Doubles 4v4 Doubles (BSD) Discussion

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Battle Stadium Head

Battle Stadium Doubles Discussion

This thread is for anything related to BSD! What's good? What's bad? What crazy Pokemon / sets / strategies have you seen on the ladder? What are your thoughts on the early metagame?

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For those that don't know, Battle Stadium Doubles (BSD) is the ranked doubles mode played on the Switch games. The rules are that you bring 6 Pokemon but choose 4 at team preview, mascot and mythical legendaries are banned, item clause is used., and Gigantamax is banned (not to be confused with VGC which allows certain Gigantamaxes).

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The Dynamax mechanic is explained here:

Dynamax Mechanic:
  • You can turn a single pokemon giant for 3 turns once per game.
  • It does not require an item, meaning that any pokemon can dynamax at any time.
  • When Dynamaxed, each attacking move will turn into the corresponding max move for its type, while status moves turn into Max Guard (basically Protect).
  • Gigantamax allows some pokemon to have new forms and special max moves.
  • You lose your Dynamax upon switching out.
  • Your Pokemon gains a 100% HP Boost while dynamaxed (doubles max HP).
  • The base power for max moves are dependent upon the base power of the original move it replaced.
  • Dynamaxed pokemon cannot be flinched.
  • Dynamaxed pokemon cannot be phased out.
  • All weight based moves will fail when used against a dynamaxed pokemon.
  • When you Dynamax a Choice Band/Specs/Scarf user, you will no longer be locked into a single attack or get the power/speed buff. However, you will become locked again once dynamax wears off.

Datamine Resources:

Part 1 of Moveset Listings (includes base stats)
Part 2 of Moveset Listings (includes base stats)
List of changes to moves and movepools

Libero: Changes the Pokémon’s type to the type of the move it’s about to use. - Cinderace
Cotton Down: When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. - Eldegoss
Propeller Tail: Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. - Barraskewda
Mirror Armor: Bounces back only the stat-lowering effects that the Pokémon receives. - Corviknight
Gulp Missile: When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. - Cramorant
Stalwart: Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves. - Duraludon
Steam Engine: Boosts the Pokémon’s Speed stat drastically if hit by a Fire- or Water-type move. - Rolycoly line
Punk Rock: Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. - Toxtricity
Sand Spit: The Pokémon creates a sandstorm when it’s hit by an attack. - Sandaconda
Ice Scales: The Pokémon is protected by ice scales, which halve the damage taken from special moves. - Frosmoth
Ripen: Ripens Berries and doubles their effect. - Flapple/Appletun
Ice Face The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it hails. - Eiscue
Power Spot: Just being next to the Pokémon powers up moves. - Stonjourner
Mimicry: Changes the Pokémon’s type depending on the terrain. - Galarian Stunfisk
Screen Cleaner: When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. - Mr Rime
Steely Spirit: Powers up ally Pokémon’s Steel-type moves. - Purrserker
Perish Body: When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. - Galarian Corsola/Cursola
Wandering Spirit: The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. - Runerigus
Gorilla Tactics: Boosts the Pokémon’s Attack stat but only allows the use of the first selected move. - Galarian Darmanitan
Neutralizing Gas: If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon’s Abilities will be nullified or will not be triggered. - Galarian Weezing
Pastel Veil: Protects the Pokémon and its ally Pokémon from being poisoned. - Galarian Ponyta Line
Hunger Switch: The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. - Morpeko

Double Iron Bash: The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
Snipe Shot: The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Jaw Lock: This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Stuff Cheeks: The user eats its held Berry, then sharply raises its Defense stat.
No Retreat: This move raises all the user’s stats but prevents the user from switching out or fleeing.
Tar Shot: The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves.
Magic Powder: The user scatters a cloud of magic powder that changes the target to Psychic type.
Dragon Darts: The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
Teatime: The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Octolock: The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
Bolt Beak: The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
Fishious Rend: The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
Court Change: With its mysterious power, the user swaps the effects on either side of the field.
Clangorous Soul: The user raises all its stats by using some of its HP.
Body Press: The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Decorate: The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.
Drum Beating: The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat.
Snap Trap: The user snares the target in a snap trap for four to five turns.
Pyro Ball: The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
Aura Wheel: Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.
Breaking Swipe: The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Overdrive: The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Apple Acid: The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat.
Grav Apple: The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat.
Spirit Break: The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat.
Strange Steam: The user attacks the target by emitting steam. This may also confuse the target.
Life Dew: The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Obstruct: This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.
False Surrender: The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
Meteor Assault: The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.
Steel Beam: The user fires a beam of steel that it collected from its entire body. This also damages the user.
 
Hi, all. Thought I'd post about the best BSD combo I've encountered so far. I'm using this in my own games, but wanted to invite discussion to see how everyone would try to counter this common pairing. The pair I'm talking about is, of course, Rhyperior/Dusclops.

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 188 HP / 252 Atk / 68 SpD
IVs: 0 Spe
Brave Nature
- Earthquake
- Rock Slide
- Fire Punch
- Protect

Dusclops @ Eviolite
Ability: Frisk
EVs: 252 HP / 96 Def / 160 SpD
IVs: 0 Spe
Relaxed Nature
- Trick Room
- Ally Switch
- Bulldoze
- Night Shade

Trick room obviously allows Rhyperior to move before many faster mons who have potentially damaging moves. The Solid Rock ability with Weakness Policy, and the added HP pool of Dynamax, make Rhyperior so deadly it's hard to describe. The turn after trick room, dusclops will move before Rhyperior, making bulldoze a fantastic way to pop the Weakness Policy. Biggest weakness to the team is if Dusclops gets taunted early, and can't drop Trick Room. If you see a taunt lead on the enemy team(mainly Grimmsnarl) you can adjust your lead accordingly.

How would you guys deal with this pair? What is the best theorycrafting to break this BOSS of a rhyperior?
 
Hi, all. Thought I'd post about the best BSD combo I've encountered so far. I'm using this in my own games, but wanted to invite discussion to see how everyone would try to counter this common pairing. The pair I'm talking about is, of course, Rhyperior/Dusclops.

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 188 HP / 252 Atk / 68 SpD
IVs: 0 Spe
Brave Nature
- Earthquake
- Rock Slide
- Fire Punch
- Protect

Dusclops @ Eviolite
Ability: Frisk
EVs: 252 HP / 96 Def / 160 SpD
IVs: 0 Spe
Relaxed Nature
- Trick Room
- Ally Switch
- Bulldoze
- Night Shade

Trick room obviously allows Rhyperior to move before many faster mons who have potentially damaging moves. The Solid Rock ability with Weakness Policy, and the added HP pool of Dynamax, make Rhyperior so deadly it's hard to describe. The turn after trick room, dusclops will move before Rhyperior, making bulldoze a fantastic way to pop the Weakness Policy. Biggest weakness to the team is if Dusclops gets taunted early, and can't drop Trick Room. If you see a taunt lead on the enemy team(mainly Grimmsnarl) you can adjust your lead accordingly.

How would you guys deal with this pair? What is the best theorycrafting to break this BOSS of a rhyperior?
There are actually a ton of ways to tackle this, but they're usually team dependent and I don't mind this for most teams I play. Here's some more stock standard stuff (mostly) for more general cases. Nothing super special, just seeing if I can add to the conversation.

Chandelure @ Focus Sash
Ability: Flash Fire
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Imprison
- Trick Room
The most common Imprison TR mon, easy way to shut down TR for a bit and cause some issues for those kind of teams. Not really much to say other than be careful about getting 2HKO'd the first turn if they know what you're doing.

Jellicent @ Room Service
Ability: Water Absorb
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 5 Spe
- Water Spout
- Shadow Ball
- Strength Sap
- Trick Room

Jellicent is a fairly normal thing to see these days (Weakness Policy or Room Service), underspeeds Rhyperior under TR and outspeeds out of it due to Room Service and can heal itself with Strength Sap on Rhyperior, while being able to Spout it for major damage, very good option.

Dracovish @ Iron Ball
Ability: Strong Jaw
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fishious Rend
- Rock Slide
- Psychic Fangs
- Protect

Dracovish (honestly just use Iron Ball Dhelmise, it's better) is some funny stuff cause it can just straight one shot Dmax Rhyperior and underspeeds with Iron Ball. Not much to say, it's Vish lol.
 

marilli

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I'm trying my hardest to make master rank, but I can't even seem to break out of Poke Ball Rank! Attached is my team (no sense in making it public since it is 2W 5L right now.)

I can provide appropriate EV spreads upon request. Please help...
Welcome to smogon.

What I will say is that while your team has a lot of weird "quirks" to say the least (Magical Leaf on Hatterene? Weakness Policy on Cramorant instead of Lapras? Red Card? 1 Room setter with no Fake Out countermeasures? 0 protect? No Fake Out on Toxicroak?) it shouldn't be so bad you are unable to get out of Poke Ball.

I hesitate calling any team or player "bad" straightaway but if you think you are inexperienced I heavily recommend using a pre-made team, some of which can be seen here: https://victoryroadvgc.com/pokemon-sword-shield-rental-vgc-teams/. Not that you have to stick with them forever, playing with theses teams should teach you some fundamental basics about the game. This includes information on what are commonly used Pokemon, how people use them usually, what a standard team generally has in store for these prominent threats, etc.) that provide you with transferrable skill that helps you build your new team and let you have easier time predicting what they may do to advance their own position.

If you are just trying to get some small fixes to your team, I would definitely suggest Weakness Policy on your Lapras instead, remove Rest for a better move like Protect or Thunderbolt, use Fake Out on Toxicroak, and use Mystical Fire on Hatterene. All the other flaws with the team are still there but these are some quick bandaid fixes that will immediately improve your team. Make sure your Toxicroak is fast enough to Fake Out common opposing Fake Out users like Incineroar (don't use min speed Toxicroak.)

Good luck!
 
Welcome to smogon.

What I will say is that while your team has a lot of weird "quirks" to say the least (Magical Leaf on Hatterene? Weakness Policy on Cramorant instead of Lapras? Red Card? 1 Room setter with no Fake Out countermeasures? 0 protect? No Fake Out on Toxicroak?) it shouldn't be so bad you are unable to get out of Poke Ball.

I hesitate calling any team or player "bad" straightaway but if you think you are inexperienced I heavily recommend using a pre-made team, some of which can be seen here: https://victoryroadvgc.com/pokemon-sword-shield-rental-vgc-teams/. Not that you have to stick with them forever, playing with theses teams should teach you some fundamental basics about the game. This includes information on what are commonly used Pokemon, how people use them usually, what a standard team generally has in store for these prominent threats, etc.) that provide you with transferrable skill that helps you build your new team and let you have easier time predicting what they may do to advance their own position.

Good luck!
Yeah. I am pretty inexperienced. I am after trying to make Cramorant work on a Doubles team. Something tells me that I am going to have to drop Cramorant all together. Thanks for the link and I will rethink my items a bit! Maybe even ready up a Priority Pokemon. My head is swimming with ideas, but I appreciate the input!
 

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