Rules:
4v4 NFE Singles
ASB arena
3 Recovers/6 Chills
All Abilities
All Items
No Megas
2 Day DQ
Switch=OK
Team Complications:
4v4 NFE Singles
ASB arena
3 Recovers/6 Chills
All Abilities
All Items
No Megas
2 Day DQ
Switch=OK
Team Complications:
Wingull (Greed/Mammon) (M)*
Nature: Relaxed (+Def, -Spe, -10% Acc)
Type:
Water/Flying
Abilities:
Keen Eye/Rain Dish (DW, Locked)
Stats
HP: 90
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 6
DC: 2/5
Attacks:
Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)
Roost*
Hurricane
Aqua Ring (*)
Gust (*)
Twister (*)
Brine
Agility
Ice Beam (*)
U-Turn (*)
Scald (*)
Rain Dance
Protect
Icy Wind
Nature: Relaxed (+Def, -Spe, -10% Acc)
Type:
Water/Flying
Abilities:
Keen Eye/Rain Dish (DW, Locked)
Stats
HP: 90
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 6
DC: 2/5
Attacks:
Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)
Roost*
Hurricane
Aqua Ring (*)
Gust (*)
Twister (*)
Brine
Agility
Ice Beam (*)
U-Turn (*)
Scald (*)
Rain Dance
Protect
Icy Wind
Ekans (M) Naja Haje
Nature: Quiet (+SAtk, -Spe, -10% Eva)
Type:
Poison
Abilities:
Intimidate/Shed Skin/Unnerve (DW Locked)
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3 (+)
SDef: Rank 2
Spe: 47 (47.8>47)
Size Class: 2
Weight Class: 1
BRT: 12
EC: 1/6
MC: 3
DC: 1/5
Attacks:
Wrap (*)
Leer (*)
Poison Sting (*)
Bite (*)
Glare (*)
Screech (*)
Acid (*)
Stockpile (*)
Swallow (*)
Spit Up (*)
Disable (*)
Poison Fang (*)
Pursuit (*)
Crunch (Gen 2) (*)
Snatch (*)
Sludge Wave (*)
Earthquake (*)
Rock Slide (*)
Protect (*)
Bulldoze (*)
Nature: Quiet (+SAtk, -Spe, -10% Eva)
Type:
Poison
Abilities:
Intimidate/Shed Skin/Unnerve (DW Locked)
Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SAtk: Rank 3 (+)
SDef: Rank 2
Spe: 47 (47.8>47)
Size Class: 2
Weight Class: 1
BRT: 12
EC: 1/6
MC: 3
DC: 1/5
Attacks:
Wrap (*)
Leer (*)
Poison Sting (*)
Bite (*)
Glare (*)
Screech (*)
Acid (*)
Stockpile (*)
Swallow (*)
Spit Up (*)
Disable (*)
Poison Fang (*)
Pursuit (*)
Crunch (Gen 2) (*)
Snatch (*)
Sludge Wave (*)
Earthquake (*)
Rock Slide (*)
Protect (*)
Bulldoze (*)
Voodoll (M) Matezoide
Nature: Rash (+SAtk, -SDef)
Type:
Normal/Dark
Abilities:
Insomnia/Normalize/Cursed Body (HA Locked)
Stats:
HP: 90
Atk: 2
Def: 2
SAtk: 4 (+)
SDef: 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 3
DC: 1/5
Moves:
Astonish (*)
Copycat (*)
Mimic (*)
Pain Split (*)
Spite (*)
Grudge (*)
Charge (*)
Follow Me (*)
Pin Missile (*)
Imprison (*)
Snatch (*)
Shock Wave (*)
Counter (*)
Mach Punch (*)
Taunt (*)
Protect (*)
Psychic (*)
Thunder Wave (*)
Retaliate (*)
Nature: Rash (+SAtk, -SDef)
Type:
Normal/Dark
Abilities:
Insomnia/Normalize/Cursed Body (HA Locked)
Stats:
HP: 90
Atk: 2
Def: 2
SAtk: 4 (+)
SDef: 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 3
DC: 1/5
Moves:
Astonish (*)
Copycat (*)
Mimic (*)
Pain Split (*)
Spite (*)
Grudge (*)
Charge (*)
Follow Me (*)
Pin Missile (*)
Imprison (*)
Snatch (*)
Shock Wave (*)
Counter (*)
Mach Punch (*)
Taunt (*)
Protect (*)
Psychic (*)
Thunder Wave (*)
Retaliate (*)
Riolu (M) Michael, the Archangel
Nature: Hasty (+Spe, -Def, +11% Speed)
Type:
Fighting
Abilities:
Steadfast/Inner Focus/Prankster (HA Locked)
Stats:
HP: 90
Atk: 3
Def: 1 (-)
SAtk: 2
SDef: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 3
DC: 1/5
Moves:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal (*)
Bullet Punch (*)
Blaze Kick (*)
Hi Jump Kick (*)
Low Kick (*)
Detect (*)
Earthquake (*)
Bulldoze (*)
Substitute (*)
Hidden Power Water (7) (*)
Focus Blast (*)
Nature: Hasty (+Spe, -Def, +11% Speed)
Type:
Fighting
Abilities:
Steadfast/Inner Focus/Prankster (HA Locked)
Stats:
HP: 90
Atk: 3
Def: 1 (-)
SAtk: 2
SDef: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 3
DC: 1/5
Moves:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal (*)
Bullet Punch (*)
Blaze Kick (*)
Hi Jump Kick (*)
Low Kick (*)
Detect (*)
Earthquake (*)
Bulldoze (*)
Substitute (*)
Hidden Power Water (7) (*)
Focus Blast (*)
Team Rextreff:
Helioptile [Marth] (MALE)
Types: Electric/Normal
Electric STAB: Immune to paralysis status.
Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Sand Veil; Passive: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Dry Skin; Passive: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Solar Power; Passive: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). (H)
Nature: Modest
Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 3/5
Attacks 24
Physical 5
Normal
Pound
Quick Attack
Ground
Bulldoze
Dig
Dragon
Dragon tail
Special 8
Electric
Charge Beam
Parabolic Charge
Thunderbolt
Thunder Shock
Volt Switch
Normal
Razor Wind
Ground
Mud-Slap
Dark
Dark Pulse
Status 11
Electric
Charge
Electric Terrain
Electrify
Thunder Wave
Normal
Agility
Camouflage
Protect
Tail Whip
Water
Rain Dance
Rock
Sandstorm
Dark
Glare
Slowpoke [Desu] (MALE)
Types: Water/Psychic
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (H)
Nature: Quiet
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3+
SpD: 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Evasion -10
EC: 3/6
MC: 0
AC: 3/5
Attacks 22
Physical 4
Water
Dive
Psychic
Zen Headbutt
Normal
Headbutt
Tackle
Special 7
Water
Water Gun
Surf
Psychic
Confusion
Psychic
Ghost
Shadow Ball
Ice
Ice Beam
Fire
Flamethrower
Status 10
Psychic
Amnesia
Normal
Belly Drum
Block
Disable
Double Team
Growl
Snore
Slack Off
Yawn
Ghost
Curse
Ground
Mud Sport
Shieldon [Warden] (MALE)
Types: Rock/Steel
Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities::
Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Nature: Hardy
Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 2/6
MC: 0
AC: 1/5
Attacks 19
Physical 9
Steel
Iron Head
Metal Burst
Rock
Rock Slide
Ground
Dig
Earthquake
Normal
Body Slam
Tackle
Take Down
Fighting
Counter
Special 1
Steel
Flash Cannon
Status 9
Rock
Rock Polish
Stealth Rock
Steel
Iron Defense
Metal Sound
Normal
Protect
Screech
Swagger
Dark
Taunt
Ghost
Curse
Buizel [Garrus] (MALE)
Types: Water
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Swift Swim; Passive: The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil; Passive: Pokemon with this ability always have their body coated in a layer of water which prevents burns. [H]
Nature: Hasty
Stats:
HP: 90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 98+
+22% accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Attacks 20
Physical 7
Water
Aqua Jet
Aqua Tail
Waterfall
Normal
Double Hit
Quick Attack
Dark
Pursuit
Fighting
Brick Break
Special 4
Water
Scald
Water Gun
Normal
Sonic Boom
Swift
Status 9
Water
Rain Dance
Soak
Water Sport
Normal
Agility
Baton Pass
Double Team
Growl
Me First
Dark
Switcheroo
Helioptile [Marth] (MALE)
Types: Electric/Normal
Electric STAB: Immune to paralysis status.
Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Sand Veil; Passive: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Dry Skin; Passive: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Solar Power; Passive: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). (H)
Nature: Modest
Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 3/5
Attacks 24
Physical 5
Normal
Pound
Quick Attack
Ground
Bulldoze
Dig
Dragon
Dragon tail
Special 8
Electric
Charge Beam
Parabolic Charge
Thunderbolt
Thunder Shock
Volt Switch
Normal
Razor Wind
Ground
Mud-Slap
Dark
Dark Pulse
Status 11
Electric
Charge
Electric Terrain
Electrify
Thunder Wave
Normal
Agility
Camouflage
Protect
Tail Whip
Water
Rain Dance
Rock
Sandstorm
Dark
Glare
Slowpoke [Desu] (MALE)
Types: Water/Psychic
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (H)
Nature: Quiet
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3+
SpD: 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Evasion -10
EC: 3/6
MC: 0
AC: 3/5
Attacks 22
Physical 4
Water
Dive
Psychic
Zen Headbutt
Normal
Headbutt
Tackle
Special 7
Water
Water Gun
Surf
Psychic
Confusion
Psychic
Ghost
Shadow Ball
Ice
Ice Beam
Fire
Flamethrower
Status 10
Psychic
Amnesia
Normal
Belly Drum
Block
Disable
Double Team
Growl
Snore
Slack Off
Yawn
Ghost
Curse
Ground
Mud Sport
Shieldon [Warden] (MALE)
Types: Rock/Steel
Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities::
Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Nature: Hardy
Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16
EC: 2/6
MC: 0
AC: 1/5
Attacks 19
Physical 9
Steel
Iron Head
Metal Burst
Rock
Rock Slide
Ground
Dig
Earthquake
Normal
Body Slam
Tackle
Take Down
Fighting
Counter
Special 1
Steel
Flash Cannon
Status 9
Rock
Rock Polish
Stealth Rock
Steel
Iron Defense
Metal Sound
Normal
Protect
Screech
Swagger
Dark
Taunt
Ghost
Curse
Buizel [Garrus] (MALE)
Types: Water
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Swift Swim; Passive: The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil; Passive: Pokemon with this ability always have their body coated in a layer of water which prevents burns. [H]
Nature: Hasty
Stats:
HP: 90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 98+
+22% accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Attacks 20
Physical 7
Water
Aqua Jet
Aqua Tail
Waterfall
Normal
Double Hit
Quick Attack
Dark
Pursuit
Fighting
Brick Break
Special 4
Water
Scald
Water Gun
Normal
Sonic Boom
Swift
Status 9
Water
Rain Dance
Soak
Water Sport
Normal
Agility
Baton Pass
Double Team
Growl
Me First
Dark
Switcheroo
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