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Metagame 4v4 Doubles UU

While I haven't been contributing / playing recently (reg h / j), I do really appreciate the work that council has put in to bring this tier to where it is today, starting back in reg g. I do hope to contribute a bit more to this tier in the future, but thank you all - not just the council, the players too - for helping "VGC UU" (or 4v4 duu smh) make its valiant run that has really just started <3

bring back my beloved kyu-b
 
I recently faced another player, Gephicka, in an Open tournament (played one round a week) and the team I built was my take on Hard Trick Room in Regulation H UU.

The team consisted of:

:gardevoir: Gardevoir

Gardevoir is the first Trick Room setter. It carries Dazzling Gleam, Psychic, Encore, and Trick Room. I'm using a Covert Cloak set with Tera Fire, invested heavily in physical bulk. However, it still carries a Modest nature, and is able to dish out good spread damage with Decorate boosted Dazzling Gleam. Encore is used to lock down endgames, as it prevents opponents from Protect stalling in front of a partner like Conkeldurr.

:gallade: Gallade

Gallade is the second Trick Room setter. It carries Psycho Cut, Sacred Sword, Protect, and Trick Room. It uses a Clear Amulet with Tera Grass, and is invested fully in HP and Attack. Decorate boosted Sacred Sword and Psycho Cut are able to annihilate most of the meta. However, Gallade is frailer and isn't able to dodge Fake Out, so it's more of a risk to lead it in some matchups. Regardless, it's an effective setter and sweeper.

:chandelure: Chandelure

Chandelure is the third Trick Room setter, and is intended to be a special nuke. It's holding a Life Orb and invested fully in Special Attack, allowing it to deal massive spread damage with Heat Wave, and cover most teams with its 3 attacks. It becomes unstoppable if it receives a Decorate boost as well. The main issue is that unlike Gallade, it doesn't have Protect, nor does it have another defensive option like Encore, so it's a far more "all-in" Trick Room user.

:conkeldurr: Conkeldurr

Conkeldurr is a Trick Room attacker that uses Guts to sweep with its unresisted coverage of Close Combat, Knock Off, and Facade. It's trained to be faster than minimum speed Smeargle to gain momentum from Decorate. It's honestly the worst thing on the team in testing, but it's still a great sweeper that puts up shocking numbers, as it has the same Attack stat as Ursaluna. Wish it was bulkier, though.

:smeargle: Smeargle

I don't like Smeargle. But I kind of had to use it for the strategy to work. Decorate, Follow Me, Fake Out, and Spiky Shield work in tandem to allow Trick Room to go up consistently, and make the team stronger. I don't like Spore Smeargle, it's mean. In seriousness though, I deliberated on whether to use Spore or Fake Out, and opted for Fake Out. I feel like all 4 of the moves I chose are mandatory on my team, and so I dropped Spore. Given Fake Out proved to be useful against Gephicka, I think I made the right choice, though I am seriously considering which moves I could drop for Spore. Tera Grass is used to block opposing Spore, and it's obviously holding a Focus Sash.

:murkrow: Murkrow

Last but not least, Murkrow. I needed this to be a swiss army knife to deter whatever Gephicka may bring. Given that, in this very thread, they made a post praising Basculegion-F, I was certain they'd be bringing it. Coupled with my Chandelure's Fire type, I decided to use Murkrow a sun setter that also has a lot of general support options. I opted for a moveset of Foul Play, Haze, Taunt, and Sunny Day. Tailwind is unnecessary on this team, of course. Additionally, Sunny Day + Foul Play allowed me to win game 2 and the set.
If you'd like the Pokepaste, here it is: :ralts:

Also, there was a Reg I tournament earlier in the day, which I won. I don't feel like writing a long analysis, so here's the winning team: :groudon:
 
hey everyone, here to spread more sylveon propaganda. So I just won the reg j regionals this weekend,w as a really fun and interesting tournament and run, ggswp to all my opponents. first regional win here feels very nice, here's the team:
:sylveon: :arceus-ground: :necrozma-dawn wings: :indeedee: :ogerpon-hearthflame: :roaring moon:

Sylveon is ust one of my fav mons to use, groundceus gives it a very potent offensive core whilst handling ho oh with power gem relatively effectively, there's a psyspam mode with ndw and indeedee but neither are reliant on each other, hearthflame and roairng moon were lowkey the carried the team, both fairly standard sets that kinda jsut muscled through 90% of the meta and roaring moon spedcrept everything bar booster bundle (which was coincidentally my only loss of the tour). Together this team has 2 tailwind and 2 trick room setters to pretty much ensure that I get the speed control I want in any specific match up so the main offensive threats in sylveon and hearthflame can sweep successfully, whilst eveyr other mon is very offensively threatening in their own right, especially heavily invested groundceus. Thank you to Sizzlipede & Snom for the help with the team and tests and thanks to the hosts for running these tours, always great fun. Short post cause not many thoughts, also looking forward to seeing the results of the reg h regional this weekend even if im gonna have to miss it.
 
The Amman (Reg H) regional just concluded, being the end of tournaments (besides the final Open rounds) for the format. There were interesting developments I should note here, in a post similar to Gephicka's analysis of the previous Reg H tournament.

:primarina:

Primarina dispelled any notion that it may be facing competition from Basculegion. It finished the tournament with 50% usage, a 64% win rate, and all but two players in top 8 using it. Calm Mind Primarina also had a nice showing, with both players using it (myself and SeaWolfMikes) making top cut. Unfortunately, we were both eliminated in succession by Valerie's team which had a great matchup, but the team composition is clearly still effective.

:basculegion:

The aforementioned Basculegion had a weak performance. Only one player using it, Gephicka, made top cut, with two missing it by one loss. It seems like last week it had a good place in the meta, but it doesn't have that much going for it inherently. That said, it clearly worked well enough on Gephicka's team to reach top 8.

:pawmot:

Pawmot came out of nowhere on a Weezing team to win the tournament with a record of 9-0. Unfortunately, the other 3 players using it missed top cut, but the Weezing team managed to counter many common strategies flawlessly and didn't take a single set loss. Tera Electric Double Shock managed to do surprising damage in several sets. It's very vulnerable to Intimidate + Parting Shot from Torracat, but on a Weezing team it can ignore that.

:weezing:

Speak of the devil, it was never really in the crosshairs of this meta's playerbase, but it answers so much in the meta. The best Pokemon, Primarina, can't use Water type moves if it's not running Water Pledge. Basculegion loses Adaptability, Bisharp and Metagross can have their stats lowered, Baxcalibur can be burned, and Tsareena can't stop Fake Out. This was a major surprise, and if the format kept going, it'd absolutely be one of the biggest targets to beat. I'm sure some fast counters would pop up. Gengar is immune to Slaking and Pawmot's Normal and Fighting-type moves, and has access to Will-o-Wisp to shut down the team's attackers. It also has Taunt, Encore, and Disable to beat the Weezing if it causes trouble.

:politoed:

Politoed had a usage of 18%, but a negative winrate of 45%. Rain has been one of the most consistent strategies in this format, with one of my wins coming from a team using Politoed and Kingdra. However, only one Politoed made top cut, though it was paired with Kingdra. Interestingly, there were no teams with Politoed and Gothitelle, but a team with Ninetales and Gothitelle made top 8.

:comfey: :poltchageist: :serperior: :rhyperior:

These Pokemon are considered to be good by a lot of players, but not a single player used them. I'd wager that the reason Comfey wasn't used is because it only worked as a one-time surprise last week, but the rest are a mystery. Poltchageist isn't bad paired with Kommo-o, and Serperior is one of the best fast setup attackers in the format. Rhyperior is also a decent Trick Room attacker. I suppose nobody saw a point to using them, and opted for teams with the reliable Primarina instead.
 
WARNING: THIS TEAM IS NOT GOOD.

3rd Place Amman (Regulation H UU) Regional Team:

:gastrodon: :scrafty: :metagross: :espathra: :thwackey: :primarina:

This team is centered around one thing: Baton Pass + Calm Mind Espathra.

:scrafty:
Scrafty is the replacement to Torracat on this team for its access to Coaching. The speed EVs let it outspeed neutral Metagross by 1 point. Super Fang allows it to chunk bulky setup Pokemon such as Kommo-o and Calm Mind Primarina, while Knock Off is a generally spammable move that deals with this team's rather tricky Tera Ghost Bisharp matchup (instead of Drain Punch).

:metagross:
Metagross is a weird pass recipient for Calm Minds, but the defense boost from Grassy Seed, Special Defense boosts from Calm Mind, and Speed boosts are all extremely helpful for the big machine. It outputs extremely consistent damage, though during the tournament I did wish I was Brick Break over Stomping Tantrum.

:espathra: :thwackey:
The only notable thing about Espathra Thwackey are the techs--Tera Poison is a fairly neutral type into the meta (no one runs Psyspam... except me) and Lumina Crash turns Espathra into a legitimate threat against slower teams paired with Primarina. Max Speed Taunt Thwackey solves this team's Encore Illumise / Spore Smeargle issues, as well as denying setup against Pokemon such as Kommo-o or Primarina.

:primarina:
Primarina is standard, with Mystic Water over Life Orb to take advantage of the defense boosts that Espathra passes. This is the team's main way of dealing with opposing Metagross and Corviknight.

Finally, the dark horse, Gastrodon :gastrodon: my absolute GOAT.
This Pokemon wins so many matchups off lead with Acid Armor + Recover. Covert Cloak denies any attempts of Fake Out or Snarl to slow it down. Clear Smog again denies the opponents any setup opportunities, and Earth Power is a surprisingly good click against most of the meta. The combination of Tera Poison, Clear Smog, Covert Cloak, and Recover means that you always beat opposing Primarina 1v1.

This team centers around boosting up yourself while denying the opponent the opportunity to do so via Thwackey Taunt, Clear Smog Gastrodon, Super Fang Scrafty, and Lumina Crash Espathra.

Regulation F UU is coming soon, ban :chi-yu: :)
 
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I have the same warning as sizzle; these two teams are not good at all

I got top 8 at both the Regulation H and Regulation J tours this weekend and would say that's pretty nice. I whipped together these two teams in <2 days so they are pretty shit, so use at your own discretion.

:kyurem-black:-:zacian:-:iron treads:-:ogerpon-hearthflame:-:kingambit:-:zapdos-galar:
I initially wasn't going to play in either tournaments this weekend, until, earlier this week, valerie dmed me asking when I would come back to 4v4 duu (for the sake of this, I will call it VGC UU). That eventually led to us talking about kyurem-b (if ykyk) and then regulation j, where I decided to whip out kyu-b for one last ride.

Kyurem-B is pretty good. I used it back in Regulation I to claim the Regulation I (I think?) Kickoff title where it did... nothing really. Zamazenta was GOATED there. Anyways, I still believed in it, especially when valerie told me that Fusion Bolt wasn't mandatory anymore thanks to people running Fire-types instead of Steels/Waters to check Zacian, one of the best Pokemon in the format. This meant that I could freely use Scale Shot and Icicle Spear, although Scale Shot missed SO MUCH and cost me multiple games. I rounded out the Loaded Dice build with Dragon Dance and Protect, but decided to run Tera Fire instead of something like Steel, specifically for the Ho-Oh and Zacian MUs, as well as the Hearthflame MU. This did, however, give me a weakness to waterpon, which does unfortunately take a toll on my Kyurem-B. If I could go back I would probably just run Waterpon on my own to solve this. Anyways, the EVs aren't anything special; outspeeds Zacian after a DD / Scale Shot boost, dump attack and leftovers go to HP.

As stated before, Zacian is really fucking good. It has been since Regulation I (it was good in regulation g as well, although it possessed its crowned forme). I'm also really comfortable with Zacian so I decided to run it instead of Zamazenta this time around. Play Rough is standard, and I chose Close Combat over Sacred Sword for extra damage. I really like Tera Dark Crunch here for one reason; NDW. This fixes up my sketchy psyspam MU just a tad, but hey, every bit counts. I didn't run exactly max/max EVs here because I wanted to optimize my HP for Life Orb chip but, in the end, it doesn't really matter.

Iron Treads my beloved. Although he misses almost every High Horsepower, he flinched almost every Iron Head. Those two are the norm for Treads. I chose Stone Edge only because of Ho-Oh, although I do believe something like Ice Spinner / Megahorn / Knock Off / Volt Switch would be better. I never ended up using tera on this guy but that's OK. He was really my answer to Zacian with Iron Head (still a big issue but helps) and other fires like Gouging Fire and the aforementioned Ho-Oh.

Ogerpon-H is again another standard one. I would change this to Wellspring for sure, but hearthflame did its job. Follow Me is a really nice tool to support Kyurem-B to let it set up, which helped a lot into Zacian. Additionally, Ivy Cudgel nukes the rare Steel-type / Steel-Tera that would otherwise block out my Kyurem-B. Everything else is pretty normal. As for the EVs... Yeah I couldn't tell ya :( I know it out runs Zacian under Tailwind but that's it.

Kingambit is another answer to psyspam and surprisingly into Zacian when Tera is used on Kingambit, hence the Tera Poison. Although this ended up being the main use case for Kingambit, I initially had planned for it to be a way to deter Intimidate from the likes of Landorus-T and Torracat thanks to Defiant. Unfortunately, I severely overestimated the power of Intimidate and Kingambit ended up being kinda mid for the whole tournament.

Zapdos-G is actually the GOAT. I initially had Tera Steel Tera Blast over Tailwind but decided to run Tailwind to make my team even faster. Brave Bird + Close Combat just hits sooooo much, and +1 Brave Bird even OHKOs Zacian (defiant). Coaching was the real reason I had gapdos though; boosts my entire team, which consists of physical attackers only.

Here's my run (replays) if you'd like to watch horrendous gameplay:
Swiss Round 1
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :kyurem-black::arceus-water::torracat::ogerpon-hearthflame::regieleki::kingambit:
Pengu vs thacrow - game 1 / game 2 (W)

Swiss Round 2
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :solgaleo::ho-oh::Gouging fire::Landorus-therian::ogerpon-wellspring::ting-lu:
Pengu vs NinjaSnapple - game 1 / game 2 / game 3 (L)

Swiss Round 3
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :zekrom::zacian::Sneasler::ting-lu::murkrow::walking wake:
Pengu vs thebusinesspiggy2 - game 1 / game 2 / game 3 (L)

Swiss Round 4
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :pyroar::zamazenta::solgaleo::landorus-therian::ogerpon-wellspring::moltres-galar:
Pengu vs SkwovetBoi - game 1 / game 2 / game 3 (W)

Swiss Round 5
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :zacian::kyurem-black::iron valiant::ogerpon-wellspring::ting-lu::gothitelle:
Pengu vs merrypasta - game 1 / game 2 (W)

Top Cut Round 1 (T16)
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :great tusk::Necrozma-Dawn-Wings::indeedee::hoopa-unbound::ogerpon-hearthflame::torkoal:
Pengu vs Sizzlipede & Snom - game 1 / game 2 / game 3 (W)

Top Cut Round 2 (T8)
:kyurem-black::zacian::Iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :sylveon::arceus-ground::Indeedee::Necrozma-Dawn-Wings::ogerpon-hearthflame::roaring moon:
Pengu vs sheepie - game 1 / game 2 (L)

enjoy the very haxxy games : )

:jumpluff:-:ninetales:-:Typhlosion:-:Clefairy:-:sylveon:-:gothitelle:
I remember all the way at the beginning of Regulation H, everyone though Sun would work out well. It did have an insane run in Regulation I, after all, with Groudon running around. But no. Sun didn't see any results in Regulation H... Until now.

Jumpluff is a sun staple in many formats, especially those of the doubles variety. I mean, Sleep Powder was so controlling in Regulation I that we banned it! I also ran Pollen Puff to heal off any chip on my Eruption Typhlosion and Life Orb chip on Sylveon. Tailwind gives speed to my non Scarf Typhlosion while Sunny Day helps in those bad matchups. I liked Tera Water a lot throughout this tour for Baxcalibur and opposing Fire-types, while Covert Cloak allows me to dunk on Smeargle and others. I forgot what the EVs do again though.

Ninetales is the only viable Drought user in the tier. Just to preface, I forgot the EVs again :skull:. Anyways, I decided on the classic support Eject Pack set with Overheat. Helping Hand is again good for my main sources of damage on the team, while Will-O-Wisp is just kinda there. I would probably slot on Weather Ball or Solar Beam now but whatever. Tera Grass for Waters and Grounds and we are good to go.

The star of the show and the goat himself; Typhlosion. I initially wanted to use Charizard but quickly realized how shit it is. Typhlosion, in my opinion is better. Specs Eruption is nothing to scoff at, and neither is Heat Wave. Overheat is always a solid bet and... Blast Burn? Yeah, it should probably be Sunny Day or Flamethrower instead but we roll with it. Tera Ghost is here over Tera Fire because I don't really need the extra damage and, with losing Fargiriaf recently, I need a way to get around Fake Out.

Clefairy is pretty solid. I ran Tera Steel for that Poison immunity and Steel-resist, helps a lot into Sneasel / Metagross / Bax. Icy Wind allows my Typhlosion to get the speed advantage while Follow Me and Helping Hand are just too good to pass up. I know a lot of people would run Protect here but I opted for Sing instead. Sing is lowkey evil. Double sleep is just evil as fuck ngl, sorry to pasta for hitting 3/3 sings onto them.

Sylveon is my second large attacker. Hyper Voice boosted by Pixilate is an insane source of damage, especially with Life Orb. Additionally, my team picks apart Steel-types for Sylveon to sweep cleaner. For extra precaution though, I decided to run Tera Fire Tera Blast which, under Sun, does good damage. I rounded out the set with Quick Attack to just snipe Sash Pokemon and others.

Gothitelle is a Pokemon I've used a lot but feel I still know so little about. Shadow Tag is a great ability to trap foes for Typhlosion to absolutely clear them. Fake Out is good board control while Trick Room gives my Sylveon more things to do. This also gives me a fast sleep option during Trick Room in Clefairy and outside of Trick Room in Jumpluff. Psychic for damage and Sitrus Berry for healing. Tera Steel is just a good defensive Tera so I went with that. Here are the games:

Swiss Round 1
:jumpluff::ninetales::typhlosion::clefairy::sylveon::gothitelle: vs :toxicroak::chesnaught::politoed::salamence::Overqwil::Basculegion-F:
Pengu vs Fairy Juice Jay - game 1 / game 2 / game 3 (L)

Swiss Round 2
:jumpluff::ninetales::Typhlosion::Clefairy::sylveon::gothitelle: vs :pawmot::Baxcalibur::breloom::magmar::scizor::greninja:
Pengu vs yamuko - game 1 / game 2 (W)

Swiss Round 3
:jumpluff::ninetales::typhlosion::clefairy::sylveon::gothitelle: vs :rotom-heat::hydreigon::ninetales::jumpluff::tsareena::charizard:
Pengu vs Itzs1lver - game 1 / game 2 (W)

Swiss Round 4
:jumpluff::ninetales::Typhlosion::clefairy::sylveon::gothitelle: vs :Gastrodon::scrafty::metagross::espathra::thwackey::primarina:
Pengu vs Sizzlipede & Snom - game 1 / game 2 (W)

Swiss Round 5
:jumpluff::ninetales::typhlosion::clefairy::sylveon::gothitelle: vs :Primarina::glimmora::baxcalibur::talonflame::Thwackey::torracat:
Pengu vs merrypasta - game 1 / game 2 (L)

Top Cut Round 1 (T16)
:jumpluff::ninetales::Typhlosion::clefairy::sylveon::gothitelle: vs :Primarina::sylveon::meowscarada::talonflame::clefairy::metagross:
Pengu vs Code - game 1 / game 2 (W)

Top Cut Round 2 (T8)
:jumpluff::ninetales::typhlosion::clefairy::sylveon::gothitelle: vs :Slaking::weezing::pawmot::chandelure::corviknight::primarina:
Pengu vs Jerry - game 1 / game 2 (L)
 
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4v4 Doubles UU - Regulation F Meta Predictions

Given Regulation F UU is imminent, and we're only waiting for usage to make a banlist, I'll share some predictions I have for some Pokemon's roles in the meta.

Disclaimer: This is independent of whether or not some borderline Pokemon like Chi-Yu or Archaludon drop, they may have an effect on these but I won't be highlighting anything that primarily works as a check to them.

Also, none of this is ordered in any particular way.

:thundurus:

Thundy. This is going to be a good support. It can slow down opponents, weaken special attackers, hit with decent damage, and block Psyspam and sleep. It's also possible to combine it with Enamorus to boost it thanks to Contrary, but tiering councilors have stated their intent to ban Enamorus, so this isn't that relevant. Though, Brute Bonnet feels like a natural opponent, and running Safety Goggles gives up Covert Cloak, making it vulnerable to Fake Out and Sneasler's Dire Claw.

:tyranitar:

Tyranitar is pretty insane, even if it's missed the spotlight in recent games. It's bulky as hell, and while it struggles against Fighting types, it can rely on partners or run a Tera type like Flying to flip that matchup. It's also a great partner for Garchomp, who stupidly becomes able to dodge 20% of attacks as long as the sandstorm goes on. Landorus-Therian, Iron Boulder, Ogerpon-Cornerstone, and Excadrill are other sand users to look out for.

:sneasler:

I think Sneasler might end up being one of the best Pokemon in the whole format. Unburden is a broken ability, Dire Claw flips games, and it's strong enough to do a lot of damage with Close Combat. It's not complicated, you know why Sneasler is good. It'll definitely be a staple on Psyspam teams.

:brute-bonnet:

Brute Bonnet is barely worse than Amoonguss, and it's going to be legal in this format. That'll certainly set off alarm bells, given how Amoonguss is really good even in restricted formats. This will be an amazing support for a lot of threats, and will double as a partner and counter to Trick Room strategies. Though, like Reg J, it'll have to be playing without a good sun setter, which means it'll be using no ability for the most part.

:volcarona:

Volcarona is the best setup sweeper in VGC, because it boosts the 3 most important stats all at once. I feel like with proper support, it'll be impossible to defeat, especially with a partner healing it or with Giga Drain. However, it's very vulnerable to Tyranitar and Ogerpon-Cornerstone, and can get overwhelmed by special damage before it can boost up. It will also be instantly crippled by a Dire Claw status condition.

:heatran:

Every hero has its villain. Heatran is just not something you want to see if you're a Volcarona. Heat Wave? Bug Buzz? Giga Drain? If you're not using Tera Water Tera Blast, good luck. Volcarona aside, though, Heatran is good defensively into a lot of things. It takes Tyranitar's moves pretty well while hitting it with Flash Cannon, and something like Sneasler can be mind gamed with Tera Fairy sets baiting out a Close Combat. Its natural bulk also lets it take a lot of neutral hits, especially with Assault Vest.

:landorus-therian:

Finally, a good intimidator. For context, Reg H was so starved that we started using Torracat. Landorus is not only an intimidator, but a sand partner and a check to Brute Bonnet, with U-turn dealing quadrupled damage and it being able to run Taunt to ruin Spore. I think it'll be a staple defensive Pokemon of the format, with Safety Goggles sets allowing it to fully ignore Bonnet, Assault Vest sets being able to stomach strong attacks from things like a boosted Volcarona, and Choice Band sets giving it a nice offensive edge.

:iron-bundle:

Bundle will be one of the best speed controls in the format, being able to hit the stupid speed stat of 309. Icy Wind is good, and Freeze-Dry means Tera Water Landorus are still taking a lot of damage from it. It does have to run Hydro Pump for Water stab which sucks for it, but it's not really aiming to be an attacker so much as a turbo fast speed control piece.

:whimsicott:

I'm surprised this is UU, but Tornadus is that dominant in Reg F, I suppose. Whimsicott will do what Whimsicott does. It's a Tailwind setter, but depending on the team it can run Light Screen, Taunt, or a myriad of other options. Focus Sash sets can outspeed and Taunt a Thundurus, which can be extremely annoying for them to deal with if their game plan requires it to fire off a move like Rain Dance or Electric Terrain. Moonblast is also deceptively strong, with its high base power, STAB, and good offensive typing.

:indeedee:

Psyspam good. Expanding force imprison protect trick room. Yum. Don't run Dark types please.

:iron-valiant:

This thing has like 30 roles. It's a mixed attacker, but also has a wide support movepool, and you could run something like a Focus Sash to keep it alive, Booster Energy to make it one of the fastest things in the format, or Life Orb to give it explosive damage. It works on Psyspam teams, it works as a Tyranitar partner to deal with Fighting types and Coach it to the moon, and it works as a Weezing partner since it's not using its ability anyway, but I'm getting ahead of myself with the last one. This robot is good!

:ogerpon-cornerstone:

Tealpon is legal but not worth mentioning. But Cornerstone Ogerpon is great. It's actually banned from Regulation J UU, funnily enough. Sturdy is amazing, and it's a natural member on Sand teams and works nicely on HO teams that've already exhausted their Focus Sash and need that extra bit of leeway from a Sturdy redirector. Tera Rock Ivy Cudgel also does numbers, especially if it crits.

:moltres-galar:

Bulky Tailwind setter with a good Psyspam matchup. Iron Valiant is a problem, but with Tera Poison you can force an annoying 50/50 where they have to use Expanding Force if they want to hit you, but if you don't Tera they won't hit you anyway. Also, Booster Speed sets won't be one hitting you with Moonblast, it'll only be an OHKO with Life Orb or Choice Specs. Even then, with decent HP invest, you can turn Life Orb into a roll, and with a lot of bulk you can live it outright. Valiant aside, Moltres can also ramp up well with Berserker using a Leftovers set and support from a redirector like Ogerpon-Cornerstone.

:weezing-galar:

Most of the Pokemon I've mentioned so far are good primarily thanks to their abilities, and Weezing turns them off. Inherently, that makes it pretty good. The issue is it has poor special bulk, and is scared of Psyspam. Even without terrain, it's paying a pretty big price if it just lets Indeedee smack it with a raw Expanding Force. Also, it's very passive and can invite a setup sweeper like Volcarona who doesn't really need Flame Body to do its job. Regardless, I think Weezing will always have a role to blindside ability-reliant Pokemon. Regigigas also works as a partner that isn't Slaking, meaning it is slightly less useless if Weezing leaves the field.

:garchomp:

Garchomp is finally in a format where it isn't either banned or thoroughly useless. While it faces competition from Landorus-Therian, its speed tier and access to Sand Veil means it will definitely have uses on teams that require a faster Life Orb attacker compared to Landorus-Therian's more generally defensive profile. And if that 20% dodge ever happens during a key moment, it can win you a game or a set on the spot. I think it'll prove itself.

:smeargle:

Smeargle is legal, and yes, people have tested Muk Smeargle. Thankfully, Moody is contentious and potential ban material, and in truth, Muk just sucks here. Evasion moves are banned, meaning if you just Taunt the Smeargle or use spread attacks, you've won. Brute Bonnet is also allowed, meaaning Smeargle is just outclassed as a Spore Redirector. Bonnet is bulkier, stronger, and immune to Prankster. It's simply better.

:okidogi:

Nice bulky attacker that has a decent typing. It's pitiful against Psyspam, but Tera and Assault Vest can help. It also competes with Sneasler as a physical Poison/Fighting type, but due to being slow and bulky I don't think they actually compete all that much. Upper Hand will also be annoying for anything looking to use priority. Non-Cloak Thunduri beware.

:cresselia:

Probably the only good Trick Room setter in the format. It has unlimited bulk and Lunar Blessing. Feels like it'll be a good partner for Lando and Garchomp to EQ spam with as well.

:enamorus:

Allegedly this was good enough to get banned during Reg D UU. I don't care. Iron Valiant forever. Slow bald Expanding Force-less loser.
 
We have recently ended of Reg H and Reg J with the double regional weekend, here's an overview of what you may have missed in the Regulation Hregional! I was going to cover Reg J but its the side format and Reg F has just been announced, I want to get building <3

Amman Regional - Regulation H
:Primarina: - Primarina has solidified its spot as #1 in the tier, and it is not close. Out of the 22 teams, 11 of them had Primarina, and 9 of those Primarina pushed it into top cut. 50% usage combined with a 66% winrate is ludicrous and dwarfs anything we've ever seen in Regulation H UU. It was most commonly through Mystic Water/Life Orb sets, opting to run Hydro Pump, Substitute, and Life Dew as its 3rd move. Specs Primarina and Grassy Seed Calm Mind Primarina also did well in the tournament, though I'll be honest and say I think the CM Primarina teams were too inconsistent in the meta.

:Bisharp: - I and a few others picked up that the meta was incredibly weak to Bisharp, too focused on the powerful Ghost-types and Torracat. Safe to say we were right with how all of them made top 8, and Bisharp achieved a disgusting 70% winrate. I can confirm it was very instrumental in my run when paired with Coaching Sneasel and Tailwind Scyther support, for a funny triple NFE core. All of the sets were interestingly different, I ran up a Life Orb 3 attacks variant to guarantee the OHKO onto Basculegion and after Coaching, Primarina. gephicka used Eviolite alongside Decorate Smeargle, which let Bisharp cover Brambleghast more effectively. Leila on the other hand dropped Protect and ran a Swords Dance Eviolite Bisharp, dropping the set up support mine and gephicka's had.

:Weezing: :Pawmot: - Andre used this duo and read everyone like a book for a dominant victory, Weezing messed with a lot of Pokemon in the meta, allowing him to Fake Out flinch my Sneasel, laugh at Basculegion's damage, and wall non-Hydro Pump/Water Pledge Primarina. It was used to enable Slaking but honestly Pawmot was the far scarier partner, its Double Shocks and Close Combats hit more of the meta and put me in a difficult spot, especially because of its Focus Sash. I expect to see this tried more in the upcoming Regulation F

:Espathra: - Sizzle & Snom hates everyone else and builds the fishiest teams in the world. Espathra has earned a bit of my respect in the end as a match up fish, and his team would honestly be a lot scarier if he made the Primarina faster, at least 86 to outspeed Scarf Basculegion and Dragapult at +3, but I wouldve went up to 91 to creep Serperior at +2 as well. Same for the Metagross, how is it getting outsped by Weezing

:Thwackey: - Following up the above, Thwackey set up spam is rising, as Thwackey threatens the best cleaner in the format (Basculegion) and helps your teammate gain an immunity to Brambleghast's Poltergeist. I don't think the teams that used it were optimal but I think the Pokemon was definietly a fine meta call

:Kommo-o: - Most Kommo-o we have seen at an event and...I'm a bit dissapointed? For something once compared to Primarina, Kommo-o had poor performances and I never got the chance to face one. I personally think that Kommo-o's tera hogging has grown easy to play around, and speed control has greatly improved with Talonflame and Basculegion crowding the meta, You'll notice that half of the Kommo straightup droppoed ClangSoul since it felt specific and required a bit of babysitting

:Brambleghast: :Serperior: - Not sure why these two didnt appear, very comfortably top 10 Pokemon and while they did ahve abd match ups into some cores here (cough cough Weezing), I expected some people to bring them and cook a little. I'm probably high off my Serperior win at the last event, as it carried every set (except for the mirror). Brambleghast has also been problematic to a few players only a few weeks ago, yet to see none of them bother despite there being 4 Talonflame is surprising.
 
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