ORAS Ubers 5/6 Orbs Approve

Hey guys it's TheMaximumBlackout with my first Ubers RMT.
My team is a bulky team built around E-Killer setting up and sweeping.

groudon.gif

Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Precipice Blades
- Stealth Rock
- Dragon Tail
- Lava Plume

Groudon is here to set up rocks and bully the team with dragon tail once rocks is up. I actually ripped this from Smogons offensive rocks but I had to change earth plate, because of this I changed earthquake to Precipice Blades. Lava Plume and Precipice Blades are STAB moves meant for dealing lots of damage and dragon tail is two bully teams with stealth rocks up or be super effective to all of the dragons running around in the meta.

arceus.gif

Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake

Probably the most powerful Pokemon on my team, E-Killer is the official sweeper utilizing STAB Extreme Speed and opportunity's to set up a swords dance. Shadow Claw and EQ are for steel and ghost types that so easily wall it, examples being Forretress or Arceus-Ghost. Jolly nature is run to ensure that Arceus does not have to worry about being outspeed by most Pokemon in the tier.

shaymin-sky.gif

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Earth Power
- Healing Wish

So far my team has no great counters to Kyogre, another powerful Pokemon in the meta. Shaymin fills this role nicely, with its ability to lower SpD most of the time with seed flare and Air Slash being a stab move and super effective vs other grass types. I chose to run Earth Power over HP Fire because I already have quite a few fire users on my team, and because Earth Power is great to use vs an already damaged Groudon and many steel types. Healing Wish is the main support move of this team and can be used to heal E-Killer when Shaymin is hurt or no needed.

palkia.gif

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Fire Blast
- Thunder Wave

Palkia is a very important member of my team, STAB Spacial Rend takes care of other dragons while hydro pump is meant for Groudon and other fire types in the meta. Fire Blast is meant to take care of steel types and Mega-Mawille which walls it normally. T-Wave I've found after testing is best used against Darkrai and sweepers getting rotated in to set up on Palkia.

mawile-mega.gif

Mawile @ Mawilite
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Pain Split

Mawile is like my second sweeper, running enough bulk to tank most hits and is powerful enough to take down some of the fairy/dragon giants running rampant in the meta. Iron Head and Play Rough are the main STAB moves meant for taking down said giants, and sucker punch is a good priority move for taking down >20 health groudons and a powerful move for priority hitting in general. So far Pain Split hasn't come in handy very much but it is a good option for healing if Shaymin is already dead or You want to save Shaymin for E-Killer.

xerneas-active.gif

Xerneas @ Life Orb
Ability: Fairy Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Moonblast
- Close Combat
- Rock Slide
- Aromatherapy

Last but not least my cleric, my team has a major weakness to status moves, especially arceus. Xerneas solves this problem while not being dead weight on my team thanks to its powerful movepool. Moonblast is obviously the best option for STAB, Close Combat to take care of pesky steel types, Rock Slide to take care of Ho-Oh. Xerneas is meant to be fast so if there is a steel type and most of your team has a status condition Aromatherapy is your best and least risky bet.

Code:
[hide=Pasteable][/CENTER]
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Precipice Blades
- Stealth Rock
- Dragon Tail
- Lava Plume

Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Earthquake

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Earth Power
- Healing Wish

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spacial Rend
- Hydro Pump
- Fire Blast
- Thunder Wave

Mawile @ Mawilite
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Iron Head
- Play Rough
- Sucker Punch
- Pain Split

Xerneas @ Life Orb
Ability: Fairy Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Moonblast
- Close Combat
- Rock Slide
- Aromatherapy
[/hide]

Credits
--------
Smogon for letting me use their sets
PKPraiso for letting me use their sprites​
 
Nice team, however there are a few things i would suggest. This team looks weak to ho-oh bar palkia. Even that doesn't do much against that bird because Hydro pump does 64 - 75.6% and that's assuming that it hits, and with Ho-Ohs Brave Bird doing 84.7 - 99.6% to palkia, it's not exactly a switch in. Running stone edge over shadow claw on arceus would kill ho-oh easy and it would be unable to stop your sweep. Other than that you would have to rely on stealth rock to weaken Ho-Oh, then sac something and throw in palkia. But if they have a switch in then that's not going to mean much. Also you are lacking Defog and Rapid spin so hazards are a HUGE problem. I would suggest making arceus an arceus ground with defog. This will give you another check to pdon and take care of your hazard problem. Also, theres no reason to run physical xern when there are a couple more viable options. I would suggest either geoxern, or support xern. Both options would be a tremendous improvement.
 
Nice team, however there are a few things i would suggest. This team looks weak to ho-oh bar palkia. Even that doesn't do much against that bird because Hydro pump does 64 - 75.6% and that's assuming that it hits, and with Ho-Ohs Brave Bird doing 84.7 - 99.6% to palkia, it's not exactly a switch in. Running stone edge over shadow claw on arceus would kill ho-oh easy and it would be unable to stop your sweep. Other than that you would have to rely on stealth rock to weaken Ho-Oh, then sac something and throw in palkia. But if they have a switch in then that's not going to mean much. Also you are lacking Defog and Rapid spin so hazards are a HUGE problem. I would suggest making arceus an arceus ground with defog. This will give you another check to pdon and take care of your hazard problem. Also, theres no reason to run physical xern when there are a couple more viable options. I would suggest either geoxern, or support xern. Both options would be a tremendous improvement.
can you maybe copypasta the sets that need to be changed?
 
can you maybe copypasta the sets that need to be changed?
Yeah no problem.
Change arceus to:
Arceus @ Earth Plate
Ability: Multitype
EVs: 252 HP / 32 Atk / 100 Def / 124 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Defog
- Swords Dance

Change Xern to:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Geomancy
- Thunder
- Focus Blast
- Moonblast

I'm sure there are a lot more changes that could improve this team as well. However i'm not exactly sure what they are.
 
Yeah no problem.
Change arceus to:
Arceus @ Earth Plate
Ability: Multitype
EVs: 252 HP / 32 Atk / 100 Def / 124 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Defog
- Swords Dance

Change Xern to:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Geomancy
- Thunder
- Focus Blast
- Moonblast

I'm sure there are a lot more changes that could improve this team as well. However i'm not exactly sure what they are.
Mixed Xerneas isn't bad btw.
 
TheHoodedGamer Very creative Xerneas set! However, I am not sure it is optimal for your team, as again, it looks a little weak to the bird. Maybe trying out Arceus-Rock might help with it.

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 132 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Stone Edge
- Earthquake

Somewhere around those EV's, you can mess with them if you want to see what's best for you. Take Joetaku 's advice for the Xern set, it seems like a better fit for your team, although you can try out Aromatherapy > Focus Blast if you aren't running into many Dialgas or Heatrans.

Hope I helped :]
 
TheHoodedGamer Very creative Xerneas set! However, I am not sure it is optimal for your team, as again, it looks a little weak to the bird. Maybe trying out Arceus-Rock might help with it.

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 132 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Stone Edge
- Earthquake

Somewhere around those EV's, you can mess with them if you want to see what's best for you. Take Joetaku 's advice for the Xern set, it seems like a better fit for your team, although you can try out Aromatherapy > Focus Blast if you aren't running into many Dialgas or Heatrans.

Hope I helped :]
This isn't my team :P
 
Yeah no problem.
Change arceus to:
Arceus @ Earth Plate
Ability: Multitype
EVs: 252 HP / 32 Atk / 100 Def / 124 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Defog
- Swords Dance

Change Xern to:
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Geomancy
- Thunder
- Focus Blast
- Moonblast

I'm sure there are a lot more changes that could improve this team as well. However i'm not exactly sure what they are.
ty for the copypasta set but I do need Xern to clear status and also something I notice is that shaymin is the only one majorly affected by rocks
 
Mixed Xerneas isn't bad btw.
Yeah you're right about that. Sorry i just started ubers during ORAS so i'm not as familiar with mixed xern.
ty for the copypasta set but I do need Xern to clear status and also something I notice is that shaymin is the only one majorly affected by rocks
While it may be the mon that takes the most damage from rocks, that arguments not going to do much for you when you're faced with 3 layers of spikes and your switch ins are limited and weakened tremendously. Even toxic spikes can be a potential problem for you if xern is ko'd or weakened. It's generally a good idea to run a defoger with pdon and klef running rampid anyways. You could run a latios with defog instead of Palkia. With souldew it outdoes Palkia in almost every scenario currently. However Palkia is still certainly useful in it's own right.
Now about Mawile. It's not exactly useful right now. You already have sufficient dragon coverage in xerneas and palkia. If you are concerned about fairys you can always twave with palkia when xern geomancys. But, Mahwile doesn't check it after the twave. I would suggest a banded, or a scarfed Genesect. While the banded option would ohko, it would be on the slow side, and this would also mean that you will sometimes have to risk the speed tie. You could go with the scarfed option as that will fare a lot better against darkrai, mega mewtwo y, and mega mence(before dd). The only downside being that prior damage on xern will undoubtedly be necessary. Either way this will be a lot better option than mega Mawile.
 
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TheHoodedGamer Very creative Xerneas set! However, I am not sure it is optimal for your team, as again, it looks a little weak to the bird. Maybe trying out Arceus-Rock might help with it.

Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 252 HP / 132 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Stone Edge
- Earthquake

Somewhere around those EV's, you can mess with them if you want to see what's best for you. Take Joetaku 's advice for the Xern set, it seems like a better fit for your team, although you can try out Aromatherapy > Focus Blast if you aren't running into many Dialgas or Heatrans.

Hope I helped :]
I don't think Arceus Rock is the way to go here. I do understand how it counters Ho-Oh but the OPs team already has a large enough pdon weakness. I think an SD Arceus Ground Makes more since in this case.
 
Joetaku said:
I don't think Arceus Rock is the way to go here. I do understand how it counters Ho-Oh but the OPs team already has a large enough pdon weakness. I think an SD Arceus Ground Makes more since in this case.

Yeah, I see where you are going here. I would suggest trying out the team with either of them, but I already know we'll see a lot more of PDon than Ho-oh :(
 
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