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<h2>Competitive Use</h2>
<p>Besides merely completing the EdgeQuake coverage when used in conjunction with Earthquake, this move has another use in allowing Ground-type sweepers a chance to hit Pokemon that would otherwise wall their primary STAB. For example, despite Rhyperior's power, it is unable to break through Bronzong's defenses in conjunction with Levitate. However, a Smack Down on the turn Bronzong switches in will allow Rhyperior to hit it for super effective damage via Earthquake. It also can see situational usage on Fighting-types that also utilize Earthquake, but this is not preferable as Stone Edge hits Flying-types harder, and many Flying-types take neutral damage from Fighting-type attacks in the first place.</p>
<h2>Related Moves</h2>
<p>Gravity disables Ground-type immunities for 5 turns, but affects the user's team as well and does not deal damage.</p>
<p>Stone Edge is a more powerful Rock-type move that does not negate Ground-type immunities.</p>
<p>Besides merely completing the EdgeQuake coverage when used in conjunction with Earthquake, this move has another use in allowing Ground-type sweepers a chance to hit Pokemon that would otherwise wall their primary STAB. For example, despite Rhyperior's power, it is unable to break through Bronzong's defenses in conjunction with Levitate. However, a Smack Down on the turn Bronzong switches in will allow Rhyperior to hit it for super effective damage via Earthquake. It also can see situational usage on Fighting-types that also utilize Earthquake, but this is not preferable as Stone Edge hits Flying-types harder, and many Flying-types take neutral damage from Fighting-type attacks in the first place.</p>
<h2>Related Moves</h2>
<p>Gravity disables Ground-type immunities for 5 turns, but affects the user's team as well and does not deal damage.</p>
<p>Stone Edge is a more powerful Rock-type move that does not negate Ground-type immunities.</p>
<h2>Competitive Use</h2>
<p>SmellingSalt has little competitive use due primarily to two reasons. First, it is very exclusive; only a select few Pokemon (mostly Fighting-types) learn this move. Secondly, it is typically better to keep a foe paralyzed then to get rid of that status (unless one is able to KO them). Most of the time, Return or Frustration, which are more powerful than SmellingSalt most of the time and given to a much wider variety of Pokemon, will serve a better purpose on a moveset.</p>
<h2>Related Moves</h2>
<p>Wake-Up Slap has the same effect and Base Power, but doubles in power when the opponent is sleeping rather than paralyzed.</p>
<p>SmellingSalt has little competitive use due primarily to two reasons. First, it is very exclusive; only a select few Pokemon (mostly Fighting-types) learn this move. Secondly, it is typically better to keep a foe paralyzed then to get rid of that status (unless one is able to KO them). Most of the time, Return or Frustration, which are more powerful than SmellingSalt most of the time and given to a much wider variety of Pokemon, will serve a better purpose on a moveset.</p>
<h2>Related Moves</h2>
<p>Wake-Up Slap has the same effect and Base Power, but doubles in power when the opponent is sleeping rather than paralyzed.</p>
<h2>Competitive Use</h2>
<p>Smog is simply too weak to see any competitive use. While the 40% chance to poison the opponent is nice, and higher than any similar moves, the lack of Base Power means that you are better off either using Toxic or a different Poison-type move. Interestingly, a multitude of Fire-types get this attack; however, the one main type they would want to hit with this move would be the Grass-type, and their STAB already scores a super effective hit on said type.</p>
<h2>Related Moves</h2>
<p>Gunk Shot has a 30% chance to poison the target and has 120 Base Power.</p>
<p>Poison Jab has a 30% chance to poison the target and has 80 Base Power.</p>
<p>Poison Sting has a 30% chance to poison the target and has 15 Base Power.</p>
<p>Poison Tail has a 10% chance to poison the target and has 50 Base Power.</p>
<p>Sludge has a 30% chance to poison the target and has 65 Base Power.</p>
<p>Sludge Bomb has a 30% chance to poison the target and has 90 Base Power.</p>
<p>Sludge Wave has a 10% chance to poison the target and has 95 Base Power.</p>
<p>Smog is simply too weak to see any competitive use. While the 40% chance to poison the opponent is nice, and higher than any similar moves, the lack of Base Power means that you are better off either using Toxic or a different Poison-type move. Interestingly, a multitude of Fire-types get this attack; however, the one main type they would want to hit with this move would be the Grass-type, and their STAB already scores a super effective hit on said type.</p>
<h2>Related Moves</h2>
<p>Gunk Shot has a 30% chance to poison the target and has 120 Base Power.</p>
<p>Poison Jab has a 30% chance to poison the target and has 80 Base Power.</p>
<p>Poison Sting has a 30% chance to poison the target and has 15 Base Power.</p>
<p>Poison Tail has a 10% chance to poison the target and has 50 Base Power.</p>
<p>Sludge has a 30% chance to poison the target and has 65 Base Power.</p>
<p>Sludge Bomb has a 30% chance to poison the target and has 90 Base Power.</p>
<p>Sludge Wave has a 10% chance to poison the target and has 95 Base Power.</p>
<h2>Competitive Use</h2>
<p>SmokeScreen, despite the fact that it does not fall under Evasion Clause, does not have competitive use due to the relative uselessness of lowering the foe's accuracy. The foe can switch out when they please to negate the effects of SmokeScreen. Perhaps a Pokemon such as Kingdra could use an extremely gimmicky set with SmokeScreen to try to force the opponent out to get a Dragon Dance, but no Pokemon wants to dedicate an entire moveslot to this move.</p>
<h2>Related Moves </h2>
<p>Flash is a Normal-type equivalent.</p>
<p>Sand-Attack is a Ground-type equivalent.</p>
<p>Kinesis is a Psychic-type equivalent with lower accuracy.</p>
<p>SmokeScreen, despite the fact that it does not fall under Evasion Clause, does not have competitive use due to the relative uselessness of lowering the foe's accuracy. The foe can switch out when they please to negate the effects of SmokeScreen. Perhaps a Pokemon such as Kingdra could use an extremely gimmicky set with SmokeScreen to try to force the opponent out to get a Dragon Dance, but no Pokemon wants to dedicate an entire moveslot to this move.</p>
<h2>Related Moves </h2>
<p>Flash is a Normal-type equivalent.</p>
<p>Sand-Attack is a Ground-type equivalent.</p>
<p>Kinesis is a Psychic-type equivalent with lower accuracy.</p>
<h2>Competitive Use</h2>
<p>Snarl is not a very useful move due to the fact that it is nothing more than a specially based Growl. However, due to the fact that it is a TM move in BW, there are many Pokemon that get it. Perhaps it could see use on a defensive Pokemon such as Mandibuzz or Umbreon, who could use it to cause switches in conjunction with their natural bulk.</p>
<p>Snarl is not a very useful move due to the fact that it is nothing more than a specially based Growl. However, due to the fact that it is a TM move in BW, there are many Pokemon that get it. Perhaps it could see use on a defensive Pokemon such as Mandibuzz or Umbreon, who could use it to cause switches in conjunction with their natural bulk.</p>
<h2>Competitive Use</h2>
<p>Although a gimmicky strategy, Snatch can be used due to the array of beneficial effects it has if the user predicts well. For example, many Pokemon that learn Snatch are very weak defensively and thus the opponent may bring in a Dragon-type in to set up Dragon Dance on them. If the user predicts this and uses Snatch, it could be a game-changing surprise. It may also see use rarely on something such as Reuniclus, who is often not able to break through Pokemon such as Blissey. With Snatch, it can take the effects of Softboiled as Blissey uses it.</p>
<p>Although a gimmicky strategy, Snatch can be used due to the array of beneficial effects it has if the user predicts well. For example, many Pokemon that learn Snatch are very weak defensively and thus the opponent may bring in a Dragon-type in to set up Dragon Dance on them. If the user predicts this and uses Snatch, it could be a game-changing surprise. It may also see use rarely on something such as Reuniclus, who is often not able to break through Pokemon such as Blissey. With Snatch, it can take the effects of Softboiled as Blissey uses it.</p>
<h2>Competitive Use</h2>
<p>Although Snore is given out liberally through breeding, most Pokemon cannot make use of it due to its low Base Power, which makes it generally inferior to Sleep Talk (which has the chance to pick a much stronger or useful move). It does perhaps merit interest due to being at only 40 Base Power and thus being boosted by Technician; for example, Scizor or even Persian could perhaps utilize a bulky set with Rest, Technician-boosted Snore, and the handy 30% flinch chance. Of course, this is gimmicky at best. Whatever you do, do not teach this move to the few Pokemon that learn it and have the ability Vital Spirit.</p>
<h2>Related Moves</h2>
<p>Sleep Talk can only be used once the user is sleeping, but rather than having set damage and effects, it uses one of the Pokemon's other moves within its moveset.</p>
<p>Although Snore is given out liberally through breeding, most Pokemon cannot make use of it due to its low Base Power, which makes it generally inferior to Sleep Talk (which has the chance to pick a much stronger or useful move). It does perhaps merit interest due to being at only 40 Base Power and thus being boosted by Technician; for example, Scizor or even Persian could perhaps utilize a bulky set with Rest, Technician-boosted Snore, and the handy 30% flinch chance. Of course, this is gimmicky at best. Whatever you do, do not teach this move to the few Pokemon that learn it and have the ability Vital Spirit.</p>
<h2>Related Moves</h2>
<p>Sleep Talk can only be used once the user is sleeping, but rather than having set damage and effects, it uses one of the Pokemon's other moves within its moveset.</p>
<h2>Competitive Use</h2>
<p>Soak has the right idea behind becoming a competitively useful move; unfortunately, it is given out so sparsely that no Pokemon that gets it can make good use of it. Every Pokemon that gets it (with the exception of Azurill) is Water-type, and virtually none of these Pokemon have very good coverage. Perhaps Octillery could abuse Soak and Charge Beam to accumulate boosts to its Special Attack while taking out common counters, but this takes a bit too much time to set up to be efficient. Alternatively, Soak Azurill could be useful in Little Cup since most of its counters are Steel-types, and will not enjoy taking a hit from Azurill with that Steel typing gone.</p>
<p>Soak has the right idea behind becoming a competitively useful move; unfortunately, it is given out so sparsely that no Pokemon that gets it can make good use of it. Every Pokemon that gets it (with the exception of Azurill) is Water-type, and virtually none of these Pokemon have very good coverage. Perhaps Octillery could abuse Soak and Charge Beam to accumulate boosts to its Special Attack while taking out common counters, but this takes a bit too much time to set up to be efficient. Alternatively, Soak Azurill could be useful in Little Cup since most of its counters are Steel-types, and will not enjoy taking a hit from Azurill with that Steel typing gone.</p>
<h2>Competitive Use</h2>
<p>Softboiled is known as the signature move of two of the best stallers in the game: Blissey and Chansey. Unfortunately, it faces stiff competition with Wish, a move that can heal the rest of these two Pokemon's team as well. It does, however, have the nice use of instant, reliable recovery. Also notable in the lower tiers is Clefable, who possesses Magic Guard; it too has access to the often more useful Wish. Perhaps if Softboiled was more widespread, it would see more use, as it is by no means a bad move.</p>
<h2>Related Moves</h2>
<p>Milk Drink has the same effect as Softboiled.</p>
<p>Recover has the same effect as Softboiled.</p>
<p>Slack Off has the same effect as Softboiled.</p>
<p>Heal Order has the same effect as Softboiled, but is a Bug-type move.</p>
<p>Moonlight, Morning Sun, and Synthesis heal the user, but vary in how much they heal depending on the weather.</p>
<p>Softboiled is known as the signature move of two of the best stallers in the game: Blissey and Chansey. Unfortunately, it faces stiff competition with Wish, a move that can heal the rest of these two Pokemon's team as well. It does, however, have the nice use of instant, reliable recovery. Also notable in the lower tiers is Clefable, who possesses Magic Guard; it too has access to the often more useful Wish. Perhaps if Softboiled was more widespread, it would see more use, as it is by no means a bad move.</p>
<h2>Related Moves</h2>
<p>Milk Drink has the same effect as Softboiled.</p>
<p>Recover has the same effect as Softboiled.</p>
<p>Slack Off has the same effect as Softboiled.</p>
<p>Heal Order has the same effect as Softboiled, but is a Bug-type move.</p>
<p>Moonlight, Morning Sun, and Synthesis heal the user, but vary in how much they heal depending on the weather.</p>
<h2>Competitive Use</h2>
<p>Sun seems to be one of the only weather conditions in OU that has not had limitations put on it, and SolarBeam certainly is a move to be used in the sun. Given to many Grass- and Fire-types, it is notable in allowing the latter to hit Water-types, who are already nerfed in the sun. Some notable users include Moltres, who has a massive Special Attack stat and complements Venusaur, a common sun sweeper, well. Coincidentally, if a user is feeling risky, they could use SolarBeam on Venusaur alongside Growth (another move to be used in the sun) due to its massive damage output. SolarBeam does have the unfortunate drawback of luring in other weather manipulators, who will come in as the user sets up and essentially trap them. In the other tiers, SolarBeam is still a semi-viable strategy; of course, Drought is banned in UU and below, and Vulpix is banned from Little Cup.</p>
<p>Sun seems to be one of the only weather conditions in OU that has not had limitations put on it, and SolarBeam certainly is a move to be used in the sun. Given to many Grass- and Fire-types, it is notable in allowing the latter to hit Water-types, who are already nerfed in the sun. Some notable users include Moltres, who has a massive Special Attack stat and complements Venusaur, a common sun sweeper, well. Coincidentally, if a user is feeling risky, they could use SolarBeam on Venusaur alongside Growth (another move to be used in the sun) due to its massive damage output. SolarBeam does have the unfortunate drawback of luring in other weather manipulators, who will come in as the user sets up and essentially trap them. In the other tiers, SolarBeam is still a semi-viable strategy; of course, Drought is banned in UU and below, and Vulpix is banned from Little Cup.</p>
<h2>Competitive Use</h2>
<p>Everything bar Shedinja hits an HP stat of over 20 at level 100, and nigh everything reaches a level so far above 20 HP that SonicBoom is virtually useless. The only tier it would be useful in would be Little Cup, but it is banned there due to the comparatively massive damage it does to everything.</p>
<h2>Related Moves</h2>
<p>Dragon Rage always deals 40 damage.</p>
<p>Night Shade and Seismic Toss always deal damage equivalent to the level of the target.</p>
<p>Everything bar Shedinja hits an HP stat of over 20 at level 100, and nigh everything reaches a level so far above 20 HP that SonicBoom is virtually useless. The only tier it would be useful in would be Little Cup, but it is banned there due to the comparatively massive damage it does to everything.</p>
<h2>Related Moves</h2>
<p>Dragon Rage always deals 40 damage.</p>
<p>Night Shade and Seismic Toss always deal damage equivalent to the level of the target.</p>
