up rain dance is a pretty significant concession. What is worse is how often Dragonite is going to be paired with another very significant problem. Lets take a brief look at the bench for set 4 trainers, dragon tamers and bird keepers. There sure are a lot of pokemon there which are faster than (one or both of) the toxicroak+ludi lead duo. You dont get to fake them out because doing that leaves dnite free to do whatever it wants. Or maybe you do, maybe turn 1 is just fake out + rain dance because rain dance is that important. I dont even think Dnite necessarily causes that many losses, its just a weird thing to not include if your claim is 2k+ games because its going to cause this headache most of the times it appears and its a headache that snowballs incredibly quickly if the plan is "ok i lose a pokemon and lose momentum but i can get it back"

I am probably being overly-generous there since the 1 time you mention alakazam its just to say that it faints to sucker. This strongly seems to suggest that you just sucker zam on sight. I am amazed that in so many games this never backfired or at minimum you never had a watershed moment to go "oh fuck that could have gone a lot worse".

I have not played this team at all yet but I feel like the lack of flexibility (lack of any anti-bait processes outside of protect and 1 fake out) makes the team extremely set on winning in a set of very precise lines.


This is yet another streak that would be significantly more believable to see "live in action". Yeah of course its not gonna be hard to pre-record 14 wins in a row, clearly any synergistic g4 doubles team can do that. It's actually good that you are on emulator because this does cut a significant amount of the setup complications out of streaming.
And yeah, having to change the way and reasons I play, going from "casually while I do other things and by myself/with people of trust in a comfortable enviroment" to "yeah i will now have to change the set up (having a set up at all LoL), play when others consider, and for them/their motives", just fucking doesn't seem worthy to me at all.
Of course it is your right to say this and the thread doesnt require it. You don't have to do it at all.
But you must understand that (anyone) who is reluctant to add proof inherently becomes harder to believe? Like, the only way i see to help improve your believability is to play the team myself later (or watch someone else play it).
Specially when the video that I recorded/posted so early after the response and you can see things like the date on the console, with your mindset, you might keep insisting that I somehow could fake that, and quite frankly, I don’t think I can change that view for you with only reasonable effort.
I dont think you faked 1-49 and i dont think you cheated at all in that video.
The problem is that playing 1-49 is like walking to the store compared to winning over 300 games in a row.

This isn't a problem i have personally with you, it would apply to any large streak. Playing 1-49 just cant be good enough proof or any team that could do 1-49 could claim a record.
Also, while having a quick look through your videos: ¿Have you even played D/P?

Because if you are really reading my posts you would see that the biggest numbers in doubles/link happened there, and as I stated before, the team might be more dominant there (again, not more than any other more optimized one), and even then I cannot give you more insights than the ones already stated (shallower movepools and maybe even dumber AI, or at least not as threatening against this particular team, plus luck as always, specially on the link one).
Its possible that DP is a lot easier for doubles tower. It would surprise me though because if you look under the "DP original tower doubles" and "DP tower (Pthgss movesets)" - there are a lot of teams that look a lot like Syzygy (imo) played by good players who got around 100-200 wins. That's a very different number and its (frankly) a lot more believable.

Something about your streak is different. Since you are just saying its possible with the team and enough time, that's fine. It gives me a clear idea of what someone else should achieve with the same team. Definitely, a team that can go beyond 500 should not be a problem to win 200 games with for example.
Specially the first 3 rounds, but also gambling sometimes until around the 50s as the battles were easier and that way I would go with a good safety net for the hard phases. A point from where most of the time if the oppsing team had too many ice types, TR (mainly Bronzong), or QC (Whiscash, Torterra...) pokémon I would pass that battle with no hesitation. The same against bulky normal stackings such as Slaking/Snorlax if I recall correctly. At the best moments during that golden streak I got over 1000 of those points and I was very mindful of not wasting them if not strictly necessary. Not as much after getting the record, and seeing those points draining faster I had to be much less careful and took risks that ended up costing me the streak.
Yes, getting up to 1.5k points early on is possible. You have to spend a lot of these, but lets say its still above 1k even after buying every single "upgrade". 1k is not a lot of points. that's 20 passes, which is really not that many at all. You still have to play a lot of games. You still have to focus a lot of winning. I dont have to explain this to castle players. I assumed you (and everyone else) farmed Castle Points in battles 1-40ish.
Not that I think that you have the obligation to beleive any of them, of course).
I would like to believe your streaks. Ideally I (or someone else) can prove they are legit.
Again, it also shows the way I play at those points (which is in line with what I already told you several times), and the luck that not only sometimes I got, but was very crucial in my final results. So I'm glad that day I decided to keep it (I even talked about this particular warstory on my original post), and I did it out of the gratitude/incredulity of the moment, where luck helped me in a place I needed it the most and that, keeps showing my approach.
To be clear, I dont think anyone should have to prove exactly how their castle points were managed. But (to be clear I agree with this part of your message); being careful with castle points is going to be essential "in a team like this" (tbh every double team has a lot of problems when it comes to points). The problem is that if I have 2000 Castle points at battle 60, this does not guarantee that I reach 200 wins at all. It makes it easier. But if any team struggles to generate points, then this can snowball extremely quickly. Very very few Castle streaks on here are lost because the user was out of Castle Points.
And I guess the stats of each mon can be somewhat estimated from what you see in the video if you are willing to do the calcs.
This is the kind of information which it would actually help a lot. What did you do for your 361 streak? Did you check the species of the next opponents? Were there specific pokemon you would "pass" against? Were you checking the moves and the species and using a spreadsheet or your memory? I know that it would be a lot of effort to explain in detail exactly how you did everything (this is why i think a livestream showing castle point management is easier - but if you dont want to do a stream then that is fine) but it's exactly the sort of information which people wanting to get long castle streaks would like to know.

This isn't to knock on you specifically carlos but I'm kind of done with the back and forth on most of the above points. As far as I'm concerned, you dont have to do anything, you dont have to have to say why you do or dont have to do stuff, etc. I mean this. I hope my posts never sounded like "you must do X". I have tried to communicate why I think some things would be helpful for you specifically if you want to share how you did things, and I'd be repeating myself if those points get raised again. If you can add significant insight on e.g. Castle point scouting via a post in here then thats great. If not thats also fine.

I may ask you what you think of how I play Syzygy in the future and I hope when that happens that you can provide details on how you may have done something differently to me (i will record the footage so it will be easy to link for you). I think, unless you change your mind, this will be the most productive way forward and if I (or someone else) can come close to your accomplishments then it will be clear that they are real. If not then I would hope you can see a clear way that me (or someone else) is failing to play the team correctly. If your streaks are real then you should have absolutely nothing to fear from this and should be happy about it, as it will clear your name and be good proof. It should only be a concern to someone who cheated or faked the streak.
 
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I will take a punt at this on the off chance the original user responds.

This is a large streak to not use level 1 cheese but I take serious issue with your loss tbh (turn 4):

The tldr scenario is that its the final 2v2. 100% LO Scizor (bug bite/superpower) with 10% toxicroak (low kick/ helping hand) against 100% pinsir4 and forry4

I'm gonna take your "i played 2k+ games" at face value and say you should absolutely know that both opponents are obviously going for toxi here. Like there is absolutely no way you can't know that. You must also know that they wont EQ. Again, I refuse to believe you haven't noticed that in 2k+ games. Or if you hadnt noticed, that you somehow won that many games in a row without understanding it.

If HH Bug bite OHKOs pinsir, then forry4 is going to RS or double edge toxi. I dont think LO adamant scizor vs forry4 is a bad final matchup at all though.

Lets be pessimistic and say RS was used and hit scizor for like 25%. So scizor is at 65% after LO recoil. The sequence: bug bite, bug bite, bug bite, superpower (perhaps even 2 bug bite idk) seems very reasonable to me. Yes you take 30-40% recoil doing that, but forry4 is going to act randomly in this final 1v1 since its strongest move (EQ) is blocked by the dead teammate. if it misses RS or uses D-Edge, this seems very winnable (particularly if it used D-edge instead of RS against the toxicroak)

I havent done full calcs, this just off the cuff

I'm gonna conservatively say that the helping hand + bug bite play was probably 20% to win here. I'll page 50% as losing because you miss the HH bug bite roll vs pinsir. and I'll page the other 30% as Forry4 playing the final 1v1 well enough to win. In reality, its probably more than 20% to win. Consider the scenario where pinsir faints and Forry4 misses Rock slide vs toxicroak for example

I think playing the game bad is fine. Like whatever, losses are often a combination of bad luck and user mistakes. But your logic smells off here and most of all I'm surprised you dismissed the very clear "last chance at a win" with HH bug bite retrospectively. At the time, maybe you overestimate forry4. i dont see how the same mistake could be repeated, particularly when the focus is on the loss and you naturally view the game through "what did i fuck up".


The reason why this looks bad is because this is your one and only true piece of evidence that you a) played the team at all and b) played it with any level of skill. That said, its entirely possible to just make up this loss but i'll just forget about that.



This team is flawed in ways I kind of expected you to mention. Surely you have run into massive problems with what I will call "the colbur berry roulette". Alakazam is not only packing inner focus to prevent FO a lot of the time, but its set 2 runs colbur. You can (and should) switch to scizor here for safety, but thats a major problem considering how often alakazam can exist as a lead pokemon and its a major problem because Ludi + scizor isnt a duo that can ever rain dance. You can BP zam on turn 2 but Ludi doesnt want to surf scizor, and ludi just isnt strong enough to KO some generic psychic mon teammate.

Speaking of Inner focus I wonder what your plan was for Dragonite. 252+ Ludicolo doesnt even always OHKO with ice beam. Are you always commiting low kick and ice beam together in fear of dnite1 or 4? I feel like giving up fake out and giving up rain dance is a pretty significant concession. What is worse is how often Dragonite is going to be paired with another very significant problem. Lets take a brief look at the bench for set 4 trainers, dragon tamers and bird keepers. There sure are a lot of pokemon there which are faster than (one or both of) the toxicroak+ludi lead duo. You dont get to fake them out because doing that leaves dnite free to do whatever it wants. Or maybe you do, maybe turn 1 is just fake out + rain dance because rain dance is that important. I dont even think Dnite necessarily causes that many losses, its just a weird thing to not include if your claim is 2k+ games because its going to cause this headache most of the times it appears and its a headache that snowballs incredibly quickly if the plan is "ok i lose a pokemon and lose momentum but i can get it back"

I am probably being overly-generous there since the 1 time you mention alakazam its just to say that it faints to sucker. This strongly seems to suggest that you just sucker zam on sight. I am amazed that in so many games this never backfired or at minimum you never had a watershed moment to go "oh fuck that could have gone a lot worse".

I have not played this team at all yet but I feel like the lack of flexibility (lack of any anti-bait processes outside of protect and 1 fake out) makes the team extremely set on winning in a set of very precise lines.


This is yet another streak that would be significantly more believable to see "live in action". Yeah of course its not gonna be hard to pre-record 14 wins in a row, clearly any synergistic g4 doubles team can do that. It's actually good that you are on emulator because this does cut a significant amount of the setup complications out of streaming.

Of course it is your right to say this and the thread doesnt require it. You don't have to do it at all.
But you must understand that (anyone) who is reluctant to add proof inherently becomes harder to believe? Like, the only way i see to help improve your believability is to play the team myself later (or watch someone else play it).

I dont think you faked 1-49 and i dont think you cheated at all in that video.
The problem is that playing 1-49 is like walking to the store compared to winning over 300 games in a row.

This isn't a problem i have personally with you, it would apply to any large streak. Playing 1-49 just cant be good enough proof or any team that could do 1-49 could claim a record.
Its possible that DP is a lot easier for doubles tower. It would surprise me though because if you look under the "DP original tower doubles" and "DP tower (Pthgss movesets)" - there are a lot of teams that look a lot like Syzygy (imo) played by good players who got around 100-200 wins. That's a very different number and its (frankly) a lot more believable.

Something about your streak is different. Since you are just saying its possible with the team and enough time, that's fine. It gives me a clear idea of what someone else should achieve with the same team. Definitely, a team that can go beyond 500 should not be a problem to win 200 games with for example.

Yes, getting up to 1.5k points early on is possible. You have to spend a lot of these, but lets say its still above 1k even after buying every single "upgrade". 1k is not a lot of points. that's 20 passes, which is really not that many at all. You still have to play a lot of games. You still have to focus a lot of winning. I dont have to explain this to castle players. I assumed you (and everyone else) farmed Castle Points in battles 1-40ish.

I would like to believe your streaks. Ideally I (or someone else) can prove they are legit.

To be clear, I dont think anyone should have to prove exactly how their castle points were managed. But (to be clear I agree with this part of your message); being careful with castle points is going to be essential "in a team like this" (tbh every double team has a lot of problems when it comes to points). The problem is that if I have 2000 Castle points at battle 60, this does not guarantee that I reach 200 wins at all. It makes it easier. But if any team struggles to generate points, then this can snowball extremely quickly. Very very few Castle streaks on here are lost because the user was out of Castle Points.

This is the kind of information which it would actually help a lot. What did you do for your 361 streak? Did you check the species of the next opponents? Were there specific pokemon you would "pass" against? Were you checking the moves and the species and using a spreadsheet or your memory? I know that it would be a lot of effort to explain in detail exactly how you did everything (this is why i think a livestream showing castle point management is easier - but if you dont want to do a stream then that is fine) but it's exactly the sort of information which people wanting to get long castle streaks would like to know.

This isn't to knock on you specifically carlos but I'm kind of done with the back and forth on most of the above points. As far as I'm concerned, you dont have to do anything, you dont have to have to say why you do or dont have to do stuff, etc. I mean this. I hope my posts never sounded like "you must do X". I have tried to communicate why I think some things would be helpful for you specifically if you want to share how you did things, and I'd be repeating myself if those points get raised again. If you can add significant insight on e.g. Castle point scouting via a post in here then thats great. If not thats also fine.

I may ask you what you think of how I play Syzygy in the future and I hope when that happens that you can provide details on how you may have done something differently to me (i will record the footage so it will be easy to link for you). I think, unless you change your mind, this will be the most productive way forward and if I (or someone else) can come close to your accomplishments then it will be clear that they are real. If not then I would hope you can see a clear way that me (or someone else) is failing to play the team correctly. If your streaks are real then you should have absolutely nothing to fear from this and should be happy about it, as it will clear your name and be good proof. It should only be a concern to someone who cheated or faked the streak.
Oh my God! What a relief!

Those last parragraphs are the exact thoughts I was trying to communicate, so I sincerely thank you for finally understanding my feelings.

I must say that by reading them (specifically, but also the rest of the post pertaining to my situation) I felt a complete shift in my perspective to your concerns.

I don't know if It was just me who failed to judge your intentions, the language barrier, or that you truly tried and succeded this time in trying to convey a more "curious" instead of an "aggressively inquisitive" attitude.

And what I mean is that in the previous stages of communication, where I was willing to try and give you the best answers my capabilities or situation would allow me, you specifically felt unwilling to accept my responses, and I felt like you were demmanding me a level of depth or insight which you might be used to operate in and at which I might not be able to respond in a satisfactory way for you, even if I kept trying. Which to me felt exhausting and at the end like wasted effort on my part.

Where against others I felt that they gave me more clear questions that I could answer, wether or not they would want to end up beleiving me concerned me much less, as I felt that at least my answer to their matters ultimately reached them.

Of course I know now, and knew before, that by me not having recorded or being unwilling to stream these, I would be more heavily doubted. And that’s fine. But I felt like you were not even giving me the benefit of the doubt most of the time (just sporadically and in what I perceived as a somewhat "snarky" tone). And that’s what felt disheartening. Specially for me knowing I did all this in a legitimate manner.

Now I feel different and I'm glad I made said efforts so you started to comprehend me a little better. And would like to also thank you, for the efforts you did in helping me to understand your viewpoint.



All that being said, yeah, for me seeing other players using my team is one of the primary reasons why I ended up posting these streaks, and I will be more than willing to happily help anyone in trying to reach similar (or hopefully bigger) numbers than mine. Of course all within my capabilities and while respecting my time/boundaries.

So for me, that a dedicated and knowledgable player like you is willing to at least try it, feels like the biggest honor, much more than any record beaten.
Even more so if you finally succeed and are able/willing of making a more in depth post about the team compared to mines, potentially helping even more future players.
So please, go ahead, and I can hopefully help you along the way. (I doubt I will have time/energy to sit through your whole stream, but if you end up linking it to me with some timestamps, and clear questions, either here publicly or through DMs, I'll gladly try to satisfy those as best as I could when I find said time/energy).


But then again, I feel that you will have to understand that my insights can go no further than what I already told you in the original post of my winning streak (so that’s in my opinion, the best resource of my knowlegde I could provide for you), and I don’t think you still comprehend this point entirely, and it is mainly what makes me feel like in a loose-loose situation here, where i'm not able to go: "well this is regice4 which we all know has this and that moveset and the tendency of setting up whatever..." because I never operated on those terms but more of "Fuck, a leading regice, and then a latias- we passing this one".

That’s what I keep meaning with a more direct approach, which might be what keeps the most doubts from players like you or most of the others floating around, as you prefer to have control over each tiny aspect of battles (which I keep admitting is the most sensible way. But maybe not suitable for ALL players).

And that’s what paired with my preferences of play, makes me feel that it wouldn't really be worthy for both parties if I went through the effort to stream, as for what I assume you are looking for, I could add little more than what I already gave you. And this was always my main concern regarding that topic.
As when I said "interesting comentary" i meant it as "the in-depth analysis that most of you, top players, would find more insightful and more explanatory than what I already said in my posts".




I would like you to re-read that original post of my winning streak and try to replicate all that I talk about there. Then, if something doesn't add up, come back with the questions so I can try to clear them up.

But some of the quick tips i would give you right now and that hopefully answer some of your last questions from this previous post are the following:


-I would argue Syzygy's strengh lies in not really losing many Castle Points on your own team (aside from HP recovery of course), as only the sash was consistently bought, almost never the PP had to be restored (as I maxed them out) outside of sometimes Psychic/T-Bolt/D-pulse (usually only 1 of these 3), or EQ (Outrage has the advantage of consuming a single PP for all the turns it lasts) at the tail-end of the round if anything.

-Yes I scouted, but usually the leading 2 mons only at first, and if they were a threat (most of them were talked about in my OP of the streak) i wouldn't even bother with the 3rd so I skipped the battle. This is where the most of my points went, and I guess I was lucky enough to have this types of situations very spaced between them, specially around the stretch from 200 to 300 battles, (1 of them at most per round and if at all) so my points could recover from the costly investment of 50 points/1 victory. After that the most reasonable thing kept happening (or was I just more afraid? Probably both) and sometimes 2-3 teams of stacked threats appeared in the space of 7 battles (1 round), draining my points in a very fast manner.

-Then, if by seeing the 3, and I thought they were manageable I just went for it. (If it was an electric team or something very weak to the initial EQ- Latios coverage, I sometimes leveld up the third member only, more of them if I felt like taking a risk, thus racking up more points).
But if I found most of the team manageable except one thing (Gengar/ some Latios/as to see if my own Latios could outspeed and kill them in a sure OHKO for example), I prefered to scout more things about that particular mon and if they still were threatening enough (after consulting with external calculators) would try leveling them down so i could skip skipping the battle xD. And if I recall correctly, sometimes i fucked up by scouting, leveling down and then reassesing the stiuation deeming it too risky , so in the end I had to still painfully pay the 50 points plus the ones already spent in the scouting/leveling down. This didn't happen much, but you might be more able to avoid these last situations entirely with your in-depth knowledge of all sets.




Now regarding those D/P streaks my guess is that most of those were posted more than a decade ago, and I would theorize that most dedicated players would have migrated to the newer games (PT/HGSS), or that most of them appeared later when those newer versions already existed and were much more appealing to play in, finding little reasons to go back. But I don't really know.

That might be the reason they feel more "abandoned" (with less streaks submitted than other modes). And I'm also sure like you say that if I (or we as 6arc1 helped me in link) was able to reach those numbers with my limited knowledge and my team, I wouldn't be surprised if a new or returning dedicated player were to tackle them, they would be perfectly capable of reaching those numbers you mention.

And that’s also one of the things I want to highlight about this project around Team Syzygy, nothing would make me more proud that knowing that by battling in so many different modes, we ended up inspiring someone to keep engaging with these challenges, either because you recognized our dedication and want to replicate it, you want to surpass us on the leaderboard or even this new reason (that i like much less but I guess should also learn to accept), beacuse you still don't buy our story and want to prove us wrong.


Wherever any of you land on, please don't cheat, keep battling and remember to have fun!
 
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Hi everyone!

Here's an update of my run with Team Syzygy in the D/P Link Battle Tower done along 6arc1. 609 win streak now in a Spanish retail copie of the game.

As opposed to all the previous ones, the circumstances under which I did this set of battles is different. I'll explaine them below but first, as always, this is the team:


*Carloss97's side:

Garchomp (M) @ Focus Sash
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 1 SpA
- Outrage
- Earthquake
- Fire Fang
- Swords Dance


Metagross @ Occa Berry
Ability: Clear Body
Shiny: Yes
IVs: 31 / 31 / 31 / 7 / 31 / 31
EVs: 84 HP / 252 Attack / 4 Defense / 4 Sp.Defense / 164 Speed
Adamant Nature
- Iron Head
- Earthquake
- Bullet Punch
-Thunderpunch



*6arci's side:

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP / 21 Atk / 15 Def / 23 SpD / 29 Spe
- Dragon Pulse
- Psychic
- Thunderbolt
- Surf


Raikou @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
- Thunderbolt
- Aura Sphere
- Shadow Ball
- Hidden Power [Ice]



Now the: "why only 7 battles more than the previous update?" Because what I really just wanted to do was posting the video of me playing a doubles mode with the team during a high streak and thought I might as well do it.

By the way, sorry not sorry as always for the abysmal quality but it's all I know how to do, and this time fitting both consoles on the phone camera makes seeing each individual screen more difficult and that’s why I sometimes try to bring the little one closer to the lens so you can see some crucial data. Nonetheless i think everything important its still visible even if it requires a little bit of zoom-in. And I prefered doing it this way as opposed to keep one console out of sight.

The thing is I only did this to finish giving all the evidence I think is reasonable enough for me to back up my streaks as I want to move on with other things in my life and only come to these games to play the way I've been doing before any of this videos, the only one I enjoy.

In this particular one you can see how I use the same mons in every mode/game, their stats during gameplay and that with only half a brain cell you can use the simple and fast strategies that I already and extensively talked about most of the time during the runs. Only when the matchup is bad enough you have to really risk it and somewhat leave it to fate, but even then they sometimes still deliver. Of course this doesnt mean you don't need to grind (+luck) or some basic knowledge of the opponents to get some of the numbers I ultimately got, nor does this mean this is the best alternative. But they for sure have their strenghs and if you are like me and loathe long and slow strategies, this can be a great archetype for you.

This time I played by myself as I was already compromising my enjoyment by having to accomodate to the set up in order to share the footage. And that’s why I decided to leave my friend 6arc1 (the one who helped me throughout the bulk of these link streaks) out of this, not to drag him into playing in ways none of us enjoy.

And let me tell you, i cannot recommend any of you with a straight face to play these modes by yourself, as i've said before they are very slow, which for me was made more numblingly boring now by having to do it in a desk, without moving or having other big distractions. There's a stark difference between doing it this way and with a friend, to the point I'm pretty sure i wouldn't have tackle any of these streaks if had to do them by myself.

That being said if you thing you can successfully do it while having fun, go ahead, more power to you.

So the points I made for the emulator (with the use of speed-up) Vs retail debate that I opened in previous posts of mine, were once more accentuated during this experience.

Anyways, I hope the video will help anyone to finally realize how the team works, and that it is really enough coupled with passion, time and luck (in that order) to get near the limits I got with them. I also hope this serves to anyone that wants to use it (or a similar one), or to show someone that there are many alternatives to tackle the game, you just have to patiently look at them to find what ultimately suits you.

Finally, I want to remind you that this will be my last video (so you don't have to worry about enduring this torture anymore xDD) as If want to come back to play these games, will be in the same way i've done it before, as only then I'm able to enjoy them. This was just done so I could "lay all my cards on the table" and go back to have fun in my own terms.

That being said, if anyone still has new questions about anything (even if I consider I've already shared all the knowledge I had, for limited you might think it is), don't be afraid to voice them, as I'll eventually try to answer those too.

And as always, I would advice you to be honest and challenge yourself, but remember to have fun and don't focus too much on results, as that’s in my experience the most satisfactory way to victory. And with that mindset, even losses don't tend to hurt that much beyond the moment, as at the very least you'll always have that story to tell and the pride of having given it your all.

Good luck!

 
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Carlos posting a pre-recorded battle of 7 wins in a row doesnt mean anything and it's not something i said help adds proof.

I do not doubt that this team - like many others - can win 7 games in a row outside of a live environment. You may as well not bother and just play however you used to. These videos aren't adding anything for anyone.


I am going to attempt an analogy since I think my post didn't work.
Lets say there is a test with 100 questions but the questions can change each time the test is opened. The questions aren't that difficult on average, even someone new can probably get 90/100.
Someone says "I got 100/100 on the last test when i did it at home and marked it myself".
There is no reason to believe this person is lying but also no way to know they are telling the truth. We just have to trust them if they dont say anything more.

How do you think we would try and figure out if this person is telling the truth?

We could ask them to film themselves doing 7 questions at home. But if they are cheating, they can easily just start filming and stop if they get a question wrong, delete that video, and then start filming again. They could do this forever until they get 7/7 questions right for the video. They then post the video as proof and say because they can get 7 questions in a row, their score of 100 is real too.

This is slightly better than having no proof at all. At least we know this person isn't completely making everything up and we know they put a bit of time into trying to prove themselves. But it does not stop any kind of determined cheater and if we say "7/7 wins lets you claim 100 winstreak" then we open the doors for anyone in the future to claim that with any team and be allowed in under the same guidelines.

A better way to test if the score of 100/100 is real is to do one of the following:
1. Ask the person to do the test (or some of the questions) live to an audience (livestream part of the streak)
2. Ask the person to prove their knowledge on a lot of the questions and what to be careful with and say what questions on the test they found hard (discuss the team's matchups and weaknesses at length, discuss close battles the team faced, discuss teambuilding ideas and different approaches to games)
3. Have someone else sit the test and ask the original person for help when they get stuck (someone else plays syzygy, and asks for your advice if they cannot get more than 80 wins in a row when you got 200+, etc)

in my opinion #1 is the best. Someone who is cheating (not talking about you here, just in general) would be afraid of doing #1 because they are aware how easily it could expose them and their claims without the advantage of doctoring proof / videos before posting.
#2 and #3 are also good because they also request information more directly. It's harder for a cheater to fake these parts convincingly and a cheater would have to answer questions that they may be aware are serious problems.
With #1-#2-#3 the "weight of time" is against all cheaters. A cheater doesn't just have to convince a few people that week, for the rest of the time that the leaderboard exists, anyone can check the record, check the team and try to use it. If the record is fake and the team cant do it, more and more people will realise this until its obvious. The same applies to nonsense writeups like what pokemonwargeneral posted. It apparently convinced people at the time but falls apart when someone actually reads it.

Again this is not about you, or anyone, its about the very concept of how and whether to take things as being true. What you dont seem to understand is that the leaderboard and streak lengths do matter because its the main challenge that people engage in. If someone wants to mess around for fun in the frontier then thats fine, but this thread is kind of specifically about the leaderboards and if the leaderboards are meaningless then the thread also loses its purpose; it may as well just be a general discussion about the frontier at that point.
 
Carlos posting a pre-recorded battle of 7 wins in a row doesnt mean anything and it's not something i said help adds proof.

I do not doubt that this team - like many others - can win 7 games in a row outside of a live environment. You may as well not bother and just play however you used to. These videos aren't adding anything for anyone.


I am going to attempt an analogy since I think my post didn't work.
Lets say there is a test with 100 questions but the questions can change each time the test is opened. The questions aren't that difficult on average, even someone new can probably get 90/100.
Someone says "I got 100/100 on the last test when i did it at home and marked it myself".
There is no reason to believe this person is lying but also no way to know they are telling the truth. We just have to trust them if they dont say anything more.

How do you think we would try and figure out if this person is telling the truth?

We could ask them to film themselves doing 7 questions at home. But if they are cheating, they can easily just start filming and stop if they get a question wrong, delete that video, and then start filming again. They could do this forever until they get 7/7 questions right for the video. They then post the video as proof and say because they can get 7 questions in a row, their score of 100 is real too.

This is slightly better than having no proof at all. At least we know this person isn't completely making everything up and we know they put a bit of time into trying to prove themselves. But it does not stop any kind of determined cheater and if we say "7/7 wins lets you claim 100 winstreak" then we open the doors for anyone in the future to claim that with any team and be allowed in under the same guidelines.

A better way to test if the score of 100/100 is real is to do one of the following:
1. Ask the person to do the test (or some of the questions) live to an audience (livestream part of the streak)
2. Ask the person to prove their knowledge on a lot of the questions and what to be careful with and say what questions on the test they found hard (discuss the team's matchups and weaknesses at length, discuss close battles the team faced, discuss teambuilding ideas and different approaches to games)
3. Have someone else sit the test and ask the original person for help when they get stuck (someone else plays syzygy, and asks for your advice if they cannot get more than 80 wins in a row when you got 200+, etc)

in my opinion #1 is the best. Someone who is cheating (not talking about you here, just in general) would be afraid of doing #1 because they are aware how easily it could expose them and their claims without the advantage of doctoring proof / videos before posting.
#2 and #3 are also good because they also request information more directly. It's harder for a cheater to fake these parts convincingly and a cheater would have to answer questions that they may be aware are serious problems.
With #1-#2-#3 the "weight of time" is against all cheaters. A cheater doesn't just have to convince a few people that week, for the rest of the time that the leaderboard exists, anyone can check the record, check the team and try to use it. If the record is fake and the team cant do it, more and more people will realise this until its obvious. The same applies to nonsense writeups like what pokemonwargeneral posted. It apparently convinced people at the time but falls apart when someone actually reads it.

Again this is not about you, or anyone, its about the very concept of how and whether to take things as being true. What you dont seem to understand is that the leaderboard and streak lengths do matter because its the main challenge that people engage in. If someone wants to mess around for fun in the frontier then thats fine, but this thread is kind of specifically about the leaderboards and if the leaderboards are meaningless then the thread also loses its purpose; it may as well just be a general discussion about the frontier at that point.
My guy, I never said this proved anything more than what I already said before. I know this is not definitive proof. You keep not getting this.

It's just that I wanted to give everything I felt was reasonable from my part and then move on. And as per your example I would say what I did was provide all the data for #2 I could and make clear that I'm willing to do #3.

I knew it wasn’t going to mean anything to you specifically and as I told you last time, I don’t care. Have your opinion, that's fine. Back it up with whatever evidence you want. That’s fine too. I will be happy if you or anyone else want to try it and help me gather the evidence you keep talking about so that’s added to what I could provide.

So please, stop trying to hammer that same point over and over each time I talk about my streaks and finally let the "weight of time" speak for itself.
 
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Thought I'd provide a bit more info on exactly how a few of the lesser played facilities work.
This is intentionally information not found on wikipedia or on other guides so I guess its slightly more "advanced" although anyone could take advantage of it

Arcade
(Credit to Squilliams )

  • If you learn to recognise the trainer class from their sprite, you can often work out the sets from the display before the roulette. You have infinite time to pause here and do any spreadsheet searching, etc. It's worthwhile doing this for "high level" play.
  • You keep items between games of a round, but opponents do not
  • ----
  • The gen 4 games run at 30 FPS. The round 8+ (game 49+) speed is defined as how long each tile lasts in terms of frames. The default speed is 2 frames per tile, or 15 tiles per second at 30 FPS. The "fastest" speed is 1 frame per tile, and the "slow down" (from default) is 3 frames per tile.
  • The starting tile is random
  • The roulette will automatically stop after exactly 30 seconds (900 frames). This allows us to do some basic calculations to find what the "automatic" tile stop will be:
    • At default speed (2 frames per tile) -> the board of 16 tiles will cycle 28 times (448) in the 450 tiles that it goes through in 900 frames. That means the default stop is 2 tiles after the starting tile (450-448 = 2).
    • At "speed up" (1 frame per tile) -> we can repeat the numbers above, but its 56 cycles in the 900 tiles, giving 900 - 56x16 = 900 -896 => 4 frames after the starting tile, or exactly 1 row below as the default stop
    • At "speed down" (3 frames per tile) -> 18 cycles for 288. 300-288 = 12. That's 12 frames after the starting tile or exactly 1 row above
  • The above is massively helpful if you are not that good at stopping the roulette. If you can see that the default tile is fine given the opponent, stopping on that is massively safer than risking something else
  • -----
  • The Arcade Roulette itself "levels up" as you play through the round (performance points) : https://github.com/PokemonSanFran/pokeemerald/wiki/arcade_documentation#performance-points
  • TLDR; the first game of every round is by far the most deadly. The roulette is full of squares that affect your team; and you almost always want to dodge these.
  • How well you win game 1 (its very similar to castle scoring) determines how good the game 2 roulette will be. A good win in game 1 makes the game 2 roulette much more forgiving. A "close"/ "bad" win in game 1 means that game 2 can potentially be very scary too.
  • From game 3 onwards, you're pretty much guaranteed at least "ok" boards.

Castle
  • The calculation for Castle Point gain based on the PP metric is based on PP used before vs after the fight, without factoring in PP heals. This means that if my lead pokemon has 5/10 PP on EQ, I heal EQ to be 10/10 PP, then i go into the fight and go down to 3/10 PP - I get as many points as if I had only used 2 (5-3) EQ PP.
  • The items on your pokemon are affected by moves like trick, etc. in the game. You can basically steal items from opponents and use it for the rest of the round. This isn't /that/ useful though as obviously opponents items will be random.
  • (49+) perhaps obvious, if you scout a 21iv pokemon via the 2CP method; then its guaranteed to be a "set 4" trainer. This means you can save 1 CP scouting the next 2 pokemon by only buying their species. Note that this saves CP on average but not every time; for example your team might care if Rhyperior is Solid Rock or Lightning Rod. If that matters; you'll have to spend an additional 2 CP!
  • There are other potential scouting optimisations in the Castle also based on trainer sets. If someone wants to figure this out, go for it. But since "blind" scouting is so cheap (6CP per match to almost always know all 3 sets) there isnt a big need for it.
Castle and Arcade
  • This also slightly applies to factory and tower, but i mention castle and arcade because you can often scout the exact sets before the match begins;
  • The switch-in AI for gen 4 is solved but its bugged. It is meant to do the following:
    • Check the remaining pokemon for the switch in with the best type matchup with a super effective move. Switch to that. If there is a "tie" (e.g. player has a blastoise out and the AI has venusaur and vileplume in the back) then switch to the pokemon in slot #2 (this is the center slot in arcade and castle.Keep in mind; this means that venusaur gets switched into blastoise before e.g. ambipom3, even though ambipom3 has a grass move. and it is because grass has a good offensive matchup into water.
    • If no super effective moves are found; check all the moves on pokemon 2 and 3, and use them as if pokemon 1 (the pokemon that just fainted....) was using them against the players pokemon. Calculate how much damage each would do, then switch to the pokemon that has this strongest move.
      • This has a few obvious causes: pokemon with explosion are switched in very, very often. even if the pokemon that just fainted has low atk and high special atk, 500 power explosion often wins the damage checks
      • A lot of set 2 pokemon with 1 weak attack (e.g. giga drain only tentacruel) are very rarely switched in second.
      • "if all else is roughly equal"; then the AI has a slight preference to switch in the pokemon with the same offensive category (physical/special) as the pokemon that just fainted, and/or to the pokemon that has the best category matchup into your pokemon (so e.g. Physical pokemon switch into blissey more often than special pokemon).
  • The bug exists in the overflow of switching logic. A pokemon with only 1 type (e.g. Typhlosion) is actually interpretted as being FIRE+FIRE typing. If it is calculating typhlosion flamethrower vs e.g. Parasect (4x weak to fire) then the "super effective" calculation in the switch-in is: 160+160 = 320. But the biggest number possible in the algorithm is 255. So the score for Typhlosion when checking if it should switch in becomes 320-255 = 65 (this is a worse score than e.g. Kangaskhan using return against parasect).
  • The bug only exists for a single-typed pokemon attacking an opponent 4x weak to its STAB move though, so its rare and if the player is not using a pokemon that has a 4x weakness; the player will never experience this bug.
  • The bug is most relevant for Garchomp and Salamence is my guess, and it does create a weird scenario where e.g. Glaceon would not be switched in before another teammate, so long as the teammate has a super effective move (either ice or dragon)
  • its really important to understand this to predict what is going to be switched in, particularly in Castle
Factory
  • Type hint is different to gen 3. The logic is as follows:
    • Check the upcoming opponent and count the number of times each type appears. e.g. If it's Venusaur/Charizard/Crobat then the counts are: Grass (1), Poison (2), Flying (2), Fire (1)
    • Find the largest number of times a type appear. For the example above; that would be 2 (both poison and flying)
    • If the number is 1: then its "no type" for the trainer.
    • If the number is 2 or more: check which type(s) with that number occur first from this list: Normal, fighting, flying, poison, ground, rock, bug, ghost, steel, fire, water, grass, electric, psychic, ice, dragon, dark
      • The first type that is hit becomes the type hint for that trainer. So for the example above; flying and poison are both 2, but flying appears first in the list, so the trainer is a flying specialist even though they also have 2 poison types
  • (in gen 3, if multiple types tie in frequency then its a "no type" specialist trainer)
  • Not sure how clear other resources make this; but for Level 50 in matches 49+ (round 8+), you can still run into 24iv trainers who are guaranteed to run set 4 pokemon. These are the same trainers who are 21iv + set 4 in the other facilities
  • While "bad AI" exists and works in battles 1-28 of singles, in 1-28 of doubles even "Bad AI" is subject to the doubles-specific AI algorithms. The tldr is that it significantly upgrades how smart the AI is, while also mixing in some horrible randomness. Main thing to be aware of; its aware of EQ rules (dont EQ a vulnerable teammate, dont surf a vulnerable teammate, etc) and its aware of type matchups (the AI will go for super effective moves a lot more often but is not guaranteed to do so). This logic also extends to other doubles strategies such as trick room, using a weather move if the teammate has a complimentary ability, intentionally status-ing a teammate with guts, etc.
  • This behavior in doubles also exists in other facilities but its kind of hard to lose before battle 28 with fully evolved pokemon...
 
At default speed (2 frames per tile)
I'd like to add that the default roulette speed is slower for the earlier rounds in Arcade.

These are the default speeds for each round:
Rounds 1-4: 4 frames per tile (roulette stops 1 tile after starting tile)
Rounds 5-7: 3 frames per tile (roulette stops 1 row above starting tile)
Rounds 8+ : 2 frames per tile (roulette stops 2 tiles after starting tile)
 
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Battle Factory HG/SS - Level 100 Singles - 77 Win Streak
Achieved over 2 days, 7/11/24 and 8/11/24

Played on original DS console and original SoulSilver cartridge (EU version). Footage recorded with a Loopy DS capture board. No RNG manipulation, or any save states/hacks, used whatsoever. All footage was streamed on Twitch.

Battles 1-49 here:
Battles 50-78 here:
 
By request going to post the following. I'm not super happy with any of them but I also wont be returning to beat any of these that soon so I'll bookmark progress.


Battle Factory Open Level Singles - 100 winstreak
Playlist (4 videos detailing entire streak taken from livestream):
I streamed this a long time ago, there is no live commentary

The loss:
Trainer was no type speciality I had Starmie2/ Gyarados3/ Tauros3 (a very strong team although Starmie2 is somewhat shaky).
Starmie2 is a good set on average but in match 101 I missed hydro pump on armaldo (12% miss), it was Armaldo3 (choice band) and locked itself into stone edge, killing starmie.
I had Tauros3 and Gyarados3 in the back. Gyarados gets OHKO'd by stone edge even at -1 and cant OHKO back.
So I needed Tauros3 to hit 2 iron tails, but it missed one. So it was Gyarados3 in a 1v2 after taking out Armaldo with waterfall.
Next pokemon out was Luxray (no intim, rivalry, same gender). only hope was waterfall flinch/crit. I actually got the crit. Final 1v1.
Arcanine (intimidate) comes in. Every arcanine set outspeeds gyarados and none of them faint to a -1 waterfall. I had a realistic chance against set 1 and 3, but set 2 and 4 both carry thunder fang. Only set 4 has a guaranteed KO with it. Gyarados fainted to thunder fang. 0-1 gg


I think this is the world record for Open Level Singles. I know there is a Japanese streamer with 90 something wins.

I'm pretty sure I can beat this, I do think open level is slightly easier than level 50 after 49 wins because there are no set-4 specific trainers to terrorise the player (I would rather face random set opponents than set 4).



Battle Factory Open Level Doubles - 79 winstreak
Playlist (2 videos with entire streak -
)
Also streamed a while back. I feel like I've improved as a player since this

The loss (you can watch it at the end of the second video but in text form):
I was stuck with Ambipom3 / Machamp4 + Blastoise4. The draft at 77 was horrible and 78 had no good swap options.
No type speciality.
Turn 1: out come Lucario + Jynx.
Every single lucario set in the game will see a KO on ambipom on turn 1, however I am happy to trade ambipom's life for a 2v1 and this is possible through double hit on jynx (jynx is frail enough to be OHKO'd by this but not so frail as to be ohko'd by seed bomb) into a cross chop into the Lucario.
Unfortunately Double-hit misses Jynx. Lucario CCs Ambipom. Jynx hits a lovely kiss on Machamp. Blastoise4 comes in for me.
[Lucario3 revealed; Jynx is much more likely to be Jynx2 than Jynx1 due to how doubles AI prioritises using super effective moves where possible].
The game isn't completely over yet; Machamp can wake up via Quick Claw and its possible that Jynx2 does something stupid on this turn. However Lucario3 is never going to behave stupidly and will target one of my pokemon this turn, and then target that same pokemon again next turn for the 2hko.
So the best play is simple; i focus blast and cross chop into lucario. Lucario will not always faint to spread damage EQ.
Machamp activates QC but does not wake up.
Lucario crits CC into blastoise (KO)
Jynx uses lovely kiss again (fails as Machamp is already asleep).
The game is not technically over still, but i need to QC + wake up + i need the final pokemon to suck. I decide that the threat of perish song makes EQ the better move at this point, although in hindsight (i.e. now) i disagree and would have cross chop'd again. Still it doesnt really matter because realistically machamp's chances here are nearly 0.
Machamp doesnt wake up; lucario hits CC, jynx hits Dream eater, Machamp faints.




I would like to (or see someone else do it i guess) hit 100 wins in Doubles Factory. However, doubles Factory is so "hard" (i want to use the word random but there is still some skill in squeezing out every possible scenario) that its honestly not that fun.

If anyone wants to play doubles factory; i will say this as a warning, the doubles-specific AI kicks in from match 1. It does a lot of things (logic for when to use EQ or not use EQ) but the most important thing is that it randomly promotes super effective moves sometimes and randomly discourages not very effective mvoes sometimes.

This makes the ai in games 1-28 this weird hellish mix of smart and stupid which i actually find more deadly than just smart AI (because its almost impossible to predict, you only know its "pretty likely" to do the smart thing).

It also slightly upgrades "smart AI" by making it bias even more towards aggression/attacking but while maintaining a "good" (bad for the player) mix of randomness. It's basically impossible to build factory doubles teams without some kind of horrible specific weakness, particularly when it comes to things that are also naturally faster than you. With only 1 pokemon slot in the back, good luck fixing this.


I would love to say there is some genius insight into teambuilding for doubles but apart from my main recommendation of "dont bait yourself into synergy" - there isn't really. You just take the good sets, try to balance out the team, and remember to have a lot of respect and pay a lot more attention to speed tiers.

By "dont take synergy bait" - i am referring to e.g. you dont want to take some terrible ground type + a flying type just because it gives you "synergy" in using spread EQ. You can try this, but what is going to happen is you run into something like Alakazam4, get destroyed by Energy ball before you can EQ, your other lead barely achieves anything, suddenly its a 2v3 and then suddenly its gg because you just lost too much momentum and the AI is so good at pushing a small advantage (going for KO moves).
Of course if you can take an actually good pokemon with EQ+ flying pokemon - go for it. Just keep a healthy grounding in reality in terms of remembering what sets are actually good or not.
 
(Arcade Singles)
1. Itol6 (273)* - September 24th, 2020 - Cresselia, Articuno, Garchomp, progress to 203 and current progress

I am very curious about this one tbh. Idk if this streak is abandoned. I would like to see this team played live though, even if its not by ItoI

I previously was much more sure this was fake, but actually playing the Arcade roulette very well (well enough that its basically always neutral or good for the player) is doable, even if 250+ games with no mistakes is impressive focus. Although maybe its harder than i assume as you must often dodge weather tiles and this team is more vulnerable than most to trick room and giving the opponent items.

I do have some questions though. I think 273 is long enough that you've probably seen almost every species at least once:
  • What happens against (lead) setup opponents. Lets take Registeel4, Suicune4, Gliscor1, Drapion1 or Salamence2 as potential examples. A lot of these can be thunder waved and/or flash'd, yes. But they're exceptionally deadly, wont allow a clean setup, and cresselia probably sacrifices itself and then hopefully Garchomp cleans up. But that's still a 2v2 without a setup Garchomp, and we probably risked ~20-35% at some point. Setup pokes arent super common but they exist.
  • What exactly happens when aboma, ttar, hippo, show up (to those unaware, this removes cresselia's ability to effectively heal). It's true that Hail and Sand immunities exist on the team, but its not like Garchomp vs ground types is a particularly good matchup, nor Sheer cold Articuno vs Ice types is necessarily a good matchup.
  • What happens when Cresselia just gets slightly unlucky. Lets say Gengar uses confuse ray. Or Politoed uses Hypnosis. Or cress gets twave'd. This is almost completely unavoidable. Is articuno really good enough to save a desperate setup. Is Garchomp just always enough to save the day?
  • What happens in inconvenient outrage locks causing confusion (similar to carloss' team tbh). does this just not happen that often? Do you sack Garchomp or do you risk Arti?
  • Lets say everything goes well, Articuno sets up on pokemon 1 and KOs it. Then pokemon 2 breaks the sub on mind reader before sheer cold hits. Its now pokemon 3 in. is articuno really bulky + fast enough to just sit there and mind reader OHKO again consistently? Do you have to regularly save cress for these situations, meaning leaving enough HP and PP up? Is Garchomp just always enough?
  • What happens on clear body/ keen eye opposing leads. Take Skarm or meta for example (no, meta doesnt faint to EQ and skarm doesnt faint to 2x fire fang)
  • Does Articuno seriously try to pressure stall with only substitute and roost and has this seriously never backfired

I admit I dont have 20 hours in the Arcade with the team, which is probably what I need to form my own judgment. But Mind+OHKO articuno is not new and has always been regarded as a very inconsistent gimmick in the past. I've always been extremely underwhelmed by Cresselia too (and tbh I would call this maybe the biggest trap in the frontier, it looks like it beats everything on paper but in reality its always so close to falling apart).
Garchomp can carry teams but 273 is a much, much longer streak than what anyone else got with (to be frank) what look like better teams than this.

I checked this thread again because I recently saw a youtube video about battle arcade mechanics and I was curious to see if anyone had beaten my streak.

I was surprised at the time to see I ended up as number one on the leaderboard, because I didn't try particularly hard lol. I think that streak is maybe the first or second time I ever made it past 49 battles on cartridge. I was just gonna keep going until I lost and it just didn't end up happening. The streak is still ongoing on my platinum cartridge.

Tbh I found battles in the arcade to be way more consistent than any other facility because you get team preview, the enemies have no hax items, and it's really not difficult at all to aim for a cluster of 2 neutral/good spots on the board. I don't think I mistimed the board more than 2-3 times during the entire streak. I think I remember even letting my roommate try and play a few battles while we were watching tv and he got the spaces he was aiming for without having done it in like over a decade lol

I think you're really underestimating how likely Articuno is to win with a speed advantage vs something and it's not fighting vs quick claw. Even just getting twave + 1 flash off Articuno is extremely favored to win vs pretty much anything, even stuff that OHKOs it. Hell even stuff that OHKOs it often loses its pp after a few subs and once the danger has passed articuno enters the next pokemon at full health behind a sub. Fog or hail weather is also a massive buff for it.

There's some problem pokemon for Cresselia, but Cresselia not only wins vs like 90% of all opposing mons, it almost always wins vs stuff at full health. It's not unlikely at all to sac something to kill a bad lead matchup and just try and sweep with Cresselia.

This definitely was not part of any strategy that I was aware of, but after seeing the youtube video I think my team really benefits from being rewarded for winning by a lot, because when Cresselia or Articuno are able to stomp an opposing team they usually can do it at full health, and all my pokemon are alive.

Honestly, the fact that you think that streak is not real makes me really doubt that the other guy you're questioning is fake because I assure you my streak is 100% real. It's probably not even that difficult to beat for anyone who doesn't have potato reflexes, has a decent understanding of pokemon and doesn't get bored lol.

To show I was not capping all those years ago, here is my miraculous team switch battle win during my streak that I mentioned in a previous post which is fortunately still saved on my vs recorder

 
I'm so glad you are still around!
Tbh I found battles in the arcade to be way more consistent than any other facility because you get team preview, the enemies have no hax items, and it's really not difficult at all to aim for a cluster of 2 neutral/good spots on the board. I don't think I mistimed the board more than 2-3 times during the entire streak. I think I remember even letting my roommate try and play a few battles while we were watching tv and he got the spaces he was aiming for without having done it in like over a decade lol
That's not surprising and it largely tracks with how I play on stream too, although you are clearly a lot better than me and everyone else i've seen play the arcade live if the misfire is like 2-3 in 273.

I'm asking this for your benefit too (because such a measure would help keep your record at #1) - do you think you'd be willing to stream this for a few hours? Doesn't have to be on your savefile with your 273 streak (it would be a separate exhibition), and a few hours is probably only like 42 battles max. I'm assuming you'd get max like 1 misclick there and that would remove any doubt from any bystander; its not like its specifically me that you want to prove yourself to. I'm just 1 person here.
I think you're really underestimating how likely Articuno is to win with a speed advantage vs something and it's not fighting vs quick claw. Even just getting twave + 1 flash off Articuno is extremely favored to win vs pretty much anything, even stuff that OHKOs it. Hell even stuff that OHKOs it often loses its pp after a few subs and once the danger has passed articuno enters the next pokemon at full health behind a sub. Fog or hail weather is also a massive buff for it.

There's some problem pokemon for Cresselia, but Cresselia not only wins vs like 90% of all opposing mons, it almost always wins vs stuff at full health. It's not unlikely at all to sac something to kill a bad lead matchup and just try and sweep with Cresselia.
I've actually already played with your team for a few hours and have formed quite strong opinions on how things operate. Again because its a winstreak rather than individual games, my focus is really on how to avoid losing in <10% bad luck games because these are the games that kill streaks before they are able to go past ~150ish.
But it is interesting to hear what you think nonetheless.
This definitely was not part of any strategy that I was aware of, but after seeing the youtube video I think my team really benefits from being rewarded for winning by a lot, because when Cresselia or Articuno are able to stomp an opposing team they usually can do it at full health, and all my pokemon are alive.

Honestly, the fact that you think that streak is not real makes me really doubt that the other guy you're questioning is fake because I assure you my streak is 100% real. It's probably not even that difficult to beat for anyone who doesn't have potato reflexes, has a decent understanding of pokemon and doesn't get bored lol.
Isnt your streak still 273 unbeaten? I would have thought that someone getting beyond that would motivate you to continue if you are still around?

It's good that (like Carlos) you seem to hold the opinion that your team and streak do not require any kind of precise play or special team-specific strategies.

I'm actually of the opinion that teams like this have quite a significant skill gap between quite good play and optimal play, particularly given the near-full scouting you get in arcade. This is the kind of thing which is very obvious upon a slightly deeper level of analysis and its also the kind of thing that newer players fail at in a way that cannot be hidden. I would be very surprised if someone new to the frontier could take a team like this and go past 200.
To show I was not capping all those years ago, here is my miraculous team switch battle win during my streak that I mentioned in a previous post which is fortunately still saved on my vs recorder
Providing this is good but I hope - as someone who i presume cares about their streak and record - you can appreciate that a single battle video is an almost meaningless datapoint? Unfortunately all this proves is that someone has the game and the team they posted, and they have played games in the facility. Its not any kind of proof on a non-cheated streak. In fact we've had proven cheated streaks in the past which have provided battle videos.
Like I dont think anyone on this thread is naive enough to believe that fake or cheated streaks can only be submitted by people who havent actually played the facilities.

I would repeat the same thing i said to carlos. You dont have to do anything, there is no prerogative. But injecting your cart team onto an emu, setting the winstreak to 49, and just livestreaming for an hour or two (this is a fraction of the time that the actual streak would have taken on cart as I know you know) would clear just about any doubt and would actually be a helpful tool for anyone in the future coming to the thread and wanting to see teams and strategies. I don't think you have anything to fear at all from this, even if you are rusty or even if you want to play slowly. Even if you actually lose a single battle. I am sure you understand that the gap in knowledge and correct intuition for someone with hundreds of games vs the AI compared to someone actually new is so large that it will be pretty much immediately obvious if someone knows what they are doing under conditions like this.


As for the actual video; I am shocked you went for the team swap square as you described originally. Scientists are guaranteed to be set 2. Bronzong2 is a completely free win because you can easily stall it out of all its PP simply by switching. Drapion2 is a joke with or without its item. Donphan2 is also terrible in the hands of the AI because it cannot superpower at full health, and even if it could that is still an easy stall out due to how you can force the battle to go. I would label this as a very serious mistake but since it was kind of early (before 112) i'll put it down to maybe not caring so much about the streak since it was still early on and because you were probably newer to the frontier then. It's definitely not the kind of video i would share to demonstrate that "I know what i'm doing" though.
 
I'm so glad you are still around!

That's not surprising and it largely tracks with how I play on stream too, although you are clearly a lot better than me and everyone else i've seen play the arcade live if the misfire is like 2-3 in 273.

I'm asking this for your benefit too (because such a measure would help keep your record at #1) - do you think you'd be willing to stream this for a few hours? Doesn't have to be on your savefile with your 273 streak (it would be a separate exhibition), and a few hours is probably only like 42 battles max. I'm assuming you'd get max like 1 misclick there and that would remove any doubt from any bystander; its not like its specifically me that you want to prove yourself to. I'm just 1 person here.

I've actually already played with your team for a few hours and have formed quite strong opinions on how things operate. Again because its a winstreak rather than individual games, my focus is really on how to avoid losing in <10% bad luck games because these are the games that kill streaks before they are able to go past ~150ish.
But it is interesting to hear what you think nonetheless.
Isnt your streak still 273 unbeaten? I would have thought that someone getting beyond that would motivate you to continue if you are still around?

It's good that (like Carlos) you seem to hold the opinion that your team and streak do not require any kind of precise play or special team-specific strategies.

I'm actually of the opinion that teams like this have quite a significant skill gap between quite good play and optimal play, particularly given the near-full scouting you get in arcade. This is the kind of thing which is very obvious upon a slightly deeper level of analysis and its also the kind of thing that newer players fail at in a way that cannot be hidden. I would be very surprised if someone new to the frontier could take a team like this and go past 200.
Providing this is good but I hope - as someone who i presume cares about their streak and record - you can appreciate that a single battle video is an almost meaningless datapoint? Unfortunately all this proves is that someone has the game and the team they posted, and they have played games in the facility. Its not any kind of proof on a non-cheated streak. In fact we've had proven cheated streaks in the past which have provided battle videos.
Like I dont think anyone on this thread is naive enough to believe that fake or cheated streaks can only be submitted by people who havent actually played the facilities.

I would repeat the same thing i said to carlos. You dont have to do anything, there is no prerogative. But injecting your cart team onto an emu, setting the winstreak to 49, and just livestreaming for an hour or two (this is a fraction of the time that the actual streak would have taken on cart as I know you know) would clear just about any doubt and would actually be a helpful tool for anyone in the future coming to the thread and wanting to see teams and strategies. I don't think you have anything to fear at all from this, even if you are rusty or even if you want to play slowly. Even if you actually lose a single battle. I am sure you understand that the gap in knowledge and correct intuition for someone with hundreds of games vs the AI compared to someone actually new is so large that it will be pretty much immediately obvious if someone knows what they are doing under conditions like this.


As for the actual video; I am shocked you went for the team swap square as you described originally. Scientists are guaranteed to be set 2. Bronzong2 is a completely free win because you can easily stall it out of all its PP simply by switching. Drapion2 is a joke with or without its item. Donphan2 is also terrible in the hands of the AI because it cannot superpower at full health, and even if it could that is still an easy stall out due to how you can force the battle to go. I would label this as a very serious mistake but since it was kind of early (before 112) i'll put it down to maybe not caring so much about the streak since it was still early on and because you were probably newer to the frontier then. It's definitely not the kind of video i would share to demonstrate that "I know what i'm doing" though.

I know there's some kind of logic where certain trainers can only use certain sets of a pokemon, but I have no idea how that works nor did I ever incorporate that into any kind of strategy. The only external tool I ever used was looking at an excel sheet of what possible moves a pokemon could use, and just used my intuition for how much damage something would do. Half the time I didn't even use that, and just played the game around the house while I was doing stuff.

I don't care that much if I lose, so I decided this morning I would do the next 7 battles on my cart, which I have recorded here with commentary. I don't own any kind of flash cart or hacking device and I don't care to figure that stuff out. I couldn't find the excel sheet I once had of enemy battle frontier sets, and I didn't really care about practicing anything on emulator, so I just turned my shit on and played. I missed almost every square I aimed for on the board every round, and got an incredibly lucky blizzard miss in a battle, but I did win the set lmao. The streak continues alive at 280.

It was really fun, but I forgot just how slow it is to play on console lol. The only pokemon I really play anymore is emerald tower with speedups on emulator trying to complete a set with the shittiest team possible. In the past I played a lot of gen 4 tower and arcade on emulator but I think the hall and castle are just horrible, and I never liked the factory for either game. I had a lot more gimmick teams that I played around with but that was the most winning team that I had which is why it was the one I built ingame. Best by test.

I probably will play until I lose at some point in the future but I think I'll just sit on that one until I actually get a good rhythm for the wheel again.

 
Here comes the final update on our DP Tower Link World Record streak which has ended at 887 wins in a row and was done in the Spanish retail version of Pearl.

As always, my partner was 6arc1 and the team was the doubles version of Syzygy with Metagross as the last member and distributed as following:

*Carloss97's side:

Garchomp (M) @ Focus Sash
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 1 SpA
- Outrage
- Earthquake
- Fire Fang
- Swords Dance


Metagross @ Occa Berry
Ability: Clear Body
Shiny: Yes
IVs: 31 / 31 / 31 / 7 / 31 / 31
EVs: 84 HP / 252 Attack / 4 Defense / 4 Sp.Defense / 164 Speed
Adamant Nature
- Iron Head
- Earthquake
- Bullet Punch
-Thunderpunch



*6arci's side:

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP / 21 Atk / 15 Def / 23 SpD / 29 Spe
- Dragon Pulse
- Psychic
- Thunderbolt
- Surf


Raikou @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
- Thunderbolt
- Aura Sphere
- Shadow Ball
- Hidden Power [Ice]





The loss:

-Turn 1: I don't remember the lead as it seemed manageable enough and we kill them but neither of our leading dragons go to turn 2 with full hp.

-Turn 2: They have crobat and chomp on the back with the latter one probably being jolly as it outspeeds my own killing him with Earthquake while the crobat takes care of latios.

-Turn 3: I bullet punch and crit Garchomp with my Metagross but even then he loses less than half HP, Garchomp EQs in return killing Raikou and severely crippling Metagross (he will surely kill us next turn). Crobat roosts.

-Turn 4: I bullet punch once again knowing not even a crit will kill him. He then EQs to finish the match and the streak.

If I had ice punch instead of thunderpunch Garchomp might have died and I may have had still a good chance at beating crobat.


Nonetheless we cannot even be mad, as through the hundreds of battles of this particular streak we were other times in precarious situations, were if things had gone a little bit worse we could have lost then and there. Apart from those TR ones mentioned previously, other recent example was a fight we had when were around battle 700:



-Turn 1:Whiscash and aerodactyl vs latios chomp: dclaw from aerodactyl to chomp.He then outrages the aero wich kills it while latios tbolts the whicash (LoL) which in turn blizzards to kill chomp and freeze latios.

-Turn 2: Metagross comes and weavile on the other side of the field. Weavile kills latios with an ice punch then meta EQs and takes half of weaviles hp and something from the fish. This one now blizzards again and Metagross resists it quite well.

-Turn 3: we send raikou which aura spheres the whiscash after Meta finishes the weavile with bullet punch. Now Whiscash throws a mud bomb which crits and defeats Metagross. Fuck. But well, we KO the Whiscash with and unnecesary crit in return. Let's see who the last mon is now that i'm locked...

-Turn 4: A fucking Gyarados!
I click the aura sphere which does like nothing (i think it looked like a 5'hit ko or so) expecting an EQ to kill us now..., but wait, he ice fanged! And it looks like a 4-hit ko which feels like he still has this even though im faster he will probably end up freezing me again.

But he doesn't, and with another crit (which this time is crucial) in our favor we advance to the next battle after changing the rest of our blows in the subsequent turns.

These are the kind of moments where the bond between us and the team keeps getting even stronger (but only after the mandatory heart attack and brief regret of decisions xD).

So as I said we cannot be mad as even though it has already ended, we had a lot of great and lucky moments, so we should only feel grateful for it having lasted this much.

Also I will say again that the D/P version feels a little more forgiving (at least for this team).
Nonetheless we still have the PTHGSS streak ongoing so we might focus on that one now ( although it probably won't last as long as this one).


With all that said, we wish you all keep having fun and luck with your own challenges!
 

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I wanted to get better gameplay to help people who want to try and break the record, so I recorded a streak played on emulator with speedups in one take of my gameplay for battles 1-105 in the arcade. The information you see on the screen is the only thing I used. I used the exact same team that I used for retail.

I did some practice with save states beforehand where I did lose a few battles. I think one was to a swords dance scizor lead that I misplayed and one where I hit a really bad tile, but this was my first attempt starting from the top, so I'm very pleased that I managed to make it all the way through. I had some lucky spots where I would have lost if I had gotten crit on a certain turn, some ancient power boost, or getting hit several times by something through paralyze + flashes, but overall pretty happy with how I played even though I was getting tired by the end and was forgetting the enemy team sometimes lol.

 
Arcade Singles - 263 on emulator
Proof: 0-56, 57-91, 92-126, 127-147, 148-182, 183-203, 204-238, 239-264

Starmie
Ability: Natural Cure
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Psychic
- Thunderbolt
- Ice Beam

Scizor (M)
Ability: Technician
Level: 50
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost

Garchomp (F)
Ability: Sand Veil
Level: 50
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Earthquake
- Substitute
- Outrage
- Swords Dance

As per usual with me, these were all hacked in with pkhex. Simple water/dragon/steel team. I’m definitely not the first to use these 3 on a team. Scizor is invested to hit the 106 speed benchmark, but you could potentially drop a bit of speed in favor of more HP.

Possible variations:
I know Magpie is using a similar team right now with Garchomp in the lead slot, and Suicune instead of Starmie. I prefer Starmie because of its very high speed. I have also tried Metagross instead of Scizor (which I used for battles 1-56 of this streak). Metagross has better stats across the board, but Scizor’s access to Swords Dance, Roost, and Technician-boosted Bullet Punch make it a better choice in my opinion.

Starmie
Ability: Natural Cure
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Psychic
- Thunderbolt
- Ice Beam

Metagross
Ability: Clear Body
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Iron Head
- Bullet Punch
- Earthquake
- Thunder Punch

Garchomp (F)
Ability: Sand Veil
Level: 50
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Earthquake
- Substitute
- Outrage
- Swords Dance
Timing the Roulette:
I’m sure this is common sense, but you should always be aiming for “clusters” of multiple safe tiles. I generally like to have clusters of at least three safe tiles in a row, and aim for the tile in the center of that cluster. This way, even if I am slightly early or late when timing my button press, I still get a good outcome. Sometimes, you will get boards where there are no such clusters and you will just have to do your best to time it exactly.

Autostop:
Magpie has mentioned this in this post and this video, but it’s worth repeating here: The roulette will automatically stop after 30 seconds (this equates to 2 tiles after the starting tile at default speed for battles after the seventh set). You can use this to your advantage by simply doing nothing if you notice the roulette will automatically stop on a safe tile. This lets you completely forego the challenge of having to time the roulette on certain boards. In this specific streak, I estimate that I used this about once or twice per set on average, but I probably could have abused it more. There were several instances during the streak where I could have used autostop, but chose not to because I wasn’t 100% certain that I saw the starting tile correctly.

The following is my personal ranking of the arcade tiles, your mileage may vary based on your specific team composition:
S tier:
-No battle (skip)

This is by far the best tile. If you can safely target the skip tile, you should be doing so. There’s maybe an argument to be made about not using skips on battles that are near-guaranteed wins in order to “save” potential skips for harder battles (in my experience, skips will not appear on the next roulette after hitting a skip on the previous roulette). However, since you can’t control when the roulette will/won’t have a skip tile to aim for, I think it’s best to always take them when you can.

A tier:
-Paralysis (foe)
-Level Up (self)
-Burn (foe)
-Speed Down
-Lower HP (foe)
-Poison (foe)

These effects will often skew the battle in your favor, making it significantly easier than it otherwise would be. In the case of the Speed Down tile, it is better the earlier on in the set that you get it, since it makes all subsequent roulettes easier to time.

B tier:
-Sleep (foe)
-Freeze (foe)

I find sleep and freeze to be slightly worse than the other status effects, since they only affect one of the opponents pokemon. Often times, you won’t status the pokemon that you want to. Nonetheless, these are still good and safe tiles to aim for.

C+ tier:
-Berry (self)

Berries will almost never have any effect on the battle, but they can technically be beneficial, so I’m ranking them slightly higher than the other “neutral” tiles.

C tier:
-No event
-BP
-BP+

These three are the truly neutral tiles, since they have no impact whatsoever on the battle. Thus, they are always safe to land on.

C- tier:
-Sun
-Rain
-Sand
-Berry (foe)
-Hail

These tiles are all usually neutral and unlikely to impact the battle. However, your specific team composition (and your opponent’s team for that specific battle) may like or dislike certain weather effects. For example, my team generally likes rain because it boosts Starmies surf and likes sand because it has two sand-immune pokemon. Likewise, my team dislikes sun because it hinders Starmie. I’m ranking the weather tiles lower than the other “neutral” tiles due to their inherent variation based on specific matchups.

D+ tier:
-Item (foe)
-Lower HP (self)
-Poison (self)

Everything in this tier and lower I will usually try to avoid. With these three specifically, I think it’s sometimes ok to have these in your target cluster if the board is just that bad, but they should generally be avoided.

D tier:
-Level up (foe)
-Item (self)
-Speed Up

Level-up will often make the battle significantly more difficult. Self-Item and Speed Up are worse the earlier in on in the set that you get them, since their effects last for the rest of the set.

F tier:
-Fog
-Next Roulette Random
-Burn (self)
-Trick Room
-Sleep (self)
-Freeze (self)
-Paralysis (self)
-Swap teams

Most teams should avoid these at all costs. Some teams may be better than others at handling being statused. For example, a mono-ground team wouldn’t have to worry about paralysis, or a team with a heal bell/aromatherapy user wouldn't have to worry nearly as much about self-status in general. Trick room can be a good tile if you happen to be running a trick room doubles team.
Battle 264: Ice trainer - Abomasnow, Dewgong, Walrein
Roulette: -HP (foe)

Turn 1: I swap to Scizor on turn 1, Abomasnow uses GrassWhistle, putting Scizor to sleep.
Turn 2: Scizor asleep, Abomasnow uses Ice Beam
Turn 3: Scizor asleep, Abomasnow uses Ice Beam
Turn 4: Scizor asleep, Abomasnow uses Ice Beam, Scizor faints to hail damage
Turn 5: I swap in Garchomp and use Outrage, Abomasnow uses Ice Beam, Garchomp faints
Turn 6: I swap in Starmie and use Psychic, Abomasnow faints
Turn 7: Opponent sends out Walrein, I use Thunderbolt, Walrein uses Signal Beam
Turn 8: I KO Walrein with Thunderbolt, after hail damage Starmie is at 19HP. At this point I can only win if either I crit Thunderbolt or the last is Dewgong3 and it misses with Sheer Cold/Horn Drill
Turn 9: Opponent sends out Dewgong. I use Thunderbolt, no crit. Dewgong uses Horn Drill… and it hits. Sigh…

I think I played this correctly. Maybe I could have gone to Garchomp on turn 1 in order to get Scizor in safely vs Abomasnow, it’s hard to say if that would have been better.

I will probably return to Arcade singles at some point; I think I can break 300.
 
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